• Title/Summary/Keyword: Graphic interface

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A Study on the Characteristics of Minimalism on GUI in Game (게임 그래픽 유저 인터페이스(GUI)의 미니멀리즘(Minimalism) 특성에 관한 연구)

  • Kim, Yun-Kyung
    • Cartoon and Animation Studies
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    • s.31
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    • pp.249-266
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    • 2013
  • The purpose of this research is to study a case of the minimalism on Game Graphic User Interface design in Computer game. It is to analyse the minimal tendency on Game Graphic User Interface design in several Computer games such as Prince of Persia, Mirror's Edge, Splinter Cell, Gears of War, Call of Duty4, Metro 2033, Crysis2. These games expanded the field of Game Graphic User Interface design with the unique form of minimalism. Minimalism came from the formative arts in the 1960s and influenced to other fields of art. It seems to be an expression of various styles that promptly meet the needs of the times. Therefore, in this research, I would highlight the phenomenon of minimalisation in Game Graphic User Interface design and research the influence of Minimalism that appears in modern design focused on "simplicity" and "minimum" which are representative trend of Minimalism.

Aeromagnetic Pre-processing Software Based on Graphic User Interface, KMagLevellingTM (그래픽 사용자 인터페이스 기반 항공자력탐사 전처리 S/W, KMagLevellingTM)

  • Ko, Kwang-Beom;Jung, Sang-Won
    • Geophysics and Geophysical Exploration
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    • v.17 no.3
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    • pp.171-178
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    • 2014
  • Aeromagnetic survey generally require much more pre-processing steps than that of common land survey due to several complex and cumbersome steps included in pre-processing stage. Therefore it is desirable to use specific processing tool especially based on graphic user interface. For this purpose, aeromagnetic pre-processing software based on graphic user interface under the Windows environment, called $KMagLevelling^{TM}$ was developed and briefly introduced. In an aspect of its user-friendliness and originality, three noticeable features of $KMagLevelling^{TM}$ are summarized as the following (1) function of representation and handling for large amount of aeromagnetic data set as a visualization in the form of flight-path (2) function of selective exclusion of unwanted data by using survey area information expressed as polygon, and (3) function of selective removal processing for the irregular flight-path data acquired within the entire survey area by implementing the segmentation of flight-path technique.

Development of Road traffic Air Diffusion Simulation System using Graphic User Interface (GUI) (그래픽 유저 인터페이스(GUI)를 이용한 도로의 대기확산 예측시스템 개발)

  • Lee, Hwa-Woon;Oh, Eun-Joo
    • Journal of the Korean earth science society
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    • v.24 no.5
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    • pp.411-419
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    • 2003
  • The assessment of environmental impact on NO$_2$ (or TSP) emitted by vehicles is important for local residents from the point of view of their health and environmental protection. In the course of field investigations, correct concentrations are measured and meteorological data are observed for numerical simulation. To determine background concentration for numerical simulation, annual average concentrations of NO$_2$ (or TSP) are estimated using the Puff-Plume model. If the estimated result affects the environment, it must be considered in the environmental conservation activity. To make the process of a estimation of environmental assessment more easily, this system is developed. Moreover, this system was supplied a Graphic User Interface (GH) for the user who calculated the concentration of air pollution exhausted from the traffic on general roads except special roads such as interchanges and entrances to tunnels. This system can offer not only the numerical result but also a graphic display. Even a beginner who is not a professional programmer can calculate the result easily.

A Realtime Analytical System of Football Game

  • Min, Dae-kee
    • Communications for Statistical Applications and Methods
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    • v.8 no.2
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    • pp.557-564
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    • 2001
  • The objective of he study is to record the real conditions along with the soccer ball that is, each player's ball keeping time, the number football keeping, accuracy of passing to other player, direction, etc., on a real-time basis, measure them in numbers and get necessary analyzed output as much as one needs. The study consists of the following stages: (1) Record the data by drawing through Visual Interface on a real-time basis; (2) Graphic windows to display the recorded data item by item in graphic; (3) Form windows to display the individual or team scores anytime when needed; (4) Windows to display the analyzed data in visualized form. The effect of the study is threefold: (1) It inputs all the game-related data on a real-time basis, which was impossible before and shows analyzed contents during the game enabling each tea manager o use; (2) In cse of TV broadcasting or newspaper articles, it explains objectively the situations of he game to the TV viewers or readers; (3) After the game, it provides importance information on each team's playing ability and individual player's technical improvement through data analysis.

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Implementation of Integrated Control Environment for Biped Robot(IWR-III) (이족보행로봇(IWR-III)의 통합 저어 환경 구축)

  • Noh, Gyeong-Gon;Seo, Yeong-Seop;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3089-3091
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    • 1999
  • To control IWR-III Biped Waking Robot, those complex modules are necessary that concurrent control multi-axes servo motors, PID & Feedforward gain tuning, initial value calibration, display current status of system, user interface for emergency safety and three-dimensional rendering graphic visualization. It is developed for various-type gait $data^{[1]}$ and for control modes (i.e open/closed loop and pulse/velocity/torque control) that Integrated Control Enviroment with GUI( Graphic User Interface) consist of time-buffered control part using MMC (Multi-Motion Controller) and 3D simulation part using DirectX graphic library.

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A Study on the Collaboration of User Interface Design for Software Developments (소프트웨어개발을 위한 사용자 인터페이스 디자인 협동작업에 관한 연구)

  • 김소영
    • Archives of design research
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    • v.12 no.1
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    • pp.15-24
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    • 1999
  • The deVelopment of technologies changes the thinking of people and the ways of IMngs. The software developers as well as users are now aware of the importance of graphic user interface design, and the usage of graphic elements is getting rrore and more easier due to the technological improvements based on the windows system(Microsoft). For these reasons, people who engaged in software developments do much more efforts to get user-oentered design solutions, in other words, the usability improvements. And the interdisciplinary projects teams which consist of experts of various fields are increasing in number. But, the lack of understanding on software developments and the proceeding of design work without the consideration of entire process of a project make interface design work difficult. For exampIe, some engineers often think designers as persons who decorate their products in the final stage. In this thesis, through the investigation of user interface design and software development process, the frarnework of effective team projects is proposed. The main purposes of this thesis are to define the work area and position of designers and to propose the interface design process for the cooperative software development projects within the interdiociplinary teams.

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The development direction and Analysis on Graphic authoring tool according to Design work frame -Focused on Interface design- (디자인 업무 유형에 따른 그래픽 저작도구의 사용 현황과 발전 방향 -인터페이스 디자인 분야를 중심으로-)

  • Jung, Da-young;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.233-240
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    • 2017
  • In recent years, graphics authoring tools have evolved into a variety of formats in line with the rapidly changing digital design field. However, in the field of interface design, screen shape and size depending on the user's environment, it needs more flexible and scalable authoring tools. Along with the emergence of variety of new tools, work processes are also changing. This study investigates what kinds of graphic authoring tools are currently used by designers and compared the result to the case of overseas and examined the difference in the environment of graphic authoring tool. This study looked at criteria and satisfaction of designers choosing authoring tools and how the choice depends on the type of company we are working in and the type of project we are involved in. Research shows that the choice of authoring tools depends on the type and efficiency of the project. Based on this, a reference is provided to establish the standard and working environment for designers and companies to select graphic authoring tools and propose the future direction of graphic authoring tool environments.

A study on the development of a low cost CAD system (보급형 CAD 시스템 개발에 관한 연구)

  • 김문현;송진오
    • 제어로봇시스템학회:학술대회논문집
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    • 1986.10a
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    • pp.409-413
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    • 1986
  • This paper deals with a micro computer based CAD(Computer Aided Design/Drafting) software developed by SERI/KAIST. The objectives of this software(hereinafter, CADMATE) development are to develop a low-cost CAD/CAE system, which means the micro-computer based graphic handling software including its geometrical primitives, graphic editor, external interface and output(drawing) control routine.

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