• Title/Summary/Keyword: Geo-visualization

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Comparative Evaluation on Geotechnical Information 3D Visualization Program for Dredging Quantity Estimation (준설 물량 산출을 위한 지반정보 3차원 가시화 프로그램 비교 평가)

  • Lee, Boyoung;Hwang, Bumsik;Kim, Han-Saem;Cho, Wanjei
    • Journal of the Korean GEO-environmental Society
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    • v.17 no.7
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    • pp.35-42
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    • 2016
  • There are many reclamation projects domestically and internationally which requires large quantity of reclaimable materials. To provide enough reclaimable soils which are limited in land, there have been various research focusing on the dredged soils in the marine environments. As a part of this research, a GIS based 3D dredging reclamation visualization program was developed for the volume estimation of dredged soils in 2015. The developed program is based on the digitized spatial information of the site investigation data with a consideration of the reliability of the data. Prior to the validation with the comparisons with the actual dredged volume measurement data, the developed program was compared with the commercial 3D visualization program with 3D visualized results from the test site near the Gunjang harbor. The validation of the developed program was performed in terms of the degree of visualized precision, the sectional and profiling of soil layers and the dredged volume estimation results. Based on the comparisons, both commercial and developed program show similar dredged volume with minor discrepancies in soil layers.

Development of Image-map Generation and Visualization System Based on UAV for Real-time Disaster Monitoring (실시간 재난 모니터링을 위한 무인항공기 기반 지도생성 및 가시화 시스템 구축)

  • Cheon, Jangwoo;Choi, Kyoungah;Lee, Impyeong
    • Korean Journal of Remote Sensing
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    • v.34 no.2_2
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    • pp.407-418
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    • 2018
  • The frequency and risk of disasters are increasing due to environmental and social factors. In order to respond effectively to disasters that occur unexpectedly, it is very important to quickly obtain up-to-date information about target area. It is possible to intuitively judge the situation about the area through the image-map generated at high speed, so that it can cope with disaster quickly and effectively. In this study, we propose an image-map generation and visualization system from UAV images for real-time disaster monitoring. The proposed system consists of aerial segment and ground segment. In the aerial segment, the UAV system acquires the sensory data from digital camera and GPS/IMU sensor. Communication module transmits it to the ground server in real time. In the ground segment, the transmitted sensor data are processed to generate image-maps and the image-maps are visualized on the geo-portal. We conducted experiment to check the accuracy of the image-map using the system. Check points were obtained through ground survey in the data acquisition area. When calculating the difference between adjacent image maps, the relative accuracy was 1.58 m. We confirmed the absolute accuracy of the image map for the position measured from the individual image map. It is confirmed that the map is matched to the existing map with an absolute accuracy of 0.75 m. We confirmed the processing time of each step until the visualization of the image-map. When the image-map was generated with GSD 10 cm, it took 1.67 seconds to visualize. It is expected that the proposed system can be applied to real - time monitoring for disaster response.

A Study on Instrumentalization in van Hiele's Geometric Teaching Using GeoGebra (GeoGebra 를 활용한 반힐레 기하교수법에서 도구화에 관한 연구)

  • Lim, Hyun Jung;Choi-Koh, S.S
    • Communications of Mathematical Education
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    • v.30 no.4
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    • pp.435-452
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    • 2016
  • This study was designed to explore students' instrumentalization in relation to the van Hiele's teaching method within a technology environment using GeoGebra. To carry out the study, a total of 4 lesson units was developed based on van Hiele teaching method for two slow learners in Gyeonggi province, Korea. The results of study were as follows. Instrumentalization of students was actualized from preparation, to adaptation, and to application stages. In preparation, and adaptation stages, depending on visualization, students used a trial-and-error method a lot, however in application stage the role of GeoGebra was just to check the solution of what they conjectured. Therefore, a teacher should prepare geometric tasks according to the processes of instrumentalization based on geometric teaching method. During instrumentalization and instrumentation of users, usage scheme(US) and instrumented action scheme(IAS) should be concrete.

Generation of a City Spatial Model using a Digital Map and Draft Maps for a 3D Noise Map (3차원 소음지도제작을 위한 도화원도와 수치지도를 이용한 도시공간모델 생성)

  • Oh, So-Jung;Lee, Im-Pyeong;Kim, Seong-Joon;Choi, Kyoung-Ah
    • Korean Journal of Remote Sensing
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    • v.24 no.2
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    • pp.179-188
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    • 2008
  • This study aims for generating a city spatial model required for the creation of a 3D noise map. In this study, we propose an efficient method to generate 3D models of the terrain and buildings using only a digital map and draft maps previously established without using any sensory data. The terrain model is generated by interpolating into a grid the elevation values derived from both the contour lines and the elevation point of the digital map. Building model is generated by combining the 2D building boundaries and the building elevations extracted from the digital map and the draft map, respectively. This method has been then applied to a digital map and three sets of draft maps created in the different times. covering the entire area of Yeongdeungpo-gu. The generated city spatial model has been successfully utilized for the noise analysis and the 3D visualization of the analysis results.

Introduction to Image Processing Technology for Precise Positioning of Underground Buried Lifelines (영상정보 기반 지하매설관 정밀 위치조사 기술 소개)

  • Ryu, Byunghyun;Cheon, Jangwoo;Lee, Chulhee;Lee, Impyeong;Lee, Jangguen;Kang, Jaemo
    • Journal of the Korean GEO-environmental Society
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    • v.22 no.12
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    • pp.51-57
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    • 2021
  • Underground lifelines such as water supply/sewer pipe, power cable and gas pipe are indispensable facilities to the life of urban society. These lifelines have been constructed long time ago and buried positioning information is not precisely recorded. Moreover, they have been concentrated on the narrow area and are complicatedly entangled in 3-dimension. In the fourth industrial revolution, a 3-dimensional visualization for underground lifelines is strongly required, and a database (D/B) with precise positioning information should be preceded. In this study, image processing technology for precise positioning of underground buried lifelines is introduced, which is able to build the database more accurately, efficiently and practically.

Utilization of Database in 3D Visualization of Remotely Sensed Data (원격탐사 영상의 3D 시각화와 데이터베이스의 활용)

  • Jung, Myung-Hee;Yun, Eui-Jung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.3
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    • pp.40-46
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    • 2008
  • 3D visualization of geological environments using remotely sensed data and the various sources of data provides new methodology to interpret geological observation data and analyze geo-information in earth science applications. It enables to understand spatio-temporal relationships and causal processes in the three-dimension, which would be difficult to identify without 3D representation. To build more realistic geological environments, which are useful to recognize spatial characteristics and relationships of geological objects, 3D modeling, topological analysis, and database should be coupled and taken into consideration for an integrated configuration of the system. In this study, a method for 3D visualization, extraction of geological data, storage and data management using remotely sensed data is proposed with the goal of providing a methodology to utilize dynamic spatio-temporal modeling and simulation in the three-dimension for geoscience and earth science applications.

Evaluation of Geo-based Image Fusion on Mobile Cloud Environment using Histogram Similarity Analysis

  • Lee, Kiwon;Kang, Sanggoo
    • Korean Journal of Remote Sensing
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    • v.31 no.1
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    • pp.1-9
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    • 2015
  • Mobility and cloud platform have become the dominant paradigm to develop web services dealing with huge and diverse digital contents for scientific solution or engineering application. These two trends are technically combined into mobile cloud computing environment taking beneficial points from each. The intention of this study is to design and implement a mobile cloud application for remotely sensed image fusion for the further practical geo-based mobile services. In this implementation, the system architecture consists of two parts: mobile web client and cloud application server. Mobile web client is for user interface regarding image fusion application processing and image visualization and for mobile web service of data listing and browsing. Cloud application server works on OpenStack, open source cloud platform. In this part, three server instances are generated as web server instance, tiling server instance, and fusion server instance. With metadata browsing of the processing data, image fusion by Bayesian approach is performed using functions within Orfeo Toolbox (OTB), open source remote sensing library. In addition, similarity of fused images with respect to input image set is estimated by histogram distance metrics. This result can be used as the reference criterion for user parameter choice on Bayesian image fusion. It is thought that the implementation strategy for mobile cloud application based on full open sources provides good points for a mobile service supporting specific remote sensing functions, besides image fusion schemes, by user demands to expand remote sensing application fields.

Development of Mobile 3D Urban Landscape Authoring and Rendering System

  • Lee Ki-Won;Kim Seung-Yub
    • Korean Journal of Remote Sensing
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    • v.22 no.3
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    • pp.221-228
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    • 2006
  • In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.

Unity3D-Based Flood Simulation Visualization Web System for Efficient Disaster Management (효과적인 재난관리를 위한 Unity3D 기반 홍수 시뮬레이션 가시화 웹시스템)

  • GANG, Su-Myung;RYU, Dong-Ha;CHOI, Yeong-Cheol;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.1
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    • pp.98-112
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    • 2017
  • Recently, various research has been conducted on the use of a game engine instead of a commercial geographic information system (GIS) engine for the development of 3D GIS. The advantage of the 3D game engine is that it allows developers to develop various modules according to their abilities. In particular, in the area of disasters, a wide range of alternatives for prevention as well as prediction can be presented when new analyses are attempted by combining geographic information and disaster-related information. Furthermore, 3D analysis can be an important factor in analyzing the phenomena occurring in the real 3D world because of the nature of disasters. Therefore, in this study, we tried to develop a visualization module for flood disaster information through a 3D game engine by considering the solutions for cost and manpower problems and the degree of freedom of development. Raw flood data was mapped onto spatial information and interpolation was performed for the natural display of the mapped flood information. Furthermore, we developed a module that intuitively shows dangerous areas to users by generating cumulative information in order to display multidimensional information based on this information. The results of this study are expected to enable various flood information analyses as well as quick response and countermeasures to floods.

Spatiotemporal Data Visualization using Gravity Model (중력 모델을 이용한 시공간 데이터의 시각화)

  • Kim, Seokyeon;Yeon, Hanbyul;Jang, Yun
    • Journal of KIISE
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    • v.43 no.2
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    • pp.135-142
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    • 2016
  • Visual analysis of spatiotemporal data has focused on a variety of techniques for analyzing and exploring the data. The goal of these techniques is to explore the spatiotemporal data using time information, discover patterns in the data, and analyze spatiotemporal data. The overall trend flow patterns help users analyze geo-referenced temporal events. However, it is difficult to extract and visualize overall trend flow patterns using data that has no trajectory information for movements. In order to visualize overall trend flow patterns, in this paper, we estimate continuous distributions of discrete events over time using KDE, and we extract vector fields from the continuous distributions using the gravity model. We then apply our technique on twitter data to validate techniques.