• Title/Summary/Keyword: Global motion

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Superresolution Restoration From Directional Rectangular Blurred Images (방향성 직사각형 열화 영상을 사용한 초해상도 영상복원)

  • Shin, Jeongho
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.109-117
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    • 2014
  • This paper presents a superresolution restoration technique that can restore high-resolution images from differently blurred low resolution images rather than using the motion information between low-resolution images. In order to restore the super-resolution image the rotatable aperture mask lens system is proposed. The proposed technique does not need to estimate point spread function at each frame. In addition, it does not require image registration because there is no global translational motion between low resolution images. By using a rotatable rectangular aperture, two consecutive captured images provide sufficiently exclusive information for superresolution. Therefore, the proposed method can reduce the registration error between the low-resolution image as well as the calculation amount for superresolution restoration. The existing lens system of the camera can be extended to obtain a superresolution image by only adding an rotatable rectangular aperture mask. Finally, in order to verify the performance of the proposed system, experimental results are performed. By comparing with the existing superresolution methods, the proposed method showed the significant improvements in the sense of spatial resolution.

Calibration of 9 axis sensor data for high immersion feeling of VR user (VR 사용자의 높은 몰입감을 위한 9축센서 데이터의 보정)

  • Kim, Dong-min;Lim, Ji-yong;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.400-403
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    • 2018
  • The VR / AR market has grown significantly due to the development of Virtual Reality and Augmented Reality, the core technologies of the Fourth Industrial Revolution. According to a report released by the Korea Science and Engineering Corporation (KISTEP), the global VR / AR market will grow to $ 105 billion by 2022. An important key to the growth of the VR / AR market is user immersion. VR is dependent on technology of hardware such as display and sensor for biometric signal recognition. In order to improve user's immersion feeling, it is important to transmit sensor data to display device more accurately and quickly. In this paper, we consider various sensor hardware dependencies of VR, and compare various correction methods and filtering methods to lower the Motion to Photon (MTP) time that user movement is fully reflected on the display using sensor devices.

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Vector mechanics-based simulation of large deformation behavior in RC shear walls using planar four-node elements

  • Zhang, Hongmei;Shan, Yufei;Duan, Yuanfeng;Yun, Chung Bang;Liu, Song
    • Structural Engineering and Mechanics
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    • v.74 no.1
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    • pp.1-18
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    • 2020
  • For the large deformation of shear walls under vertical and horizontal loads, there are difficulties in obtaining accurate simulation results using the response analysis method, even with fine mesh elements. Furthermore, concrete material nonlinearity, stiffness degradation, concrete cracking and crushing, and steel bar damage may occur during the large deformation of reinforced concrete (RC) shear walls. Matrix operations that are involved in nonlinear analysis using the traditional finite-element method (FEM) may also result in flaws, and may thus lead to serious errors. To solve these problems, a planar four-node element was developed based on vector mechanics. Owing to particle-based formulation along the path element, the method does not require repeated constructions of a global stiffness matrix for the nonlinear behavior of the structure. The nonlinear concrete constitutive model and bilinear steel material model are integrated with the developed element, to ensure that large deformation and damage behavior can be addressed. For verification, simulation analyses were performed to obtain experimental results on an RC shear wall subjected to a monotonically increasing lateral load with a constant vertical load. To appropriately evaluate the parameters, investigations were conducted on the loading speed, meshing dimension, and the damping factor, because vector mechanics is based on the equation of motion. The static problem was then verified to obtain a stable solution by employing a balanced equation of motion. Using the parameters obtained, the simulated pushover response, including the bearing capacity, deformation ability, curvature development, and energy dissipation, were found to be in accordance with the experimental observation. This study demonstrated the potential of the developed planar element for simulating the entire process of large deformation and damage behavior in RC shear walls.

Human Action Recognition Via Multi-modality Information

  • Gao, Zan;Song, Jian-Ming;Zhang, Hua;Liu, An-An;Xue, Yan-Bing;Xu, Guang-Ping
    • Journal of Electrical Engineering and Technology
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    • v.9 no.2
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    • pp.739-748
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    • 2014
  • In this paper, we propose pyramid appearance and global structure action descriptors on both RGB and depth motion history images and a model-free method for human action recognition. In proposed algorithm, we firstly construct motion history image for both RGB and depth channels, at the same time, depth information is employed to filter RGB information, after that, different action descriptors are extracted from depth and RGB MHIs to represent these actions, and then multimodality information collaborative representation and recognition model, in which multi-modality information are put into object function naturally, and information fusion and action recognition also be done together, is proposed to classify human actions. To demonstrate the superiority of the proposed method, we evaluate it on MSR Action3D and DHA datasets, the well-known dataset for human action recognition. Large scale experiment shows our descriptors are robust, stable and efficient, when comparing with the-state-of-the-art algorithms, the performances of our descriptors are better than that of them, further, the performance of combined descriptors is much better than just using sole descriptor. What is more, our proposed model outperforms the state-of-the-art methods on both MSR Action3D and DHA datasets.

Development of a Short-term Rainfall Forecasting Model Using Weather Radar Data (기상레이더 자료를 이용한 단시간 강우예측모형 개발)

  • Kim, Gwang-Seob; Kim, Jong-Pil
    • Journal of Korea Water Resources Association
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    • v.41 no.10
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    • pp.1023-1034
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    • 2008
  • The size and frequency of the natural disaster related to the severe storms are increased for recent decades in all over the globe. The damage from natural disasters such as typhoon, storm and local severe rainfall is very serious in Korea since they are concentrated on summer season. These phenomena will be more frequent in the future because of the impact of climate change related to increment of $CO_2$ concentration and the global warming. To reduce the damage from severe storms, a short-range precipitation forecasting model using a weather radar was developed. The study was conducted as following four tasks: conversion three-dimensional radar data to two-dimensional CAPPI(Constant Altitude Plan Position Indicator) efficiently, prediction of motion direction and velocity of a weather system, estimation of two-dimensional rainfall using operational calibration. Results demonstrated that two-dimensional estimation using weather radar is useful to analyze the spatial characteristics of local storms. If the precipitation forecasting system is linked to the flood prediction system, it should contribute the flood management and the mitigation of flood damages.

The Effect of Trunk Muscle Activity on Applied Normal Timing According to Angular Motion in PNF Patterns (PNF 패턴에서 각도에 따른 Normal Timing의 적용이 체간 근육활성에 미치는 영향)

  • Kim, Kyung-Hwan;Youn, Hye-Jin;Park, Sung-Hun;Lim, Jin-Woo
    • PNF and Movement
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    • v.13 no.2
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    • pp.81-88
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    • 2015
  • Purpose: The purpose of this study was to analyze the effect of normal timing according to angular motion in PNF patterns on electromyography (EMG) activity in rectus abdominis, internal oblique abdominal muscle, external oblique abdominal muscle, and erector spinae. Methods: Ten healthy adults volunteered to participate in this study. The participants were required to complete following two PNF extremity patterns; upper extremity extension- adduction-internal rotation pattern with $180^{\circ}$, $90^{\circ}$, $30^{\circ}$ and lower extremity flexion- adduction-external rotation pattern with $0^{\circ}$, $60^{\circ}$, $90^{\circ}$. A paired t-test was used to determine the influence of the two PNF patterns on muscle activity in each muscle. Descriptive statistics were used to determine the ratio of local muscle activity to global muscle activity. Results: In terms of their effect on applied normal timing, the upper and lower extremity pattern significantly affected the rectus abdominis, internal oblique, external oblique, and erector spinae (p < .05). The upper extremity pattern (at an extension angle of $30^{\circ}$) and the lower extremity pattern ((at a flexion angle of $90^{\circ}$) influenced the rectus abdominis, internal oblique, external oblique, and erector spinae (p < .05). Conclusion: The effect of the upper and lower extremity patterns on applied normal timing was significant in that these patterns increased trunk muscle activation. The upper extremity pattern (at an extension angle of $30^{\circ}$) and the lower extremity pattern (at a flexion angle of $90^{\circ}$) increased trunk muscle activation. Normal timing is required to increase trunk muscle strength and extremity movement.

Interface Design for Motion-Based Physical Interactive Games (체감형 게임을 위한 운동 동작 기반 인터페이스 설계)

  • Jang, Won-Jun;Gil, Young-Ik;Seo, Hye-Ran;Sung, Bokyung;Kim, Da-In;Ko, Il-Ju
    • Journal of Korea Game Society
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    • v.19 no.4
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    • pp.15-26
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    • 2019
  • In this paper, an interface for the physical interactive game based on the exercise movement was designed. The interface which uses exercise motion detects was designed and applied to the physical interactive game. As a result, this application to the contents was made possible by combining the physical movements that involve motility through the training method. Furthermore, accurate exercise motions that correspond to each situation were induced using the game objects. The developed interface is expected to be used in a physical interactive game that incorporates other types of exercises.

Verification of the Reliability and Validity of a Virtual Reality Cognitive Evaluation System Based on Motion Recognition Analysis Evaluation

  • Jeonghan Kwon;Subeen Kim;Jongduk Choi
    • Physical Therapy Korea
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    • v.30 no.4
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    • pp.306-313
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    • 2023
  • Background: As social problems due to the acceleration of the aging era and the increase in the elderly population are becoming serious, virtual reality (VR)-based healthcare is emerging as an approach for preventing and managing health issues. Objects: This study used validity and reliability analyses to examine the clinical efficacy that is, the clinical value and usability of a novel VR cognitive evaluation system index that we developed. Methods: We developed a VR cognitive evaluation system based on motion recognition analysis evaluation for individuals aged 65 to 85. After conducting the Korean version of the Mini-Mental State Exam (K-MMSE) cognitive evaluation, the evaluation score was verified through correlation analysis in the VR cognitive evaluation system. To verify the construct validity of the two groups, the Global Deterioration Scale (GDS) grades were categorized into a normal cognitive group (GDS grade 1) and a cognitive impairment group (GDS grades 2 and 3). The data were measured twice to determine the reliability between the two measurements and assess the stability and clinical value of the evaluation system. Results: Our evaluation system had a high correlation of 0.85 with the widely used K-MMSE cognitive evaluation. The system had strong criterion-related validity at the 95% confidence interval. Compared to the average score of GDS grade 1 in the VR cognitive evaluation system, the average score of GDS grades 2 and 3 in the VR cognitive evaluation system was statistically significantly lower while also having strong construct validity at the 95% confidence interval. To measure the reliability of the VR cognitive evaluation system, tests-retests were conducted using the intraclass correlation coefficient (3,1), which equaled 0.923 and was statistically significant. Conclusion: The VR cognitive evaluation system we developed is a valid and reliable clinical tool to distinguish between normal cognitive status and mild cognitive impairment.

Fatigue Strength Analysis of Pontoon Type VLFS Using Spectral Method (통계해석법에 의한 폰툰식 VLFS의 피로강도해석)

  • Park, Seong-Whan;Han, Jeong-Woo;Han, Seung-Ho;Ha, Tae-Bum;Lee, Hong-Gu;Hong, Sa-Young;Kim, Byoung-Wan;Kyoung, Jo-Hyun
    • Journal of the Society of Naval Architects of Korea
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    • v.43 no.3 s.147
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    • pp.351-361
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    • 2006
  • The fatigue strength analysis of VLFS is carried out by using a 3-dimensional plate finite element model with a zooming technology which performs the modeling of wide portions of the structure by a coarse mesh but the concerned parts by a very fine mesh of t by t level. And a stepwise substructure modeling technique for global loading conditions is applied which uses the motion response of the global structure from 2-D plate hydroelastic analysis as the enforcing nodal displacements of the concern 3-D structural zooming model. Seven incident wave angles and whole ranges of frequency domains of wave spectrum are considered. In order to consider the effect of breakwater, the modified JONSWAP wave spectrum is used. Applying the wave data of installation region, the longterm spectrum analysis is done based on stochastic process and the fatigue life of the structure is estimated. Finally some design considerations from the view point of fatigue strength analysis of VLFS are discussed.

Determination of the Elbow Transverse Joint Using the Helical Axis Concept and its Application to the Development of a Kinematic Arm Model (나선축 개념을 이용한 팔꿈치 관절의 3차원 회전축 측정과 측정 결과를 반영한 인체 팔 모델의 개발)

  • Woo, Bum-Young;Jung, Eui-S.;Yun, Myung-Hwan
    • Journal of Korean Institute of Industrial Engineers
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    • v.26 no.1
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    • pp.73-80
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    • 2000
  • To determine the exact direction and location of the human joint in motion is crucial in developing a more accurate human model and producing a more fitting artificial joint. There have been several reports on the biomechanical analysis of the joint to determine the anatomy and movement of joints. However, all the previous researches were made in vitro study, that is, they investigated the passive movement of the joint from cadavers and the suggested location of the joint axis was difficult to make practical applications due to the lack of the direction of joint axis. Also, in many biomechanical models, each joint axis is assumed to lie horizontally or vertically to the adjacent links. Such an assumption causes inherent inaccuracy. In this study, the direction and location of the transverse elbow axis was obtained with respect to the global coordinate system whose origin is on the lateral epicondyle of the humerus. The suggested result based on the global coordinate system lying on the external landmark will be helpful to understand the information of the axis and to make an application. From the experiments conducted for five subjects, the direction and location of the elbow transverse joint was determined for each subject by the helical axis method. A statistical validation was also performed to confirm the result. Finally, the result was applied to develop a simple elbow model which is a part of the kinematic arm model. The simple elbow movement model was developed to validate the significance of the result and the kinematic arm model was able to describe the geometry of any complex linkage system. As a result, the errors incurred from the proposed model were significantly reduced when compared to the ones from the previous approach.

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