1 |
K. Dempski, Real-Time Rendering Tricks and Technique in DirectX, Premier, Boston, 2002
|
2 |
http://www.developer.nvidia.com
|
3 |
http://www.ati.com
|
4 |
K. Gray, Microsoft DirectX9 Programmable Graphics Pipeline, Microsoft Press, 2003
|
5 |
W. F. Engel, Direct3D ShaderX, Wordware Publishing, Plano, 2002
|
6 |
T. A. Moller and E. Haines, Real-Time Rendering, A. K. Peters, Natick, 2002
|
7 |
R. C. Gonzalez and R. E Woods, Digital Image Processing, Addison Wesley, Reading, 1992
|
8 |
G. Shen, L. Zhu, S. Li, H. Y. Shum and Y. Q. Zhang, 'Accelerating video decoding using GPU', Proc. of the Conf. ICASSP'03, vol. 4, pp. 6-10., April, 2003
|
9 |
M. Macedonia, 'The GPU enters computing's mainstream', Computer, vol. 36, issue. 10, pp. 106-108, Oct, 2003
DOI
ScienceOn
|