• Title/Summary/Keyword: Graphic-programming

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Development of Off-line Simulator for Robots with Auto-teaching (자동교시기능을 갖는 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 신행봉;정동연;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.04a
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    • pp.319-326
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    • 2003
  • We propose a unmaned integrating control system based-on Windows XP version Off-Line Programming System which can simulate a Robot model in 3D Graphics space in this paper. The industrial robot with 4 and 6 axes modeled SM5 and AMI respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off-line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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Development of an Automation Tool for the Three-Dimensional Finite Element Analysis of Machine Tool Spindles

  • Choi, Jin-Woo
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.2
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    • pp.166-171
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    • 2015
  • In this study, an automation tool was developed for rapid evaluation of machine tool spindle designs with automated three-dimensional finite element analysis (3D FEA) using solid elements. The tool performs FEA with the minimum data of point coordinates to define the section of the spindle shaft and bearing positions. Using object-oriented programming techniques, the tool was implemented in the programming environment of a CAD system to make use of its objects. Its modules were constructed with the objects to generate the geometric model and then to convert it into the FE model of 3D solid elements at the workbenches of the CAD system using the point data. Graphic user interfaces were developed to allow users to interact with the tool. This tool is helpful for identification of a near optimal design of the spindle based on, for example, stiffness with multiple design changes and then FEAs.

A design of a Korean automatic programming system and a graphic debugger for CNC lathe using IBM-PC (IBM-PC를 이용한 CNC 선반용 한글자동프로그래밍 시스템과 그래픽디버거의 설계)

  • 고명삼;김규식;성광제
    • 제어로봇시스템학회:학술대회논문집
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    • 1986.10a
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    • pp.414-418
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    • 1986
  • Although the use of NC machine is increasing in modern industry, unfamiliarities of the NC program syntax do not allow us to program it easily. So, automatic programming systems, such as APT, COMPACT, CL, were developed to help the uninitiated to write NC program easily. In this research, Korean Automatic Programming System for 2-axis NC lathe is developed, by which NC program is easily programmed using Korean letters. In addition, Graphic Debugger for 2-axis NC lathe is developed for debugging the NC program error and animating the cutting process. The above systems are run on the IBM-PC/XT.

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Development of Off-line Simulator for Industrial Robots with Auto-teaching (자동교시기능을 갖는 산업용 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 정동연;한성현
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.12
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    • pp.80-88
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    • 2003
  • We propose a new technique to design an unmaned integrating control system based-on Windows XP version off-Line Programming System which can simulate a dynamic model of robot manipulator in three dimensions graphics space in this paper. The robot with 4 and 6 axes modeled SM5 and AM1 respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off$.$line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for three dimensions graphics.

On the Visual Representation of Linear Programming Problem by a Projection Method (투영법에 의한 성형계획문제의 시각적 표현에 관하여)

  • 김우제;박순달
    • Journal of the Korean Operations Research and Management Science Society
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    • v.18 no.3
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    • pp.101-111
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    • 1993
  • The purpose of this paper is to show the graphic representation of a linear programming problem by a projection method. First, we develop a projection method which conserves the optimality in the projected space, and next we introduce an algorithm to visualize the feasible solution set and the solution process by the projection method. Finally, we give an example to represent a 4-dimensional linear programming problem graphically.

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NC 선반 가공의 프로그래밍을 위한 대화형 그래픽 시스템 TIG

  • 이재원;조경래
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1991.04a
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    • pp.243-250
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    • 1991
  • This paper concerns the development of NC programming system TIG (Turning with Interactive Graphics) with interactive graphics for turning operation. The system cosists of the processor, the post-processor and the system-user interface. Different from previous segment contour based NC graphic programming systems, the frliability and efficiencyof programming is realized by using Boolean operation with block unit based ICONs for the geometry definition. The tool motion can be also displayed on the screen together with the part contour. The system calculate automatically the number of passes based on the user specified cutting conditions.

The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.

Assistant Professor, Department of Computer Engineering Pukyong Universisty (한국형 방송 프로그램 시스템 디코더 ASSP의 개발)

  • Jo, Gyeong-Yeon
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1229-1239
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    • 1996
  • The increase of additional information broadcasting of TV demands a graphic overlay processor. This paper is about the design, implementation and testing of a graphic overlay processor called by KBPS decoder ASSP (Applicatio n Specific Standard Product) which is compliance with Korea Broadcast Programming System. KBPS decoder ASSP consists of embedded 8 bit microprocessor Z80, graphic overlay controller, KBPS schedule decoder, memory controller, priority interrupt controller, MIDI controller, infrared raccoon receiver, async scrial communication controller, timer, bus controller, universal parallel input-output port and serial-parallel interface. The 0.8 micron CMOS Sea of Gate is used to implement the ASSP in amount of about 31,500 gates, and it is running at 14.318MHz.

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Development of Prediction Program for Moving Capability of Track Vehicle (궤도 차량의 기동성능 예측 프로그램 개발)

  • 서정길;김종수;김용태;이경식;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2004.04a
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    • pp.310-316
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    • 2004
  • In this paper, we developed a Windows XP version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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