• Title/Summary/Keyword: GO Model

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Effect of Potential Model Pruning on Official-Sized Board in Monte-Carlo GO

  • Oshima-So, Makoto
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.54-60
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    • 2021
  • Monte-Carlo GO is a computer GO program that is sufficiently competent without using knowledge expressions of IGO. Although it is computationally intensive, the computational complexity can be reduced by properly pruning the IGO game tree. Here, I achieve this by using a potential model based on the knowledge expressions of IGO. The potential model treats GO stones as potentials. A specific potential distribution on the GO board results from a unique arrangement of stones on the board. Pruning using the potential model categorizes legal moves into effective and ineffective moves in accordance with the potential threshold. Here, certain pruning strategies based on potentials and potential gradients are experimentally evaluated. For different-sized boards, including an official-sized board, the effects of pruning strategies are evaluated in terms of their robustness. I successfully demonstrate pruning using a potential model to reduce the computational complexity of GO as well as the robustness of this effect across different-sized boards.

Mathematical modeling of concrete beams containing GO nanoparticles for vibration analysis and measuring their compressive strength using an experimental method

  • Kasiri, Reza;Massah, Saeed Reza
    • Advances in nano research
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    • v.12 no.1
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    • pp.73-79
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    • 2022
  • Due to the extensive use of concrete structures in various applications, the improvement of their strength and quality has become of great importance. A new way of achieving this purpose is to add different types of nanoparticles to concrete admixtures. In this work, a mathematical model has been employed to analyze the vibration of concrete beams reinforced by graphene oxide (GO) nanoparticles. To verify the accuracy of the presented model, an experimental study has been conducted to compare the compressive strengths of these beams. Since GO nanoparticles are not readily dissolved in water, before producing the concrete samples, the GO nanoparticles are dispersed in the mixture by using a shaker, magnetic striker, ultrasonic devices, and finally, by means of a mechanical mixer. The sinusoidal shear deformation beam theory (SSDBT) is employed to model the concrete beams. The Mori-Tanaka model is used to determine the effective properties of the structure, including the agglomeration influences. The motion equations are calculated by applying the energy method and Hamilton's principle. The vibration frequencies of the concrete beam samples are obtained by an analytical method. Three samples containing 0.02% GO nanoparticles are made and their compressive strengths are measured and compared. There is a good agreement between our results and those of the mathematical model and other papers, with a maximum difference of 1.29% between them. The aim of this work is to investigate the effects of nanoparticle volume fraction and agglomeration and the influences of beam length and thickness on the vibration frequency of concrete structures. The results show that by adding the GO nanoparticles, the vibration frequency of the beams is increased.

Evaluation of combat calorie consumption based on GoBe2 nanosensor

  • Shuo Guan;Benxu Zou
    • Advances in nano research
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    • v.14 no.6
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    • pp.527-539
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    • 2023
  • Measuring energy burn during intensive combat sport has been a challenging concerns for a long time. In the present article, the energy consumption during combat sports is measured by use of wearable GoBe2 equipped with nanotechnology measuring devices. In this regard, 12 professional combat athletes were asked to wear GoBe2 devices during different sessions of intensive combat exercises. The curves provided by GoBe2 nano-sensor devices are further collected and analyzed for different combat durations. On the other hand, energy consumption in these athlete is calculated using other validated methods to evaluate reliability of GoBe2 wearable devices. Based on the results obtained from these experiments a multi-parameter mathematical model is presented for estimation of combat calorie consumptions. The results show that nanotechnology in these type of sensors could help in estimation of calorie consumption during combat. Moreover, the reliability of using wearable GoBe2 sensors are satisfactory except for some specific conditions. The mathematical model provides a satisfactory results based on athlete physical condition and also duration of the combat with about 8% error margin in the results.

Application of computer methods for the effects of nanoparticles on the frequency of the concrete beams experimentally and numerically

  • Chencheng Song;Junfeng Shi;Ibrahim Albaijan;H. Elhosiny Ali;Amir Behshad
    • Steel and Composite Structures
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    • v.48 no.1
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    • pp.19-25
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    • 2023
  • Due to high application of concrete structures in construction industry, however, the quality improvement is essential. One of the new ways for this purpose is adding the nanoparticles to the concrete. In this work, vibration analysis of concrete beams reinforced by graphene oxide (GO) nanoparticles based on mathematical model has been investigated. For the accuracy of the presented model, the experimental study is done for comparing the compressive strength. Since the nanoparticles can not be solved in water without any specific process, at the first, GO nanoparticles should be dispersed in water by using shaker, magnetic striker, ultrasonic devices and finally mechanical mixer. For modelling of the strucuture, sinusoidal shear deformation beam theory (SSDBT) is utilized. Mori-Tanak model model is utilized for obtaining the effective properties of the beam including agglomeration influences. Utilizing the energy method and Hamilton's principal, the motion equations are calculated. The frequency of the concrete beam is obtanied by analytical method. Three samples with 0.02% GO nanoparticles are built and its compressive strength is compared which shows a good accuracy with maximum 1.29% difference with mathematical model and other papers. The aim of this work from the theoretical study is investigating the effects of nanoparticles volume percentage and agglomeration, length and thickness of the beam on the frequency of the structure. The results show that the with enhancing the GO nanoparticles, the frequency is increased. For example, with enhancing the volume percent of GO nanoparticles from zero to 0.08%, the compressive strength is increased 48.91%. and 46.83%, respectively for two cases of with and without agglomeration.

Accuracy Verification of Theoretical Models for Estimating Microwave Reflection from Rough Sea Surfaces (거친 바다표면의 마이크로파 반사 계산을 위한 이론적 모델 정확도 검증)

  • Park, Sinmyong;Oh, Yisok
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.10
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    • pp.788-793
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    • 2017
  • This paper presents the verification of accuracies of theoretical models for calculating the microwave reflections from rough sea surfaces. First of all, the Pierson-Moskowitz ocean spectrum was used to generate the rough sea surfaces. Then the relationship between the significant wave heights, root-mean-square(RMS) heights and wind speed was derived by estimating the significant wave heights and RMS heights of the generated sea surfaces according to various wind speeds, and compared the derived relationship with other measurement data sets. The reflection coefficients of the sea surfaces were calculated by using a numerical method(the moment method). Then, the numerical results were compared with Ament model, PO(Physical Optics) model, GO(Geometrical Optics) model and B-M(Brown-Miller) model for various roughness conditions(wind speed) and incidence angles. It was found that the Ament model is not accurate except for a very low roughness conditions($kh_{rms}$<0.4, k is wavenumber and $h_{rms}$ is RMS height). It was also found that at incidence angles lower than $70^{\circ}$, the PO and the GO models agree well with the numerical results, while the B-M model agrees well with the numerical analysis results at incidence angles higher than $80^{\circ}$ for very rough sea surfaces with $kh_{rms}$>10.

A Throttle/Brake Control Law for Stop and Go Cruise Control System (정지/서행 순항 제어 시스템을 위한 쓰로틀/브레이크 제어기법)

  • Hong, Jin-Ho;Yi, Kyong-Su
    • Proceedings of the KSME Conference
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    • 2000.11a
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    • pp.641-646
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    • 2000
  • This paper addresses a throttle/brake control law for stop and go cruise control systems which make the vehicle remain at a safe distance from a preceding vehicle according to the driver's preference, automatically slow down and come to a full stop behind a preceding vehicle. The uncertainties of vehicle model have been considered in the design of the control law. The effect of throttle/brake control has been investigated via simulations. The simulations were performed using a complete nonlinear vehicle model. The results indicate that the proposed throttle/brake control law can provide the stop and go cruise control system with a good distance tracking performance.

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Dominance effects of ion transport and ion transport regulator genes on the final weight and backfat thickness of Landrace pigs by dominance deviation analysis

  • Lee, Young?Sup;Shin, Donghyun;Song, Ki?Duk
    • Genes and Genomics
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    • v.40 no.12
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    • pp.1331-1338
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    • 2018
  • Although there have been plenty of dominance deviation analysis, few studies have dealt with multiple phenotypes. Because researchers focused on multiple phenotypes (final weight and backfat thickness) of Landrace pigs, the classification of the genes was possible. With genome-wide association studies (GWASs), we analyzed the additive and dominance effects of the single nucleotide polymorphisms (SNPs). The classification of the pig genes into four categories (overdominance in final weight, overdominance in backfat thickness and overdominance in final weight, underdominance in backfat thickness, etc.) can enable us not only to analyze each phenotype's dominant effects, but also to illustrate the gene ontology (GO) analysis with different aspects. We aimed to determine the additive and dominant effect in backfat thickness and final weight and performed GO analysis. Using additive model and dominance deviation analysis in GWASs, Landrace pigs' overdominant and underdominant SNP effects in final weight and backfat thickness were surveyed. Then through GO analysis, we investigated the genes that were classified in the GWASs. The major GO terms of the underdominant effects in final weight and overdominant effects in backfat thickness were ion transport with the SLC8A3, KCNJ16, P2RX7 and TRPC3 genes. Interestingly, the major GO terms in the underdominant effects in the final weight and the underdominant effects in the backfat thickness were the regulation of ion transport with the STAC, GCK, TRPC6, UBASH3B, CAMK2D, CACNG4 and SCN4B genes. These results demonstrate that ion transport and ion transport regulation genes have distinct dominant effects. Through GWASs using the mode of linear additive model and dominance deviation, overdominant effects and underdominant effects in backfat thickness was contrary to each other in GO terms (ion transport and ion transport regulation, respectively). Additionally, because ion transport and ion transport regulation genes are associative with adipose tissue accumulation, we could infer that these two groups of genes had to do with unique fat accumulation mechanisms in Landrace pigs.

Applying Neuro-fuzzy Reasoning to Go Opening Games (뉴로-퍼지 추론을 적용한 포석 바둑)

  • Lee, Byung-Doo
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.117-125
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    • 2009
  • This paper describes the result of applying neuro-fuzzy reasoning, which conducts Go term knowledge based on pattern knowledge, to the opening game of Go. We discuss the implementation of neuro-fuzzy reasoning for deciding the best next move to proceed through the opening game. We also let neuro-fuzzy reasoning play against TD($\lambda$) learning to test the performance. The experimental result reveals that even the simple neuro-fuzzy reasoning model can compete against TD($\lambda$) learning and it shows great potential to be applied to the real game of Go.

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Decision Making Model for Powertrain Mount-Stop&Go Performance in a compact mobile (소형 승용차의 파워트레인 마운트 Stop&Go 성능 적용을 위한 의사결정모델)

  • Yu, Jung-Woo;Um, In-Sup;Lee, Hong-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.967-976
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    • 2012
  • This study presents a model to minimize vibration and noise of powertrain mount on a compact car which has the application of Stop & Go performance, in order to reduce CO2 and achieve better fuel-efficiency in accordance with the environmental regulations in automotive industries. In the first step, we analyze the powertrain mount system of the automobile "A" and present variables about rubber stiffness applied on powertrain mount using the Taguchi method. In the next step, we verify the optimization of vibration and noise which meet Stop & Go performance using the AHP(Analytic Hierarchy Process) method on the proto products for each variable. Using this validation system on the initial stage of the powertrain mount design, it is expected that we can grasp vibration and noise problems caused by engine movements and control them effectively without engineering know-how about powertrain mount rubber stiffness.

Study of the effectiveness of a supporting model for the domestic online game industry to go abroad (국내 온라인 게임 기업의 해외진출지원 모델의 효율성 연구)

  • Joo, KiHwan;Moon, Nammee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.9
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    • pp.5769-5775
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    • 2014
  • This paper reports the political supporting platform, and the outcome evaluation model, which was developed for the Korean on-line game companies that have started to go abroad to publish their games. When they begin to sell their games, they have many difficulties in promoting in other countries including the USA & EU. They try to find solutions to solve these problems, but on-line games still do not have a successful business model because of their unique attributes and environmental features, even though they spent a lot of money and time to enter the international on line game market. Thus far, the local on-line game supporting policy has tried to improve the world competitiveness of local companies by doing diverse activities, such as Global Service Platform(GSP) service, international game competition, and globalization, marketing. On the other hand, there has been only a small number of fruitful results except for GSP. Therefore, in this paper, the result of GSP was verified using the Global on-line game Supporting Chain Model(GoGSCM), which is the new political supporting and evaluation model through survey targeting GSP participations. As a result, GSP was evaluated based on the compatibility, efficiency, effectiveness, and continuity.