• Title/Summary/Keyword: Gestures

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A Study on Design and Implementation of Gesture Proposal System (제스처 제안 시스템의 설계 및 구현에 관한 연구)

  • Moon, Sung-Hyun;Yoon, Tae-Hyun;Hwang, In-Sung;Kim, Seok-Kyoo;Park, Jun;Han, Sang-Yong
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1311-1322
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    • 2011
  • Gesture is applied in many applications such as smart-phone, tablet-PC, and web-browser since it is a fast and simple way to invoke commands. For gesture applications, a gesture designer needs to consider both user and system during designing gestures. In spite of development of gesture design tools, some difficulties for gesture design still remains as followings; first, a designer must design every gesture manually one by one, and, second, a designer must repeatedly train gestures. In this paper, we propose a gesture proposal system that automates gesture training and gesture generation to provide more simple gesture design environment. Using automation of gesture training, a designer does not need to manually train gestures. Proposed gesture proposal system would decrease difficulties of gesture design by suggesting gestures of high recognition possibility that are generated based on mahalanobis distance calculation among generated and pre-existing gestures.

An Analysis on the Lingual Metaphors and Gestures Shown in the Math Class at Elementary School (초등 수학 수업 상황에서 나타나는 언어적 은유와 제스처 분석)

  • Lee, Chong-Hee;Choi, Seong-Yee
    • Journal of Elementary Mathematics Education in Korea
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    • v.16 no.1
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    • pp.145-166
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    • 2012
  • The objective of this study is to analyze the cases related to the lingual and non-lingual metaphors used in the math class at elementary school and consider the values of metaphors as a teaching method for the subject of mathematics. Throughout this study, teachers' gestures are analyzed as lingual and non-lingual metaphors shown between teachers and students in the class for the topic of the inverse proportion in quartic equations for direct and inverse proportions in Chapter 7 for the first semester of the 6th grade at elementary school in terms of the amended curriculum for the year of 2007. According to the results of the analysis, it can be concluded that there are mechanical and hypothetical movement metaphors in the mathematical metaphors observed in this study. Also, in terms of gestures, iconic, metaphoric and deixis gestures are found. Such metaphors seem to be evenly distributed throughout the math class and expressed in various forms. Based on the results of the analysis, the educational meaning given by the utilization of metaphors is considered for the math class.

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Direction of Touch Gestures and Perception of Inner Scroll in Smartphone UI (스마트폰 UI에서 터치 제스처의 방향성과 이너 스크롤의 인지)

  • Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.409-414
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    • 2021
  • In this paper, we investigated the touch gestures of the scroll direction of a small and long UI due to the characteristics of a device in a smartphone environment that has become popular and used. Touch gestures are touched and directed by triggers such as metaphors and affordances based on past experiences. Different types of touch gestures are used depending on the type of navigation, motion, and transformation gesture, but scrolling is the most frequently used among them. In general, the scroll is vertically scrolled, but recently, a design pattern that can be scrolled left and right inside is arranged to cause cognitive dissonance of users. In the use of an inner scroll that can scroll left and right by covering a part of the right content, the mixing of a non-scrollable design pattern becomes a factor that requires attention to the user. Therefore, it was found that the use of triggers and the use of consistent design patterns can enhance the user experience even in the inner scroll environment.

Road Traffic Control Gesture Recognition using Depth Images

  • Le, Quoc Khanh;Pham, Chinh Huu;Le, Thanh Ha
    • IEIE Transactions on Smart Processing and Computing
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    • v.1 no.1
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    • pp.1-7
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    • 2012
  • This paper presents a system used to automatically recognize the road traffic control gestures of police officers. In this approach,the control gestures of traffic police officers are captured in the form of depth images.A human skeleton is then constructed using a kinematic model. The feature vector describing a traffic control gesture is built from the relative angles found amongst the joints of the constructed human skeleton. We utilize Support Vector Machines (SVMs) to perform the gesture recognition. Experiments show that our proposed method is robust and efficient and is suitable for real-time application. We also present a testbed system based on the SVMs trained data for real-time traffic gesture recognition.

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Hand Movement Tracking and Recognizing Hand Gestures (핸드 제스처를 인식하는 손동작 추적)

  • Park, Kwang-Chae;Bae, Ceol-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3971-3975
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    • 2013
  • This paper introduces an Augmented Reality system recognizing hand gestures and shows results of the evaluation. The system's user can interact with artificial objects and manipulate their position and motions simply by his hand gestures. Hand gesture recognition is based on Histograms of Oriented Gradients (HOG). Salient features of human hand appearance are detected by HOG blocks. Blocks of different sizes are tested to define the most suitable configuration. To select the most informative blocks for classification multiclass AdaBoostSVM algorithm is applied. Evaluated recognition rate of the algorithm is 94.0%.

Hand Gesture based Manipulation of Meeting Data in Teleconference (핸드제스처를 이용한 원격미팅 자료 인터페이스)

  • Song, Je-Hoon;Choi, Ki-Ho;Kim, Jong-Won;Lee, Yong-Gu
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.126-136
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    • 2007
  • Teleconferences have been used in business sectors to reduce traveling costs. Traditionally, specialized telephones that enabled multiparty conversations were used. With the introduction of high speed networks, we now have high definition videos that add more realism in the presence of counterparts who could be thousands of miles away. This paper presents a new technology that adds even more realism by telecommunicating with hand gestures. This technology is part of a teleconference system named SMS (Smart Meeting Space). In SMS, a person can use hand gestures to manipulate meeting data that could be in the form of text, audio, video or 3D shapes. Fer detecting hand gestures, a machine learning algorithm called SVM (Support Vector Machine) has been used. For the prototype system, a 3D interaction environment has been implemented with $OpenGL^{TM}$, where a 3D human skull model can be grasped and moved in 6-DOF during a remote conversation between distant persons.

Acoustic Features of Phonatory Offset-Onset in the Connected Speech between a Female Stutterer and Non-Stutterers (연속구어 내 발성 종결-개시의 음향학적 특징 - 말더듬 화자와 비말더듬 화자 비교 -)

  • Han, Ji-Yeon;Lee, Ok-Bun
    • Speech Sciences
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    • v.13 no.2
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    • pp.19-33
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    • 2006
  • The purpose of this paper was to examine acoustical characteristics of phonatory offset-onset mechanism in the connected speech of female adults with stuttering and normal nonfluency. The phonatory offset-onset mechanism refers to the laryngeal articulatory gestures. Those gestures are required to mark word boundaries in phonetic contexts of the connected speech. This mechanism included 7 patterns based on the speech spectrogram. This study showed the acoustic features in the connected speech in the production of female adults with stuttering (n=1) and normal nonfluency (n=3). Speech tokens in V_V, V_H, and V_S contexts were selected for the analysis. Speech samples were recorded by Sound Forge, and the spectrographic analysis was conducted using Praat. Results revealed a stuttering (with a type of block) female exhibited more laryngealization gestures in the V_V context. Laryngealization gesture was more characterized by a complete glottal stop or glottal fry both in V_H and in V_S contexts. The results were discussed from theoretical and clinical perspectives.

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Recognition of Hand gesture to Human-Computer Interaction (손 동작을 통한 인간과 컴퓨터간의 상호 작용)

  • Lee, Lae-Kyoung;Kim, Sung-Shin
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2930-2932
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    • 2000
  • In this paper. a robust gesture recognition system is designed and implemented to explore the communication methods between human and computer. Hand gestures in the proposed approach are used to communicate with a computer for actions of a high degree of freedom. The user does not need to wear any cumbersome devices like cyber-gloves. No assumption is made on whether the user is wearing any ornaments and whether the user is using the left or right hand gestures. Image segmentation based upon the skin-color and a shape analysis based upon the invariant moments are combined. The features are extracted and used for input vectors to a radial basis function networks(RBFN). Our "Puppy" robot is employed as a testbed. Preliminary results on a set of gestures show recognition rates of about 87% on the a real-time implementation.

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The Relationship Between the Communicative Gesture and the Vocabulary Acquisition of Infants (7~24개월 영아의 의사소통적 몸짓과 어휘 습득간의 관계)

  • Kim, Eui Hyang;Kim, Myoung Soon
    • Korean Journal of Child Studies
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    • v.27 no.6
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    • pp.217-234
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    • 2006
  • This study examined variability of gestures and their correlation with vocabulary acquisition in the communication of infants. Subjects were 96 infants, 7 to 24 months of age, residing in Seoul and its vicinity. Instruments were the Communication and Symbolic Behavior Scales (Iverson, et al., 1999) and the MacAuther Communicative Development Inventory-Korean (Bae and Lim, 2002). Data were analyzed by one-way ANOVA and Pearson's Correlation. Results identified monthly changes in types of communicative gesture used by infants: more deictic at younger and more representational at older ages. Deictic gestures were related to size of the receptive vocabulary and size of the whole vocabulary. Representational gestures were related to acquisition of expressive vocabulary, size of the receptive, and size of the whole vocabulary.

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Gestures as a Means of Human-Friendly Communication between Man and Machine

  • Bien, Zeungnam
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.3-6
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    • 2000
  • In this paper, ‘gesture’ is discussed as a means of human-friendly communication between man and machine. We classify various gestures into two Categories: ‘contact based’ and ‘non-contact based’ Each method is reviewed and some real applications are introduced. Also, key design issues of the method are addressed and some contributions of soft-computing techniques, such as fuzzy logic, artificial neural networks (ANN), rough set theory and evolutionary computation, are discussed.

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