• 제목/요약/키워드: Gestalt's visual perception

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외식 상차림의 게슈탈트 시지각 법칙에 따른 분류 (Classification of Restaurant Table Settings with Gestalt's Law of Visual Perception)

  • 주선희;한경수
    • 한국식생활문화학회지
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    • 제28권2호
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    • pp.177-185
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    • 2013
  • This study analyzed restaurant table settings with Gestalt's law of visual perception to obtain basic data for future marketing strategies. The research uses methods that involve applying images of restaurant table settings to Gestalt's law of visual perception, doing content analysis, and conducting a frequency analysis as well as a Chi-square test for classification analysis by visual perception. Results show a significant difference in the laws of visual perception, especially in the laws of nearness and closure, between table settings of different countries and backgrounds, such as Korean, Japanese, Chinese, Western cultures. In terms of the law of nearness, Chinese dishes were low, while other countries' dishes and Korean dishes showed high figures. In terms of the law of closure, Japanese dishes and western dishes had low values, while other countries' dishes and Korean dishes were high in their closure. Further studies on consumer awareness by visual perception classification need to be conducted.

문양 이미지에 관한 연구[ 1 ] -문양 이미지 포지셔닝 기준 개발을 중심으로- (A Study on Image of Patterns [ 1 ] - With a focus on Development on Image Positioning of Patterns -)

  • 유현정;김민자
    • 복식
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    • 제59권2호
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    • pp.29-41
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    • 2009
  • Perception between real object and recognized subject of human on objective subject is not the same. The reason Is that individual perception of visual design components are transmitted as the image of whole. It is required process of visual perception. Therefore, I developed the vision of seeing image of pattern which is based on Gestalt visual perception theory in clothes. The summary of this study's results is like followings. Extremely antagonistic terms which are specialized by formative characteristics of formative components are clearness and blur of outline/ fixed shape and non-fixed shape/ visuality and tangibility of representation/ simplicity and complexity of structure/ invariability and variability of mobility/ symmetry and asymmetry of arrangements singularity and plurality of group number. The expression of motive shows that clearness, fixed shape, visuality and simplicity pursuit Determination image, and blur, non-fixed shape, tangibility and complexity pursuit Ambiguity image. The arrangements of motive shows that invariability, symmetry and singularity pursuit Order image, and variability asymmetry and plurality pursuit Disorder image. Therefore, the standard of the coordinator of Pattern image positioning is established as Determination and Ambiguity of motive are X-axis, and Order and Disorder of pattern are Y-axis. As the frame of Pattern image positioning, four separated dimensions have made.

애니메이션의 장면화(framing)에 관한 연구 - 게슈탈트(Gestalt)이론을 중심으로 (The study on framing of animation -Centering on Gestalt theory)

  • 선경희
    • 만화애니메이션 연구
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    • 통권6호
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    • pp.34-71
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    • 2002
  • Animation has been developed as a part of artistry, and maintained a correlation with other various genres such as art, film and music to bring changes in form and to seek new things. Recently, technological advancement also has supported digitalization of producing process with variety in its method. Basic unit of animation production is a frame. A set of frames which has an image of producer's intention comes to life as animation when constructed, connected and transformed. A producer usually goes through a series of trouble when deciding how to express one's intention in images. Framing in animation is a kind of visual information which reflects producer's visual perception. A producer does not simply characterize matters into geometrical figures or give circumstantial explanation, but does framing work that relies on expression. Artistic psychology based on Gestalt Theory does not concentrate on abstract artistic philosophy with conventional beauty as its center, but pursues ambiguity and coherence of formative arts to support on accepting systematic order. Therefore, the purpose of this study is to find theoretical assistance which may be fundamental part in framing of animation. First, ten elements of Rudolf Arnheim centering on Gestalt Theory shall be redefined as concepts. Based on its ground, I will attempt to analyze shape-quality of framing of conventional animation, and make an approach with my personal experimental project. From this research project, I intend to analogize systematic aspect of framing in animation and to make framing of animation possible to assist in actual production of animation.

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복식색과 색조합의 이미지 지각(제1보) -여자 저고리, 치마를 중심으로 한 준실험 연구 - (A Visual Image Perception of Clothing Colors, Color Combinations of Borean Traditional Dress for Woman(Part I))

  • 이혜숙;김재숙
    • 한국의류학회지
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    • 제22권5호
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    • pp.597-606
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    • 1998
  • The purposes of the study were 1) to evaluate the visual image of colored Korean traditional dress for woman 2) to analyze the colors and, color combinations effect on the image perception using gestalt theory. The research method was a quasi-experimental with a between subjects design. The experimental materials developed for the study were a set of stimuli and a response scale. The stimuli was consisted of 17 drawings of females wearing Korean tradinational dress, by using CAD simulation. A response scale consisted of semantic differential scales. The subjects were 1138 undergraduate students of Taejon city, Chungnam province and Chungbuk province. Their responses to the semantic differential scales were analyzed using factor analysis, one-way ANOVA, Duncan's multiple range test, 1-test. Results were as follows; 1) The image of the stimulus was consisted of the 4 different dimensions.(sociability, evaluation, visibility, attractiveness) 2) Clothing colors had significant effects on image perception of the evaluation dimension, visibility dimension and attractiveness dimension in the mono-color set. The blue showed the most positive image on the evaluation dimension, and the yellow and the gray showed negative image on the same dimension. The yellow showed the most salient image and the gray showed the least salient image on the visibility dimension. The red showed the most attractive image and the green showed the least attractive image on the attractiveness dimension. 3) In hi-color set stimulus, the perceived image was influenced by color combinations. The yellow blouse-the red skirt set showed the most sociable image on the sociability dimension. The blue blouse-the green skirt set showed the most positive image on the evaluation dimension. The yellow blouse-the red skirt set showed the most salient image and the blue blouse-the green skirt set showed the least salient image on the visibility dimension. And the red blouse-the yellow skirt set showed the most attractive image on the attractiveness dimension. On conclusion the visual image of Korean traditional dress wearer was affected by dress colors and color combinations.

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디지털미디어 환경(環境)에서 디자인 특성(特性)에 관한 연구(硏究) - 실내제품(室內製品) 디자인을 중심으로 - (A Destructive Method in the Connection of the Algorithm and Design in the Digital media - Centered on the Rapid Prototyping Systems of Product Design -)

  • 김석화
    • 조형예술학연구
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    • 제5권
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    • pp.87-129
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    • 2003
  • The purpose of this thesis is to propose a new concept of design of the 21st century, on the basis of the study on the general signification of the structures and the signs of industrial product design, by examining the difference between modern and post-modern design, which is expected to lead the users to different design practice and interpretation of it. The starting point of this study is the different styles and patterns of 'Gestalt' in the post-modern design of the late 20th century from modern design - the factor of determination in industrial product design. That is to say, unlike functional and rational styles of modern product design, the late 20th century is based upon the pluralism characterized by complexity, synthetic and decorativeness. So far, most of the previous studies on design seem to have excluded visual aspects and usability, focused only on effective communication of design phenomena. These partial studies on design, blinded by phenomenal aspects, have resulted in failure to discover a principle of fundamental system. However, design varies according to the times; and the transformation of design is reflected in Design Pragnanz to constitute a new text of design. Therefore, it can be argued that Design Pragnanz serves as an essential factor under influence of the significance of text. In this thesis, therefore, I delve into analysis of the 20th century product design, in the light of Gestalt theory and Design Pragnanz, which have been functioning as the principle of the past design. For this study, I attempted to discover the fundamental elements in modern and post-modern designs, and to examine the formal structure of product design, the users' aesthetic preference and its semantics, from the integrative viewpoint. Also, with reference to history and theory of design my emphasis is more on fundamental visual phenomena than on structural analysis or process of visualization in product design, in order to examine the formal properties of modern and post-modern designs. Firstly, In Chapter 1, 'Issues and Background of the Study', I investigated the Gestalt theory and Design Pragnanz, on the premise of formal distinction between modern and post-modern designs. These theories are founded upon the discussion on visual perception of Gestalt in Germany in 1910's, in pursuit of the principle of perception centered around visual perception of human beings. In Chapter 2, I dealt with functionalism of modern design, as an advance preparation for the further study on the product design of the late 20th century. First of all, in Chapter 2-1, I examined the tendency of modern design focused on functionalism, which can be exemplified by the famous statement 'Form follows function'. Excluding all unessential elements in design - for example, decoration, this tendency has attained the position of the international style based on the spirit of Bauhause - universality and regularity - in search of geometric order, standardization and rationalization. In Chapter 2-2, I investigated the anthropological viewpoint that modern design started representing culture in a symbolic way including overall aspects of the society - politics, economics and ethics, and its criticism on functionalist design that aesthetic value is missing in exchange of excessive simplicity in style. Moreover, I examined the pluralist phenomena in post-modern design such as kitsch, eclecticism, reactionism, hi-tech and digital design, breaking away from functionalist purism of modern design. In Chapter 3, I analyzed Gestalt Pragnanz in design in a practical way, against the background of design trends. To begin with, I selected mass product design among those for the 20th century products as a target of analysis, highlighting representative styles in each category of the products. For this analysis, I adopted the theory of J. M Lehnhardt, who gradated in percentage the aesthetic and semantic levels of Pragnantz in design expression, and that of J. K. Grutter, who expressed it in a formula of M = O : C. I also employed eight units of dichotomies, according to the G. D. Birkhoff's aesthetic criteria, for the purpose of scientific classification of the degree of order and complexity in design; and I analyzed phenomenal aspects of design form represented in each unit. For Chapter 4, I executed a questionnaire about semiological phenomena of Design Pragnanz with 28 units of antonymous adjectives, based upon the research in the previous chapter. Then, I analyzed the process of signification of Design Pragnanz, founded on this research. Furthermore, the interpretation of the analysis served as an explanation to preference, through systematic analysis of Gestalt and Design Pragnanz in product design of the late 20th century. In Chapter 5, I determined the position of Design Pragnanz by integrating the analyses of Gestalt and Pragnanz in modern and post-modern designs In this process, 1 revealed the difference of each Design Pragnanz in formal respect, in order to suggest a vision of the future as a result, which will provide systemic and structural stimulation to current design.

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형상과 배경의 법칙에 근거한 장식의 시각적 인식에 관한 연구 - 2006년 이후 여성복 컬렉션을 중심으로 - (A Study of Visual Perception of the Decorations in Terms of the Principles of Forms and Backgrounds - Regarding Womens' Collections Since 2006 -)

  • 차혜인;전재훈
    • 복식
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    • 제61권9호
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    • pp.39-49
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    • 2011
  • The presented study was designed to investigate the attribution of the visual perception of decorating techniques that have often been witnessed in the realm of modern fashion since 2006. The form is more impressive, more suitable to convey a message and, most of all, more memorable. In this study, attempts were made to categorize and create an order of prioritization among components such as surrounding, pattern (closure), space arrangement, area, overlapping, and community (proximity) surrounding that comprise the place and arrangement of decorating techniques in modern fashion. The results were as follow: First, centered decorating technique surrounded by other techniques is prioritized. Second, the more standardized the clothing with patterns, the more it was noticed. Third, the space arrangement also had an impact on prioritization in the following order: center of the sight, horizon, vertical, and diagonal in relation to the central axis. Fourth, concentrated area attracted more attention. Fifth, when overlapped, what is placed in the front became the center of recognition. Sixth, the technique that formed a community was more recognized. Therefore, the study suggests that as the decorating technique is gaining more significance, these findings would help to find the most effective method to utilize an acute visual stimulus to apply for a technique and maximize its aesthetic effects.

20세기 회화공간에서 시지각과 신체의 상관성에 관한 연구 (A study on the interaction between visual perception and the body in contemporary painting space)

  • 이금희
    • 조형예술학연구
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    • 제11권
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    • pp.109-152
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    • 2007
  • 20세기 미니멀리즘으로부터 시작된 후기미술은 그린버그적인 시각의 순수성과 자율성에 대한 비판으로 시각예술에서 재현과 시각 중심주의에서 비롯된 형식논리를 문제시하게 되고, 시각을 다른 감각들이나 신체, 삶 현실, 역사 등과 분리되어 존재할 수 있다는 것을 부정한다. 이런 관점에서 본 연구는 시각(Vision) 혹은 시지각(Visuality)을 신체와 결부시켜 시각의 신체성의 가능성을 회화 공간 속에서 드러난 표현을 통해 구체적으로 찾아보고, 시지각과 신체의 상호작용성을 검토하여 지각과 그 회화적 표현에 있어서의 신체적 역할을 강조하는 것에서 출발한다. 이러한 신체성은 남성적 시각중심주의에 대해 페미니즘에서는 여성적 신체성, 즉 물질성, 촉각성 등의 공감각적 감각의 세계를 강조하며, 후기 미술의 파편적 특성은 통일성과 게슈탈트를 지향하는 시각중심주의에 대한 해체를 지향하고 있고, 참조와 파스티쉬 역시 시각의 순수성과 통일성을 부인하는 경호에서 나온 것이라고 할 수 있다. 특히 과정을 중시하는 프로세스 아트가 성행한다든지, 무정형 (formless), 혹은 앱젝트 미술(Abject Art)이 등장한다든지 하는 것은 바로 시각중심주의를 허물고 거기에 신체성, 즉 행위와 물질성을 도입하려는 움직임으로 이해될 수 있을 것이다. 또한 대지미술이나 설치미술 등은 적극적으로 관람자의 신체의 개입을 요구하게 되고, 실제적 공간과 환경 속에서 시시각각 변하는 지각을 경험하게 한다. 이렇듯 현대미술은 의식적 공간보다는 실제 공간으로, 순수기호적인 공간보디는 신체적 느낌의 공간으로, 눈이 만들어낸 공간보다는 손의 행위와 물질이 만들어 내는 공간으로, 통일적 공간보다는 혼연하며 애매한 공간으로, 혹은 시각적으로 거리를 두는 공간보다는 신체적으로 상호 얽히는 공간으로의 전환을 보여준다. 지각과 신체에 관한 이론적인 배경을 제공해 준 사람은 프랑스의 현상학자 메를로 퐁티(M. Merleau-Ponty)이며, 구체적인 작업으로 길을 예시한 사람들은 프랭크 스텔라(Frank Stella)와 프란시스 베이컨(Francis Bacon)이다. 메를로 퐁티는 후설과는 다르게 세계인식의 근원적 토대로써 명증한 의식보다는 혼연하며 애매한 지각과 그 배경으로서 신체를 내세웠는데, 이는 할 포스터 등이 말하듯 미니멀리즘의 현상학적 배경이 되면서 또한 모더니즘의 논리에 반기를 드는 후기미술에 적합한 이론적 배경을 제공해 준다. 메를로 퐁티의 $\ulcorner$지각의 현상학$\lrcorner$은 지각의 근원성과 그 신체적 배경에 관한 중요한 이론으로 지각에 있어서 신체의 작용과 특징에 대한 논의는 시각예술에 적용될 때 지각의 신체론의 회화적 함의를 설명해 줄 수 있는 근거가 되었다. 또한 메를로 퐁티의 존재론적 회화론은 신체적 표현성과 화가의 회화적 표현에 대한 구체성을 확보하기 위해 주목되었으며, 그는 세잔의 회화를 살의 존재론으로 설명하고 있는데, 이를 통해 회화의 신체적 존재론적 측면 역시 검토될 것이다. 스텔라의 경우, 70년대 이후의 작품들이 전기 작업과는 다른 경향을 보여주는 것, 이를테면 틀의 해체, 탈중심적 공간표현, 역동적이며 혼합적인 표현, 중첩에 의한 실재 공간의 허용 등이 지각의 신체성을 용인하는 쪽으로의 전향이라고 판단되었으며, 베이컨의 경우, 회화적 구조, 즉 형상(figure), 삼변화, 아플라, 우연에 의한 제작방식 등이 메를로 퐁티의 살(la chair)적인 상호교착(chiasme)의 논리를 잘 보여준다고 이해되었다. 본 연구는 먼저 현대 미술의 흐름에서 시지각과 신체의 상호작용, 혹은 신체성의 개입에 대한 변화를 확언하기 위하여 지각과 신체의 위치를 모더니즘, 미니멀리즘, 후기미니멀리즘, 그 이후의 미술이라는 사적인 흐름의 큰 틀 속에서 살펴보았으며, 이를 지각과 신체에 관한 담론과 연결시켰다. 이에 대한 근거로 지각에 관한 이론적 배경을 먼저 살펴보았는데, 지각심리학 중에서도 지각의 신체성에 대한 과학적인 논의를 제공해주는 형태심리학적 논의들을 다루고, 이어 형태심리학을 주로 시각예술의 차원에서 예시해 보여주었던 루돌프 아른하임의 논의를 다루었다. 또한 신체와 시지각의 상호작용 분석을 위한 사례로, 신체지각적인 요소를 적극 도입하고 있는 후기 스텔라와 베이컨의 회화를 중심으로 시각의 신체성의 문제를 예시하며 해석하였다. 마지막으로 본 연구에서는 신체성과 관련하여 봄의 문제를 규정지으려는 작업들, 신체의 축적으로서의 신체의 역할, 신체의 배경으로서의 현실적, 일상적 삶과의 결부로부터 회화적 표현 가능성을 모색하고 그 위상변화를 확언하고자 한다.

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창의성 이론으로 분석한 창의적 환경과 과정 연구 - 백남준과 루이스 칸의 사례 - (The Creative Context and the Process Analyzed by Creativity Theory - The case study of Nam June Paik and Louis I. Kahn -)

  • 이민아
    • 한국실내디자인학회논문집
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    • 제37호
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    • pp.39-47
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    • 2003
  • The purpose of this paper was to analyze and to compare the creativity of Nam-June Paik and Louis 1. Kahn to understand the characteristics of creative people. Both of them got strong supports from their family and close people. As they were not originally from the U.S., political and city environments where they settled in the U.S. for the first time strongly influenced their creative activity. The difference in the creative contexts of Paik and Kahn is that Paik had more visual cues in his childhood due to the rich environments. The various visual cues influenced his wide interests in video arts. In creative process, even though both of them more focused on the beginning stage of creative process, there were differences in creative problem solving styles. Kahn considered the imaging and perception as the most Important working process. For him, intuition(gestalt view) and ideation(generator) are more important than intellectual skill. On the other hand, Paik thought the symbolization(conceptualizer) based on his own experience and philosophy(associationism) was the most important.

동영상의 원리와 19세기 시각기구의 발전과정 - 잔상이론과 동영상의 과학적 발전에 대해 - (The Principle of Moving Image and the Development of the Optical Instruments in the 19th Century - On the Theory of Afterimage Effect and the Scientific Development of Moving Image -)

  • 이상면
    • 영상문화
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    • 제19권
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    • pp.189-221
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    • 2012
  • 본 논문은 영화의 출현 이전 19세기 시각기구들의 발전과정에 주목하여 동영상의 원리와 동영매체가 발전된 과정을 탐구하고자 한다. 이를 위해 본 논문은 잔상 이론이 본격적으로 연구되기 시작한 1820년대부터 1895년 영화의 발명에 이르기까지 시각 및 동영상기구들의 발전단계를 살펴보고, 동영상의 인지 원리로 알려진 '잔상효과(殘像效果)'(afterimage effect) 이론을 검토하고자 한다. 19세기 시각기구들은 소마트로프(Thaumatrope)-페나키스티스코프(Phenakistiscope) / 스트로보스코프(Stroboscope)-조이트로프(Zoetrope) -프락시노스코프(Praxinoscope)로 발전되었고, 1892년 투영식 프락시노스코프가 처음으로 동화(動畫)(moving pictures)를 스크린 위에 '움직임의 환상'(illusion of motion)으로 보여주었다. 이러한 시각기구들은 '잔상의 지속' 내지 '잔상효과'라고 알려진 이론을 근거로 발달되었지만, 20세기 초반 연구에 의하면, 동영상의 인지는 기존의 잔상 이론만으로는 설명이 부족하다는 것이 드러났다. 동영상의 인지에 관해 가장 유력한 설명 모델로서 인정받는 것은 인지심리학자 막스 베르트하이머(Max Wertheimer 1880-1943)의 1912년 실험·연구에 근거하는 '파이 현상'(Phi-phenomenon)이다. 또한, 동영상의 인지에서는 인간 눈의 특수한 시각적 인지체계가 작용하고 있으므로, 동영상의 인지 원리는 과학 지식과 더불어 재검토될 필요가 있다.

미술치료모델로서의 작품분석연구 - 칸딘스키작품을 중심으로 (Analysis on Kandinsky's work as a case study of Art Therapy)

  • 방경란
    • 디자인학연구
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    • 제17권2호
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    • pp.383-392
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    • 2004
  • 본 연구는 형태와 색채의 상관관계를 중요시한 칸딘스키(W. Kandinsky)의 작품을 미술치료의 관점에서 분석하였다. 작품분석과 관련된 대부분의 논문들은 미학적 접근에서 연구되고 있으며, 미술치료관점에서의 분석은 이루어지고 있지 않은 실정이다. 본 연구는 이제까지 행해져 온 미술치료의 연구에 하나의 새로운 방향을 제시하고자 하며, 그 가능성에 대하여 연구하고자 한다. 시각언어를 표현하는 색채, 형태와 인간의 심리적인 상호관계를 분석하여 이를 바탕으로 색채심리 및 Gestalt이론, 지각심리학적 접근을 통한 미술치료방법의 가능성을 제시하고자 한다. 인간의 색채심리와 형태심리에 근거하여 어린이의 건강한 정서적 성장을 위한 일러스트레이션의 개발과 아동교육프로그램 및 놀이교구개발 등에 응용하는 것이 본 연구의 최종목적이다. 그 선행연구로 미술치료모델로서 칸딘스키의 작품 '원 속의 원(CERCLES DANS CERCLE)'을 칸딘스키의 이론적 입장과 미술치료입장에서 분석해 보았다. 이를 통하여 인간정서에 긍정적인 역할과 정서순화를 목적으로 하는 하나의 새로운 미술 치료모델자료로서 활용하고자 한다.

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