• Title/Summary/Keyword: Gifted Education

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Investigation of Domain-specificity and Domain-generality of Creativity in Young Children (창의성의 영역 한정성과 영역 보편성에 관한 분석과 탐구)

  • Han, Ki-Soon
    • Journal of Gifted/Talented Education
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    • v.10 no.2
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    • pp.47-69
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    • 2000
  • One of the most controversial issues in contemporary research of creativity, whether a person"s creativity is domain-specific or domain-general, was investigated with 109 second grade children in the present study. The purposes of this study sere to empirically examine (1) the relationships among children's creative performances measured by three product-based assessments (story-telling, collage-making, and math word problems) in three domains, and (2) the relationships between children's general creative thinking sills, measured by two divergent thinking tests, and children's creative performances. The findings of this study support the position that creative ability in young children is rather (but not absolutely0 domain-specific. Children exhibited a range of creative ability across different domains rather than a uniform creative ability in diverse domains, indicating there is considerable intra-individual variation in creative ability by domain. Divergent thinking measures did not have great power in predicting creative performance in at least two of three, if not all, domains assessed in the study. It is implied from the study that it is not possible to reliably predict a child"s creative ability in one domain based on his/her creative ability in other domains or his/her overall divergent thinking ability. Implication of the study in connection with educational practices for gifted children is discussed.

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Comparison of Components of Self-directed Learning Discribed in the Students' Evaluation of Explicit Instruction and Implicit Instruction Regarding Self-directed Learning (자기주도학습의 명시적 수업과 암묵적 수업에 대한 과학영재중학생의 평가에서 관찰되는 자기주도학습 요소 비교)

  • Choe, Seung-Urn;Kim, Eun-Sook
    • Journal of Gifted/Talented Education
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    • v.23 no.6
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    • pp.1077-1098
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    • 2013
  • Science gifted students enrolled in a program, where classes had either explicit or implicit instruction about self-directed learning, were asked to write what was satisfying after each class. This process was part of the evaluation of the program. Students' descriptions related to self-directed learning are compared in these two classes, one with explicit instruction and the other with implicit instruction. First, most of the components related to self-directed learning, which were reported in the previous research articles, were mentioned in students evaluation. If there was any specific description regarding what was satisfying, there were components of self-directed learning. Students descriptions were consistent with list of self-directed learning components, which was constructed based on the previous research. Therefore it may be concluded that students recognized most of the reported self-directed learning components and satisfied with them. Second, There were differences in the evaluation of two types of classes. The evaluation of class with explicit instruction contained more self-directed learning components more frequently. For example, students worked in small groups in both classes. However more students mentioned small groups in classes with explicit instruction. As a result the explicit instruction appears to be more effective for students to recognize the self-directed learning components. However some of the components mentioned in classes with implicit instruction were not mentioned in the classes with explicit instruction. Therefore classes with explicit and implicit instructions are complimentary with each other and both instructions are necessary.

Analysis of weights depending on scoring domains of the mathematical creativity test (수학적 창의성 검사의 채점 영역별 가중치 분석)

  • Kim, Sungyeun
    • The Mathematical Education
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    • v.55 no.2
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    • pp.147-169
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    • 2016
  • This study analyzes the mathematical creativity test as an illustrative example with scoring domains of fluency, flexibility and originality in order to make suggestions for obtaining maximum reliability based on a composite score depending on combinations of each scoring domain weights. This is done by performing a multivariate generalizability analysis on the test scores, which were allowed to access publicly, of 30 mathematically gifted elementary school students, and therefore error variances, generalizability coefficients, and effective weights have been calculated. The main results were as follows. First, the optimal weights should adjust to .5, .4, and .1 based on the maximum generalizability coefficient even though the original weights in the mathematical creativity test were equal for each scoring domain with fluency, flexibility and originality. Second, the mathematical creativity test using the three scoring domains of fluency, flexibility, and originality showed higher reliability than using one scoring domain such as fluency. These results are limited to the mathematical creativity test used in this study. However, the methodology applied in this study can help determine the optimal weights depending on each scoring domain when the tests constructed in various researchers or educational fields are composed of multiple scoring domains.

A natural aptitude and role of teacher for the Elementary Gifted Children of Information Science (초등정보과학영재교육을 위한 교사의 자질과 역할)

  • Kim, Gwang-Chan;Lee, Jae-Ho
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.263-271
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    • 2004
  • 교육은 인간이 지닌 잠재적인 능력을 바람직한 방향으로 발전할 수 있도록 도와주는 과정이다. 따라서 우수한 잠재능력을 가지고 있는 아동을 조기에 발굴하여 그들이 가지고 있는 능력과 자질에 맞는 체계적인 교육을 제공함으로써 그들의 내재된 능력을 발현하도록 하는 것은 개인의 성장과 발달을 도모함을 물론 나아가 국토가 좁고 자원이 부족한 우리나라에서는 국가의 발전에도 직결되는 매우 중요한 교육적 과제이며, 이러한 교육은 우수한 잠재적 능력을 가진 영재에게도 요구된다 할 것이다. 하지만 아직도 영재교육에 대한 인식과 지원이 미미한 실정에 있는 우리나라의 경우 초등정보과학영재교육을 위한 법적 제도적 장치가 확립되어 있지 못하고 초등정보과학영재교육이 실제적으로 자리잡을 수 있는 여러 가지 여건이 매우 부족한 실정이다. 초등정보과학영재교육의 활성화를 위해서는 교육과정 개발, 적합한 영재의 선발 등 많은 노력이 필요하겠지만, 더불어 초등정보과학영재의 교육의 실제를 담당하고 있는 영재교사에게 필요한 자질과 소양이 무엇인지에 대한 분명한 논의가 필요하고, 이러한 소양과 자질을 향상시킬 수 있는 방안에 대한 연구도 활발히 전개되어야 할 것이다. 따라서, 본 연구는 이제 그 싹을 피워가기 시작한 초등정보과학영재교육의 활성화를 위해 초등정의과학 영재교사가 갖추어야 할 자질과 역할을 제시해보고자 한다.

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Teaching method for general mathematics subjects using the correlation analysis between the mathematics basic education evaluations (수학 기초학력 평가들 간의 상관관계 분석을 통한 교양수학 교과목 학습지도 방안)

  • Lim, Yeon-Hui;Pyo, Yong-Soo
    • Journal of the Korean School Mathematics Society
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    • v.18 no.3
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    • pp.335-352
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    • 2015
  • In this paper, we selected 145 students from engineering college students who took P University's the Scholastic Level Assessment and registered the Basic Mathematics Class among the students who achieved 4th~7th grade in the mathematics B-type of the College Scholastic Ability Test. We compared and analyzed the correlation among the chosen students' grade for the College Scholastic Ability Test, test results of the Scholastic Level Assessment and mid-term test of the Basic Mathematics Subject, type of college entrance and actual condition survey of students in order to derive optimized teaching method for general mathematics subjects which can possibly increase the students' academic ability.

Analysis of Representations in the Problem-Solving Process: The ACODESA (Collaborative Learning, Scientific Debate and Self Reflection) Method (ACODESA(Collaborative Learning, Scientific Debate and Self Reflection) 방법을 적용한 문제해결 과정에서 나타난 표상의 분석)

  • Kang, Young Ran;Cho, Cheong Soo
    • Education of Primary School Mathematics
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    • v.18 no.3
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    • pp.203-216
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    • 2015
  • This study analyzed changes of representations which had come up in the problem-solving process of math-gifted 6th grade students that ACODESA had been applied. The class was designed on a ACODESA procedure that enhancing the use of varied representations, and conducted for 40minutes, 4 times over the period. The recorded videos and interviews with the students were transcribed for analysing data. According to the result of the analysis, which adopted Despina's using type of representation, there appeared types of 'adding', 'elaborating', and 'reducing'. This study found that there is need for a class design that can make personal representations into that of public through small group discussions and confirmation in the problem-solving process.

An application and development of an activity lesson guessing a population ratio by sampling with replacement in 'Closed box' ('닫힌 상자'에서의 복원추출에 의한 모비율 추측 활동수업 개발 및 적용)

  • Lee, Gi Don
    • The Mathematical Education
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    • v.57 no.4
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    • pp.413-431
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    • 2018
  • In this study, I developed an activity oriented lesson to support the understanding of probabilistic and quantitative estimating population ratios according to the standard statistical principles and discussed its implications in didactical respects. The developed activity lesson, as an efficient physical simulation activity by sampling with replacement, simulates unknown populations and real problem situations through completely closed 'Closed Box' in which we can not see nor take out the inside balls, and provides teaching and learning devices which highlight the representativeness of sample ratios and the sampling variability. I applied this activity lesson to the gifted students who did not learn estimating population ratios and collected the research data such as the activity sheets and recording and transcribing data of students' presenting, and analyzed them by Qualitative Content Analysis. As a result of an application, this activity lesson was effective in recognizing and reflecting on the representativeness of sample ratios and recognizing the random sampling variability. On the other hand, in order to show the sampling variability clearer, I discussed appropriately increasing the total number of the inside balls put in 'Closed Box' and the active involvement of the teachers to make students pay attention to controlling possible selection bias in sampling processes.

Augmented Reality-based Programming Tool Analysis for Elementary (초등학생을 위한 증강현실 기반 프로그래밍 도구 분석)

  • Kim, JeongA;Shim, Jaekwoun
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.93-99
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    • 2021
  • The purpose of this study is to analyze recently developed tools and relevant literature in order to discuss development scheme of augmented reality-based programming tools targeting elementary school students. Literature review draws conclusion that touch mode in the mobile augmented reality is effective, especially in the environment where manipulates commands and it is required to design contents taking class environment and teaching-learning strategy into account. Such research findings indicate that augmented reality-based programming tools targeting elementary school students should be designed to increase their interest in programming in a way that when physical teaching materials or specific space are recognized, the programmed problems will be augmented to allow students to combine the commands in the augmented environment.

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국제 수학 올림피아드 참가 후보자들을 위한 상황대처훈련에 관한연구

  • 김보경;조성희;이군현
    • Proceedings of the Korean Society for the Gifted Conference
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    • 1994.08a
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    • pp.1.2-37
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    • 1994
  • Currently Korea encourages gifted high schoolers and junior high schoolers to participate in international achievement contests such as International Olympiads. Participants for these contests are selected nationwide among gifted students in areas of mathematics, physics, chemistry, and others. They go through a series of screening tests and programs. One of the screening processes IS Korean Olympiad School, which provides study programs each summer for student-candidates prior to following year's International Olympiads. Approximately 40 students of high schools and junior high schools, in each subject of study, gather at Korean Olympiad Summer School, and they go through intensive study programs during a short period of time. Out of 40 candidates,' less than 10 students are finally selected to participate in International Olympiads. In this study, a psycho-educational program called "Situation Coping Training Program" was developed to enhance ahievement motivation for these student-candidates. This study was to see if this training program actually improved their cognitive, emotive motivation factors, and to see how this training program affected their achievement level. Training was administered for five days. This training program was found effective for participants to increase self-efficacy, internal locus of control, and anxiety copmg. These cognitive and emotive motivation factors, other than intelligence, were found to have positive relationship with achievement level, of which self-efficacy and attribution style of students were found as two best predictors of achievement. This training program was perceived as necessary. by participants, and helpful for recovering self-confidence and self-control as well as coping pressure. Suggestions were made that this kind of training program be administered as a regular curriculum in preparative study programs such as Korean Olympiads, since cognitive, emotive motivation factors are related with achievement, and furthermore, be utilized in all gifted education programs in Korea. in Korea.

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An Application and Analysis of the Teaching-Learning Model to Enhance the Thinking Ability of Information-Gifted Using Recursion (Recursion을 활용한 정보 영재의 사고력 신장을 위한 교수-학습 모형에 대한 적용 및 분석)

  • Kim, Byung-Joe;Jung, Deok-Gil;Lho, Young-Uhg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.458-462
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    • 2008
  • 교육에서 수월성의 문제가 처음 제기된 문제는 아니지만 국가 간의 경쟁력이란 차원에서뿐만 아니라 교육환경의 개선이란 차원에서도 현대사회에서 창의적인 사고력을 지닌 학생의 교육이 무엇보다 강조되고 있다. 이 논문에서는 정보 영재의 교육 중에서 프로그래밍을 위한 사고력 신장에 적합한 교수-학습 모형 개발 및 적용에 목적을 두고 있다. 제안된 교수-학습 모형에서 자료구조로는 트리를 구성하고 제어구조로는 recursion 개념을 학습하도록 하고 있다. 정보 영재 지도에 도입할 수 있는 가능성을 모색하기 위해 교수-학습 모형을 현장에 적용하여 교육 프로그램 개발의 타당성을 검증한다. 예제로 선택한 하노이 타워를 트리로 구성하는 방법과 트리 탐색의 방법으로서 recursion 개념을 적용하는 교수-학습 활동으로 사고력 신장을 위한 교육 프로그램 개발의 타당성을 검증한다.

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