• Title/Summary/Keyword: Gabor 특징

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Robust Eye Localization using Multi-Scale Gabor Feature Vectors (다중 해상도 가버 특징 벡터를 이용한 강인한 눈 검출)

  • Kim, Sang-Hoon;Jung, Sou-Hwan;Cho, Seong-Won;Chung, Sun-Tae
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.1
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    • pp.25-36
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    • 2008
  • Eye localization means localization of the center of the pupils, and is necessary for face recognition and related applications. Most of eye localization methods reported so far still need to be improved about robustness as well as precision for successful applications. In this paper, we propose a robust eye localization method using multi-scale Gabor feature vectors without big computational burden. The eye localization method using Gabor feature vectors is already employed in fuck as EBGM, but the method employed in EBGM is known not to be robust with respect to initial values, illumination, and pose, and may need extensive search range for achieving the required performance, which may cause big computational burden. The proposed method utilizes multi-scale approach. The proposed method first tries to localize eyes in the lower resolution face image by utilizing Gabor Jet similarity between Gabor feature vector at an estimated initial eye coordinates and the Gabor feature vectors in the eye model of the corresponding scale. Then the method localizes eyes in the next scale resolution face image in the same way but with initial eye points estimated from the eye coordinates localized in the lower resolution images. After repeating this process in the same way recursively, the proposed method funally localizes eyes in the original resolution face image. Also, the proposed method provides an effective illumination normalization to make the proposed multi-scale approach more robust to illumination, and additionally applies the illumination normalization technique in the preprocessing stage of the multi-scale approach so that the proposed method enhances the eye detection success rate. Experiment results verify that the proposed eye localization method improves the precision rate without causing big computational overhead compared to other eye localization methods reported in the previous researches and is robust to the variation of post: and illumination.

Active Facial Tracking for Fatigue Detection (피로 검출을 위한 능동적 얼굴 추적)

  • Kim, Tae-Woo;Kang, Yong-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.2 no.3
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    • pp.53-60
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    • 2009
  • The vision-based driver fatigue detection is one of the most prospective commercial applications of facial expression recognition technology. The facial feature tracking is the primary technique issue in it. Current facial tracking technology faces three challenges: (1) detection failure of some or all of features due to a variety of lighting conditions and head motions; (2) multiple and non-rigid object tracking; and (3) features occlusion when the head is in oblique angles. In this paper, we propose a new active approach. First, the active IR sensor is used to robustly detect pupils under variable lighting conditions. The detected pupils are then used to predict the head motion. Furthermore, face movement is assumed to be locally smooth so that a facial feature can be tracked with a Kalman filter. The simultaneous use of the pupil constraint and the Kalman filtering greatly increases the prediction accuracy for each feature position. Feature detection is accomplished in the Gabor space with respect to the vicinity of predicted location. Local graphs consisting of identified features are extracted and used to capture the spatial relationship among detected features. Finally, a graph-based reliability propagation is proposed to tackle the occlusion problem and verify the tracking results. The experimental results show validity of our active approach to real-life facial tracking under variable lighting conditions, head orientations, and facial expressions.

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Active Facial Tracking for Fatigue Detection (피로 검출을 위한 능동적 얼굴 추적)

  • 박호식;정연숙;손동주;나상동;배철수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.603-607
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    • 2004
  • The vision-based driver fatigue detection is one of the most prospective commercial applications of facial expression recognition technology. The facial feature tracking is the primary technique issue in it. Current facial tracking technology faces three challenges: (1) detection failure of some or all of features due to a variety of lighting conditions and head motions; (2) multiple and non-rigid object tracking and (3) features occlusion when the head is in oblique angles. In this paper, we propose a new active approach. First, the active IR sensor is used to robustly detect pupils under variable lighting conditions. The detected pupils are then used to predict the head motion. Furthermore, face movement is assumed to be locally smooth so that a facial feature can be tracked with a Kalman filter. The simultaneous use of the pupil constraint and the Kalman filtering greatly increases the prediction accuracy for each feature position. Feature detection is accomplished in the Gabor space with respect to the vicinity of predicted location. Local graphs consisting of identified features are extracted and used to capture the spatial relationship among detected features. Finally, a graph-based reliability propagation is proposed to tackle the occlusion problem and verify the tracking results. The experimental results show validity of our active approach to real-life facial tracking under variable lighting conditions, head orientations, and facial expressions.

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Tracking of Facial Feature Points related to Facial Expressions (표정변화에 따른 얼굴 표정요소의 특징점 추적)

  • 최명근;정현숙;신영숙;이일병
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.425-427
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    • 2000
  • 얼굴 표정은 사람의 감정을 표현함과 동시에 그것을 이해할 수 있는 중요한 수단이다. 최근 이러한 얼굴 표정의 자동인식과 추적을 위한 연구가 많이 진행되고 있다. 본 연구에서는 대략적인 얼굴영역을 설정하여 얼굴의 표정을 나타내는 표정요소들을 찾아낸 후, 각 요소의 특징점을 추출하고 추적하는 방법을 제시한다. 제안하는 시스템의 개요는 입력영상의 첫 프레임에서 얼굴영역 및 특징점을 찾고, 연속되는 프레임에서 반복적으로 이를 추적한다. 특징점 추출과 추적에는 템플릿 매칭과 Canny 경계선 검출기, Gabor 웨이블릿 변환을 사용하였다.

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An Efficient Illumination Preprocessing Algorithm based on Anisotropic Smoothing for Face Recognition (얼굴 인식을 위한 Anisotropic Smoothing 기반 효율적 조명 전처리)

  • Kim, Sang-Hoon;Jung, Sou-Hwan;Cho, Seong-Won;Chung, Sun-Tae
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.236-245
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    • 2008
  • Robust face recognition under various illumination environments is very difficult and needs to be accomplished for successful commercialization. In this paper, we propose an efficient illumination preprocessing method for face recognition. illumination preprocessing algorithm based on anisotropic smoothing is well known to be effective among illumination normalization methods but deteriorates the intensity contrast of the original image, and incurs less sharp edges. The proposed method in this paper improves the previous anisotropic smoothing based illumination normalization method so that it increases the intensity contrast and enhances the edges while diminishing effects of illumination. Due to the result of these improvements, face images preprocessed by the proposed illumination preprocessing method becomes to have more distinctive feature vectors(Gabor feature vectors). Through experiments of face recognition using Gabor jet similarity, the effectiveness of the proposed illumination preprocessing method is verified.

A Facial Feature Area Extraction Method for Improving Face Recognition Rate in Camera Image (일반 카메라 영상에서의 얼굴 인식률 향상을 위한 얼굴 특징 영역 추출 방법)

  • Kim, Seong-Hoon;Han, Gi-Tae
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.5
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    • pp.251-260
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    • 2016
  • Face recognition is a technology to extract feature from a facial image, learn the features through various algorithms, and recognize a person by comparing the learned data with feature of a new facial image. Especially, in order to improve the rate of face recognition, face recognition requires various processing methods. In the training stage of face recognition, feature should be extracted from a facial image. As for the existing method of extracting facial feature, linear discriminant analysis (LDA) is being mainly used. The LDA method is to express a facial image with dots on the high-dimensional space, and extract facial feature to distinguish a person by analyzing the class information and the distribution of dots. As the position of a dot is determined by pixel values of a facial image on the high-dimensional space, if unnecessary areas or frequently changing areas are included on a facial image, incorrect facial feature could be extracted by LDA. Especially, if a camera image is used for face recognition, the size of a face could vary with the distance between the face and the camera, deteriorating the rate of face recognition. Thus, in order to solve this problem, this paper detected a facial area by using a camera, removed unnecessary areas using the facial feature area calculated via a Gabor filter, and normalized the size of the facial area. Facial feature were extracted through LDA using the normalized facial image and were learned through the artificial neural network for face recognition. As a result, it was possible to improve the rate of face recognition by approx. 13% compared to the existing face recognition method including unnecessary areas.

A Study on 3D Game Character Grouping using Object Feature Vector (객체 특징 벡터를 이용한 3D 게임 캐릭터 그룹핑에 관한 연구)

  • Park, Chang-Min
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.263-269
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    • 2012
  • Grouping of characters in a 3D game can be very effective to play. An 3D game characters grouping method is proposed using Object Feature vector depending on their characteristics. In the case of NMT, the constitution of pattern is regular and directive. But MT is not. Such characteristic is extracted using Gabor Filter, then character is grouped. Through experiment, we obtain accuracy of more than 80% for grouping method using each feature. Thus, using this property, characters could be grouped effectively and it draws the game more speed and strategic actions as a result.

Multiple Texture Objects Extraction with Self-organizing Optimal Gabor-filter (자기조직형 최적 가버필터에 의한 다중 텍스쳐 오브젝트 추출)

  • Lee, Woo-Beom;Kim, Wook-Hyun
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.311-320
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    • 2003
  • The Optimal filter yielding optimal texture feature separation is a most effective technique for extracting the texture objects from multiple textures images. But, most optimal filter design approaches are restricted to the issue of supervised problems. No full-unsupervised method is based on the recognition of texture objects in image. We propose a novel approach that uses unsupervised learning schemes for efficient texture image analysis, and the band-pass feature of Gabor-filter is used for the optimal filter design. In our approach, the self-organizing neural network for multiple texture image identification is based on block-based clustering. The optimal frequency of Gabor-filter is turned to the optimal frequency of the distinct texture in frequency domain by analyzing the spatial frequency. In order to show the performance of the designed filters, after we have attempted to build a various texture images. The texture objects extraction is achieved by using the designed Gabor-filter. Our experimental results show that the performance of the system is very successful.

Effect of Task-irrelevant Feature Information on Visual Short-term Recognition of Task-relevant Feature (기억자극의 과제 무관련 세부특징 정보가 과제 관련 세부특징에 대한 시각단기재인에 미치는 영향)

  • Hyun, Joo-Seok
    • Korean Journal of Cognitive Science
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    • v.23 no.2
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    • pp.225-248
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    • 2012
  • The summed-similarity model of visual short-term recognition proposes that the estimated amount of summed similarity between remembered items and a recognition probe determines recognition judgement decision (Kahan & Sekuler, 2002). This study examined the effect of a task-irrelevant location change on the recognition decision against two remembered Gabor gratings differing in their spatial frequencies. On each trial in Experiment, participants reported if two gratings displayed across the visual fields are the same or not as the probe grating displayed after about a second of memory delay. The probe grating would be the same as or different from the memory items (lure) by 1 or 4 JND units. The location of the probe would also vary randomly across the left and right visual field with respect to the location of the corresponding memory item. The participants were instructed to perform their recognition task exclusively to the spatial frequencies of the memory items and the probe while ignoring the potential location change of the probe. The results showed that false-recognition rates of the lure probe increased as the summed similarity between the memory items and the probe increased. The rates also further increased in the condition where the probe location was different from the location of the corresponding memory item compared to the condition where the probe location was the same. The increased false-recognition rates indicate that information stored into visual short-term memory is represented as a form of well-bound visual features rather than independent features.

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Vehicle Detection and Tracking using Billboard Sweep Stereo Matching Algorithm (빌보드 스윕 스테레오 시차정합 알고리즘을 이용한 차량 검출 및 추적)

  • Park, Min Woo;Won, Kwang Hee;Jung, Soon Ki
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.764-781
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    • 2013
  • In this paper, we propose a highly precise vehicle detection method with low false alarm using billboard sweep stereo matching and multi-stage hypothesis generation. First, we capture stereo images from cameras established in front of the vehicle and obtain the disparity map in which the regions of ground plane or background are removed using billboard sweep stereo matching algorithm. And then, we perform the vehicle detection and tracking on the labeled disparity map. The vehicle detection and tracking consists of three steps. In the learning step, the SVM(support vector machine) classifier is obtained using the features extracted from the gabor filter. The second step is the vehicle detection which performs the sobel edge detection in the image of the left camera and extracts candidates of the vehicle using edge image and billboard sweep stereo disparity map. The final step is the vehicle tracking using template matching in the next frame. Removal process of the tracking regions improves the system performance in the candidate region of the vehicle on the succeeding frames.