• Title/Summary/Keyword: H.264 video decoder

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Multiplexing of UHDTV Based on MPEG-2 TS (MPEG-2 TS 기반의 UHDTV 다중화)

  • Jang, Euy-Doc;Park, Dong-Il;Kim, Jae-Gon;Lee, Eung-Don;Cho, Suk-Hee;Choi, Jin-Soo
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.205-216
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    • 2010
  • In this paper, a method of MPEG-2 Transport Stream (TS) multiplexing for Ultra HDTV (UHDTV) and its design and implementation as a SW tool is described. In practice, UHD video may be divided into several HD videos and each video is encoded in parallel. Therefore, it is necessary to synchronize and multiplex multiple bitstreams encoding each HD video for transmitting and storing UHD video. In this paper, it is assumed that 4 HD videos partitioning a UHD spatially are encoded as H.264/AVC and two 5.0 channel audios are encoded by AC-3. Therefore, 4 H.264/AVC elementary streams (ESs) and 2 AC-3 ESs is mainly considered in the TS multiplexing of UHD. For the carriage of H.264/AVC and AC-3 over MPEG-2 TS, PES packetization and TS multiplexing are designed and implemented based on the extended specification of the MPEG-2 Systems and ATSC (Digital audio compressed standard), respectively. The implemented UHD TS multiplexing tool emulates real time HW operation in the time unit corresponding to the duration of one TS packet transmission in a given TS rate. In particular, in order to satisfy the timing model, the buffers defined in the TS System Target Decoder (T-STD) are monitored and their statuses are considered in the scheduling of TS multiplexing. For UHD multiplexing, two kinds of multiplexing structures, which are UHD re-multiplexing and UHD program multiplexing, are implemented and their strength and weakness are investigated. The developed UHD TS multiplexing tool is tested and verified in terms of the syntax and semantics conformance and functionalities by using a commercial analyzer and real-time presentation tools.

Design of Vector Register Architecture in DSP Processor for Efficient Multimedia Processing

  • Wu, Chou-Pin;Wu, Jen-Ming
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.7 no.4
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    • pp.229-234
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    • 2007
  • In this paper, we present an efficient instruction set architecture using vector register file hardware to accelerate operation of general matrix-vector operations in DSP microprocessor. The technique enables in-situ row-access as well as column access to the register files. It can reduce the number of memory access significantly. The technique is especially useful for block-based video signal processing kernels such as FFT/IFFT, DCT/IDCT, and two-dimensional filtering. We have applied the new instruction set architecture to in-loop deblocking filter processing in H.264 decoder. Performance comparisons show that the required load/store operations for the in-loop deblocking filter can be reduced about 42%. The architecture would improve the processing speed, and code density in DSP microprocessor especially for video signal processing substantially.

Design of Intra Prediction Circuit for H.264 Decoder Sharing Common Operations Unit (공통연산부를 공유하는 H.264 디코더용 인트라 예측 회로 설계)

  • Shim, Jae-Oh;Lee, Seon-Young;Cho, Kyeong-Soon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.9
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    • pp.103-109
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    • 2008
  • This paper presents the architecture and design of intra prediction circuit for H.264 decoder. There are a total of 17 operational modes in the intra prediction of H.264- nine modes for a luma $4\times4$ block, four modes for a luma $16\times16$ block and four modes for a chroma $8\times8$ block. We extracted common operations included in all prediction modes and defined the common operations unit to perform those operations. The proposed circuit architecture sharing this unit in all prediction modes is systematic from the design point of view and efficient in terms of circuit size.

Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.

Optimization of H.264 Decoder Software Module for PC-based T-DMB Receivers (PC 기반 지상파 DMB수신기를 위한 H.264복호 SW모듈)

  • Youn Dong-hwan;Kim Yong Han
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.103-106
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    • 2004
  • 본 논문에서는 PC 기반 지상파 DMB(Terrestrial Digital Multimedia Broadcasting, T-DMB) 수신기를 위한 SW 최적화에 대해 설명한다. 이 수신기는 PC 외부에 지상파 DMB 신호를 안테나로 수신하여 복조하고 채널 복호하는 프론트 엔드(front-end) 수신 모듈을 이용, USB를 통하여 RS(Reed-Solomon) 부호화된 MPEG-2 TS(Transport Stream) 데이터를 읽어 들여 RS 복호, TS 역다중화, 비디오 복호, 오디오 복호 등의 SW 처리 과정을 거쳐 디스플레이 상에 수신 내용을 표시하게 된다. 본 논문에서는 저사양 PC에서도 T-DMB를 수신할 수 있도록 H.264/MPEG-4 AVC(Advanced Video Coding) 복호 과정을 최적화한 결과에 대해 설명한다.

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De-blocking Filter for Improvement of Coding Efficiency and Computational Complexity Reduction on High Definition Video Coding (고화질 비디오의 부호화 효율성 증대와 연산 복잡도 감소를 위한 디블록킹 필터)

  • Jung, Kwang-Su;Nam, Jung-Hak;Jo, Hyun-Ho;Sim, Dong-Gyu;Oh, Seoung-Jun;Jeong, Sey-Yoon;Choi, Jin-Soo
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.513-526
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    • 2010
  • In this paper, we propose a de-blocking filter for improvement of coding efficiency and computational complexity reduction on a high definition video coding. Recently, the H.264/AVC standard-based research for high definition video coding method is under way because the amount of used of high definition videos is on the increase. The H.264/AVC de-blocking filter is designed for low bitrate video coding and it improves not only the subjective quality but also coding efficiency by minimizing the blocking artifact. However, the H.264/AVC de-blocking filter that strong filtering is performed is not suitable in a high definition video coding which occurs relatively low blocking artifact. Also, the conventional de-blocking filter has high computational complexity in decoder side. The computational complexity of the proposed method is reduced about maximum 8.8% than conventional method. Furthermore, the coding efficiency of the proposed method is about maximum 7.3% better than H.264/AVC de-blocking filter.

A Parallelization Technique with Integrated Multi-Threading for Video Decoding on Multi-core Systems

  • Hong, Jung-Hyun;Kim, Won-Jin;Chung, Ki-Seok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.10
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    • pp.2479-2496
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    • 2013
  • Increasing demand for Full High-Definition (FHD) video and Ultra High-Definition (UHD) video services has led to active research on high speed video processing. Widespread deployment of multi-core systems has accelerated studies on high resolution video processing based on parallelization of multimedia software. Even if parallelization of a specific decoding step may improve decoding performance partially, such partial parallelization may not result in sufficient performance improvement. Particularly, entropy decoding has often been considered separately from other decoding steps since the entropy decoding step could not be parallelized easily. In this paper, we propose a parallelization technique called Integrated Multi-Threaded Parallelization (IMTP) which takes parallelization of the entropy decoding step, with other decoding steps, into consideration in an integrated fashion. We used the Simultaneous Multi-Threading (SMT) technique with appropriate thread scheduling techniques to achieve the best performance for the entire decoding step. The speedup of the proposed IMTP method is up to 3.35 times faster with respect to the entire decoding time over a conventional decoding technique for H.264/AVC videos.

The Region-of-Interest Based Pixel Domain Distributed Video Coding With Low Decoding Complexity (관심 영역 기반의 픽셀 도메인 분산 비디오 부호)

  • Jung, Chun-Sung;Kim, Ung-Hwan;Jun, Dong-San;Park, Hyun-Wook;Ha, Jeong-Seok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.4
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    • pp.79-89
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    • 2010
  • Recently, distributed video coding (DVC) has been actively studied for low complexity video encoder. The complexity of the encoder in DVC is much simpler than that of traditional video coding schemes such as H.264/AVC, but the complexity of the decoder in DVC increases. In this paper, we propose the Region-Of-Interest (ROI) based DVC with low decoding complexity. The proposed scheme uses the ROI, the region the motion of objects is quickly moving as the input of the Wyner-Ziv (WZ) encoder instead of the whole WZ frame. In this case, the complexity of encoder and decoder is reduced, and the bite rate decreases. Experimental results show that the proposed scheme obtain 0.95 dB as the maximum PSNR gain in Hall Monitor sequence and 1.87 dB in Salesman sequence. Moreover, the complexity of encoder and decoder in the proposed scheme is significantly reduced by 73.7% and 63.3% over the traditional DVC scheme, respectively. In addition, we employ the layered belief propagation (LBP) algorithm whose decoding convergence speed is 1.73 times faster than belief propagation algorithm as the Low-Density Parity-Check (LDPC) decoder for low decoding complexity.

Voting-based Intra Mode Bit Skip Using Pixel Information in Neighbor Blocks (이웃한 블록 내 화소 정보를 이용한 투표 결정 기반의 인트라 예측 모드 부호화 생략 방법)

  • Kim, Ji-Eon;Cho, Hye-Jeong;Jeong, Se-Yoon;Lee, Jin-Ho;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.498-512
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    • 2010
  • Intra coding is an indispensable coding tool since it can provide random accessibility as well as error resiliency. However, it is the problem that intra coding has relatively low coding efficiency compared with inter coding in the area of video coding. Even though H.264/AVC has significantly improved the intra coding performance compared with previous video standards, H.264/AVC encoder complexity is significantly increased, which is not suitable for low bit rate interactive services. In this paper, a Voting-based Intra Mode Bit Skip (V-IMBS) scheme is proposed to improve coding efficiency as well as to reduce encoding time complexity using decoder-side prediction. In case that the decoder can determine the same prediction mode as what is chosen by the encoder, the encoder does not send that intra prediction mode; otherwise, the conventional H.264/AVC intra coding is performed. Simulation results reveal a performance increase up to 4.44% overall rate savings and 0.24 dB in peak signal-to-noise ratio while the frame encoding speed of proposed method is about 42.8% better than that of H.264/AVC.

DCT-domain MPEG-2/H.264 Video Transcoder System Architecture for DMB Services (DMB 서비스를 위한 DCT 기반 MPEG-2/H.264 비디오 트랜스코더 시스템 구조)

  • Lee Joo-Kyong;Kwon Soon-Young;Park Seong-Ho;Kim Young-Ju;Chung Ki-Dong
    • The KIPS Transactions:PartB
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    • v.12B no.6 s.102
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    • pp.637-646
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    • 2005
  • Most of the multimedia contents for DBM services art provided as MPEG-2 bit streams. However, they have to be transcoded to H.264 bit streams for practical services because the standard video codec for DMB is H.264. The existing transcoder architecture is Cascaded Pixel-Domain Transcoding Architecture, which consists of the MPEG-2 dacoding phase and the H.264 encoding phase. This architecture can be easily implemented using MPEG-2 decoder and H.264 encoder without source modifying. However. It has disadvantages in transcoding time and DCT-mismatch problem. In this paper, we propose two kinds of transcoder architecture, DCT-OPEN and DCT-CLOSED, to complement the CPDT architecture. Although DCT-OPEN has lower PSNR than CPDT due to drift problem, it is efficient for real-time transcoding. On the contrary, the DCT-CLOSED architecture has the advantage of PSNR over CPDT at the cost of transcoding time.