• Title/Summary/Keyword: Graphics Processing Units

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A Design of 3D Graphics Lighting Processor for Mobile Applications (휴대 단말기용 3D Graphics Lighting Processor 설계)

  • Yang, Joon-Seok;Kim, Ki-Chul
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.837-840
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    • 2005
  • This paper presents 3D graphics lighting processor based on vector processing using pipeline chaining. The lighting process of 3D graphics rendering contains many arithmetic operations and its complexity is very high. For high throughput, proposed processor uses pipelined functional units. To implement fully pipelined architecture, we have to use many functional units. Hence, the number of functional units is restricted. However, with the restricted number of pipelined functional units, the utilization of the units is reduced and a resource reservation problem is caused. To resolve these problems, the proposed architecture uses vector processing using pipeline chaining. Due to its pipeline chaining based architecture, it can perform 4.09M vertices per 1 second with 100MHz frequency. The proposed 3D graphics lighting processor is compatible with OpenGL ES API and the design is implemented and verified on FPGA.

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Time-domain 3D Wave Propagation Modeling and Memory Management Using Graphics Processing Units (그래픽 프로세서를 이용한 시간 영역 3차원 파동 전파 모델링과 메모리 관리)

  • Kim, Ahreum;Ryu, Donghyun;Ha, Wansoo
    • Geophysics and Geophysical Exploration
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    • v.19 no.3
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    • pp.145-152
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    • 2016
  • We used graphics processing units for an efficient time-domain 3D wave propagation modeling. Since graphics processing units are designed for massively parallel processes, we need to optimize the calculation and memory management to fully exploit graphics processing units. We focused on the memory management and examined the performance of programs with respect to the memory management methods. We also tested the effects of memory transfer on the performance of the program by varying the order of finite difference equation and the size of velocity models. The results show that the memory transfer takes a larger portion of the running time than that of the finite difference calculation in programs transferring whole 3D wavefield.

Analysis on Memory Characteristics of Graphics Processing Units for Designing Memory System of General-Purpose Computing on Graphics Processing Units (범용 그래픽 처리 장치의 메모리 설계를 위한 그래픽 처리 장치의 메모리 특성 분석)

  • Choi, Hongjun;Kim, Cheolhong
    • Smart Media Journal
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    • v.3 no.1
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    • pp.33-38
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    • 2014
  • Even though the performance of microprocessor is improved continuously, the performance improvement of computing system becomes hard to increase, in order to some drawbacks including increased power consumption. To solve the problem, general-purpose computing on graphics processing units(GPGPUs), which execute general-purpose applications by using specialized parallel-processing device representing graphics processing units(GPUs), have been focused. However, the characteristics of applications related with graphics is substantially different from the characteristics of general-purpose applications. Therefore, GPUs cannot exploit the outstanding computational resources sufficiently due to various constraints, when they execute general-purpose applications. When designing GPUs for GPGPU, memory system is important to effectively exploit the GPUs since typically general-purpose applications requires more memory accesses than graphics applications. Especially, external memory access requiring long latency impose a big overhead on the performance of GPUs. Therefore, the GPU performance must be improved if hierarchical memory architecture which can reduce the number of external memory access is applied. For this reason, we will investigate the analysis of GPU performance according to hierarchical cache architectures in executing various benchmarks.

An Efficient Block Cipher Implementation on Many-Core Graphics Processing Units

  • Lee, Sang-Pil;Kim, Deok-Ho;Yi, Jae-Young;Ro, Won-Woo
    • Journal of Information Processing Systems
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    • v.8 no.1
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    • pp.159-174
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    • 2012
  • This paper presents a study on a high-performance design for a block cipher algorithm implemented on modern many-core graphics processing units (GPUs). The recent emergence of VLSI technology makes it feasible to fabricate multiple processing cores on a single chip and enables general-purpose computation on a GPU (GPGPU). The GPU strategy offers significant performance improvements for all-purpose computation and can be used to support a broad variety of applications, including cryptography. We have proposed an efficient implementation of the encryption/decryption operations of a block cipher algorithm, SEED, on off-the-shelf NVIDIA many-core graphics processors. In a thorough experiment, we achieved high performance that is capable of supporting a high network speed of up to 9.5 Gbps on an NVIDIA GTX285 system (which has 240 processing cores). Our implementation provides up to 4.75 times higher performance in terms of encoding and decoding throughput as compared to the Intel 8-core system.

Parallel Processing Algorithm of JPEG2000 Using GPU (GPU를 이용한 JPEG2000 병렬 알고리즘)

  • Lee, Dong-Ha;Cho, Shi-Won;Lee, Dong-Wook
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.6
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    • pp.1075-1080
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    • 2008
  • Most modem computers or game consoles are well equipped with powerful graphics processing units(GPUs) to accelerate graphics operations. However, since the graphics engines in these GPUs are specially designed for graphics operations, we could not take advantage of their computing power for more general nongraphic operations. In this paper, we studied the GPUs graphics engine in order to accelerate the image processing capability. Specifically, we implemented a JPEC2000 decoding/encoding framework that involves both OpenMP and GPU. Initial experimental results show that significant speed-up can be achieved by utilizing the GPU power.

Implememtation of Fast Rasterizer processing using GPGPU based on SIMT structure (SIMT 구조 기반 GPGPU를 이용한 고속 Rasterizer 구현)

  • Kim, Chiyong
    • Journal of IKEEE
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    • v.21 no.3
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    • pp.276-279
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    • 2017
  • In this paper, SIMT structure based GPGPU (General Purpose Computing on Graphics Processing Units) is used for accelerating the Rasterizer which constitutes the screen of the display device in pixel unit. The GPU has a large number of ALUs, and the processing is very fast because of parallel processing. Therefore, in this paper, we implemented a rasterizer that generates a 3D graphics model using a CPU that performs operations sequentially and a GPU that performs operations in parallel. We confirmed that proposed rasterizer in this paper is 1.45 times better than rasterizer using Intel CPU when generating one frame.

Development of Real-Time Image Processing System Using GPU (GPU를 이용한 실시간 이미지 프로세싱 시스템)

  • Oh Jae-Hong;Kang Hoon;Lee Ja-Yong
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.5
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    • pp.393-397
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    • 2005
  • When a real-time image processing application is implemented with a general-purpose computer, CPU (Central Processing Unit) is usually heavily loaded and in many cases that CPU alone cannot meet the real-time requirement at all. Most modern computers are equipped with powerful Graphics Processing Units (GPUs) to accelerate graphics operations. There is a trend that the power of GPU outgrows that of CPU. If we take advantage of the powerful GPU for more general operations other than pure graphics operations, the processing time can be reduced. In this study, we will present techniques that apply GPU to general operations such as image processing procedures. Our experiment results show that significant speed-up can be achieved by using GPU.

Performance Improvement of Web Service Based on GPGPU and Task Queue

  • Kim, Changsu;Kim, Kyunghwan;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • v.19 no.4
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    • pp.257-262
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    • 2021
  • Providing web services to users has become expensive in recent times. For better web services, a web server is provided with high-performance technology. To achieve great web service experiences, tools such as general-purpose graphics processing units (GPGPUs), artificial intelligence, high-performance computing, and three-dimensional simulation are widely used. However, graphics processing units (GPUs) are used in high-speed operations and have limited general applications. In this study, we developed a task queue in a GPU to improve the performance of a web service using a multiprocessor and studied how to receive and process user requests in bulk. We propose the use of a GPGPU-based task queue to process user requests more than GPGPU based a central processing unit thread, and to process more GPU threads on task queue at about 136% to 233%, and proved that the proposed method is effective for web service.

GPGPU Task Management Technique to Mitigate Performance Degradation of Virtual Machines due to GPU Operation in Cloud Environments (클라우드 환경에서 GPU 연산으로 인한 가상머신의 성능 저하를 완화하는 GPGPU 작업 관리 기법)

  • Kang, Jihun;Gil, Joon-Min
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.9
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    • pp.189-196
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    • 2020
  • Recently, GPU cloud computing technology applying GPU(Graphics Processing Unit) devices to virtual machines is widely used in the cloud environment. In a cloud environment, GPU devices assigned to virtual machines can perform operations faster than CPUs through massively parallel processing, which can provide many benefits when operating high-performance computing services in a variety of fields in a cloud environment. In a cloud environment, a GPU device can help improve the performance of a virtual machine, but the virtual machine scheduler, which is based on the CPU usage time of a virtual machine, does not take into account GPU device usage time, affecting the performance of other virtual machines. In this paper, we test and analyze the performance degradation of other virtual machines due to the virtual machine that performs GPGPU(General-Purpose computing on Graphics Processing Units) task in the direct path based GPU virtualization environment, which is often used when assigning GPUs to virtual machines in cloud environments. Then to solve this problem, we propose a GPGPU task management method for a virtual machine.

A Design of Vector Processing Based 3D Graphics Geometry Processor (벡터 프로세싱 기반의 3차원 그래픽 지오메트리 프로세서 설계)

  • Lee, Jung-Woo;Kim, Ki-Chul
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.989-990
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    • 2006
  • This paper presents a design of 3D Graphics Geometry processor. A geometry processor needs to cope with a large amount of computation and consists of transformation processor and lighting processor. To deal with the huge computation, a vector processing structure based on pipeline chaining is proposed. The proposed geometry processor performs 4.3M vertices/sec at 100MHz using 11 floating-point units.

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