• Title/Summary/Keyword: HCI Research Methods

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The Study on Manufacture of PACl(Polyaluminum Chloride) from Water Treatment Plant Sludges (정수장 슬러지(Alum Sludge)로부터 PACl(Polyaluminum Chloride) 응집제 제조에 관한 연구)

  • Kim, In-Bae;Lee, Sang-Bong;Kim, Dong-Youn;Kim, Boo-Gil
    • Journal of Korean Society of Environmental Engineers
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    • v.22 no.3
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    • pp.441-451
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    • 2000
  • Sludge produced from water treatment plants contains plenty of aluminum due to addition of coagulants, polyaluminum chloride(PACI) which has been widely used in most of water treatment plants. however. the whole of PACI is imported from other countries. In this research. the effective methods for recycling PACI from sludge of water treatment plants were developed and evaluated. Aluminum chloride hexahydrate($AlCl_3{\cdot}6H_2O$) was obtained by sparging HCl gas aluminum extracted from sludge using hydrochloric acid (HCI). This aluminum chloride hexahydrate was solidified by decomposition at $180^{\circ}C$. and dissolved in water to produce PACI. The optimum extraction rate was obtained at the condition of 10 minutes of reaction time. $105^{\circ}C$ of reaction temperature. 27.65%(W/W) of HCI concentration. The KS experiment proved that manufactured aluminum chloride hexahydrate was 98.7% degree and the recycled PACI coagulants agreed with the KS standard. The optimum temperature of decomposition was $180^{\circ}C$ and the basicity of the PACI was decided upon the extent of decomposition The compared experiments between purchased coagulant and manufactured coagulant presented that both coagulants had same performance for turbidity, DOC, $UV_{254}$ absorbance. and chlorophyll-a.

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A Study on Structure of Information about ARS(Automatic Response System) - with Emphasis on the Development of Gimhae Bus Information System ARS - (ARS(자동응답시스템) 정보 구조에 관한 연구 -김해 버스정보시스템 ARS 개발을 중심으로-)

  • Ryu, Su-Min;Lee, Chun-Yeop;Yeoun, Myeong-Heum
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.370-375
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    • 2008
  • When customer makes a phone call to get the necessary information, ARS (Automatic Response System) will provide them without the limitation of time and place. Therefore, the application field of ARS (Automatic Response System) has been expanded and also occupancy rates arepretty high. However, compared with the importance of ARS, there is little study regarding the closest information structure of the actual users. Therefore, this research is about the ARS information structure of Gimhea BIS (Bus Information System), and the point of this research is to analyze the problem of the ARS information structure so we can suggest an idea to improve it. As the methods of study, drawing the workflow of ARS, conducting user observation, comparing with cases another region and analysis them. As a result, by and large there was error in the structure of information so, system reformation was required. Now that, we suggested two ideas for the improvement and we conducted usability test under that problem. Usability test was conducted by Lab test with interview. As a result, we could understand merits and demerits of two ideas for improvement, and we completed final improvement to highlight only merits of two ideas for improvement. This study will be utilized as the base material to improve ARS of Gimhea BIS.

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Alphabetical Gesture Recognition using HMM (HMM을 이용한 알파벳 제스처 인식)

  • Yoon, Ho-Sub;Soh, Jung;Min, Byung-Woo
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.384-386
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    • 1998
  • The use of hand gesture provides an attractive alternative to cumbersome interface devices for human-computer interaction(HCI). Many methods hand gesture recognition using visual analysis have been proposed such as syntactical analysis, neural network(NN), Hidden Markov Model(HMM) and so on. In our research, a HMMs is proposed for alphabetical hand gesture recognition. In the preprocessing stage, the proposed approach consists of three different procedures for hand localization, hand tracking and gesture spotting. The hand location procedure detects the candidated regions on the basis of skin-color and motion in an image by using a color histogram matching and time-varying edge difference techniques. The hand tracking algorithm finds the centroid of a moving hand region, connect those centroids, and thus, produces a trajectory. The spotting a feature database, the proposed approach use the mesh feature code for codebook of HMM. In our experiments, 1300 alphabetical and 1300 untrained gestures are used for training and testing, respectively. Those experimental results demonstrate that the proposed approach yields a higher and satisfying recognition rate for the images with different sizes, shapes and skew angles.

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Robust Deep Age Estimation Method Using Artificially Generated Image Set

  • Jang, Jaeyoon;Jeon, Seung-Hyuk;Kim, Jaehong;Yoon, Hosub
    • ETRI Journal
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    • v.39 no.5
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    • pp.643-651
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    • 2017
  • Human age estimation is one of the key factors in the field of Human-Robot Interaction/Human-Computer Interaction (HRI/HCI). Owing to the development of deep-learning technologies, age recognition has recently been attempted. In general, however, deep learning techniques require a large-scale database, and for age learning with variations, a conventional database is insufficient. For this reason, we propose an age estimation method using artificially generated data. Image data are artificially generated through 3D information, thus solving the problem of shortage of training data, and helping with the training of the deep-learning technique. Augmentation using 3D has advantages over 2D because it creates new images with more information. We use a deep architecture as a pre-trained model, and improve the estimation capacity using artificially augmented training images. The deep architecture can outperform traditional estimation methods, and the improved method showed increased reliability. We have achieved state-of-the-art performance using the proposed method in the Morph-II dataset and have proven that the proposed method can be used effectively using the Adience dataset.

A Vision-Based Method to Find Fingertips in a Closed Hand

  • Chaudhary, Ankit;Vatwani, Kapil;Agrawal, Tushar;Raheja, J.L.
    • Journal of Information Processing Systems
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    • v.8 no.3
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    • pp.399-408
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    • 2012
  • Hand gesture recognition is an important area of research in the field of Human Computer Interaction (HCI). The geometric attributes of the hand play an important role in hand shape reconstruction and gesture recognition. That said, fingertips are one of the important attributes for the detection of hand gestures and can provide valuable information from hand images. Many methods are available in scientific literature for fingertips detection with an open hand but very poor results are available for fingertips detection when the hand is closed. This paper presents a new method for the detection of fingertips in a closed hand using the corner detection method and an advanced edge detection algorithm. It is important to note that the skin color segmentation methodology did not work for fingertips detection in a closed hand. Thus the proposed method applied Gabor filter techniques for the detection of edges and then applied the corner detection algorithm for the detection of fingertips through the edges. To check the accuracy of the method, this method was tested on a vast number of images taken with a webcam. The method resulted in a higher accuracy rate of detections from the images. The method was further implemented on video for testing its validity on real time image capturing. These closed hand fingertips detection would help in controlling an electro-mechanical robotic hand via hand gesture in a natural way.

Burnup Measurement of Spent $U_3$Si/Al Fuel by Chemical Method Using Neodymium Isotope Monitors

  • Kim, Jung-Suk;Jeon, Young-Shin;Park, Kwang-Soon;Song, Byung-Chul;Han, Sun-Ho;Kim, Won-Ho
    • Nuclear Engineering and Technology
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    • v.33 no.4
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    • pp.375-385
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    • 2001
  • The total burnup in the spent U$_3$Si/Al fuel samples from Hanaro reactor was determined by destructive methods using $^{148}$ Nd, the sum of $^{143}$ Nd and $^{144}$ Nd, the sum of $^{145}$ Nd and $^{146}$ Nd, and the sum of total Nd isotopes($^{143}$ Nd, $^{144}$ Nd, $^{145}$ Nd, $^{146}$ Nd, $^{148}$ Nd and $^{150}$ Nd) monitors. The fractional($^{235}$ U) turnup in the spent fuel samples was also determined by U and Pu mass spectrometric method. The samples were dissolved in a mixture of 4 M HCI and 10 M HNO$_3$ without any catalyst. The separation of U, Pu and Nd from the spiked and unspiked sample solutions was achieved by two sequential anion exchange separation methods. The isotope compositions of these elements, after their separation from the fuel samples were measured by mass spectrometry. The contents of the elements in the spent fuel samples were determined by isotope dilution mass spectrometric method(IDMS) using $^{233}$ U, $^{242}$ Pu and $^{150}$ Nd as spikes. The effective fission yield was calculated from the weighted fission yields averaged over the irradiation period. The difference between total turnup values determined by various Nd monitors were in the range of 1.8%.

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A Research on the Measurement of Human Factor Algorithm 3D Object (3차원 영상 객체 휴먼팩터 알고리즘 측정에 관한 연구)

  • Choi, Byungkwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.2
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    • pp.35-47
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    • 2018
  • The 4th industrial revolution, digital image technology has developed beyond the limit of multimedia industry to advanced IT fusion and composite industry. Particularly, application technology related to HCI element algorithm in 3D image object recognition field is actively developed. 3D image object recognition technology evolved into intelligent image sensing and recognition technology through 3D modeling. In particular, image recognition technology has been actively studied in image processing using object recognition recognition processing, face recognition, object recognition, and 3D object recognition. In this paper, we propose a research method of human factor 3D image recognition technology applying human factor algorithm for 3D object recognition. 1. Methods of 3D object recognition using 3D modeling, image system analysis, design and human cognitive technology analysis 2. We propose a 3D object recognition parameter estimation method using FACS algorithm and optimal object recognition measurement method. In this paper, we propose a method to effectively evaluate psychological research techniques using 3D image objects. We studied the 3D 3D recognition and applied the result to the object recognition element to extract and study the characteristic points of the recognition technology.

A Study on Methodology of Scenario-Based Interface Design - with an focus on Scenario Collection and Verification method through Web Survey (시나리오 기반 인터페이스 디자인 방법론에 관한 연구 - 웹 서베이를 통한 시나리오 수집과 검증 방법을 중심으로)

  • 김현정
    • Archives of design research
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    • v.16 no.2
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    • pp.395-404
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    • 2003
  • As scenario-based design is expanded to various fields of design, it is introduced to HCI(Human Computer Interaction) in order to figure out user information & tasks. However, scenario based design methods that is focused on collecting scenarios regarding users'needs, is mainly utilized conceptual design stage for system itself. There is a gap between users'need scenarios to interface design of HCI system. In this study, web survey is suggested as scenario based interface design method in order to connect scenario collecting to task specification and to menu structure design of home-network controller. The degree of users'need for specified tasks was verified to various kinds of users through web survey and it decideddepth and order of menu structure. Tasks also was categorized to situation mode and users can make their own menu structure by selecting menu contents or even mode itself, because degrees of need for specified task situation were varied by lifestyle of user group. Finally, it is found that web survey method can be applied to collect and database various scenarios of. various users when a questionnaire is well designed for collection.

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Exploration on Possibility of the Disciplinary Convergence of the User Studies and the Research in Practice (이용자연구와 실용연구 분야의 학제적 융합 가능성 도출 연구)

  • Lee, Jee Yeon;Kam, Miah
    • Journal of the Korean Society for information Management
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    • v.35 no.1
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    • pp.129-155
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    • 2018
  • This research aims to discover various aspects of the user studies and the research in practice and also to propose collaboration methods by empirical analysis of the data. To determine the application applicability of the user studies in other subject areas, the degree of keyword overlap between the user studies and the User Experience (UX), one of the research in practice discipline, was measured. The quantitative information science methods including simple frequency analysis were applied to more than ten thousand published papers to generate the network mapping and ranking as well as comparative analysis by time. The analysis result showed that there were slightly lesser overlap between the user studies and the UX in the domestically published articles than the international ones. It also revealed that there is a relationship between the actual occurrences of collaboration and the keyword overlap. The temporal analysis showed that there is increasingly more keyword overlap between two disciplines and thus it is possible to predict the active convergence in the future.

Spatial augmented reality for product appearance design evaluation

  • Park, Min Ki;Lim, Kyu Je;Seo, Myoung Kook;Jung, Soon Jong;Lee, Kwan H.
    • Journal of Computational Design and Engineering
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    • v.2 no.1
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    • pp.38-46
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    • 2015
  • Augmented reality based on projection, called "Spatial Augmented Reality (SAR)", is a new technology that can produce immersive contents by overlapping virtuality and real-world environment. It has been paid attention as the next generation digital contents in media art and human-computer interaction (HCI). In this paper, we present a new methodology to evaluate the product appearance design more intuitively by means of SAR technique. The proposed method first projects the high-quality rendered image considering the optical property of materials onto the mock-up of a product. We also conduct a projector-camera calibration to compensate a color distortion according to a projector, a projection surface and environment lighting. The design evaluation methodology we propose offers more flexible and intuitive evaluation environment to a designer and user (evaluator) than previous methods that are performed via a digital display. At the end of this research, we have conducted a case study for designing and evaluating appearance design of an automobile.