• Title/Summary/Keyword: Generative Model

Search Result 340, Processing Time 0.025 seconds

Development and Application of Tunnel Design Automation Technology Using 3D Spatial Information : BIM-Based Design for Namhae Seomyeon - Yeosu Shindeok National Highway Construction (3D 공간정보를 활용한 터널 설계 자동화 기술 개발 및 적용 사례 : 남해 서면-여수 신덕 국도 건설공사 BIM기반 설계를 중심으로)

  • Eunji Jo;Woojin Kim;Kwangyeom Kim;Jaeho Jung;Sanghyuk Bang
    • Tunnel and Underground Space
    • /
    • v.33 no.4
    • /
    • pp.209-227
    • /
    • 2023
  • The government continues to announce measures to revitalize smart construction technology based on BIM for productivity innovation in the construction industry. In the design phase, the goal is design automation and optimization by converging BIM Data and other advanced technologies. Accordingly, in the basic design of the Namhae Seomyeon-Yeosu Sindeok National Road Construction Project, a domestic undersea tunnel project, BIM-based design was carried out by developing tunnel design automation technology using 3D spatial information according to the tunnel design process. In order to derive the optimal alignment, more than 10,000 alignment cases were generated in 36hr using the generative design technique and a quantitative evaluation of the objective functions defined by the designer was performed. AI-based ground classification and 3D Geo Model were established to evaluate the economic feasibility and stability of the optimal alignment. AI-based ground classification has improved its precision by performing about 30 types of ground classification per borehole, and in the case of the 3D Geo Model, its utilization can be expected in that it can accumulate ground data added during construction. In the case of 3D blasting design, the optimal charge weight was derived in 5 minutes by reviewing all security objects on the project range on Dynamo, and the design result was visualized in 3D space for intuitive and convenient construction management so that it could be used directly during construction.

Integrating AI Generative Art and Gamification in an Art Education Model to Enhance Creative Thinking (AI 생성예술과 게임화 요소가 통합된 미술 교육 모델 개발 : 창의적 사고 향상)

  • Li Jun;Kim Yoojin
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.3
    • /
    • pp.425-433
    • /
    • 2023
  • In this study, we developed a virtual artist play lesson model using gamification concepts and AI-generated art programs to foster creative thinking in freshman art majors. Targeting first-year students in the Digital Media Art Department at Sichuan Film & Television University in China, this course aims to alleviate fear of artistic creation and enhance problem-solving abilities. The educational model consists of four stages: persona creation, creative writing, text visualization, and virtual exhibitions. Through persona creation, students established their artist identities, and by introducing game-like elements into writing experiences, they discovered their latent creativity. Using AI-generated art programs for text visualization, students gained confidence in their creations, and in the virtual exhibitions, they were able to enhance their self-esteem as artists by appreciating and evaluating each other's works. This educational model offers a new approach to promoting creative thinking and problem-solving skills while increasing learner engagement and interest. Based on these research findings, we expect that by developing and implementing educational strategies that cultivate creative thinking, more students will grow their artistic capacities and creativity, benefiting not only art majors but also students from various fields.

Cycle-Consistent Generative Adversarial Network: Effect on Radiation Dose Reduction and Image Quality Improvement in Ultralow-Dose CT for Evaluation of Pulmonary Tuberculosis

  • Chenggong Yan;Jie Lin;Haixia Li;Jun Xu;Tianjing Zhang;Hao Chen;Henry C. Woodruff;Guangyao Wu;Siqi Zhang;Yikai Xu;Philippe Lambin
    • Korean Journal of Radiology
    • /
    • v.22 no.6
    • /
    • pp.983-993
    • /
    • 2021
  • Objective: To investigate the image quality of ultralow-dose CT (ULDCT) of the chest reconstructed using a cycle-consistent generative adversarial network (CycleGAN)-based deep learning method in the evaluation of pulmonary tuberculosis. Materials and Methods: Between June 2019 and November 2019, 103 patients (mean age, 40.8 ± 13.6 years; 61 men and 42 women) with pulmonary tuberculosis were prospectively enrolled to undergo standard-dose CT (120 kVp with automated exposure control), followed immediately by ULDCT (80 kVp and 10 mAs). The images of the two successive scans were used to train the CycleGAN framework for image-to-image translation. The denoising efficacy of the CycleGAN algorithm was compared with that of hybrid and model-based iterative reconstruction. Repeated-measures analysis of variance and Wilcoxon signed-rank test were performed to compare the objective measurements and the subjective image quality scores, respectively. Results: With the optimized CycleGAN denoising model, using the ULDCT images as input, the peak signal-to-noise ratio and structural similarity index improved by 2.0 dB and 0.21, respectively. The CycleGAN-generated denoised ULDCT images typically provided satisfactory image quality for optimal visibility of anatomic structures and pathological findings, with a lower level of image noise (mean ± standard deviation [SD], 19.5 ± 3.0 Hounsfield unit [HU]) than that of the hybrid (66.3 ± 10.5 HU, p < 0.001) and a similar noise level to model-based iterative reconstruction (19.6 ± 2.6 HU, p > 0.908). The CycleGAN-generated images showed the highest contrast-to-noise ratios for the pulmonary lesions, followed by the model-based and hybrid iterative reconstruction. The mean effective radiation dose of ULDCT was 0.12 mSv with a mean 93.9% reduction compared to standard-dose CT. Conclusion: The optimized CycleGAN technique may allow the synthesis of diagnostically acceptable images from ULDCT of the chest for the evaluation of pulmonary tuberculosis.

A Flow of Generative Change and Ideological Convergence in Chinese Media Policies (중국 미디어 관리의 생성적 변화와 이데올로기적 수렴)

  • Ko, Yoon-sil
    • Cross-Cultural Studies
    • /
    • v.44
    • /
    • pp.123-145
    • /
    • 2016
  • A flow of generative change has existed in the Chinese media following political, economic, and institutional changes. Since a market system was introduced to the field of drama production, people called 'zhipianren' who act as government agents as well as market administrators have spontaneously emerged. The government, by granting legal qualifications and authority to these 'zhipianren', have institutionalized and absorbed them within the system. Through this process, the 'drama zhipianren system', under the unique environment of a socialist market economy, demonstrates a Chinese administrative model that effectively reveals the changing process from a direct administration by the government to indirect administration and self-censorship. Furthermore, with the widespread adoption of the internet, various types of media including grassroots media have emerged, and the participation and production activities of netizens has enabled the development of a new genre of literature called internet literature. Furthermore, some websites that functioned as platforms for video and grassroots media came to self-produce contents so as to function as media in and of themselves. Originally, the internet was cultivated as a portion of the IT industry, but when it began to function as media, forming a new media landscape, regulations and institutions were gradually established and subsequently advanced in the direction of supervision and regulation over all internet media contents. A flow of generative change in the field of media has emerged, and the pattern of generation-convergence repeats itself as the official media policies converge.

Bit-width Aware Generator and Intermediate Layer Knowledge Distillation using Channel-wise Attention for Generative Data-Free Quantization

  • Jae-Yong Baek;Du-Hwan Hur;Deok-Woong Kim;Yong-Sang Yoo;Hyuk-Jin Shin;Dae-Hyeon Park;Seung-Hwan Bae
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.7
    • /
    • pp.11-20
    • /
    • 2024
  • In this paper, we propose the BAG (Bit-width Aware Generator) and the Intermediate Layer Knowledge Distillation using Channel-wise Attention to reduce the knowledge gap between a quantized network, a full-precision network, and a generator in GDFQ (Generative Data-Free Quantization). Since the generator in GDFQ is only trained by the feedback from the full-precision network, the gap resulting in decreased capability due to low bit-width of the quantized network has no effect on training the generator. To alleviate this problem, BAG is quantized with same bit-width of the quantized network, and it can generate synthetic images, which are effectively used for training the quantized network. Typically, the knowledge gap between the quantized network and the full-precision network is also important. To resolve this, we compute channel-wise attention of outputs of convolutional layers, and minimize the loss function as the distance of them. As the result, the quantized network can learn which channels to focus on more from mimicking the full-precision network. To prove the efficiency of proposed methods, we quantize the network trained on CIFAR-100 with 3 bit-width weights and activations, and train it and the generator with our method. As the result, we achieve 56.14% Top-1 Accuracy and increase 3.4% higher accuracy compared to our baseline AdaDFQ.

Voice Conversion using Generative Adversarial Nets conditioned by Phonetic Posterior Grams (Phonetic Posterior Grams에 의해 조건화된 적대적 생성 신경망을 사용한 음성 변환 시스템)

  • Lim, Jin-su;Kang, Cheon-seong;Kim, Dong-Ha;Kim, Kyung-sup
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2018.10a
    • /
    • pp.369-372
    • /
    • 2018
  • This paper suggests non-parallel-voice-conversion network conversing voice between unmapped voice pair as source voice and target voice. Conventional voice conversion researches used learning methods that minimize spectrogram's distance error. Not only these researches have some problem that is lost spectrogram resolution by methods averaging pixels. But also have used parallel data that is hard to collect. This research uses PPGs that is input voice's phonetic data and a GAN learning method to generate more clear voices. To evaluate the suggested method, we conduct MOS test with GMM based Model. We found that the performance is improved compared to the conventional methods.

  • PDF

Deep Learning Music Genre Classification System Model Improvement Using Generative Adversarial Networks (GAN) (생성적 적대 신경망(GAN)을 이용한 딥러닝 음악 장르 분류 시스템 모델 개선)

  • Bae, Jun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.7
    • /
    • pp.842-848
    • /
    • 2020
  • Music markets have entered the era of streaming. In order to select and propose music that suits the taste of music consumers, there is an active demand and research on an automatic music genre classification system. We propose a method to improve the accuracy of genre unclassified songs, which was a lack of the previous system, by using a generative adversarial network (GAN) to further develop the automatic voting system for deep learning music genre using Softmax proposed in the previous paper. In the previous study, if the spectrogram of the song was ambiguous to grasp the genre of the song, it was forced to leave it as an unclassified song. In this paper, we proposed a system that increases the accuracy of genre classification of unclassified songs by converting the spectrogram of unclassified songs into an easy-to-read spectrogram using GAN. And the result of the experiment was able to derive an excellent result compared to the existing method.

Comparison of online video(OTT) content production technology based on artificial intelligence customized recommendation service (인공지능 맞춤 추천서비스 기반 온라인 동영상(OTT) 콘텐츠 제작 기술 비교)

  • CHUN, Sanghun;SHIN, Seoung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.21 no.3
    • /
    • pp.99-105
    • /
    • 2021
  • In addition to the OTT video production service represented by Nexflix and YouTube, a personalized recommendation system for content with artificial intelligence has become common. YouTube's personalized recommendation service system consists of two neural networks, one neural network consisting of a recommendation candidate generation model and the other consisting of a ranking network. Netflix's video recommendation system consists of two data classification systems, divided into content-based filtering and collaborative filtering. As the online platform-led content production is activated by the Corona Pandemic, the field of virtual influencers using artificial intelligence is emerging. Virtual influencers are produced with GAN (Generative Adversarial Networks) artificial intelligence, and are unsupervised learning algorithms in which two opposing systems compete with each other. This study also researched the possibility of developing AI platform based on individual recommendation and virtual influencer (metabus) as a core content of OTT in the future.

A study on the Generation Method of Aircraft Wing Flexure Data Using Generative Adversarial Networks (생성적 적대 신경망을 이용한 항공기 날개 플렉셔 데이터 생성 방안에 관한 연구)

  • Ryu, Kyung-Don
    • Journal of Advanced Navigation Technology
    • /
    • v.26 no.3
    • /
    • pp.179-184
    • /
    • 2022
  • The accurate wing flexure model is required to improve the transfer alignment performance of guided weapon system mounted on a wing of fighter aircraft or armed helicopter. In order to solve this problem, mechanical or stochastical modeling methods have been studying, but modeling accuracy is too low to be applied to weapon systems. The deep learning techniques that have been studying recently are suitable for nonlinear. However, operating fighter aircraft for deep-learning modeling to secure a large amount of data is practically difficult. In this paper, it was used to generate amount of flexure data samples that are similar to the actual flexure data. And it was confirmed that generated data is similar to the actual data by utilizing "measures of similarity" which measures how much alike the two data objects are.

KAB: Knowledge Augmented BERT2BERT Automated Questions-Answering system for Jurisprudential Legal Opinions

  • Alotaibi, Saud S.;Munshi, Amr A.;Farag, Abdullah Tarek;Rakha, Omar Essam;Al Sallab, Ahmad A.;Alotaibi, Majid
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.6
    • /
    • pp.346-356
    • /
    • 2022
  • The jurisprudential legal rules govern the way Muslims react and interact to daily life. This creates a huge stream of questions, that require highly qualified and well-educated individuals, called Muftis. With Muslims representing almost 25% of the planet population, and the scarcity of qualified Muftis, this creates a demand supply problem calling for Automation solutions. This motivates the application of Artificial Intelligence (AI) to solve this problem, which requires a well-designed Question-Answering (QA) system to solve it. In this work, we propose a QA system, based on retrieval augmented generative transformer model for jurisprudential legal question. The main idea in the proposed architecture is the leverage of both state-of-the art transformer models, and the existing knowledge base of legal sources and question-answers. With the sensitivity of the domain in mind, due to its importance in Muslims daily lives, our design balances between exploitation of knowledge bases, and exploration provided by the generative transformer models. We collect a custom data set of 850,000 entries, that includes the question, answer, and category of the question. Our evaluation methodology is based on both quantitative and qualitative methods. We use metrics like BERTScore and METEOR to evaluate the precision and recall of the system. We also provide many qualitative results that show the quality of the generated answers, and how relevant they are to the asked questions.