• Title/Summary/Keyword: Gifted Education of Computer Science

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An Application and Analysis of the AND/OR Tree-Type Teaching-Learning Model to Enhance the Thinking Ability of Information-Gifted (정보영재의 사고력 신장을 위한 AND/OR 트리형 교수-학습 모형의 적용 방안 및 분석)

  • Jung, Deok-Gil;Kim, Byung-Joe;Lho, Young-Uhg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.479-482
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    • 2008
  • 사고력 신장 교육은 정보영재를 위한 교육과정 및 내용 중에서 매우 중요한 목표이다. 이 논문에서는 정보영재 교육에서 중요성이 증대되는 사고력 신장 교육에 적합한 교수-학습 프로그램을 제시하여 적용하고 분석하는 방안을 마련한다. 사고력 신장 교육을 구성하는 영역별 교육 내용에 포함되는 여러 가지의 문제들에 공통적으로 적용할 수 있는 모형으로서 AND/OR 트리에 기반을 둔 교수-학습 모형을 제시한다. 이 논문에서 제시된 AND/OR 트리형 교수-학습 모형을 정보영재의 현장 교육에 도입하기 위하여 tic-tac-toe 게임 문제를 예로 들어 적용 방안을 제시하며, 그 적용 결과를 분석하여 교육 프로그램 개발의 타당성을 검증한다. AND/OR 트리형 교수-학습 모형에서는 AND 트리와 OR 트리가 결합된 형태의 트리 구성과 그에 따른 트리 탐색을 주요 학습 내용으로 하는 고도의 사고력을 필요로 하는 학습 단계를 필요로 한다.

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Development Teaching Material for the Korea Information Olympiad Preliminary Round Test -Focusing on Elementary Students- (기출문제 분석을 통한 한국정보올림피아드 경시부문 지역 예선 교재 개발 -초등부를 중심으로 -)

  • Kim, Tae-Hun;Hyun, Dong-Lim;Kim, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.448-457
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    • 2011
  • In this study, the teaching material has been developed based on Polya's Problem Solving Techniques for preparing Korea Information Olympiad qualification and studying principle of computer. the basis of discrete mathematics and data structures were selected as the content of textbooks for students to learn computer programming principles. After the developed textbooks were applied to elementary school students of Science Gifted Education Center of J University, the result of study proves that textbook helps improve problem-solving ability using the testing tool restructured sample questions from previous test. We need guidebook and training course for teachers and realistic conditions for teaching the principles of computer.

Observation Assessment for Science Gifted Education (정보과학 영재교육에서 관찰 평가)

  • Won, Seo Seong;Kim, Eui-jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.595-598
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    • 2009
  • 최근 영재 및 영재교육에 관련된 연구가 다방면에서 진행되고 있으며, 초기에 수학 및 과학 분야 위주로 이루어졌던 영재교육은 정보, 발명, 인문, 예술 등의 기타 분야로 점차 확대되어 가고 있다. 사회적으로는 고도화된 정보화 사회로의 진행과 더불어 정보과학에서도 영재교육데 대한 관심과 중요성이 커지고 있다. 그러나 정보과학의 학문적 역사가 짧고 그 범위의 설정이 어려운 만큼 정보과학 분야의 영재교육에 있어서도 대상자의 선발과 교육이 어려운 것이 사실이다. 특히 영재교육 대상자의 선정과 교육에 필수적인 평가 방식에 대한 학문적 연구가 부족하여 교육 방식의 보완과 창의적인 대상자 선발에 있어 개선에 대한 목소리가 높다. 이에 본 연구에서는 여러 형태의 평가 방식 중 관찰평가가 평가도구로서 어떻게 작용하는지 다면 평가의 측면에서 지필평가와 보완적 작용을 하는지에 대해 연구하였다. 이를 위해 2년간의 학습자들의 지필평가 성적과 관찰평가 중 리커트 척도 방식의 체크리스트와 서술형 관찰 기록지 사이의 상관관계를 통계적으로 분석 하였다. 또한 항목간의 상관관계를 알아보기 위해 체크리스트와 서술형 관찰기록지의 하위 항목간의 상관관계를 분석하였다. 연구 결과 체크리스트의 하위항목 분석을 통해서는 태도와 문제해결 능력 간의 상관관계, 수학적인지영역과 문제해결 능력 간의 유의미한 상관 관계를 알 수 있었으며, 서술형 관찰 기록지 분석을 통해서는 투입 프로그램 적응 능력이라 할 수 있는 과정적 영역은 정의적 영역과 인지적 영역의 상관 관계가 중요함을 알 수 있었다. 또한 평가 방식간의 상관 관계는 지필 평가와 관찰 평가의 유의미한 연관성이 없다는 것이 밝혀졌다. 즉, 정보과학 분야 영재교육 학습자의 잠재 능력이나 사회성, 창의성, 문제해결력 등을 평가하기 위해서는 지필평가와 더불어 관찰평가가 반드시 필요하며 다면평가의 측면에서 상호 보완적인 역할을 한다는 것이다.

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An Analysis of Software Education Hours in Elementary School Teacher Training Institutions : Focusing on the Influence of SWEET Project (초등교원양성 기관의 SW 교육 시수 분석 : SWEET 사업의 영향을 중심으로)

  • Lee, Jaeho;Shim, Jaekwoun
    • Journal of The Korean Association of Information Education
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    • v.24 no.2
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    • pp.147-155
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    • 2020
  • The analysis targeted the curriculum of general, subject education, and apecial activities that are required for SW education of 11 universities of education where SWEET project is applied. The results showed that the average credits related to SW education in elementary school teacher training institutions were 2.2 for general, 2.3 for subject education, and 0.6 for special activities. As a result of analyzing the changes in the curriculum by year, it can be interpreted as an effect of the SWEET project because the proportion of credits and hours in subject education increased and because the proportions of general and special activities decreased. However, on average, the credit related to SW education was 5.1, whereas the credits related to mathematics and science were 6.5 and 7.8, respectively, which indicated a need for revising and improving the curriculum for SW education.

Development and Evaluation of a STEAM Curriculum Utilizing Arduino (아두이노를 활용한 STEAM 커리큘럼 설계, 적용 및 효과 분석)

  • Shim, KyuHeon;Lee, Sangwook;Suh, Taeweon
    • The Journal of Korean Association of Computer Education
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    • v.17 no.4
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    • pp.23-32
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    • 2014
  • The nature of complex modern society inevitably creates intricate problems that can be solved by the computational and logical reasoning. The programming education in Informatics can effectively raise the ability of computational thinking. The paper proposes and evaluates a STEAM curriculum that can draw the interest and attention of students. The curriculum educates the multi-disciplinary knowledge from science, music and informatics, and it was designed to have group discussions with self-directed study. The experiments were performed with $4^{th}{\sim}6^{th}$ grade gifted students in Informatics from elementary schools. The Arduino was used as the experiment environment. The experiment results reveal that the interests in Informatics and programming have been escalated after the STEAM class; 75% of students expressed the surge of interest in computers and 93% of students responded positively to the Arduino-based class. The effectiveness of the experiment outcomes was validated with t-test.

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Analysis of the Users' Viewing Characteristics of YouTube Video Contents Related to Science Education (과학교육 관련 유튜브 동영상 콘텐츠 이용자들의 시청 특징 분석)

  • Jeong, Eunju;Son, Jeongwoo
    • Journal of Science Education
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    • v.45 no.1
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    • pp.118-128
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    • 2021
  • In this study, as the viewing characteristics of users of YouTube video content related to science education, 'Inflow and Access' is analyzed to find out the interaction between learners and the system, and 'Reaction and Subscription' to find out the interaction between learners and contents. To this end, the YouTube channel "Elementary Science TV," was selected as the subject of research. The channel is mainly focused on the contents of elementary science textbooks, STEAM, and gifted education. The channel's data of YouTube studio was analyzed. The following results were obtained through data analysis: first, as a result of 'Inflow and Access' analysis, YouTube video content related to science education was most often introduced through external links, and the access device was mainly a computer. Second, as a result of the analysis of 'Reaction and Subscription,' 'like' and commenting performed as a reaction to the video were less than 1% of the number of views. Most users watch without a subscription, and watch for longer when using self-directed. Although this study was analyzed through a limited channel called 'Elementary Science TV,' we were able to discover a little about the users' viewing characteristics of YouTube video contents related to science education. In the future, it is expected that it can be used as a basic material for creating videos related to science education for remote classes, establishing a science education video platform.

Analyzation and Improvements of the Revised 2015 Education Curriculum for Information Science of Highschool: Focusing on Information Ethics and Multimedia (고등학교 정보과학의 2015 개정 교육과정에 대한 분석 및 개선 방안: 정보윤리와 멀티미디어를 중심으로)

  • Jeong, Seungdo;Cho, Jungwon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.8
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    • pp.208-214
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    • 2016
  • With the rising interest in intelligence information technology built on artificial intelligence and big data technologies, all countries in the world including advanced countries such as the United States, the United Kingdom, Japan and so on, have launched national investment programs in preparation for the fourth industrial revolution centered on the software industry. Our country belatedly recognized the importance of software and initiated the 2015 revised educational curriculum for elementary and secondary informatics subjects. This paper thoroughly analyzes the new educational curriculum for information science in high schools and, then, suggests improvements in the areas of information ethics and multimedia. The analysis of the information science curriculum is applied to over twenty science high schools and schools for gifted children, which are expected to play a leading role in scientific research in our country. In the future artificial intelligence era, in which our dependence on information technology will be further increased, information ethics education for talented students who will play the leading role in making and utilizing artificial intelligence systems should be strongly emphasized, and the focus of their education should be different from that of the existing system. Also, it is necessary that multimedia education centered on digital principles and compression techniques for images, sound, videos, etc., which are commonly used in real life, should be included in the 2015 revised educational curriculum. In this way, the goal of the 2015 revised educational curriculum can be achieved, which is to encourage innovation and the efficient resolution of problems in real life and diverse academic fields based on the fundamental concepts, principles and technology of computer science.