• Title/Summary/Keyword: Hair Modeling

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Hair Segmentation using Optimized Fully Connected Network and 3D Hair Style

  • Kim, Junghyun;Lee, Yunhwan;Chin, Seongah
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.385-391
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    • 2021
  • 3D modeling of the human body is an integral part of computer graphics. Among them, several studies have been conducted on hair modeling, but there are generally few studies that effectively implement hair and face modeling simultaneously. This study has the originality of providing users with customized face modeling and hair modeling that is different from previous studies. For realistic hair styling, We design and realize hair segmentation using FCN, and we select the most appropriate model through comparing PSPNet, DeepLab V3+, and MobileNet. In this study, we use the open dataset named Figaro1k. Through the analysis of iteration and epoch parameters, we reach the optimized values of them. In addition, we experiment external parameters about the location of the camera, the color of the lighting, and the presence or absence of accessories. And the environmental analysis factors of the avatar maker were set and solutions to problems derived during the analysis process were presented.

Interaction Metaphors for Modeling Virtual Hair using Haptic Interfaces

  • Bonanni, Ugo;Kmoch, Petr;Magnenat-Thalmann, Nadia
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.93-102
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    • 2010
  • Shaping realistic hairstyles for digital characters is a difficult, long and tedious task. The lack of appropriate interaction metaphors enabling efficient and simple, yet accurate hair modeling further aggravates the situation. This paper presents 3D interaction metaphors for modeling virtual hair using haptic interfaces. We discuss user tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools on an experimental prototype. In order to achieve faster haptic rates with respect to the hair simulation and obtain a transparent rendering, we adapt our simulation models to comply with the specific requirements of haptic hairstyling actions and decouple the simulation of the hair strand dynamics from the haptic rendering while relying on the same physiochemical hair constants. Besides the direct use of the discussed interaction metaphors in the 3D modeling area, the presented results have further application potential in hair modeling facilities for the entertainment industry and the cosmetic sciences.

A study on Hair Bundle Feature Estimation Based on Negative Stiffness Mechanism Using Integrated Vestibular Hair Cell Model (전정 유모세포 통합 모델을 이용한 반강성 기전 기반 섬모번들 특성 추정에 관한 연구)

  • Kim, Dongyoung;Hong, Kihwan;Kim, Kyu-Sung;Lee, Sangmin
    • Journal of Biomedical Engineering Research
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    • v.34 no.4
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    • pp.218-225
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    • 2013
  • In this paper hair bundle feature model and integration method for hair cell models were proposed. The proposed hair bundle feature model was based on spring-damper-mass model. Input of integrated vestibular hair cell model was frequency and output was interspike interval of hair cell that was reflected the feature of hair bundles. Irregular afferents that had a great gain variation showed reduction of negative stiffness section. Regular afferents that had a small gain variation, however, showed same feature with base negative stiffness feature. As a result, integrated vestibular hair cell model showed almost the same modeling data with experimental data in the modeled eleven frequency bands. It is verified that the proposed model is a good model for hair bundle feature modeling.

Analysis and Dynamic Modeling of a High-speed Tube Expander (고속 Tube Expander의 동적 모델링 및 해석)

  • 김재량;정원지;김수태;최욱환
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.10a
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    • pp.401-411
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    • 2003
  • Tube expanding process is for combining a heat-sink plate with hair-pins (Cu-tube) through plastic deformation. The two parts, i. e. , heat-sink plate and hair-pins are they components of a heat-exchanger for an air conditioner. This paper presents the analysis and dynamic modeling of a high-speed tube expander which integrates transfer of parts, fixing of parts, and tube expanding into one process. The 3-dimensional modeling of all the parts for the tube-expander was constructed using CATIA$\circledR$. then the CATIA$\circledR$ models are transferred into visuaINastran$\circledR$ to execute the 3-dimensional animation for checking prescribed cycle-time. The technique presented in this paper has been shown to be effective as a priori tool for verifying the design of a high-speed tube expander.

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Korean Hair Style Trends and 3D Hair Modeling for Metaverse Content Creation Guidelines (메타버스 저작 가이드라인 제공을 위한 한국인 헤어스타일 트렌드와 3D헤어 모델링)

  • Chae-Rim Lee;Seongah Chin
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.501-508
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    • 2023
  • This research endeavors to categorize a diverse range of hairstyles for both men and women in South Korea using hair images and subsequently generate 3D hair models based on this classification. The classification process relies on prominent visual features, resulting in the division of hairstyles into 14 distinct categories, including six styles for men and eight styles for women. By accurately matching the most appropriate hairstyle to the given hair image, the study aims to provide recommendations for the necessary hair models required for metaverse authoring tools, thus enabling realistic hair styling. This capability can be effectively utilized on platforms like metaverse, allowing users to seamlessly find and apply the 3D hair model that closely resembles their remotely captured or pre-existing hair images. Through this innovative approach, users can be presented with the most similar 3D hair model, enhancing their virtual hairstyling experience.

Reconstruction of the Lost Hair Depth for 3D Human Actor Modeling (3차원 배우 모델링을 위한 깊이 영상의 손실된 머리카락 영역 복원)

  • Cho, Ji-Ho;Chang, In-Yeop;Lee, Kwan-H.
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.1-9
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    • 2007
  • In this paper, we propose a reconstruction technique of the lost hair region for 3D human actor modeling. An active depth sensor system can simultaneously capture both color and geometry information of any objects in real-time. However, it cannot acquire some regions whose surfaces are shiny and dark. Therefore, to get a natural 3D human model, the lost region in depth image should be recovered, especially human hair region. The recovery is performed using both color and depth images. We find out the hair region using color image first. After the boundary of hair region is estimated, the inside of hair region is estimated using an interpolation technique and closing operation. A 3D mesh model is generated after performing a series of operations including adaptive sampling, triangulation, mesh smoothing, and texture mapping. The proposed method can generate recovered 3D mesh stream automatically. The final 3D human model allows the user view interaction or haptic interaction in realistic broadcasting system.

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Efficient Treatment of Clumping and Stiffness for Wet Hair and Fur Simulation (젖은 헤어와 털 시뮬레이션을 위한 효율적인 응집력과 강성 처리)

  • Kim, Jong-Hyun;Lee, Jung
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.1
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    • pp.9-16
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    • 2017
  • Simulating the clumping and stiffness of wet hair or fur is a challenging problem. The dynamics of wet hair or fur is characterized by the clumping and stiffness at the tip, which is easily seen in running animals or headbanging scenes. Existing methods address these phenomenon within pre-set scenarios. But there is no consensus on the method of depicting the details of wet hair. Hence, the present paper proposes a new method of modeling the clumping and stiffness of wet hair or fur. Previous studies focused on modeling the absorption of water into hair or fur, whereas this paper highlights a realistic simulation of wet hair. Unlike dry hair strands, wet hair strands adjacent to one another are subjected to the clumping force and gather together, while at the same time becoming stiff as the saturation of water increases. The proposed method builds on the surface tension model based on SPH (smoothed particle hydrodynamics) to simulate the clumping force and to adjust the hair elasticity by giving stiffness constraints. The present method enables a realistic simulation of wet hair by maintaining the clumping force of the wet hair even in dynamic motions, and by simulating the stiffness of hair in line with water saturation.

Modeling Negative Stiffness Mechanism of Vestibular Hair Cell by Applying Gating Spring Hypothesis to Inverted Pendulum Array (게이팅 스프링 가설을 적용한 전정기관 유모세포의 반강성 메커니즘 모델)

  • Lim, Ko-Eun;Park, Su-Kyung
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.405-408
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    • 2007
  • Vestibular hair cells, the sensory receptors of vestibular organs, selectively amplify miniscule stimuli to attain high sensitivity. Such selective amplification results in compressive nonlinear sensitivity, which plays an important role in expanding dynamic range while ensuring robustness of the system. In this study, negative stiffness mechanism, a mechanism responsible for the selective amplification by vestibular hair cells, is applied to a simple mechanical system consisting of an array of inverted pendulums. The structure and working principle of the system have been inspired by gating spring hypothesis proposing that opening and closing of transduction channels contributes to the global stiffness of vestibular hair bundle. Parameter study was carried out to analyze the effect of each parameter on the compressive nonlinearity of suggested model.

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A 3D Face Modeling Method Using Region Segmentation and Multiple light beams (지역 분할과 다중 라이트 빔을 이용한 3차원 얼굴 형상 모델링 기법)

  • Lee, Yo-Han;Cho, Joo-Hyun;Song, Tai-Kyong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.6
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    • pp.70-81
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    • 2001
  • This paper presents a 3D face modeling method using a CCD camera and a projector (LCD projector or Slide projector). The camera faces the human face and the projector casts white stripe patterns on the human face. The 3D shape of the face is extracted from spatial and temporal locations of the white stripe patterns on a series of image frames. The proposed method employs region segmentation and multi-beam techniques for efficient 3D modeling of hair region and faster 3D scanning respectively. In the proposed method, each image is segmented into face, hair, and shadow regions, which are independently processed to obtain the optimum results for each region. The multi-beam method, which uses a number of equally spaced stripe patterns, reduces the total number of image frames and consequently the overall data acquisition time. Light beam calibration is adopted for efficient light plane measurement, which is not influenced by the direction (vertical or horizontal) of the stripe patterns. Experimental results show that the proposed method provides a favorable 3D face modeling results, including the hair region.

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A study on the Color Analysis to he a Beautiful Face Conference Work - Focused on a Work of the Competition After 1980 - (미용대회 작품헤어 컬러분석 - 1980년대 이후 대회작품을 중심으로 -)

  • You, Ok-Lee;Paik, Sun-Young
    • Journal of the Korean Society of Fashion and Beauty
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    • v.5 no.4
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    • pp.149-157
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    • 2007
  • Hair style was mean of visual symbol that display position or wealth about human life. Also, have spoken for cultural value as human body plastic art that speak for the age. I wished to study about modeling of hair style and interrelationship of color by analyzing systematically laying stress on color through contest creation work consisted in beauty art congress. Urpose of this study is as following. First, examines domestic' outside great council work head change by era, and studies Hair Work's change in work head. Second, Hair Color's change that appear in domestic' outside contest work head studies effect that get in work. Method of study runs parallel literature study and supporting research, utilized domestic' outside literature, connection paper, magazine, picture data etc. To literature study, and work picture data examined laying stress on work that is choosesed picture dataworld beauty use association (OMC) data etc. that appear in domestic' outside beauty art magazine to examine closely specification and stability of beauty art game style and participates in domestic and world beauty art contest. In this study, domestic' characteristic, and effect that collar gets in work head of collar that collects outside contest participating in an athletic contest hair style by ($1981{\sim}$until present) by year and appears in contest work head and in work since analyzing study forward $2007{\sim}2008$ year direction of collar. First, stream of whole color of the 1980s Brown gave highlight color point partially to basis, and was consisted of creative style and do Gold base color on the whole in Hair by Night item. Second, various Hair color was popularized in the 199Os, and Tuton's color appeared in beauty art game work, and I contributed to improve technique that step-up gradation color appears and does technique to highlight in neon orange in creative style and Hair by Night item by entrance on the stage of neuter gender color.

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