• Title/Summary/Keyword: Geometry Mapping

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Stability Analysis of DMC's Block Geometry (DMC 카메라의 블록기하 안정성 분석)

  • Lee, Jae One;Lee, Dong Min
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.6D
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    • pp.771-779
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    • 2009
  • Digital topographical maps used for GIS DB are mainly produced by the traditional way of analogue aerial photogrammetry. Therefore, analogue photos are only available for digital mapping after preprocessing such as film developing, printing and scanning. However, digital aerial camera is able to get digital image directly without preprocessing and thus the performance and efficiency of photogrammetry are extremely increased. This study aims to investigate geometric stability of digital aerial frame camera DMC (Digital Modular Camera). In order to verify the geometric stability of digital aerial camera DMC, some different block conditions with and without cross strips, GPS/INS data and variation of GCPs are introduced in the block adjustment. The accuracy results of every block condition were compared each other by computation of residuals of exterior orientation (EO) parameters. Results of study shows that the geometric stability of the block adjustment with cross strips is increased about 30% against without cross strips. The accuracy of EO parameters of block adjustment with cross strips is also increased about 2cm for X-coordinate, 3cm for Y-coordinate, 3cm for Z-coordinate, and 6" for omega, 4" for phi and 3" for kappa.

An Efficient Array Algorithm for VLSI Implementation of Vector-radix 2-D Fast Discrete Cosine Transform (Vector-radix 2차원 고속 DCT의 VLSI 구현을 위한 효율적인 어레이 알고리듬)

  • 신경욱;전흥우;강용섬
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.12
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    • pp.1970-1982
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    • 1993
  • This paper describes an efficient array algorithm for parallel computation of vector-radix two-dimensional (2-D) fast discrete cosine transform (VR-FCT), and its VLSI implementation. By mapping the 2-D VR-FCT onto a 2-D array of processing elements (PEs), the butterfly structure of the VR-FCT can be efficiently importanted with high concurrency and local communication geometry. The proposed array algorithm features architectural modularity, regularity and locality, so that it is very suitable for VLSI realization. Also, no transposition memory is required, which is invitable in the conventional row-column decomposition approach. It has the time complexity of O(N+Nnzp-log2N) for (N*N) 2-D DCT, where Nnzd is the number of non-zero digits in canonic-signed digit(CSD) code, By adopting the CSD arithmetic in circuit desine, the number of addition is reduced by about 30%, as compared to the 2`s complement arithmetic. The computational accuracy analysis for finite wordlength processing is presented. From simulation result, it is estimated that (8*8) 2-D DCT (with Nnzp=4) can be computed in about 0.88 sec at 50 MHz clock frequency, resulting in the throughput rate of about 72 Mega pixels per second.

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Three-dimensional Texture Coordinate Coding Using Texture Image Rearrangement (텍스처 영상 재배열을 이용한 삼차원 텍스처 좌표 부호화)

  • Kim, Sung-Yeol;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.36-45
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    • 2006
  • Three-dimensional (3-D) texture coordinates mean the position information of torture segments that are mapped into polygons in a 3-D mesh model. In order to compress texture coordinates, previous works reused the same linear predictor that had already been employed to code geometry data. However, the previous approaches could not carry out linear prediction efficiently since texture coordinates were discontinuous along a coding order. Especially, discontinuities of texture coordinates became more serious in the 3-D mesh model including a non-atlas texture. In this paper, we propose a new scheme to code 3-D texture coordinates using as a texture image rearrangement. The proposed coding scheme first extracts texture segments from a texture. Then, we rearrange the texture segments consecutively along the coding order, and apply a linear prediction to compress texture coordinates. Since the proposed scheme minimizes discontinuities of texture coordinates, we can improve coding efficiency of texture coordinates. Experiment results show that the proposed scheme outperforms the MPEG-4 3DMC standard in terms of coding efficiency.

Development of Efficient Monitoring Algorithm at EGS Site by Using Microseismic Data (미소진동 자료를 이용한 EGS 사이트에서의 효율적인 모니터링 알고리듬 개발)

  • Lee, Sangmin;Byun, Joongmoo
    • Geophysics and Geophysical Exploration
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    • v.19 no.3
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    • pp.111-120
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    • 2016
  • In order to enhance the connectivity of fracture network as fluid path in enhanced/engineered geothermal system (EGS), the exact locating of hydraulic fractured zone is very important. Hydraulic fractures can be tracked by locating of microseismic events which are occurred during hydraulic fracture stimulation at each stage. However, since the subsurface velocity is changed due to hydraulic fracturing at each stage, in order to find out the exact location of microseismic events, we have to consider the velocity change due to hydraulic fracturing at previous stage when we perform the mapping of microseimic events at the next stage. In this study, we have modified 3D locating algorithm of microseismic data which was developed by Kim et al. (2015) and have developed 3D velocity update algorithm using occurred microseismic data. Eikonal equation which can efficiently calculate traveltime for complex velocity model at anywhere without shadow zone is used as forward engine in our inversion. Computational cost is dramatically reduced by using Fresnel volume approach to construct Jacobian matrix in velocity inversion. Through the numerical test which simulates the geothermal survey geometry, we demonstrated that the initial velocity model was updated by using microseismic data. In addition, we confirmed that relocation results of microseismic events by using updated velocity model became closer to true locations.

Multiple Camera Based Imaging System with Wide-view and High Resolution and Real-time Image Registration Algorithm (다중 카메라 기반 대영역 고해상도 영상획득 시스템과 실시간 영상 정합 알고리즘)

  • Lee, Seung-Hyun;Kim, Min-Young
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.4
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    • pp.10-16
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    • 2012
  • For high speed visual inspection in semiconductor industries, it is essential to acquire two-dimensional images on regions of interests with a large field of view (FOV) and a high resolution simultaneously. In this paper, an imaging system is newly proposed to achieve high quality image in terms of precision and FOV, which is composed of single lens, a beam splitter, two camera sensors, and stereo image grabbing board. For simultaneously acquired object images from two camera sensors, Zhang's camera calibration method is applied to calibrate each camera first of all. Secondly, to find a mathematical mapping function between two images acquired from different view cameras, the matching matrix from multiview camera geometry is calculated based on their image homography. Through the image homography, two images are finally registered to secure a large inspection FOV. Here the inspection system of using multiple images from multiple cameras need very fast processing unit for real-time image matching. For this purpose, parallel processing hardware and software are utilized, such as Compute Unified Device Architecture (CUDA). As a result, we can obtain a matched image from two separated images in real-time. Finally, the acquired homography is evaluated in term of accuracy through a series of experiments, and the obtained results shows the effectiveness of the proposed system and method.

GPU-only Terrain Rendering for Walk-through (Walk-through를 지원하는 GPU 기반 지형렌더링)

  • Park, Sun-Yong;Oh, Kyoung-Su;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.71-80
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    • 2007
  • In this paper, we introduce an efficient GPU-based real-time rendering technique applicable to every kind of game. Our method, without an extra geometry, can represent terrain just with a height map. It makes it possible to freely go around in the air or on the surface, so we can directly apply it to any computer games as well as a virtual reality. Since our method is not based on any geometrical structure, it doesn't need special LOD policy and the precision of geometrical representation and visual quality absolutely depend on the resolution of height map and color map. Moreover, GPU-only technique allows the general CPU to be dedicated to more general work, and as a result, enhances the overall performance of the computer. To date, there have been many researches related to the terrain representation, but most of them rely on CPU or confmed its applications to flight simulation, Improving existing displacement mapping techniques and applying it to our terrain rendering, we completely ruled out the problems, such as cracking, poping etc, which cause in polygon-based techniques, The most important contributions are to efficiently deal with arbitrary LOS(Line Of Sight) and dramatically improve visual quality during walk-through by reconstructing a height field with curved patches. We suggest a simple and useful method for calculating ray-patch intersections. We implemented all these on GPU 100%, and got tens to hundreds of framerates with height maps a variety of resolutions$(256{\times}256\;to\;4096{\times}4096)$.

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Current Status of Hyperspectral Data Processing Techniques for Monitoring Coastal Waters (연안해역 모니터링을 위한 초분광영상 처리기법 현황)

  • Kim, Sun-Hwa;Yang, Chan-Su
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.1
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    • pp.48-63
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    • 2015
  • In this study, we introduce various hyperspectral data processing techniques for the monitoring of shallow and coastal waters to enlarge the application range and to improve the accuracy of the end results in Korea. Unlike land, more accurate atmospheric correction is needed in coastal region showing relatively low reflectance in visible wavelengths. Sun-glint which occurs due to a geometry of sun-sea surface-sensor is another issue for the data processing in the ocean application of hyperspectal imagery. After the preprocessing of the hyperspectral data, a semi-analytical algorithm based on a radiative transfer model and a spectral library can be used for bathymetry mapping in coastal area, type classification and status monitoring of benthos or substrate classification. In general, semi-analytical algorithms using spectral information obtained from hyperspectral imagey shows higher accuracy than an empirical method using multispectral data. The water depth and quality are constraint factors in the ocean application of optical data. Although a radiative transfer model suggests the theoretical limit of about 25m in depth for bathymetry and bottom classification, hyperspectral data have been used practically at depths of up to 10 m in shallow and coastal waters. It means we have to focus on the maximum depth of water and water quality conditions that affect the coastal applicability of hyperspectral data, and to define the spectral library of coastal waters to classify the types of benthos and substrates.

Analysis on the post-irradiation examination of the HANARO miniplate-1 irradiation test for kijang research reactor

  • Park, Jong Man;Tahk, Young Wook;Jeong, Yong Jin;Lee, Kyu Hong;Kim, Heemoon;Jung, Yang Hong;Yoo, Boung-Ok;Jin, Young Gwan;Seo, Chul Gyo;Yang, Seong Woo;Kim, Hyun Jung;Yim, Jeong Sik;Kim, Yeon Soo;Ye, Bei;Hofman, Gerard L.
    • Nuclear Engineering and Technology
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    • v.49 no.5
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    • pp.1044-1062
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    • 2017
  • The construction project of the Kijang research reactor (KJRR), which is the second research reactor in Korea, has been launched. The KJRR was designed to use, for the first time, U-Mo fuel. Plate-type U-7 wt.% Mo/Al-5 wt.% Si, referred to as U-7Mo/Ale5Si, dispersion fuel with a uranium loading of $8.0gU/cm^3$, was selected to achieve higher fuel efficiency and performance than are possible when using $U_3Si_2/Al$ dispersion fuel. To qualify the U-Mo fuel in terms of plate geometry, the first miniplates [HANARO Miniplate (HAMP-1)], containing U-7Mo/Al-5Si dispersion fuel ($8gU/cm^3$), were fabricated at the Korea Atomic Energy Research Institute and recently irradiated at HANARO. The PIE (Post-irradiation Examination) results of the HAMP-1 irradiation test were analyzed in depth in order to verify the safe in-pile performance of the U-7Mo/Al-5Si dispersion fuel under the KJRR irradiation conditions. Nondestructive analyses included visual inspection, gamma spectrometric mapping, and two-dimensional measurements of the plate thickness and oxide thickness. Destructive PIE work was also carried out, focusing on characterization of the microstructural behavior using optical microscopy and scanning electron microscopy. Electron probe microanalysis was also used to measure the elemental concentrations in the interaction layer formed between the U-Mo kernels and the matrix. A blistering threshold test and a bending test were performed on the irradiated HAMP-1 miniplates that were saved from the destructive tests. Swelling evaluation of the U-Mo fuel was also conducted using two methods: plate thickness measurement and meat thickness measurement.

A Research on Applicability of Drone Photogrammetry for Dam Safety Inspection (드론 Photogrammetry 기반 댐 시설물 안전점검 적용성 연구)

  • DongSoon Park;Jin-Il Yu;Hojun You
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.27 no.5
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    • pp.30-39
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    • 2023
  • Large dams, which are critical infrastructures for disaster prevention, are exposed to various risks such as aging, floods, and earthquakes. Better dam safety inspection and diagnosis using digital transformation technologies are needed. Traditional visual inspection methods by human inspectors have several limitations, including many inaccessible areas, danger of working at heights, and know-how based subjective inspections. In this study, drone photogrammetry was performed on two large dams to evaluate the applicability of digital data-based dam safety inspection and propose a data management methodology for continuous use. High-quality 3D digital models with GSD (ground sampling distance) within 2.5 cm/pixel were generated by flat double grid missions and manual photography methods, despite reservoir water surface and electromagnetic interferences, and severe altitude differences ranging from 42 m to 99.9 m of dam heights. Geometry profiles of the as-built conditions were easily extracted from the generated 3D mesh models, orthomosaic images, and digital surface models. The effectiveness of monitoring dam deformation by photogrammetry was confirmed. Cracks and deterioration of dam concrete structures, such as spillways and intake towers, were detected and visualized efficiently using the digital 3D models. This can be used for safe inspection of inaccessible areas and avoiding risky tasks at heights. Furthermore, a methodology for mapping the inspection result onto the 3D digital model and structuring a relational database for managing deterioration information history was proposed. As a result of measuring the labor and time required for safety inspection at the SYG Dam spillway, the drone photogrammetry method was found to have a 48% productivity improvement effect compared to the conventional manpower visual inspection method. The drone photogrammetry-based dam safety inspection is considered very effective in improving work productivity and data reliability.

A Simple Method Using a Topography Correction Coefficient for Estimating Daily Distribution of Solar Irradiance in Complex Terrain (지형보정계수를 이용한 복잡지형의 일 적산일사량 분포 추정)

  • Yun, Jin-I.
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.11 no.1
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    • pp.13-18
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    • 2009
  • Accurate solar radiation data are critical to evaluate major physiological responses of plants. For most upland crops and orchard plants growing in complex terrain, however, it is not easy for farmers or agronomists to access solar irradiance data. Here we suggest a simple method using a sun-slope geometry based topographical coefficient to estimate daily solar irradiance on any sloping surfaces from global solar radiation measured at a nearby weather station. An hourly solar irradiance ratio ($W_i$) between sloping and horizontal surface is defined as multiplication of the relative solar intensity($k_i$) and the slope irradiance ratio($r_i$) at an hourly interval. The $k_i$ is the ratio of hourly solar radiation to the 24 hour cumulative radiation on a horizontal surface under clear sky conditions. The $r_i$ is the ratio of clear sky radiation on a given slope to that on a horizontal reference. Daily coefficient for slope correction is simply the sum of $W_i$ on each date. We calculated daily solar irradiance at 8 side slope locations circumventing a cone-shaped parasitic volcano(c.a., 570m diameter for the bottom circle and 90m bottom-to-top height) by multiplying these coefficients to the global solar radiation measured horizontally. Comparison with the measured slope irradiance from April 2007 to March 2008 resulted in the root mean square error(RMSE) of $1.61MJ\;m^{-2}$ for the whole period but the RMSE for April to October(i.e., major cropping season in Korea) was much lower and satisfied the 5% error tolerance for radiation measurement. The RMSE was smallest in October regardless of slope aspect, and the aspect dependent variation of RMSE was greatest in November. Annual variation in RMSE was greatest on north and south facing slopes, followed by southwest, southeast, and northwest slopes in decreasing order. Once the coefficients are prepared, global solar radiation data from nearby stations can be easily converted to the solar irradiance map at landscape scales with the operational reliability in cropping season.