• 제목/요약/키워드: Geometric processing

검색결과 549건 처리시간 0.024초

적외채널 기본 복사보정 결과를 이용한 기하보정 처리의 정확도 분석 (Analysis of Geometric Calibration Accuracy using the Results from IR Channel Nominal Radiometric Calibration)

  • 서석배;권은주;진경욱
    • 항공우주기술
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    • 제12권2호
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    • pp.147-155
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    • 2013
  • 천리안위성 기상탑재체 적외채널의 복사보정에서는 기본 복사보정식을 기반으로 다섯 개의 알고리즘이 추가되어 있다. 일반적으로 기하보정은 복사보정 이후 수행하므로, 복사보정 완료시각은 기하보정 처리의 시작시각을 결정한다. 본 논문에서는 기하보정 처리의 시작시각을 앞당기는 방법을 제안하기 위해서, 기본 복사보정 및 정밀 복사보정(기본 복사보정에 다섯 개의 알고리즘 추가) 결과를 입력으로 수행한 기하보정 처리의 정확도를 비교 분석한 내용을 정리하였다. 처리 속도가 빠른 기본 복사보정의 결과와 정확한 복사보정 값을 포함하는 정밀복사보정의 결과를 입력으로 각각의 기하보정 처리의 정확도를 분석하는 실험을 수행하였고, 두 경우 모두 기하보정 정확도 요구사항을 만족시킴을 검증하였다. 따라서 기하보정 처리 속도를 향상시키기 위해서, 기본 복사보정식으로 생성된 결과를 기하보정 처리의 입력으로 사용할 수 있음을 확인하였다.

A Selection Method of Residual Errors for GMS Geometric Correction Using Ground Control Points

  • Yasukawa, Masaki;Takagi, Mikio;Yasuoka, Yoshifumi
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.1168-1170
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    • 2003
  • The GMS geometric correction method with highspeed and high accuracy is needed. In this paper, a selection method of residual errors for the GMS geometric correction using GCPs (ground control points) is described. Namely, it is a technique for limiting the number of residual error acquisition using GCPs in each block to reduce the processing time. As the result, since the processing time was about 7.0 minutes on conventional geometric correction and about 5.6 minutes on the proposed method, it was shown that the processing time of about 1.4 minutes was shortened.

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Geometric Fitting of Parametric Curves and Surfaces

  • Ahn, Sung-Joon
    • Journal of Information Processing Systems
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    • 제4권4호
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    • pp.153-158
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    • 2008
  • This paper deals with the geometric fitting algorithms for parametric curves and surfaces in 2-D/3-D space, which estimate the curve/surface parameters by minimizing the square sum of the shortest distances between the curve/surface and the given points. We identify three algorithmic approaches for solving the nonlinear problem of geometric fitting. As their general implementation we describe a new algorithm for geometric fitting of parametric curves and surfaces. The curve/surface parameters are estimated in terms of form, position, and rotation parameters. We test and evaluate the performances of the algorithms with fitting examples.

TRIANGLE MESH COMPRESSION USING GEOMETRIC CONSTRAINTS

  • Sim, Jae-Young;Kim, Chang-Su;Lee, Sang-Uk
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.462-465
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    • 2000
  • It is important to compress three dimensional (3D) data efficiently, since 3D data are too large to store or transmit in general. In this paper, we propose a lossless compression algorithm of the 3D mesh connectivity, based on the vertex degree. Most techniques for the 3D mesh compression treat the connectivity and the geometric separately, but our approach attempts to exploit the geometric information for compressing the connectivity information. We use the geometric angle constraint of the vertex fanout pattern to predict the vertex degree, so the proposed algorithm yields higher compression efficiency than the conventional algorithms.

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간결하고 효율적인 폴리곤 메쉬의 표현 구조 (A Compact and Efficient Polygonal Mesh Representation)

  • 박상근;이상헌
    • 한국CDE학회논문집
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    • 제9권4호
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    • pp.294-305
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    • 2004
  • Highly detailed geometric models are rapidly becoming commonplace in computer graphics and other applications. These complex models, which is often represented as complex1 triangle meshes, mainly suffer from the vast memory requirement for real-time manipulation of arbitrary geometric shapes without loss of data. Various techniques have been devised to challenge these problems in views of geometric processing, not a representation scheme. This paper proposes the new mesh structure for the compact representation and the efficient handling of the highly complex models. To verify the compactness and the efficiency, the memory requirement of our representation is first investigated and compared with other existing representations. And then we analyze the time complexity of our data structure by the most critical operation, that is, the enumeration of the so-called one-ring neighborhood of a vertex. Finally, we evaluate some elementary modeling functions such as mesh smoothing, simplification, and subdivision, which is to demonstrate the effectiveness and robustness of our mesh structure in the context of the geometric modeling and processing.

Shape Recognition and Classification Based on Poisson Equation- Fourier-Mellin Moment Descriptor

  • Zou, Jian-Cheng;Ke, Nan-Nan;Lu, Yan
    • International Journal of CAD/CAM
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    • 제8권1호
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    • pp.69-72
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    • 2009
  • In this paper, we present a new shape descriptor, which is named Poisson equation-Fourier-Mellin moment Descriptor. We solve the Poisson equation in the shape area, and use the solution to get feature function, which are then integrated using Fourier-Mellin moment to represent the shape. This method develops the Poisson equation-geometric moment Descriptor proposed by Lena Gorelick, and keeps both advantages of Poisson equation-geometric moment and Fourier-Mellin moment. It is proved better than Poisson equation-geometric moment Descriptor in shape recognition and classification experiments.

민코프스키 덧셈 연산에 근거한 기하 도형의 모핑 제어 방법 (Interactive Control of Geometric Shape Morphing based on Minkowski Sum)

  • Lee, J.-H.;Lee, J. Y.;Kim, H.;Kim, H. S.
    • 한국CDE학회논문집
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    • 제7권4호
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    • pp.269-279
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    • 2002
  • Geometric shape morphing is an interesting geometric operation that interpolates two geometric shapes to generate in-betweens. It is well known that Minkowski operations can be used to test and build collision-free motion paths and to modify shapes in digital image processing. In this paper, we present a new geometric modeling technique to control the morphing on geometric shapes based on Minkowski sum. The basic idea develops from the linear interpolation on two geometric shapes where the traditional algebraic sum is replaced by Minkowski sum. We extend this scheme into a Bezier-like control structure with multiple control shapes, which enables the interactive control over the intermediate shapes during the morphing sequence as in the traditional CAGD curve/surface editing. Moreover, we apply the theory of blossoming to our control structure, whereby our control structure becomes even more flexible and general. In this paper, we present mathematical models of control structure, their properties, and computational issues with examples.

CBAbench: An AutoCAD-based Dynamic Geometric Constraint System

  • Gong, Xiong;Wang, Bo-Xing;Chen, Li-Ping
    • International Journal of CAD/CAM
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    • 제6권1호
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    • pp.173-181
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    • 2006
  • In this paper, an integration framework of Geometric Constraint Solving Engine and AutoCAD is presented, and a dynamic geometric constraint system is introduced. According to inherent orientation features of geometric entities and various Object Snap results of AutoCAD, the' proposed system can automatically construct an under-constrained geometric constraint model during interactive drawing. And then the directed constraint graph in a geometric constraint model is realtime modified in order to produce an optimal constraint solving sequence. Due to the open object-oriented characteristics of AutoCAD, a set of user-defined entities including basic geometric elements and graphics constraint relations are defined through derivation. And the custom-made Object Reactor and Command Reactor are also constructed. Several powerful characteristics are achieved based on these user-defined entities and reactors, including synchronously processing geometric constraint information while saving and opening DWG files, visual constraint relations, and full adaptability to Undo/Redo operations. These characteristics of the proposed system can help the designers more easily manage geometric entities and constraint relations between them.

삼각 메쉬를 위한 기하학 스네이크 (Geometric Snakes for Triangular Meshes)

  • 이윤진;이승용
    • 한국컴퓨터그래픽스학회논문지
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    • 제7권3호
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    • pp.9-18
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    • 2001
  • 삼각 메쉬의 특징점을 찾는 것은 메쉬 편집, 메쉬 몰핑, 메쉬 압축, 메쉬 신호처리 등 여러 가지 응용 분야에서 중요하게 사용된다. 본 논문에서는 삼각 메쉬의 특징점을 찾기 위한 방법으로 기하학 스네이크를 제시하였다. 기하학 스네이크는 영상 스네이크를 확장한 것으로, 사용자가 초기 위치를 정하면 에너지 함수를 최소화함으로써 가까이에 있는 특징점을 찾는다. 기하학 스네이크는 항상 메쉬 표면 위에서만 이동하여야 하므로 메쉬를 매개 변수화하여 스네이크를 이차원 상에 매핑된 메쉬상에서 이동시켰다. 스네이크를 특징점으로 이동시키기 위한 외부 에너지는 메쉬 표면의 노말 변화를 이용하여 계산하였다.

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Parallel Processing of the Fuzzy Fingerprint Vault based on Geometric Hashing

  • Chae, Seung-Hoon;Lim, Sung-Jin;Bae, Sang-Hyun;Chung, Yong-Wha;Pan, Sung-Bum
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제4권6호
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    • pp.1294-1310
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    • 2010
  • User authentication using fingerprint information provides convenience as well as strong security. However, serious problems may occur if fingerprint information stored for user authentication is used illegally by a different person since it cannot be changed freely as a password due to a limited number of fingers. Recently, research in fuzzy fingerprint vault system has been carried out actively to safely protect fingerprint information in a fingerprint authentication system. In addition, research to solve the fingerprint alignment problem by applying a geometric hashing technique has also been carried out. In this paper, we propose the hardware architecture for a geometric hashing based fuzzy fingerprint vault system that consists of the software module and hardware module. The hardware module performs the matching for the transformed minutiae in the enrollment hash table and verification hash table. On the other hand, the software module is responsible for hardware feature extraction. We also propose the hardware architecture which parallel processing technique is applied for high speed processing. Based on the experimental results, we confirmed that execution time for the proposed hardware architecture was 0.24 second when number of real minutiae was 36 and number of chaff minutiae was 200, whereas that of the software solution was 1.13 second. For the same condition, execution time of the hardware architecture which parallel processing technique was applied was 0.01 second. Note that the proposed hardware architecture can achieve a speed-up of close to 100 times compared to a software based solution.