• 제목/요약/키워드: Fuzzy Logic System

검색결과 1,664건 처리시간 0.031초

Experimental Studies of Real- Time Decentralized Neural Network Control for an X-Y Table Robot

  • Cho, Hyun-Taek;Kim, Sung-Su;Jung, Seul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제8권3호
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    • pp.185-191
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    • 2008
  • In this paper, experimental studies of a neural network (NN) control technique for non-model based position control of the x-y table robot are presented. Decentralized neural networks are used to control each axis of the x-y table robot separately. For an each neural network compensator, an inverse control technique is used. The neural network control technique called the reference compensation technique (RCT) is conceptually different from the existing neural controllers in that the NN controller compensates for uncertainties in the dynamical system by modifying desired trajectories. The back-propagation learning algorithm is developed in a real time DSP board for on-line learning. Practical real time position control experiments are conducted on the x-y table robot. Experimental results of using neural networks show more excellent position tracking than that of when PD controllers are used only.

Optimum design of a sliding mode control for seismic mitigation of structures equipped with active tuned mass dampers

  • Eliasi, Hussein;Yazdani, Hessam;Khatibinia, Mohsen;Mahmoudi, Mehdi
    • Structural Engineering and Mechanics
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    • 제81권5호
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    • pp.633-645
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    • 2022
  • The active tuned mass damper (ATMD) is an efficient and reliable structural control system for mitigating the dynamic response of structures. The inertial force that an ATMD exerts on a structure to attenuate its otherwise large kinetic energy and undesirable vibrations and displacements is proportional to its excursion. Achieving a balance between the inertial force and excursion requires a control law or feedback mechanism. This study presents a technique for the optimum design of a sliding mode controller (SMC) as the control law for ATMD-equipped structures subjected to earthquakes. The technique includes optimizing an SMC under an artificial earthquake followed by testing its performance under real earthquakes. The SMC of a real 11-story shear building is optimized to demonstrate the technique, and its performance in mitigating the displacements of the building under benchmark near- and far-fault earthquakes is compared against that of a few other techniques (proportional-integral-derivative [PID], linear-quadratic regulator [LQR], and fuzzy logic control [FLC]). Results indicate that the optimum SMC outperforms PID and LQR and exhibits performance comparable to that of FLC in reducing displacements.

이동로봇의 원격제어를 위한 힘 반향 조이스틱의 개발 (Development of Force Feedback Joystick for Remote Control of a Mobile Robot)

  • 서세욱;유봉수;조중선
    • 한국지능시스템학회논문지
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    • 제13권1호
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    • pp.51-56
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    • 2003
  • 기존의 이동로봇 시스템은 완전한 자율주행이 주된 목표였으며 이때 영상정보는 단지 모니터링을 하는 보조적인 수단으로 사용되었다. 이에 따라 이동로봇의 자체 기능이 점차 고도화되는 방향으로 연구가 진행되었고, 제작비 또한 함께 상승하게 되었다. 그러나 구동만이 목적인 저렴한 이동로봇 시스템을 조작자가 원격 제어하는 것 또한 중요한 분야 중 하나이다. 이때 원격제어에 사용되는 신호로는 카메라에 의한 영상정보와 초음파 센서 등에 의한 거리정보를 주로 사용하게 된다. 그러나 영상정보는 3차원의 입체적 정보를 제공하는 데에는 부적절하기 때문에 초음파 센서를 이용한 거리정보가 매우 유용하게 된다. 본 논문에서는 초음파 센서의 정보를 이용한 원격제어용 힘 반향 조이스틱을 개발하였다 힘 반향 알고리즘은 하나의 식으로 표현하기 곤란하므로 전문가 시스템의 구현이 매우 필요한 분야이다. 따라서 퍼지 논리를 사용하여 생성한 힘 반향 알고리즘을 이동로봇 원격제어에 사용함으로써 조작자가 이동로봇 주변 환경을 쉽게 인식하여 이동로봇을 안전하게 주행할 수 있도록 하였다.

A Study on Design and Implementation of Speech Recognition System Using ART2 Algorithm

  • Kim, Joeng Hoon;Kim, Dong Han;Jang, Won Il;Lee, Sang Bae
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제4권2호
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    • pp.149-154
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    • 2004
  • In this research, we selected the speech recognition to implement the electric wheelchair system as a method to control it by only using the speech and used DTW (Dynamic Time Warping), which is speaker-dependent and has a relatively high recognition rate among the speech recognitions. However, it has to have small memory and fast process speed performance under consideration of real-time. Thus, we introduced VQ (Vector Quantization) which is widely used as a compression algorithm of speaker-independent recognition, to secure fast recognition and small memory. However, we found that the recognition rate decreased after using VQ. To improve the recognition rate, we applied ART2 (Adaptive Reason Theory 2) algorithm as a post-process algorithm to obtain about 5% recognition rate improvement. To utilize ART2, we have to apply an error range. In case that the subtraction of the first distance from the second distance for each distance obtained to apply DTW is 20 or more, the error range is applied. Likewise, ART2 was applied and we could obtain fast process and high recognition rate. Moreover, since this system is a moving object, the system should be implemented as an embedded one. Thus, we selected TMS320C32 chip, which can process significantly many calculations relatively fast, to implement the embedded system. Considering that the memory is speech, we used 128kbyte-RAM and 64kbyte ROM to save large amount of data. In case of speech input, we used 16-bit stereo audio codec, securing relatively accurate data through high resolution capacity.

Gesture based Input Device: An All Inertial Approach

  • Chang Wook;Bang Won-Chul;Choi Eun-Seok;Yang Jing;Cho Sung-Jung;Cho Joon-Kee;Oh Jong-Koo;Kim Dong-Yoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제5권3호
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    • pp.230-245
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    • 2005
  • In this paper, we develop a gesture-based input device equipped with accelerometers and gyroscopes. The sensors measure the inertial measurements, i.e., accelerations and angular velocities produced by the movement of the system when a user is inputting gestures on a plane surface or in a 3D space. The gyroscope measurements are integrated to give orientation of the device and consequently used to compensate the accelerations. The compensated accelerations are doubly integrated to yield the position of the device. With this approach, a user's gesture input trajectories can be recovered without any external sensors. Three versions of motion tracking algorithms are provided to cope with wide spectrum of applications. Then, a Bayesian network based recognition system processes the recovered trajectories to identify the gesture class. Experimental results convincingly show the feasibility and effectiveness of the proposed gesture input device. In order to show practical use of the proposed input method, we implemented a prototype system, which is a gesture-based remote controller (Magic Wand).

PC-based Hand-Geometry Verification System

  • Kim Young-Tak;Kim Soo-Jong;Lee Chang-Gyu;Kim Gwan-Hyung;Kang Sung-In;Lee Jae-Hyun;Tack Han-Ho;Lee Sang-Bae
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제6권3호
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    • pp.247-254
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    • 2006
  • Biometrics are getting more and more attention in recent years for security and other concerns. So far, only fingerprint recognition has seen limited success for on-line security check, since other biometrics verification and identification systems require more complicated and expensive acquisition interfaces and recognition processes. Hand-Geometry can be used for biometric verification and identification because of its acquisition convenience and good performance for verification and identification performance. It could also be a good candidate for online checks. Therefore, this paper proposes a Hand-Geometry recognition system based on geometrical features of hand. From anatomical point of view, human hand can be characterized by its length, width, thickness, geometrical composition, shapes of the palm, and shape and geometry of the fingers. This paper proposes thirty relevant features for a Hand-Geometry recognition system. This system presents verification results based on hand measurements of 20 individuals. The verification process has been tested on a size of $320{\times}240$ image, and result of the verification process have hit rate of 95% and FAR of 0.020.

Pattern Recognition of Ship Navigational Data Using Support Vector Machine

  • Kim, Joo-Sung;Jeong, Jung Sik
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제15권4호
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    • pp.268-276
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    • 2015
  • A ship's sailing route or plan is determined by the master as the decision maker of the vessel, and depends on the characteristics of the navigational environment and the conditions of the ship. The trajectory, which appears as a result of the ship's navigation, is monitored and stored by a Vessel Traffic Service center, and is used for an analysis of the ship's navigational pattern and risk assessment within a particular area. However, such an analysis is performed in the same manner, despite the different navigational environments between coastal areas and the harbor limits. The navigational environment within the harbor limits changes rapidly owing to construction of the port facilities, dredging operations, and so on. In this study, a support vector machine was used for processing and modeling the trajectory data. A K-fold cross-validation and a grid search were used for selecting the optimal parameters. A complicated traffic route similar to the circumstances of the harbor limits was constructed for a validation of the model. A group of vessels was composed, each vessel of which was given various speed and course changes along a specified route. As a result of the machine learning, the optimal route and voyage data model were obtained. Finally, the model was presented to Vessel Traffic Service operators to detect any anomalous vessel behaviors. Using the proposed data modeling method, we intend to support the decision-making of Vessel Traffic Service operators in terms of navigational patterns and their characteristics.

가상군(Computer-Generated Forces)의 자율지능화 방안 연구 (A Study for Autonomous Intelligence of Computer-Generated Forces)

  • 한창희;조준호;이성기
    • 한국시뮬레이션학회논문지
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    • 제20권1호
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    • pp.69-77
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    • 2011
  • 최근 군은 과거 냉전시대와 다른 상황에 능동적으로 대처하고 비용 대비 훈련의 효과를 극대화하기 위한 방안으로 모델링 시뮬레이션 기법에 많은 관심을 보이고 있다. 이 모델링 시뮬레이션을 이용한 훈련이 효과적이기 위해서는 좀 더 사실적인 전장 환경과 전투상황을 모의해야 하는데, 최근에 이를 위해서 컴퓨터상에서 인간 행위와 부대의 집단논리를 표현하는 CGF(Computer Generated Forces)에 대한 기술 개발이 주목받고 있다. 인간 행위를 모델링하는 CGF는 자동화된 병력을 모의함으로써 적군을 모의하거나 미래 전투실험, 새로운 전투개념 개발 등 중요하면서도 다양한 역할을 수행 할 수 있다. 이번 연구에서는 CGF 가상군인의 자율지능화의 방안을 고찰해보고자 한다. 군사시뮬레이션상의 가상군인의 자율지능화의 첫걸음인 과업행위 목록의 적용을 과업행위의 기본요소인 METT+T를 기반으로 그 적용과정을 설명한다. 또한 군사모의 논리는 참 진의 이진값 표현이 외에도 '보유 무기가 충분하면 급속 공격을 빠르게 하라'와 같은 모의 규칙상에서는 군사 전문가에 의해서 결정될 수밖에 없는 '충분하다', '빠르다'와 같은 퍼지 팩트가 존재한다. 이러한 주관성이 가미된 많은 군사모의 논리를 완벽히 표현하기 위해서는 퍼지 추론을 이용하는 것이 효과적인데, 이를 이번 소부대 전투 시뮬레이션에 적용하여 보다 사실적인 모의가 가능하도록 하였다.

3U 큐브위성 표준 플랫폼에 기반한 한누리 5호 개발 및 검증 (KAUSAT-5 Development and Verification based on 3U Cubesat Standard Platform)

  • 송수아;이수연;김홍래;장영근
    • 한국항공우주학회지
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    • 제45권8호
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    • pp.686-696
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    • 2017
  • 본 연구에서는 3U 큐브위성의 표준 플랫폼을 기반으로 한누리 5호 위성을 개발하고 이를 검증하였다. 표준 플랫폼의 기계시스템 설계에서는 초소형 부품 및 서브시스템 기능/성능을 초소형 PCB에 집적 및 소형화하도록 하고, 다양한 탑재체를 수용하도록 전기적 능력을 극대화한다. 한누리 5호는 지구저궤도(LEO)에서 운용하는 3U 크기의 큐브위성으로 적외선 카메라를 이용한 지구관측임무와 가이거뮬러 튜브로 우주방사선 측정을 하는 과학임무를 수행한다. 또한, 자체 개발한 소형 가변속제어모멘트자이로(VSCMG)와 퍼지로직 기반의 MPPT (Maximum Power Point Tracking) 등의 부품(장치)들에 대한 기술검증도 포함한다. 한누리 5호의 검증을 위해 한누리 5호 위성체계의 ETB 시험, 기능시험 및 인증(Qualification)과 인수(Acceptance) 수준의 환경시험을 수행하였고 이들 시험결과를 제시하였다.

Web Page Evaluation based on Implicit User Reactions and Neural Networks

  • Lee, Dong-Hoon;Kim, Jae-Kwang;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제12권2호
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    • pp.181-186
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    • 2012
  • This paper proposes a method for evaluating web pages by considering implicit user reaction on web pages. Usually users spend more time and make more reactions, such as clicking, dragging and scrolling, while reading interesting pages. Based on this observation, a web page evaluation method by observing implicit user reaction is proposed. The system is designed with Ajax for observing user reactions, and neural networks for learning correlation between user reactions and usefulness of pages. The amounts of each type of user reactions are inputted to neural networks. Also the numbers of characters and images of pages are used as inputs because the amount of users' behaviors has a tendency to increase as the length of pages increase. The experiment is conducted with 113 people and 74 pages. Each page is ranked by users with a questionnaire. The proposed method shows more close ranking results to the user ranks than Google. That is, our system evaluates web pages more closely to users' viewpoint than Google. Although our experiment is limited, our result shows powerful potential of new element for web page evaluation. Some approaches evaluate web pages with their contents and some evaluate web pages with structural attributes, particularly links, of pages. Web page evaluation is for users, so the best evaluation can be done by users themselves. So, user feedback is one of the most important factors for web page evaluation. This paper proposes a new method which reflects user feedbacks on web pages.