• Title/Summary/Keyword: HD video

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A Study on Introducing of High Definition Mobile Broadcasting System (고화질 모바일 방송 도입 방안 연구)

  • Kwon, Seong-Geun;Noh, Duck-soo;Lee, Suk-Hwan
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.856-864
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    • 2016
  • Recently, HD transmission was commonplace in the case of the terrestrial broadcasting, furthermore, 4k UHD broadcasts are also being pilot and such as HD contents are common even in smart-phones. Like this, through both the content and audience are in the situation to take advantage of the HD mobile TV, only QVGA video contents are being transmitted in the terrestrial DMB broadcasting. In this paper, introduction plan of HD DMB service for activation of DMB industry will be described in terms of technical, institutional, and policy to overcome the limitations of such as DMB broadcasting. Due to the introduction of HD DMB, high quality contents will be provided to audience and the advertising revenue DMB broadcasters increased so that the market share of DMB in mobile broadcasting be recovered.

Uncompressed 3D HD Video and Multi-channel Sound Transport (비압축 3D HD 영상 및 다채널 음성 전송)

  • Chae, Jong-Kwon;Lee, Young-Han;Kim, Jong-Won;Kim, Hong-Kook
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.706-712
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    • 2007
  • 국가간 연구목적으로 개설된 초고속 광 네트워크 기술의 발전은 새로운 응용 기술의 등장을 요구하고 있다. 고화질 저지연의 실감 협업 응용은 이러한 연구 목적에 부합할 뿐만 아니라 향후 커뮤니티 기반 응용 기술의 요구를 충족시킬 것으로 보인다. 본 논문에서는 실감 협업 응용 기술에 필요한 비압축 HD stereoscopic 영상 전송 시스템을 구성해 3D HD 영상을 사용자가 체감할 수 있도록 한다. 또한, 소프트웨어 기반 다채널 음성 재생을 다루며 실험을 통해 방향성 있는 협업 환경 구축의 가능성을 보여준다. 입체감 있는 미디어 재생을 위해 병렬 구조의 좌 우 송수신 시스템을 구축 후 stereoscopic 비압축 영상 전송을 수행하며, 좌 우 영상 세션간의 인터 미디어 동기화 기법의 설계방법을 제안한다. 음성 재생 소프트웨어는 ALSA를 이용하여 구현하였으며 가변 데이터 길이 및 프레임 손실로 인한 채널 뒤섞임(channel swapping)을 방지하기 위한 버퍼를 재생 모듈 전처리단에 추가하였다. 초고속 네트워크와 비압축 미디어 전송의 결합은 IP를 이용해 다채널 음성 지원의 실감 HDTV를 가능케 하므로 이를 유용하게 활용할 수 있는 사용 시나리오를 살펴본다.

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An Efficient Architecture of Inter Layer Up-sampling in Scalable Video Decoder (SVC 복호화기에서 Inter Layer 업-샘플링의 효과적인 구조)

  • Ki, Dae-Wook;Kim, Jae-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.3
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    • pp.621-627
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    • 2010
  • This paper proposes an efficient architecture of Inter layer up-sampling in decoder for SVC(scalable video coding). A register bank for horizontal and vertical up-sampling and interpolation units are designed, by introducing the proposed architecture, 41% memory bandwidth is reduced compared to JSVM. For real-time operation for HD 6 layer decoder having CIF, SD, HD resolution for CGS layer, the hardware is designed to operate at 127MHz. The gate count is about 3000.

High Performance and FPGA Implementation of Scalable Video Encoder

  • Park, Seongmo;Kim, Hyunmi;Byun, Kyungjin
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.6
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    • pp.353-357
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    • 2014
  • This paper, presents an efficient hardware architecture of high performance SVC(Scalable Video Coding). This platform uses dedicated hardware architecture to improve its performance. The architecture was prototyped in Verilog HDL and synthesized using the Synopsys Design Compiler with a 65nm standard cell library. At a clock frequency of 266MHz, This platform contains 2,500,000 logic gates and 750,000 memory gates. The performance of the platform is indicated by 30 frames/s of the SVC encoder Full HD($1920{\times}1080$), HD($1280{\times}720$), and D1($720{\times}480$) at 266MHz.

Mobile Interactive Broadcasting Learning Solution Study on Development of Education (모바일 양방향 화상 교육시스템 개발에 관한 연구)

  • Kim, Tai-Dal;Lee, Byung-Kwon
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.57-63
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    • 2012
  • Recently, Development of high-speed internet networks can be a real-time video conference system. SD-quality still images using the software codec system exists, and two-way system with mobile systems, but in most video only send and receive video system. In this study, HD web-cam using the two-way live broadcasts simultaneously in the education system and the mobile system has developed an audible system. In the study using the H.264 standard video compression techniques were applied to high-bandwidth compression technology, smart phones, to develop a streaming server for broadcasting were applied. Video sharing, document, web-sharing was made possible in real time. In addition, the private IP for WiFi zone, available anytime, anywhere that can be converted to a public IP technology, IP tunneling technology applied.

View-switchable High-Definition Multi-View Broadcasting over IP Networks (IP 네트워크에서 시점전환이 가능한 고화질 다시점 방송 시스템)

  • Lee, Seok-Hee;Lee, Ki-Young;Kim, Man-Bae;Han, Chung-Shin;Yoo, Ji-Sang;Kim, Jong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.4
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    • pp.205-212
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    • 2007
  • In this paper, we present a prototype of view-switchable high-definition (HD) multi-view video transmission system. One of the major bottlenecks for the multi-view broadcasting system has been the hardware cost and transmission bandwidth. The proposed system focuses on software-based design, transmission over IP multicast networks, and flexible system configuration to address aforementioned problems. In the proposed system, we implement software stereo HD multiplexing, demultipiexing and decoding, and take advantage of high-speed broadband convergence networks to deliver HD video in real-time. Moreover, the proposed system can be scalable and flexible in terms of the number of views. Furthermore, in order to display any multiview video on 3D display monitor, a face tracking system is integrated to our system. Therefore, users can watch the different stereoscopic video at its related locations.

A Study on the Adequate HD Camera Focal Length in the Broadcasting Studio using LED Video Wall (LED 비디오월을 사용하는 방송환경에서 HD 카메라의 적정 초점거리 연구)

  • Choi, Ki-chang;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.713-721
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    • 2022
  • In order to use the LED video wall in the broadcasting studio, there are a few things to be aware of. First, since the pixels are closely arranged, a moire phenomenon may occur due to a short arrangement period, and second, the distance between pixels (pixel pitch) may be recorded on the image sensor of the broadcasting camera. When moire occurs or pixel pitch is observed, viewers feel uncomfortable. Moire effect can be reduced by adjusting the shooting distance or angle of the camera, but in order to prevent the pixel pitch from being recorded on the image sensor, secure a sufficient distance between the LED video wall and camera. even when the distance secured, the zoom lens used in the broadcasting studio must be operated by appropriately changing the magnification. If the focal length is changed by changing the magnification to obtain a desired angle of view, the pixel pitch may be unintentionally recorded. In this study we propose the range that the pixel pitch is not observed while changing the magnification ratio of the zoom lens when the distance from the video wall is sufficiently secured. The content was played back on the LED video wall and the LED video wall was recorded on the server using an HD camera equipped with a B4 mount zoom lens

Integration of Uncompressed HD Video Transport System and Network-based Tiled Display (비압축 HD 비디오 전송 시스템과 네트워크 기반 타일드 디스플레이의 결합)

  • Park, Jong-Churl;Chae, Jong-Kwon;Choi, Ki-Ho;Kim, Jong-Won;Jo, Jin-Yong;Kwak, Jai-Seung
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06a
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    • pp.277-281
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    • 2007
  • 광 기반 네트워크 기술의 발전에 따라 Gbps 급의 대역폭을 요구하는 비입축 HD (high definition) 영상을 낮은 지연으로 전송하고 재생하는 것이 가능해지고 있다. 이를 위하여 다양한 비압축 HD 미디어 전송 시스템이 소개되어 왔으며, 이들은 일반적으로 RTP(Real-time Transport Protocol)에 기반으로 한 실시간 데이터 전송과 비압축 미디어 인터페이스를 효과적으로 결합하여 대화형으로 사용함에도 지장이 없는 저지연의 실감형 시스템을 지원하고 있다. 본 논문에서는 [4,5]에서 제안된 비압축 HD 미디어 시스템의 실감성을 향상시키기 위하여 9600 $\times$ 4800 해상도의 타일드 디스플레이를 통해 전송된 비압축 HD 영상을 재생할 수 있는 기법을 제시한다. 또한 실제 구현된 비압축 HD 영상과 타일드 디스플레이 간의 연동 실험을 통하여 제안된 결합 방식의 타당성을 확인하고, 그 결과로 얻어진 실감성 있는 미디어 서비스의 효용성을 입증한다.

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A study of Development of Transmission Systems for Terrestrial Single Channel Fixed 4K UHD & Mobile HD Convergence Broadcasting by Employing FEF (Future Extension Frame) Multiplexing Technique (FEF (Future Extension Frame) 다중화 기법을 이용한 지상파 단일 채널 고정 4K UHD & 이동 HD 융합방송 전송시스템 개발에 관한 연구)

  • Oh, JongGyu;Won, YongJu;Lee, JinSeop;Kim, JoonTae
    • Journal of Broadcast Engineering
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    • v.20 no.2
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    • pp.310-339
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    • 2015
  • In this paper, the possibility of a terrestrial fixed 4K UHD (Ultra High Definition) and mobile HD (High Definition) convergence broadcasting service through a single channel employing the FEF (Future Extension Frame) multiplexing technique in DVB (Digital Video Broadcasting)-T2 (Second Generation Terrestrial) systems is examined. The performance of such a service is also investigated. FEF multiplexing technology can be used to adjust the FFT (fast Fourier transform) and CP (cyclic prefix) size for each layer, whereas M-PLP (Multiple-Physical Layer Pipe) multiplexing technology in DVB-T2 systems cannot. The convergence broadcasting service scenario, which can provide fixed 4K UHD and mobile HD broadcasting through a single terrestrial channel, is described, and transmission requirements of the SHVC (Scalable High Efficiency Video Coding) technique are predicted. A convergence broadcasting transmission system structure is described by employing FEF and transmission technologies in DVB-T2 systems. Optimized transmission parameters are drawn to transmit 4K UHD and HD convergence broadcasting by employing a convergence broadcasting transmission structure, and the reception performance of the optimized transmission parameters under AWGN (additive white Gaussian noise), static Brazil-D, and time-varying TU (Typical Urban)-6 channels is examined using computer simulations to find the TOV (threshold of visibility). From the results, for the 6 and 8 MHz bandwidths, reliable reception of both fixed 4K UHD and mobile HD layer data can be achieved under a static fixed and very fast fading multipath channel.

Network-Adaptive HD Video Streaming with Cross-Layered WLAM Channel Monitoring (Cross Layer 기반의 무선랜 채널 모니터링을 적용한 네트워크 적응형 HD 비디오 스트리밍)

  • Park Sang-Hoon;Yoon Ha-Young;Kim Jong-Won;Cho Chang-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4A
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    • pp.421-430
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    • 2006
  • In this paper, we propose a practical implementation of network-adaptive HD(high definition) MPEG-2 video streaming with a cross-layered channel monitoring(CLM) over the IEEE 802.11a WLAN(wireless local area network). For wireless channel monitoring, AP(access point) periodically measures the MAC(medium access control) layer transmission information and sends the monitoring information to a streaming server. This makes that the streaming server reacts more quickly as well as efficiently to the fluctuated wireless channel than that of the end-to-end monitoring(E2EM) scheme for the video adaptation. The streaming sewer dynamically performs the priority-based frame dropping to adjust the video sending rate according to the measured wireless channel condition. For this purpose, our streaming system nicely provides frame-based prioritized packetization by using a real-time stream parsing module. Various evaluation results over an IEEE 802.11a WLAM testbed are provided to verify the intended QoS adaptation capability The experimental results show that the proposed system can effectively mitigate the quality degradation of video streaming caused by the fluctuations of time-varying wireless channel condition.