• 제목/요약/키워드: Graphic interface

검색결과 829건 처리시간 0.03초

그래픽 인터페이스를 통한 조류계산 구현 I (The realization of Load Flow under Graphic Interface I)

  • 황인준;김건중;김규왕;신만철;오성균
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 추계학술대회 논문집 전력기술부문
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    • pp.220-222
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    • 2004
  • In the paper architecture of load flow under graphic interface we mentioned that the define of graphic interface and the way of system modeling. In the view point of engineering, domain define is the step of process which is seek out the general solution. This is a base of program's structure. When making a relationship inner component, relevance and restriction are affected by data type and etc. In this process logical data is realized as a symbol. And system configuration decide that main function and extension by the analysis user's demand and requirements. Specially engineering analysis software has accuracy also through the numerical method. To represent this wee need more powerful graphical component. This helps user's accessibility. We can combine 10, numerical library and graphical component as a system element by domain definition. In this paper we will materialize as a step of implementation and decide a direction of programming. In conclusion we will see the analysis software's necessary function to make a better.

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스카라 로봇의 3차원 그래픽 시뮬레이션 툴 개발 (Development of a 3D graphic simulation tool for SCARA robot)

  • 이대영;최재원;이민철
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.724-727
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    • 1997
  • In this paper, we developed a Windows 95 version Off-Line Programming System which can simulate a Robot model in 3D Graphic space. 4 axes SCARA Robot (especially FARA SM5)was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 95's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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컴퓨터 그래픽 표준에 대한 조사연구 (A Survey of the Computer Graphics Standards)

  • 한순흥;서승완
    • 대한조선학회논문집
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    • 제29권2호
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    • pp.18-29
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    • 1992
  • 컴퓨터 그래픽의 사용이 보편화 되어감에 따라 컴퓨터 그래픽에 대한 표준화가 필요하게 되었다. 국가적인 차원의 공용(共用) 시스템을 개발하려는 CSDP 사업을 위해서도 공통적으로 쓰일 그래픽 라이브러리의 선정이 필요하다. 이 글에서는 여러가지 그래픽 표준들에 대해 조사 및 정리하고, 전체적인 관점에서 그들의 상관관계를 살펴보았으며, 우리가 추진해 나가야할 방향에 대하여 검토해 보았다. 따라서 ISO 같은 국제적인 공공기관에서 채택된 표준들도 중요하지만, 산업계에서 널리 사용되므로서 표준이나 마찬가지인 그래픽 라이브러리들도 중요하다. De facto standard라고 부르는 이러한 그래픽 라이브러리들을 함께 다루어 보았다.

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강의평가 시스템의 신뢰도 향상 방안 연구 (A Study on the Reliability Improvement for the Course Evaluation System)

  • 권오영;박영태;황일규;안태원;김경숙
    • 공학교육연구
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    • 제17권2호
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    • pp.35-41
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    • 2014
  • This paper deals with the ways that can improve the reliability of the course evaluation system based on reformation of the system and design of user interface for the practical applications. In the reformation of the system aspect, there are the improvements of the course evaluation questionnaires and the feedback of course evaluation to the lecturers. In the design aspect, a computer screen of the graphic user interface is redesigned to reflect the reformation of the system aspect issues. The results show the effectiveness in the reliability improvement.

OOP 개념에 기초한 유동해석용 전처리 프로그램 개발 (Development of a Pre-Processing Program for Flow Analysis Based on the Object-Oriented Programming Concept)

  • 명현국;안종기
    • 대한기계학회논문집B
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    • 제32권1호
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    • pp.70-77
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    • 2008
  • A pre-processing program based on the OOP(object-oriented programming) concept has been developed. The program consists of the input of a 2D or 3D flow problem to a CFD program by means of an user-friendly interface and the subsequent transformation of this input into a form suitable for the solver(PowerCFD) using unstructured cell-centered method. User-friendly GUI(graphic user interface) has been built on the base of MFC(Microsoft Foundation Class). The program is organized as modules by classes based on VTK(Visualization ToolKit)-library, and these classes are made to function through inheritance and cooperation which is an important and valuable concept of object-oriented programming. The major functions of this program are introduced and demonstrated, which include mesh generation, boundary settings, solver settings, generation of grid connectivity and geometric data etc.

영산강 하구둑 실시간 홍수예보 및 관리시스템 개발 (Development of Real-Time Forecasting and Management System for the Youngsan Estuary Dam)

  • 강민구;박승우;허용구;박창언;강문성
    • 한국농공학회:학술대회논문집
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    • 한국농공학회 2002년도 학술발표회 발표논문집
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    • pp.285-288
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    • 2002
  • For real-time flood forecasting and effective control flood at the Youngsan estuary dam, the Flood Forecasting and Control User Interface System II (FFCUS II) has been developed. This paper describes the features and application of FFCUS II. FFCUS II is composed of the database management subsystem, the model subsystem, and the graphic user interface. The database management subsyem collects rainfall data and stream flow data, updates, processes, and searches the data. The model subsystem predicts the inflow hydrograph, the tide, forecasts flood hydrograph, and simulates the release rate from the sluice gates. The graphic user interface subsystem aids the user's decision-making process by displaying the operation results of the database management subsystem and model subsystem.

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휴대 단말기기의 3차원 그래픽 엔진 및 XML 기반 메뉴 저작 도구 구축 시스템 (The Development System of Third Dimensional Graphic User Interface Engine and Menu Authoring Tools Based on XML at Mobile)

  • 권희춘;안병렬;김문현
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2006년도 춘계학술대회 학술발표 논문집 제16권 제1호
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    • pp.378-380
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    • 2006
  • 국내 휴대 단말기기(Mobile Phone, PDA 및 DMB 폰 등)의 하드웨어적 컨버젼스 기술은 국제 경쟁력을 충분히 확보하고 세계 시장에서 선두 역할을 수행하고 있으나, 휴대 단말기기에 필수적으로 구성되어지는 UI(User Interface)는 상대적으로 낙후된 실정이다. 이에 따라 3차원 그래픽 UI의 구현과 휴대 단말기기의 이벤트에 반응하는 3차원 아바타 시스템 개발을 통해 경쟁력 있는 소프트웨어적 컨버젼스 시대의 대비는 필수적이며, 본 논문에서는 휴대 단말기에서 3차원 UI의 구현 뿐 아니라 쉽고 빠르게 UI를 구축 할 수 있는 Authoring Tool 개발의 시급성을 인식하여 연구를 진행하고 있다.

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이동 단말기용 사용자 인터페이스 시뮬레이터 구현 (An Implementation of User Interface Simulator dedicated to a Mobile Terminal)

  • 이효상;허혜선;홍윤식
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 하계종합학술대회 논문집
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    • pp.1049-1052
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    • 1999
  • We present a use. interface(UI) simulator for developing a mobile phone. This simulator consists of 3 major modules: Graphic Tool Editor, User Interface Software(UI), and Network Command Processor(NCP). The Graphic Tool Editor can design a virtual mobile terminal. The NCP sends a command to the phone and then receives its status from the phone after completion of the command. We can add or modify lots of features easily to the phone using the UI module. These modules can interact each other by sharing the common area in the memory. By doing so, these modules can exchange their status and data to operate in real-time. We have designed and tested a virtual prototyping phone for the LGP 3200 manufactured by LGIC by using the simulator. Through a series of experiment, we have believed that our virtual prototyping interactive simulator can do shorten its development and testing cycle by applying it in the early design phase.

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그래픽 환경을 이용한 CSCM 수치해석 코드에서의 전처리 과정 개발 (Implementation of Preprocessor for CSCM code by using Graphic User Interface)

  • 예브게니 이바노프;송동주
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2003년도 추계 학술대회논문집
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    • pp.69-75
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    • 2003
  • 본 연구에서는 격자 생성, 초기유동조건 및 경계조건 설정 등 일련의 전처리 과정을 사용자에게 친숙한 그래픽 인터페이스 환경으로 개발하였다. MFC/Visual C++를 이용하여 개발된 전처리 프로그램은 Windows 계열의 OS와 호환이 가능하며, 기하학적 격자생성, 초기값 설정 및 수치해석 코드의 제어변수를 생성할 수 있다. 한편 사용자의 편의를 위해서 전처리 과정을 격자생성(단일격자생성, 다중격자생성), 유체 물성치정의, 경계조건 생성, 초기조건 생성 및 코드제어로 구분하였다. 개발된 전처리 프로그램의 특성으로서 다중 격자 생성 작업을 단일 격자계의 중첩으로 구성될 수 있도록 각 경계면을 "interface"형을 취하는 기능을 제공하도록 하였으며 개발된 전처리 과정을 16도의 경사면을 가지는 Compression ramp 문제 및 축대칭 Bump 문제에 적용하여 개발된 전처리 과정을 검증하였다.

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유도무기 살상효과 산정 모델 및 시각 환경의 개발 ((A Study on the Guided Missile Performance Model and the Development of Visual Environments))

  • 황흥석;정덕길
    • 한국국방경영분석학회지
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    • 제23권1호
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    • pp.1-13
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    • 1997
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops the user interface implementation for the output of the model based on the visual object-oriented programming application. This paper describes in detail the methodology for the kill probability attained by a missile warhead detonating near an airborne target. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. This research will bridge the gap between the sophisticated kill probability model and users who want to see the results interactively with visualization, which can benefit many of other military systems. Some examples are shown, but these will be improved to be better with visual simulation which can visualize all the simulation process of the model.

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