• 제목/요약/키워드: HLA RTI

검색결과 84건 처리시간 0.031초

HLA 연동 어댑터를 사용한 다중 해상도 모델 연동체계 개발 (The Method of Developing an Interoperation System between Multi-Resolution Models using a HLA Adapter)

  • 조준호;김희수;유민욱
    • 한국군사과학기술학회지
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    • 제23권4호
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    • pp.417-425
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    • 2020
  • Multi-resolution modeling(MRM) is required when simulating objects in variable resolution and can be applied for interoperating systems, which simulate objects in fixed resolution. However, most interoperation middleware do not support MRM, so participating models must handle several issues to simulate MRM system. In this paper, we propose an interoperation system, which is composed of several different resolution models, based on the High Level Architecture and Run-Time Infrastructure(HLA/RTI). In the proposed architecture, each model participates to a HLA federation through MRM adapter application, which supports data resolution conversion and HLA services while communicating with the model. MRM adapter application can be implemented based on an MRM adapter, and an adapter application development tool is proposed to support developing the application. Using the tool, developers can easily implement data resolution conversion component plugged-in HLA adapter. A case study is implemented in the proposed MRM system, and shows that models of different resolution works successfully with dynamic resolution changes.

HLA 모의구조전환에 따른 한국군 DM&S 발전방안 (Current Issues for ROK Defense Modeling & Simulation Scheme under the Transition of New HLA Simulation Architecture)

  • 이상헌
    • 한국국방경영분석학회지
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    • 제26권2호
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    • pp.101-119
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    • 2000
  • US DoD designated the High LEvel Architecture (HLA) as the standard technical architecture for all military simulation since 1996. HLA will supercede the current Distributed Interactive Simulation(DIS) and Aggregated LEvel Simulation Protocol(ALSP) methods by no funds for developing/modifying non-HLA compliant simulations. The new architecture specifies Rules which define relationships among federation components, an Objects Model Template which species the form which simulation elements are described, and an Interface Specification which describes the way simulations interact during operations. HLA is named as standard architecture in NATO, Australia and many other militaries. Also, it will be IEEE standard in the near future. It goes without saying that ROK military whose simulation models are almost from US must be prepared in areas such as ROK-US combined exercise, training, weapon system acquisition, interface models with C4I system, OPLAN analysis, operations, and os on. In this paper, we propose several effective alternatives and issues for ROK Defense Modeling and Simulation under the transition of new HLA architecture. Those include secure the kernel of new simulation technology and develop our own conceptual model, RTI software, prototype federation for each service and aggregated one. In order to challenge the new simulation architecture effectively, we should innovate our current defense modeling and simulation infrastructure such s manpower, organization, budget, research environment, relationships among academia and industry, and many others.

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HLA 기반 페더레이트 구조 개선을 위한 FOM 설계 (A FOM Design for Improved Federate Framework based on HLA)

  • 서혜숙;한상범;신종회;김태윤
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2002년도 추계학술발표논문집 (하)
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    • pp.2439-2442
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    • 2002
  • 오늘날 소프트웨어 개발은 재사용이 가능한 소프트웨어들을 컴포넌트로 가지는 프레임워크 개념을 실용화하는 추세로 발전하고 있다. 또한 재사용성과 이기종간의 상호 운용성을 보장하는 차세대 시뮬레이션 기술 구조인 HLA(High Level Architecture)에 기반을 두고 있는 많은 프레임워크들이 상용화되고 있다. 그러나 재사용성을 보장할 수 있는 컴포넌트를 개발한다는 것은 동적으로 페더레이트를 재구성할 수 있어야 한다는 새로운 도전이 기다리고 있다. 사실상 현재의 프레임워크들은 페더레이트가 만들어질 때 객체 모형의 컴포넌트들을 모두 알고 있어야 하는 정적인 객체 모형 표현 기법을 사용하고 있다. 본 연구에서는 RTI를 사용하여 HLA 페더레이트를 구성하는 페더레이션 객체 모형(FOM)을 개선된 프레임워크 구조로 설계하였다. 제안된 프레임워크를 사용함으로써 개발 시간을 줄일 수 있는 것은 물론 개발자들은 시뮬레이션 관점에서 개발을 진행할 수 있다. 또한 이를 운용한 결과로써 유연성(Flexibility)을 크게 향상시킬 수 있었다.

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선박의 안전성 평가를 위한 네트워크 기반의 시뮬레이션 시스템 프레임워크 (Network-based Simulation System Framework for the Safety Assessment of Ship)

  • 이경호;김화섭;한선우;박종현;오준
    • 한국CDE학회논문집
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    • 제10권5호
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    • pp.356-364
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    • 2005
  • As a ritual of modern people is getting higher, the safety assessment of the structure related to people has become the most important part in the process of the design. Especially, in the case of a ship, as regulations about the safety of passengers and the pollution in the ocean are strictly reinforcing, the safety assessment has become the most important part in the process of the design. However, because the established safety assessment is mostly depend on the experienced theory, it is so difficult to assess the safety considering a lot of situations such as various ocean environments, the mistake of sailors and emergency situations. As the way to solve this problem, lately the study of the simulation using a computer has been processed. In this paper, we suggested network-based simulation system framework using HLA (High Level Architecture) among many kind of simulations to assess the safety of the ship. Because HLA has already become a standard of the future simulation system in the U.S. DoD(Department of Defense) and Korea army, we expect to raise the possibility in the future. In addition, because HLA makes a standard of documents and a reused component(Federate) of simulation(Federation) by OMT(Object Model Template) and RTI(Runtime Infrastructure), we expect that this study will be developing the safety assessment of ship as well as operation in warship and cooperation with another applications.

HLA 기반 모형의 네트워크 트래픽 감소를 위한 모형 설계에 관한 연구 (A Model Design for Network Traffic Reduction of Simulation Model based on HLA)

  • 서혜숙;김태윤
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2002년도 춘계학술발표논문집 (하)
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    • pp.1119-1122
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    • 2002
  • 소규모의 기능별 시뮬레이션 모형을 운용하던 과거와는 달리 대규모이며 복잡한 시뮬레이션 시스템 구축이 요구되고 있는 현실에서, 대규모의 분산 시뮬레이션을 위한 하드웨어적인 기술 수준의 발전과 더불어 시뮬레이션 자체의 능력도 함께 발전시킬 필요성이 더욱더 커지고 있다. 본 연구에서는 차세대 시뮬레이션 기술 구조인 HLA(High Level Architecture) 기반 구조하에서 모형을 구축시 RTI(Run-Time Infrastructure)와 시뮬레이션 그리고 FOM(Federation Object Model)에 약간의 수정작업을 가하여, 네트워크의 트래픽을 감소시킴으로써 시뮬레이션의 능력을 향상시키는 방법을 모색하였다.

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교전급 수중운동체 DEVS-HLA 시뮬레이션을 위한 전술통제체계의 DEVS 기반 상세 구현 방법 (The DEVS-based Detailed Implementation Method of the Command and Fire Control System for the Underwater Vehicle DEVS-HLA Simulation in the Engagement Level)

  • 손명조;차주환;김태완;이규열;나영인
    • 대한조선학회논문집
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    • 제47권4호
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    • pp.628-645
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    • 2010
  • To perform the engagement level simulation between the underwater vehicle model and the surface model those are constituted with various systems/ sub-systems, we implemented four different federates as a federation according to the IEEE 1516 HLA (High Level Architecture) protocol that is the international standard in the distributed simulation. Those are CFCS (Command and Fire Control System) federate, motion federate, external entities (torpedos, countermeasure and surfaceship) federate, and visualization federate that interacts with OSG (Open Scene Graph)-based visualization rendering module. In this paper, we present the detailed method about the model constitution for discrete event simulation in the distributed environment. For the sake of this purpose, we introduce the DEVS (Discrete Event System Specification)-HLA-based modeling method of the CFCS federate that reflects not only the interations between models, but also commands from user and tactics manager that is separated from the model. The CFCS federate makes decisions in various missions such as the normal diving, the barrier misision, the target motion analysis, the torpedo launch, and the torpedo evasion. In the perspective of DEVS modeling, the CFCS federate is the coupled model that has the tactical data process model, command model and fire control model as an atomic model. The message passing and time synchronization with other three federates are settled by the $m\ddot{a}k$ RTI (Runtime Infrastructure) that supports IEEE 1516. In this paper, we provides the detailed modeling method of the complicated model that has hierarchical relationship such as the CFCS system in the submarine and that satisfies both of DEVS modeling method for the discrete event simulation and HLA modeling method for the distributed simulation.

MRM 도입필요성 및 육군 W/G 적용 타당성 분석 (Need for introduction of MRM and analyzing the validity of applying MRM into Korean army war game simulations)

  • 이승호
    • 한국국방경영분석학회지
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    • 제31권1호
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    • pp.42-57
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    • 2005
  • Korea DM&S(Defence Modeling & Simulation) development plan includes construction of a distributed simulation model which enables us to construct, operate, integrate and connect war game simulations. US DoD and IEEE set the HLA/RTI as the standard of distributed simulation model. HLA/RTI models each simulator as a Federate and group of them as a Federation. Simulation with the model shows interoperability and finally executes a war game simulation. Because of different resolutions and features, it is not satisfied 'interoperability' and 'reusability' of simulation perfectly MRM (Multi Resolution Modeling) has been introduced, and many developed countries including the United States have studied the technology to simulate the model with different resolutions. This thesis proposes the need for introduction of MRM and analyzes both technical and operational validity when we apply MRM model to army war game simulations. For these purposes, we 1) find MRM main issues with the study about MRM basic concepts and case studies of MRM's applications, 2) present the need of MRM and its relation with DM&S development plan, and 3) analyze its technical and operational validity when we apply MRM to an example, CHANG-JO21 and JEON-TOO21.

워게임 모델과 통신 모델의 연동을 통한 전투력 및 통신시스템 요구 성능의 상호 분석 (Joint Analysis of Combat Power and Communication System via Interoperation of War Game Simulator with Communication Network Simulator)

  • 김탁곤;김덕수;성창호
    • 한국통신학회논문지
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    • 제37C권10호
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    • pp.993-1003
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    • 2012
  • 본 논문은 워게임 모델과 통신 모델을 HLA/RTI를 이용하여 연동 시뮬레이션 함으로써 부대 전투력과 통신 시스템의 요구 성능을 상호 분석하는 방법을 제안한다. 전투 효과도의 분석은 통신 모델의 시뮬레이션을 통해 얻어진 통신 효과도을 반영하여 워게임 모델의 시뮬레이션을 통해 이루어진다. 통신 시스템의 요구 성능 분석은 워게임 모델의 시뮬레이션에 의해 만들어진 작전 시나리오 및 부대 정보를 이용하여 통신 모델의 시뮬레이션을 통해 이루어진다. 이를 위해 연대급 규모 방어 작전을 모델링 및 시뮬레이션 하였으며, 적군의 생존 비율과 아군의 FM 무전기 송신 출력이 상호 분석을 위한 분석 지수로 사용되었다.

수중대잠전 교전모델의 무기체계 효과도 분석을 위한 합성환경기반 가상시험 프레임워크 설계 기술 (A Technology on the Framework Design of Virtual based on the Synthetic Environment Test for Analyzing Effectiveness of the Weapon Systems of Underwater Engagement Model)

  • 홍정완;박용민;박상철;권용진
    • 한국시뮬레이션학회논문지
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    • 제19권4호
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    • pp.291-299
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    • 2010
  • 최근 과학기술의 발전에 따라 국방 M&S에서의 무기체계 기술 및 분석을 위한 요구사항이 매우 다양화되고 복잡해졌으며, 무기체계에 요구되는 성능 또한 엄격해지고 있다. 따라서 미래의 무기체계는 와치-독 시스템, 지휘 통제 시스템, C4I 시스템과 같이 서로 다른 시스템들과의 연동기술이 필수적이다. 그러나 급속도로 발전하고 있는 M&S 기술과 비교하였을 때, 새로운 무기체계 획득 시 소요되는 시간, 비용 및 위험성은 감소되지 않고 있다. 이러한 애로사항을 극복하고자 국방 M&S 기술이 그 대안으로 떠오르고 있다. 본 논문에서는 수중대잠전 교전모델의 무기체계 효과도를 검증하기 위한 도구로써, 합성환경기반의 가상시험 프레임워크를 설계하고자 한다. 이를 위해, 오픈 소스 소프트웨어 중 하나인 Delta3D 시뮬레이션 엔진을 이용하여 가상시험 테스트베드를 구축하였으며, 다른 시뮬레이터들과의 상호연동성을 위해 HLA/RTI을 만족하는 페더레이션을 설계하였다. 본 연구의 중요성은 한국전장에 적합한 효율적인 시뮬레이션 도구를 개발하고, 보다 현실적인 시뮬레이션을 위한 전투객체의 운동방정식 및 환경 객체의 페더레이션을 설계하는데 있다.

AUTOMATED PROJECT CONTROL SYSTEM FOR STEEL PROJECTS

  • Reza Azimi;SangHyun Lee;Simaan M. AbouRizk
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.479-486
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    • 2009
  • This paper presents an integrated real-time monitoring and control framework that facilitates decision making by enabling project managers to take corrective actions right after any deviation happens and mitigate the damage to the ongoing steel projects. The proposed framework employs the High Level Architecture (HLA) as its infrastructure. It is composed of several individual monitoring and control components called "Federates," which cooperate and interact with each other through the Real-time Infrastructure (RTI). Reusability, interoperability and extendibility of federates in the proposed project control system make this a unique system.

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