• Title/Summary/Keyword: HLA RTI

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Design and Implementation of Data Distribution Management Module for IEEE 1516 HLA/RTI (IEEE 1516 HLA/RTI 표준을 만족하는 데이터 분산 관리 모듈의 설계 및 구현)

  • Ahn, Jung-Hyun;Hong, Jeong-Hee;Kim, Tag-Gon
    • Journal of the Korea Society for Simulation
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    • v.17 no.2
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    • pp.21-29
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    • 2008
  • The High Level Architecture(HLA) specifies a framework for interoperation between heterogeneous simulators, and Run-Time Infrastructure(RTI) is a implementation of the HLA Interface Specification. The Data Distribution Management(DDM) services, one category of IEEE 1516 HLA/RTI management services, control filters for data transmission and reception of data volume among simulators. In this paper, we propose design concept of DDM and show its implementation for light-weighted RTI. The design concept of DDM is to minimize total amount of message that each federate and a federation process generate using the rate of RTI service execution. The design of our proposed DDM follows that a data transfer mechanism is differently applied as the rate of RTI service execution. A federate usually publishes or subscribes data when it starts. The federate constantly updates the data and modifies associated regions while it continues to advance its simulation time. Therefore, the proposed DDM design provides fast update or region modification in exchange of complex publish and subscribe services. We describe how to process the proposed DDM in IEEE 1516 HLA/RTI and experiment variable scenarios while modifying region, changing overlap ratio, and increasing data volume.

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Performance Measurement and Analysis of RTI in the HLA-based Real-time Distributed M-SAM Simulation (HLA 기반 실시간 분산 M-SAM 시뮬레이션에서 RTI성능 측정 및 분석)

  • Choi Sang-Yeong;Cho Byung-Kyu;Lee Kil-Sup
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.2
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    • pp.149-156
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    • 2005
  • The HLA is the simulation architecture standard that the civilian and military simulation communities are deeply interested in. We can find various successful practices applying HLA to constructive simulations such as war games in domestics and overseas. However, any case of real-time distributed simulations has not been reported. The reason is that a message transmission period via RTI in a network layer varies according to computing power, simulation nodes, transmission types, and packet size; further a message processing time in an application layer depends on its processing methods, thus too difficult to set up real-time constraints for the enhancement of a real-time resolution. Hence, in this paper we have studied the real-time constraints of RTI for the development of the M-SAM simulator. Thus we have developed a HLA based pilot simulator using 6 PC's in LAN and then measured and analysed the performance of the RTI. As the results of our work, we could obtain the quantitative values for message delay, RTI overhead and RTI packet transmission ratio by a real operation scenario and loads, which are not shown in the previous works. We also expect that the results can be used as a guideline to set up the number of targets, transmission frequency and message processing method in the development of the M-SAM simulator and similar applications.

Distributed Simulation models of Petri Nets under HLA/RTI (HLA/RTI 기반의 페트리 네트 분산 시뮬레이션 모텔)

  • Yim Dong-Soon
    • Journal of the Korea Society for Simulation
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    • v.14 no.1
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    • pp.19-32
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    • 2005
  • In this study, a distributed simulation of Petri net models under HLA/RTI framework is considered. Throughout our modeling experiences, it is recognized that the proper use of interface specification and time management services are important in order to achieve successful implementation of RTI. The interfacing tokens between Petri net models are distinguished as information entity and physical entity. Both entities are modeled as InteractionClass in order to send and receive messages. For the synchronization of local simulation clocks, a conservative method with NERA service is considered. A cell manufacturing system is modeled and implemented with RTI to illustrate the distributed simulation of Petri net models.

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An Implementation of Simulation based on HLA/RTI using Agent Technique (에이전트 기술을 사용한 HLA/RTI 기반 시뮬레이션의 구현)

  • 김용주;김영찬
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.179-184
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    • 2003
  • HLA-RTI is middleware for the distribute simulation that developed in the US Department of Defense. This provides fast accomplishment speed and reliability than distribute simulation Middleware by transfer. However, DDM(Data Distribution Management) service is used as data filtering technology in the existing HLA-RTI. As for this, the problem that network traffic increases in data exchange between the mobility simulation objects is generated. it proposes applying agent technology to the mobility simulation object in order to solve these problems in this paper in this. And this paper applies that to practical simulation and analyzes performance between each data filtering technology with comparison.

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Distributed Simulation of Petri Net Models with HLA/RTI (HLA/RTI 기반의 페트리 네트 분산 시뮬레이션)

  • 임동순;오현승
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.11a
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    • pp.157-162
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    • 2002
  • A distributed simulation with HLA/RTI provides stable and satisfactory results. In this study, a distributed simulation of Petri net models under the HLA/RTI framework is considered. Throughout our experiences, it is recognized that the proper use of interface specification and time management services are important in order to achieve successful implementation of RTI. The interfacing tokens that are delivered to other models are distinguished as information entity and physical entity. Both entities are modeled as Interaction Class in order to send and receive messages. In synchronizing local simulation clocks, a conservative method with NERA service is considered. A eel manufacturing system is modeled and implemented with RTI to illustrate the distributed simulation of Petri net models.

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Implementation of Java/RTI Level One Test Procedures (Java/RTI를 위한 Level One Test Procedures 구현)

  • 이정욱;김용주;김영찬
    • Journal of the Korea Society for Simulation
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    • v.12 no.4
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    • pp.41-50
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    • 2003
  • HLA (High Level Architecture) is the object, time, and interface standard that proposed for distribution simulation in the US Department of Defense. The HLA is defined by three components: Rules, the HLA Interface Specification, and the Object Model Template (OMT). The RTI (Run-Time Infrastructure) software implements the interface specification. It provides services to simulation applications. To test whether a RTI software is suitable for the standard and all service was implemented is performed through two phases of processes proposed by DMSO. In this paper, we implement Level One Test Procedures of DMSO and apply to NetCust's RTI software. The experimental results are discussed.

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An Application of HLA/RTI to Manufacturing Simulations (생산시스템 시뮬레이션을 위한 High Level Architecture/Run-Time Infrastructure의 적용)

  • Hong, Yoon-Gee;Kwon, Soon-Jong
    • IE interfaces
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    • v.13 no.3
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    • pp.528-538
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    • 2000
  • HLA is a general-purpose software architecture for distributed simulation designed to support a wide range of simulation approaches and application. The US DoD's HLA for modeling and simulation can certainly be regarded as the state of the art in distributed simulation. It is a mandatory standard for military simulation. The purpose of this paper is to describe applications of HLA/RTI in multiple domains across the manufacturing systems society. In many and large scale industrial systems, enormous data is generated, and is to be managed in an effective way. It needs a high performance common network library. Furthermore, it must satisfy the real function of system facilities as much as possible. The RTI is an implementation of the interface specification, provided as a set of services. Some applications focusing on the area of a small manufacturing system were demonstrated. The integration could be achieved using the HLA, together with interface modules for each of the subsystems. We have found that HLA/RTI are cable of meeting the functional requirements for a given system environment.

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Devlopment HLA DEVS-Obj-C Environment for Distributed Simulation (분산 시뮬레이션을 위한 HLA DEVS-Obj-C 환경 구축)

  • 최두진;조대호
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.11a
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    • pp.85-89
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    • 2002
  • Development of distributed simulation environment must be required in order to simulate the distributed models regionally and inter-operate with running simulations individually, Simulation based on DEVS formalism is difficult to simulate the distributed models. DEVS formalism is modeling methodology. To specify model, this formalism separates behavior and structure, therefore it is able to design complex model easily. HLA is standard framework of distribute simulation environment, It is defined to facilitate the interoperability and the reusability. RTI (Run Time Infrastructure) is software that provides common service to simulation systems and implementation of the HLA Interface Specification. Method of implementation is that modules cooperating with RTI are added to simulator on DEVS simulation environment. On the DEVS simulation environment (DEVS-Obj -C) that already developed, Highest class of abstract simulator uses service that RTI provide, then This environment is able to change DEVS model into Federate and run distribute simulation that inter-operates with the RTI. Because this distributed simulation environment includes convenience of modeling that obtains through the DEVS formalism and accompanies HLA standard, this environment make it possible to simulate with_ complex systems and heterogeneous simulations

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Design and Implementation of Interoperable Adaptor for Simulators Interoperation using IEEE 1516 HLA/RTI (IEEE 1516 HLA/RTI 기반 연동 시뮬레이션을 위한 연동 어댑터의 설계 및 구현)

  • Hong, Jeong-Hee;Sung, Chang-Ho;Ahn, Jung-Hyun;Kim, Tag-Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.1
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    • pp.88-96
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    • 2009
  • Interoperation between heterogeneous simulators employs definition of standard protocols for data exchange and time synchronization among simulators. The High Level Architecture(HLA) is a specification of common services for such interoperation, which is approved as IEEE standard 1516. This paper presents the design and implementation of an interoperable adaptor which supports development of interoperable simulators under the IEEE 1516 HLA/RTI environment. The adaptor, KHLAAdaptor1516, is implemented as a library form which is linked to HLA-compliant simulators. Design of the adaptor employs a protocol conversion method, the model of which is finite state machine. KHLAAdaptor1516 allows developers to separate interoperable adaptors from stand-alone simulators. The interoperable adaptor manages mapping between HLA services and simulation messages for simulator, This separation increases robustness of a federation and reusability of simulators as well as alleviates much effort and time for maintenance.

Design and Implementation of Distributed Object Communication Framework for the Development of Simulation Software based HLA (HLA기반 시뮬레이션 소프트웨어 개발을 위한 분산객체 통신 프레임워크 설계 및 구현)

  • Shim, Jun-Yong;Wi, Soung-Hyouk;Kim, Sae-Hwan
    • Journal of the Korea Society for Simulation
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    • v.20 no.4
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    • pp.97-104
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    • 2011
  • Defense M&S software industry has carried out a variety of studies related to an efficient implementation of large-scale simulation and interoperability with respect to each of the system and HLA has been developed to provide a common architecture for distributed simulation of them. HLA defines Federate interface specification and provides services through RTI. Meanwhile, the difficulty lies in developing the software based HLA. Federate developer needs to understand how to handle Metadata produced RTI and has to modify the interface code whenever FDD is modified. This paper presents the implementation method of SOM interface using the code generation technique and middleware architecture for providing simple API. It solves the problem for implementing the framework of distributed object communication by using proposed method.