• Title/Summary/Keyword: GPU implementation

Search Result 147, Processing Time 0.027 seconds

Green Computing Design and Implementation Using Job Management Scheduling (작업관리를 이용한 그린 컴퓨팅 설계 및 구축)

  • Lee, Young-Joo;Sung, Jin-Woo;Jang, Ji-Hoon;Park, Chan-Yeol
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2012.04a
    • /
    • pp.1171-1173
    • /
    • 2012
  • 이제는 하나뿐인 지구를 지키고 살리는 녹색혁명의 시대에 살고 있다. 이에 따라 컴퓨팅의 환경도 그린 컴퓨팅 환경으로 바뀌어지고 있다. 그린 컴퓨팅은 컴퓨팅 작업에 소모되는 에너지를 줄여보자는 것으로서 컴퓨터에 대한 전력을 절감함으로써 에너지 비용 절감, 저탄소 환경으로 구성하는 것이다. 그린 컴퓨팅은 녹색 ICT(Information & Communication Technology)의 일환으로, 컴퓨터 자체를 움직이는 여러 에너지들 뿐만 아니라 컴퓨터의 냉각과 구동 및 주변기가들을 작동시키는데 소모되는 전력 등을 줄이기 위해서 CPU나 GPU등 각종 프로세서들의 재설계, 대체에너지 등을 활용하는 방안 등 탄소배출을 최소화시키는 등의 환경을 보호하는 개념의 컴퓨팅이다. Christian Belady 2007년 2월, Electronics Cooling Magazine의 통계에 의하면 2001년에는 인프라 비용과 전력 비용의 합이 서버의 가격과 같았고, 2004년에는 인프라 비용이 서버 비용과 같아졌다. 그런데, 2008년에는 에너지 비용 하나만으로도 서버 비용과 같아졌다는 것을 알 수 있습니다. 이제 그린 IT, 그린 컴퓨팅은 하면 좋고, 안하고 말고가 아닌 하지 않으면 생존할 수 없는 필수적인 것으로 되어가고 있다. 본 논문에서는 KISTI 슈퍼컴퓨터에서의 그린 컴퓨팅을 구현하기 위하여 먼저 이를 적용하기 위한 서버 시스템을 설계 구축하고 각각의 프로그램을 개발하여 테스트하였다.

Recognition of Characters Printed on PCB Components Using Deep Neural Networks (심층신경망을 이용한 PCB 부품의 인쇄문자 인식)

  • Cho, Tai-Hoon
    • Journal of the Semiconductor & Display Technology
    • /
    • v.20 no.3
    • /
    • pp.6-10
    • /
    • 2021
  • Recognition of characters printed or marked on the PCB components from images captured using cameras is an important task in PCB components inspection systems. Previous optical character recognition (OCR) of PCB components typically consists of two stages: character segmentation and classification of each segmented character. However, character segmentation often fails due to corrupted characters, low image contrast, etc. Thus, OCR without character segmentation is desirable and increasingly used via deep neural networks. Typical implementation based on deep neural nets without character segmentation includes convolutional neural network followed by recurrent neural network (RNN). However, one disadvantage of this approach is slow execution due to RNN layers. LPRNet is a segmentation-free character recognition network with excellent accuracy proved in license plate recognition. LPRNet uses a wide convolution instead of RNN, thus enabling fast inference. In this paper, LPRNet was adapted for recognizing characters printed on PCB components with fast execution and high accuracy. Initial training with synthetic images followed by fine-tuning on real text images yielded accurate recognition. This net can be further optimized on Intel CPU using OpenVINO tool kit. The optimized version of the network can be run in real-time faster than even GPU.

View synthesis with sparse light field for 6DoF immersive video

  • Kwak, Sangwoon;Yun, Joungil;Jeong, Jun-Young;Kim, Youngwook;Ihm, Insung;Cheong, Won-Sik;Seo, Jeongil
    • ETRI Journal
    • /
    • v.44 no.1
    • /
    • pp.24-37
    • /
    • 2022
  • Virtual view synthesis, which generates novel views similar to the characteristics of actually acquired images, is an essential technical component for delivering an immersive video with realistic binocular disparity and smooth motion parallax. This is typically achieved in sequence by warping the given images to the designated viewing position, blending warped images, and filling the remaining holes. When considering 6DoF use cases with huge motion, the warping method in patch unit is more preferable than other conventional methods running in pixel unit. Regarding the prior case, the quality of synthesized image is highly relevant to the means of blending. Based on such aspect, we proposed a novel blending architecture that exploits the similarity of the directions of rays and the distribution of depth values. By further employing the proposed method, results showed that more enhanced view was synthesized compared with the well-designed synthesizers used within moving picture expert group (MPEG-I). Moreover, we explained the GPU-based implementation synthesizing and rendering views in the level of real time by considering the applicability for immersive video service.

Improved Calculation of the Advection Term in the Semi-Lagrange Method for Realistic Smoke Simulation (사실적 연기 시뮬레이션을 위한 Semi-Lagrange 방법에서의 이류항 계산방법 개선)

  • Park, Su-Wan;Chang, Mun-Hee;Ki, Eun-Ju;Ryu, Kwan-Woo
    • The KIPS Transactions:PartA
    • /
    • v.14A no.4
    • /
    • pp.191-196
    • /
    • 2007
  • In the field of computer graphics, Navier-Stokes equations would be used for realistic simulations of smokes and currents. However, implementations derived from these equations are hard to achieve for real-time simulations, mainly due to its massive and complex calculations. Thus, there have been various attempts to approximate these equations for real-time simulation of smokes and others. When the advection terms of the equations are approximated by the Semi-Lagrange methods, the fluid density can be rapidly reduced and small-scale vorticity phenomena are easy to be missed, mainly due to the numerical losses over time. In this paper, we propose an improved numerical method to approximately calculate the advection terms, and thus eliminate these problems. To calculate the advection terms, our method starts to set critical regions around the target grid points. Then, among the grid points in a specific critical region, we search for a grid point which will be advected to the target grid point, and use the velocity of this grid point as its advection vector. This method would reduce the numerical losses in the calculation of densities and vorticity phenomena, and finally can implement more realistic smoke simulations. We also improve the overall efficiency of vector calculations and related operations through GPU-based implementation techniques, and thus finally achieve the real-time simulation.

GPU-ACCELERATED SPECKLE MASKING RECONSTRUCTION ALGORITHM FOR HIGH-RESOLUTION SOLAR IMAGES

  • Zheng, Yanfang;Li, Xuebao;Tian, Huifeng;Zhang, Qiliang;Su, Chong;Shi, Lingyi;Zhou, Ta
    • Journal of The Korean Astronomical Society
    • /
    • v.51 no.3
    • /
    • pp.65-71
    • /
    • 2018
  • The near real-time speckle masking reconstruction technique has been developed to accelerate the processing of solar images to achieve high resolutions for ground-based solar telescopes. However, the reconstruction of solar subimages in such a speckle reconstruction is very time-consuming. We design and implement a new parallel speckle masking reconstruction algorithm based on the Compute Unified Device Architecture (CUDA) on General Purpose Graphics Processing Units (GPGPU). Tests are performed to validate the correctness of our program on NVIDIA GPGPU. Details of several parallel reconstruction steps are presented, and the parallel implementation between various modules shows a significant speed increase compared to the previous serial implementations. In addition, we present a comparison of runtimes across serial programs, the OpenMP-based method, and the new parallel method. The new parallel method shows a clear advantage for large scale data processing, and a speedup of around 9 to 10 is achieved in reconstructing one solar subimage of $256{\times}256pixels$. The speedup performance of the new parallel method exceeds that of OpenMP-based method overall. We conclude that the new parallel method would be of value, and contribute to real-time reconstruction of an entire solar image.

Design and Implementation of a Framework for Collaboration Systems in the Shipbuilding and Marine Industry (조선해양 설계분야에서 협업시스템을 위한 프레임워크의 설계 및 구현)

  • Yun, Moon-Kyeong;Kim, Hyun-Ju;Park, Min-Gil;Han, Myeong-Ki;Kim, Wan-Kyoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.05a
    • /
    • pp.270-273
    • /
    • 2015
  • In shipbuilding and marine industry, engineering and design software solutions have upgraded from the original 2D schematic data based CAD system to a modern 3D drawing-based system. Due to the fact that the massive amount of data usage in real time and data volumes of various engineering models including graphic data have increased, several problems such as lack of server resources and improper handling of 3D drawings have been raised. Besides, increasing the number of session connections per server can cause deterioration of server performance. Recently, increasing the yard's sophisticated design capabilities highlighted the need to develop engineering and design system which would not only overcome the network performance issues, but would provide efficient collaborative design environment. This paper presents an overview of the framework for collaborative engineering design system based on the virtual application (Citrix XenApp 6.5)and acceleration hardware technology of 3D graphics (NVIDIA GRID K2 solution).

  • PDF

Analysis of Future Demand and Utilization of the Urban Meteorological Data for the Smart City (스마트시티를 위한 도시기상자료의 미래수요 및 활용가치 분석)

  • Kim, Seong-Gon;Kim, Seung Hee;Lim, Chul-Hee;Na, Seong-Kyun;Park, Sang Seo;Kim, Jaemin;Lee, Yun Gon
    • Atmosphere
    • /
    • v.31 no.2
    • /
    • pp.241-249
    • /
    • 2021
  • A smart city utilizes data collected from various sensors through the internet of things (IoT) and improves city operations across the urban area. Recently substantial research is underway to examine all aspects of data that requires for the smart city operation. Atmospheric data are an essential component for successful smart city implementation, including Urban Air Mobility (UAM), infrastructure planning, safety and convenience, and traffic management. Unfortunately, the current level of conventional atmospheric data does not meet the needs of the new city concept. New and innovative approaches to developing high spatiotemporal resolution of observational and modeling data, resolving the complex urban structure, are expected to support the future needs. The geographic information system (GIS) integrates the atmospheric data with the urban structure and offers information system enhancement. In this study we proposed the necessity and applicability of the high resolution urban meteorological dataset based on heavy fog cases in the smart city region (e.g., Sejong and Pusan) in Korea.