• Title/Summary/Keyword: Graphic-Based Programming

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Speed Sensorless Torque Monitoring of Induction Spindle Motor using Graphic programming (그래픽 프로그래밍 기법을 주축용 유도전동기의 속도 센서리스 토크감시)

  • 박진우;홍익준;권원태
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.319-322
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    • 1997
  • In vector control technique, stator currents of an induction motor are transformed to equivalent d-q currents in reference frame consist of d and q axis, each of which is coincide with flux and torque direction respectively. In this paper, the new algorithm is suggested where the stator current through an induction motor torque is monitored by using a vector control method where an additional equipment is not need. The G-programming is used to apply the suggested algorithm in the experiment and this is applied to an actual system to monitor the torque value of an induction motor on real time. To solve the vibration trouble of estimated torque caused from an unbalanced real rotating speed of an induction motor and measured rotating speed by suggesting the reconstructed in a method based on measurement current signal. This produced system testifies an accuracy of an induction motor through the experiment by comparing the reference value of the control method.

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Development of Graphical User Interface for MANPAD Missile Performance Evaluation (휴대용 미사일의 성능평가를 위한 시각화모델의 개발)

  • 황흥석
    • Journal of the military operations research society of Korea
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    • v.26 no.2
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    • pp.28-38
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    • 2000
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops graphical user interface for the input and output of the model based on the visual object-oriented programming application. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. The results of sample run are shown, but these could be improved to be better with visual simulation which can visulaize all the simulation process of the model.

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Acceleration techniques for GPGPU-based Maximum Intensity Projection (GPGPU 환경에서 최대휘소투영 렌더링의 고속화 방법)

  • Kye, Hee-Won;Kim, Jun-Ho
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.981-991
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    • 2011
  • MIP(Maximum Intensity Projection) is a volume rendering technique which is essential for the medical imaging system. MIP rendering based on the ray casting method produces high quality images but takes a long time. Our aim is improvement of the rendering speed using GPGPU(General-purpose computing on Graphic Process Unit) technique. In this paper, we present the ray casting algorithm based on CUDA(an acronym for Compute Unified Device Architecture) which is a programming language for GPGPU and we suggest new acceleration methods for CUDA. In detail, we propose the block based space leaping which skips unnecessary regions of volume data for CUDA, the bisection method which is a fast method to find a block edge, and the initial value estimation method which improves the probability of space leaping. Due to the proposed methods, we noticeably improve the rendering speed without image quality degradation.

Development of Control System Design Program Based on IEC1131-3 (IEC1131-3에 입각한 제어 시스템 설계 프로그램 개발)

  • Huh, Woo-Jung;Shin, Kyeong-Bong;Kim, Eung-Seok;Kim, Moon-Cheol;Park, Jung-Min;Kim, Sung-Tae
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1263-1265
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    • 1996
  • IEC1131-3 Specification of Programming Controller is established in 1994 and consists of 3 graphical languages and 2 textual languages. It is used in PLC and small scale controller because of its uniformity and extensibility. This paper describes Soft Logic Designer which is a graphical and textual programming editor for IEC1131-3 programming languages. Soft Logic Designer is developed with Object Orient Language, C++ under Microsoft Windows 95. It has two graphic editors for Sequential Function Chart and Function Block Diagram and one textual editor for Structured Text. Users can efficiently write high-level programs with mouse and menu buttons.

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Distributed Operation of Structural Design Process (구조 설계 프로세스의 분산운용)

  • Hwang Jin-Ha;Park Jong-Hoi;Kim Kyung-Ill
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2005.04a
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    • pp.663-671
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    • 2005
  • Distributed operation of overall structural design process, by which product and process optimization are implemented, is presented in this paper. The database-interconnected multilevel hybrid method, in which the conventional design method and the optimal design approach are combined, is utilized there. The method selectively takes the accustomed procedure of the conventional method in the conceptional framework of the optimal design. Design conditions are divided into primary and secondary criteria This staged application of design conditions reduces the computational burden for large complex optimization problems. Two kinds of numeric and graphic processes, are simultaneously implemented on the basis of concurrent engineering concepts in the distributed environment of PC networks. Numerical computation on server and graphic works on independent client are communicated through message passing. Numerical design is based on the optimization methodology and the drawing process is carried out by AutoCAD using the AutoLISP programming language. The prototype design experimentation for some steel trusses shows the validity and usability of the method. This study has sufficient adaptability and expandability in methodology, in that it is based on general theory and industry standard systems.

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The Meta-Analysis on Effects of Arduino-Based Education for Secondary School Students (중·고등학생 대상 아두이노 활용 교육의 효과에 대한 메타분석)

  • Jang, Bong Seok
    • Journal of Industrial Convergence
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    • v.19 no.3
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    • pp.61-65
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    • 2021
  • This study aimed to analyze effects of Arduino-based education for secondary school students through meta-analysis. Prior studies including journal articles and theses were selected through rigorous review. The researcher calculated the overall effect size and effect sizes by categorical variables. Research findings are as follows. First, the total effect size of Arduino-based education was 0.537. Second, the effect sizes by type of dependent variables were the affective domain 0.849 and the cognitive domain 0.479. Third, the effect sizes by school level were the middle school 0.796 and the high school 0.474. Fourth, the effect sizes by subject areas were music 1.255, science 0.562, technology 0.443, and information 0.429. Fifth, the effect sizes by types of programming were the graphic-based programming 0.543 and the text-based programming 0.376.

Study on Development of Graphic User Interface for TensorFlow Based on Artificial Intelligence (인공지능 기반의 TensorFlow 그래픽 사용자 인터페이스 개발에 관한 연구)

  • Song, Sang Gun;Kang, Sung Hong;Choi, Youn Hee;Sim, Eun Kyung;Lee, Jeong- Wook;Park, Jong-Ho;Jung, Yeong In;Choi, Byung Kwan
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.221-229
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    • 2018
  • Machine learning and artificial intelligence are core technologies for the 4th industrial revolution. However, it is difficult for the general public to get familiar with those technologies because most people lack programming ability. Thus, we developed a Graphic User Interface(GUI) to overcome this obstacle. We adopted TensorFlow and used .Net of Microsoft for the develop. With this new GUI, users can manage data, apply algorithms, and run machine learning without coding ability. We hope that this development will be used as a basis for developing artificial intelligence in various fields.

Implementation of CAN Communication using LabVIEW (LabVIEW를 이용한 CAN 통신 구현)

  • Kim, Jueun;Choi, Nam-Sup;Han, Byung-Moon;Lee, Jun-Young
    • Proceedings of the KIPE Conference
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    • 2012.07a
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    • pp.441-442
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    • 2012
  • LabVIEW is faster than text language based program regarding development time and can monitor the output of data fast without the separate compiling work as the graphic-based graphical programming language. And, its coding is fast because it is designed by connecting the function with the wire and its has the merit of relatively intuitive UI. In this paper, data transmission and receiving between the program that is implemented in C language as CAN communication method that is strong against noise and used in power electronics application field variously and LabVIEW based program are explained. And, the design of LabVIEW based CAN communication program, data analysis and GUI screen composition that is convenient for monitoring are shown.

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Design and Implementation of Visual Environment for Parallel Object-Oriented Programming (병렬 객체지향 프로그래밍을 위한 시각 환경의 설계 및 구현)

  • Choe, Suk-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.485-496
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    • 1999
  • Comparing with sequential programming, parallel programming has additional complexity due to the consideration of parallelism, communication and synchronization of processes. A synergism between users and compliers should be established, each assisting the other to produce high quality parallel programs. On the above underlying philosophy, we developed a parallel Object-Oriented specification language, POOSL, as preliminary works. However, it is still likely to hard for users to write parallel program because users have to consider grammar of POOSL and to write text-based parallel program. It would be more desirable to provide users wit visual environment for effective parallel programming. Therefore, we propose a visual programming environment. VEPO(Visual environment for Parallel Object-Oriented Programming), based on POOSL in order that users can develop parallel programs more easily and conveniently. It aims at supporting a programming environment in which users can represent their programs more naturally and visually I parallel manner with object-oriented concept and essential steps during parallel program development such as program specification, compilation, execution and animation of execution are integrated. VEPO has useful features for parallel processing. Especially, complicated parallel codes for synchronization and communication of processes are automatically generated in the translation phase, so users can be relieved of writing error-prone parallel codes. The system is targeted to the transputer-based parallel system, MC-3. The graphic user interface of VEPO was implemented using Visual C++. Visual programs descirbed on VEPO are translated into Inmos C and executed on MC-3.

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Present and Future for the Curriculums of Game Majors (게임학과 교과과정 현황과 변화 추이)

  • Park, Jin Won
    • Journal of Korea Game Society
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    • v.16 no.5
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    • pp.123-130
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    • 2016
  • Twenty years have passed since the first game department was established in Korea. We now need to review and foresee the future of game department curriculums. In this paper, we characterize and analyze the current curriculums of game departments in Korean colleges. The study focuses on the detailed course works based on the game making processes, which are largely composed of game design, game programming and game graphic design. Then we analyze the past curriculum changes of the game programming and the game graphic design departments. Also, we survey the curriculums of cinema departments which are older than game departments, thus may show the hint for the future of game departments. As the results of the analysis, the curriculums of game departments have to strengthen the game design related courses and have to expand the game making exercise courses.