• Title/Summary/Keyword: Golf Game

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Development of vision system for the detection of golf ball spin (골프공 궤적을 검출하기 위한 고속 영상 시스템 개발)

  • Ahmadi, M.;Roushanak, H.H;Kim, D.H.;Lee, J.H.;Ko, K.W.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1073-1075
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    • 2015
  • In this paper vision based system for detection of golf ball position and spin velocity in screen golf game is introduced. Firstly, an algorithm is presented for finding ball position and its initial linear velocity on the golf court, and secondly, golf ball spin is calculated. These parameters are vital for simulator in order to simulate a real golf environment. Finally, these algorithm have been implemented with acceptable result.

A Study on the Spatial Characteristics of Golf Courses (골프코스의 공간적 특성에 관한 연구)

  • Kim, Chung-Ho
    • Journal of the Korean Institute of Landscape Architecture
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    • v.36 no.4
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    • pp.15-26
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    • 2008
  • The purpose of this study is to attempt to interpret golf courses as event-generating spaces with consideration given to the time factor. Through a golf game, a variety of events such as the tee shot, second shot, putt, and hole out are generated. These events have been connected to a series of events after hole out such as birdie, par, bogey and so on. The series of events do not always occur in the same way. They reveal unexpected changes over time. These unexpected changes cause changes in the spatial characteristics and offer unforgettable memories for golfers. Gilles Deleuze mentioned the spatial characteristics as striated space and smooth space. Striated space can be defined as sedentary space. It is distant vision-optical space that has dimensional, metric and centered characteristics, whereas smooth space is defined as nomadic, close vision-haptic space that has directional and acentered characteristics. This study focused on the analysis of spatial characteristics according to striated space and smooth space. Golf courses generally show the characteristics of striated space before beginning the game. As soon as the game begins, however, the golf courses are converted into an event-generating space. The characteristics of striated space are transformed into smooth space, a nomadic space that amplifies the dynamic, changeable, de-scaled and non-metric system. Through the whole game, this transformation is dramatically repeated. On the other hand, the golfer, the subject of the game, senses the phenomenological experience in the process of orientation, center, definition, and domestication.

A Study on the General Wearing Attitude and Brand Image Perception for Golf Wear (골프복 범용착용실태와 이미지 인식에 관한 연구)

  • Koo, In-Sook
    • Journal of Fashion Business
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    • v.12 no.1
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    • pp.76-92
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    • 2008
  • The purpose of this study was to analyze the general wearing attitude & brand Image Perception for Golf Wear in wearer's mind, and to investigate the brand preference on the image characteristics of golf wear, and to find out the wearer's purchasing point for golf wear, for developing the possibility and strategy of the golf wear market for the apparel marketers and manufacturers. For this study, the data obtained from 210 respondents were analyzed by the descriptive statistics, Pearson's simple correlation, Crossing Analysis, parato graph. The results from the study were as follow : The respondents who were specially wearing for golf game were 23.3%(49 persons) among the 210 respondents. The 210 respondents evaluated highly the features of golf wear, such as design(51%), quality(44.3%), materials(36.2%), color(35.2%), size(21.0%), as the purchasing point for golf shirts, otherwise, the 210 respondents evaluated lowly the social aspects of golf wear, such as, fashion conformity, brand loyalty and promotion. And the most important material features for the golf wear was the elasticity, speed dryness by the 210 respondents The most frequent brand by 207 respondents described in the free style was Daks(11.1%) and Ping(11.1%). The 205 respondents described in the free style evaluated Daks(14.6%) as the most preference brand. The reason for the most preference brand was based with the comfort and pleasure of design, quality, color, size, materials.

Ball movements in various surface angles of uphill putting based on different ball positions (오르막 퍼팅 동작 시 볼의 위치가 퍼터와 볼의 움직임에 미치는 영향)

  • Ryu, Jong-Wook;Kim, Jai-Jeong
    • Journal of the Korean Applied Science and Technology
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    • v.36 no.2
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    • pp.448-455
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    • 2019
  • This study aims to discover whether there are other factors, such as the ball position and address that will increase the percentage of holed putts from different angles of surface. In this study, we selected five male tour professional golfers that has been of 15 years or longer on the Korea Golf Association. As a research tool, after installing a video camera at an artificial site that's similar with the real green, and with the player's own putter, motion analysis was carried out using a Titleist V1x, which is commonly used by golfers. We use SPSS programs, significance level a=.05. According to the ball movement during the ball movement during the ball position putt by section, it is confirmed that the ball speed and angular velocity increase as the ball position changes from left to right. If the uphill putt, ball movement was found to be increased same change flat putt and There is no significance deviation. In this study, we investigate how the clubface and ball move during impact by varying the position of the address ball according to the slope during the ascent putt, which should increase the success rate among the various slopes. This study was conducted to present scientific data.

A Development of Golf Coaching using Human Motion Analysis (동작분석기법을 활용한 골프코칭시스템 개발)

  • Lim, Seok-Jin
    • Journal of the Korea Safety Management & Science
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    • v.15 no.2
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    • pp.55-61
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    • 2013
  • For years, many studies have mainly been investigated in a complicated human motion analysis. Recently, many motion analysis equipments have been studied and developed. Therefore, the more complex human movement analyses are possible, we have enabled us to perform more and more complicated human movement analyses. A Three-dimensional(3D) motion analysis on of the several methods is a useful tool for analyzing the human motion analysis. The purpose of this study was to develop the 3D human motion analysis using a kalman filter algorithm and a gyro sensor. The algorithm and sensor were used to human motion analysis with high-speed motion capture. In this study, the developed system will be adapted to facilitate golf swing analysis. Using the developed system, golfers and coaches who do not have advanced biomechanical knowledge can easily be used to their golf swing analysis. Future study is necessary for more practical and efficient area such as other sports industries, 3D game industries, rehabilitation training, etc..

Robust Recognition of a Player Name in Golf Videos (골프 동영상에서의 강건한 선수명 인식)

  • Jung, Cheol-Kon;Kim, Joong-Kyu
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.659-662
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    • 2008
  • In sports videos, text provides valuable information about the game such as scores and information about the players. This paper proposed a robust recognition method of player name in golf videos. In golf, most of users want to search the scenes which contain the play shots of favorite players. We use text information in golf videos for robust extraction of player information, By using OCR, we have obtained the text information, and then recognized the player information from player name DB. We can search the scenes of favorite players by using this player information. By conducting experiments on several golf videos, we demonstrate that our method achieves impressive performance with respect to the robustness.

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Directional relationships of the golf ball with lie and loft angle of the putter (퍼터의 라이각과 로프트각이 퍼팅한 공의 방향성에 미치는 영향)

  • Yim, Hyung-Jin
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1496-1500
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    • 2008
  • Less than 1 % directional error in the range of 5 meters in the green could cause a stroke or more. Although there are several reasons offsetting the direction of the golf ball, lie angle and sidespin effect are the most crucial factors of the putting game. Simple equation is conformed to the experimental results of the deviation of the directional error in all distance. Also, the experimental results of the putting robot show that there are significant side spin effects.

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Investigation of a trajectory of a golf ball for Interactive 3D Golf Game (체감형 3D 골프 게임을 위한 공의 궤적 분석)

  • Ahn Sang-Hyuk;Kim Eun-Ju;Song Chang-Geun
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.88-90
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    • 2006
  • 체감형 가상현실 스크린 골프 게임 개발에 필요한 도구로 골프 공의 궤적과 속도를 실시간으로 표시하고 분석하는 시뮬레이터를 설계하고 구현하였다. 현실감 있는 골프 공의 움직임을 표현하려면 현실 세계와 동일한 물리 법칙을 적용하여 실시간으로 표현하고, 물리적인 요소들이 올바르게 적용되었는지 관찰하고 분석해야 할 필요성이 있다.

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Implementation of Golf Swing Accuracy Analysis System using Smart Sensor (스마트 센서를 활용한 골프 스윙 정확도 분석시스템 구현)

  • Ju, Jae-han
    • Journal of Advanced Navigation Technology
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    • v.21 no.2
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    • pp.200-205
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    • 2017
  • Modern sports are developing into sports science that incorporates science and various analytical simulation systems for improving records are being developed, and they are helping to improve actual game records. Therefore golf which is one of various sports events, has been popularized among the hobbyists and the general public and there is an increasing demand for correcting the movement attitude of the person. In response to these demands, many systems have been developed to analyze and correct golf swing postures. The golf swing accuracy analysis system analyzes the moments that can not be seen with the naked eye and guides them to understand easily. It can improve the golf swing motion through immediate feedback due to the visual effect. Using the knowledge of golf swing motion collected from golf swing video, we improved reliability. In addition, it provides the ability to visually check and analyze your golf swing video, allowing you to analyze each segment based on various golf swing classification methods.

Design of an Network System for the Continuous Single Golf Game Play (지속적인 싱글 골프게임 플레이를 위한 네트워크 시스템 설계)

  • Lim, Seunghyeon;Park, KeeHyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.47-50
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    • 2013
  • 본 논문에서는 지속적인 싱글 골프게임 플레이를 위한 네트워크 시스템 설계를 제안한다. 본 설계는 스크린 골프 시뮬레이터와 자료동기화 기술을 접합함으로써, 언제 어디서나 이전에 정지된 게임 플레이 환경을 재현하여 계속적인 플레이 할 수 있도록 하는데 그 목적이 있다. 플레이어가 스크린 골프장에서 게임 플레이하다가 게임이 완전히 끝나기 전에 정지하게 되면, 본 논문에서 제안한 네트워크 시스템이 해당 게임 환경 정보를 서버에 저장한다. 차후 플레이어가 게임 재개를 원할 경우, 종전에 정지한 게임 환경 정보를 그대로 재현할 수 있도록 다운로드하여 사용자에게 제공함으로써, 지속적인 게임 플레이를 가능하게 한다. 본 논문의 시스템은 PC콘솔 클라이언트, 프록시 서버, 사용자 데이터 서버로 구성된다. PC콘솔 클라이언트는 콘솔 기기에 탑재되며, 사용자에게 스크린 골프게임을 제공하고, 게임 환경 정보를 프록시 서버로 전송한다. 프록시 서버는 닫힌 네트워크에 존재하는 사용자 데이터 서버와 PC콘솔 클라이언트를 연결하며, 해당 세션을 관리한다. 사용자 데이터 서버는 실제 플레이어의 인증, 데이터 저장 및 불러오기와 같은 실질적인 서비스를 제공한다.

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