• Title/Summary/Keyword: Fuzzy Logic System

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Experimental Studies of Real- Time Decentralized Neural Network Control for an X-Y Table Robot

  • Cho, Hyun-Taek;Kim, Sung-Su;Jung, Seul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.3
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    • pp.185-191
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    • 2008
  • In this paper, experimental studies of a neural network (NN) control technique for non-model based position control of the x-y table robot are presented. Decentralized neural networks are used to control each axis of the x-y table robot separately. For an each neural network compensator, an inverse control technique is used. The neural network control technique called the reference compensation technique (RCT) is conceptually different from the existing neural controllers in that the NN controller compensates for uncertainties in the dynamical system by modifying desired trajectories. The back-propagation learning algorithm is developed in a real time DSP board for on-line learning. Practical real time position control experiments are conducted on the x-y table robot. Experimental results of using neural networks show more excellent position tracking than that of when PD controllers are used only.

Optimum design of a sliding mode control for seismic mitigation of structures equipped with active tuned mass dampers

  • Eliasi, Hussein;Yazdani, Hessam;Khatibinia, Mohsen;Mahmoudi, Mehdi
    • Structural Engineering and Mechanics
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    • v.81 no.5
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    • pp.633-645
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    • 2022
  • The active tuned mass damper (ATMD) is an efficient and reliable structural control system for mitigating the dynamic response of structures. The inertial force that an ATMD exerts on a structure to attenuate its otherwise large kinetic energy and undesirable vibrations and displacements is proportional to its excursion. Achieving a balance between the inertial force and excursion requires a control law or feedback mechanism. This study presents a technique for the optimum design of a sliding mode controller (SMC) as the control law for ATMD-equipped structures subjected to earthquakes. The technique includes optimizing an SMC under an artificial earthquake followed by testing its performance under real earthquakes. The SMC of a real 11-story shear building is optimized to demonstrate the technique, and its performance in mitigating the displacements of the building under benchmark near- and far-fault earthquakes is compared against that of a few other techniques (proportional-integral-derivative [PID], linear-quadratic regulator [LQR], and fuzzy logic control [FLC]). Results indicate that the optimum SMC outperforms PID and LQR and exhibits performance comparable to that of FLC in reducing displacements.

Development of Force Feedback Joystick for Remote Control of a Mobile Robot (이동로봇의 원격제어를 위한 힘 반향 조이스틱의 개발)

  • Suh, Se-Wook;Yoo, Bong-Soo;Joh, Joong-Seon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.1
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    • pp.51-56
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    • 2003
  • The main goal of existing mobile robot system was a complete autonomous navigation and the vision information was just used as an assistant way such as monitoring For this reason, the researches have been going towards sophistication of autonomousness gradually and the production costs also has been risen. However, it is also important to control remotely an inexpensive mobile robot system which has no intelligence at all. Such systems may be much more effective than fully autonomous systems in practice. Visual information from a simple camera and distance information from ultrasonic sensors are used for this system. Collision avoidance becomes the most important problem for this system. In this paper, we developed a force feedback joystick to control the robot system remotely with collision avoiding capability. Fuzzy logic is used for the algorithm in order to implement the expert s knowledge intelligently. Some experimental results show the force feedback joystick werks very well.

A Study on Design and Implementation of Speech Recognition System Using ART2 Algorithm

  • Kim, Joeng Hoon;Kim, Dong Han;Jang, Won Il;Lee, Sang Bae
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.2
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    • pp.149-154
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    • 2004
  • In this research, we selected the speech recognition to implement the electric wheelchair system as a method to control it by only using the speech and used DTW (Dynamic Time Warping), which is speaker-dependent and has a relatively high recognition rate among the speech recognitions. However, it has to have small memory and fast process speed performance under consideration of real-time. Thus, we introduced VQ (Vector Quantization) which is widely used as a compression algorithm of speaker-independent recognition, to secure fast recognition and small memory. However, we found that the recognition rate decreased after using VQ. To improve the recognition rate, we applied ART2 (Adaptive Reason Theory 2) algorithm as a post-process algorithm to obtain about 5% recognition rate improvement. To utilize ART2, we have to apply an error range. In case that the subtraction of the first distance from the second distance for each distance obtained to apply DTW is 20 or more, the error range is applied. Likewise, ART2 was applied and we could obtain fast process and high recognition rate. Moreover, since this system is a moving object, the system should be implemented as an embedded one. Thus, we selected TMS320C32 chip, which can process significantly many calculations relatively fast, to implement the embedded system. Considering that the memory is speech, we used 128kbyte-RAM and 64kbyte ROM to save large amount of data. In case of speech input, we used 16-bit stereo audio codec, securing relatively accurate data through high resolution capacity.

Gesture based Input Device: An All Inertial Approach

  • Chang Wook;Bang Won-Chul;Choi Eun-Seok;Yang Jing;Cho Sung-Jung;Cho Joon-Kee;Oh Jong-Koo;Kim Dong-Yoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.5 no.3
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    • pp.230-245
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    • 2005
  • In this paper, we develop a gesture-based input device equipped with accelerometers and gyroscopes. The sensors measure the inertial measurements, i.e., accelerations and angular velocities produced by the movement of the system when a user is inputting gestures on a plane surface or in a 3D space. The gyroscope measurements are integrated to give orientation of the device and consequently used to compensate the accelerations. The compensated accelerations are doubly integrated to yield the position of the device. With this approach, a user's gesture input trajectories can be recovered without any external sensors. Three versions of motion tracking algorithms are provided to cope with wide spectrum of applications. Then, a Bayesian network based recognition system processes the recovered trajectories to identify the gesture class. Experimental results convincingly show the feasibility and effectiveness of the proposed gesture input device. In order to show practical use of the proposed input method, we implemented a prototype system, which is a gesture-based remote controller (Magic Wand).

PC-based Hand-Geometry Verification System

  • Kim Young-Tak;Kim Soo-Jong;Lee Chang-Gyu;Kim Gwan-Hyung;Kang Sung-In;Lee Jae-Hyun;Tack Han-Ho;Lee Sang-Bae
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.3
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    • pp.247-254
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    • 2006
  • Biometrics are getting more and more attention in recent years for security and other concerns. So far, only fingerprint recognition has seen limited success for on-line security check, since other biometrics verification and identification systems require more complicated and expensive acquisition interfaces and recognition processes. Hand-Geometry can be used for biometric verification and identification because of its acquisition convenience and good performance for verification and identification performance. It could also be a good candidate for online checks. Therefore, this paper proposes a Hand-Geometry recognition system based on geometrical features of hand. From anatomical point of view, human hand can be characterized by its length, width, thickness, geometrical composition, shapes of the palm, and shape and geometry of the fingers. This paper proposes thirty relevant features for a Hand-Geometry recognition system. This system presents verification results based on hand measurements of 20 individuals. The verification process has been tested on a size of $320{\times}240$ image, and result of the verification process have hit rate of 95% and FAR of 0.020.

Pattern Recognition of Ship Navigational Data Using Support Vector Machine

  • Kim, Joo-Sung;Jeong, Jung Sik
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.15 no.4
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    • pp.268-276
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    • 2015
  • A ship's sailing route or plan is determined by the master as the decision maker of the vessel, and depends on the characteristics of the navigational environment and the conditions of the ship. The trajectory, which appears as a result of the ship's navigation, is monitored and stored by a Vessel Traffic Service center, and is used for an analysis of the ship's navigational pattern and risk assessment within a particular area. However, such an analysis is performed in the same manner, despite the different navigational environments between coastal areas and the harbor limits. The navigational environment within the harbor limits changes rapidly owing to construction of the port facilities, dredging operations, and so on. In this study, a support vector machine was used for processing and modeling the trajectory data. A K-fold cross-validation and a grid search were used for selecting the optimal parameters. A complicated traffic route similar to the circumstances of the harbor limits was constructed for a validation of the model. A group of vessels was composed, each vessel of which was given various speed and course changes along a specified route. As a result of the machine learning, the optimal route and voyage data model were obtained. Finally, the model was presented to Vessel Traffic Service operators to detect any anomalous vessel behaviors. Using the proposed data modeling method, we intend to support the decision-making of Vessel Traffic Service operators in terms of navigational patterns and their characteristics.

A Study for Autonomous Intelligence of Computer-Generated Forces (가상군(Computer-Generated Forces)의 자율지능화 방안 연구)

  • Han, Chang-Hee;Cho, Jun-Ho;Lee, Sung-Ki
    • Journal of the Korea Society for Simulation
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    • v.20 no.1
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    • pp.69-77
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    • 2011
  • Modeling and Simulation(M&S) technology gets an attention from various parts such as industry and military. Especially, military uses the technology to cope with a different situation from the one in the Cold War and maximize the effect of training against the cost in the new environment. In order for the training based on M&S technology to be effective, the situations of a battlefield and a combat must be more realistically simulated. For this, a technique development on Computer-Generated Forces(CGF) which represents a unit's simulation logic and a human's simulated behaviors is focused. The CGF simulating a human's behaviors can be used in representing an enemy force, experimenting behaviors in a future war, and developing a new combat idea. This paper describes a methodology to accomplish Computer-Generated Forces' autonomous intelligence. It explains the process of applying a task behavior list based on the METT+T element onto CGFs. On the other hand, in the domain knowledge of military field manual, fuzzy facts such as "fast" and "sufficient" whose real values should be decided by domain experts can be easily found. In order to efficiently implement military simulation logics involved with such subjectivity, using a fuzzy inference methodology can be effective. In this study, a fuzzy inference methodology is also applied.

KAUSAT-5 Development and Verification based on 3U Cubesat Standard Platform (3U 큐브위성 표준 플랫폼에 기반한 한누리 5호 개발 및 검증)

  • Song, Sua;Lee, Soo-Yeon;Kim, Hong-Rae;Chang, Young-Keun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.8
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    • pp.686-696
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    • 2017
  • The major objective of this study is to develop and verify the KAUSAT-5 based on the modular 3U CubeSat standard platform. In the mechanical system design of a 3U standard platform, subsystem and micro equipment functions/performance should be integrated and miniaturized on micro-sized PCBs and electrical capability was maximized to accommodate multiple payloads. KAUSAT-5 is 3U-sized Cubesat which will be operated in Low Earth Orbit(LEO), which implements mainly two scientific missions; one is to observe the Earth through infrared camera and the other is to measure space radiation with a Geiger Muller tube. An additional mission is to verify the equipment(device) such as VSCMG and fuzzy logic-based MPPT internally developed. The results of ETB, qualification and acceptance level environmental tests were shown to verify standard platform and KAUSAT-5 Cubesat.

Web Page Evaluation based on Implicit User Reactions and Neural Networks

  • Lee, Dong-Hoon;Kim, Jae-Kwang;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.12 no.2
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    • pp.181-186
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    • 2012
  • This paper proposes a method for evaluating web pages by considering implicit user reaction on web pages. Usually users spend more time and make more reactions, such as clicking, dragging and scrolling, while reading interesting pages. Based on this observation, a web page evaluation method by observing implicit user reaction is proposed. The system is designed with Ajax for observing user reactions, and neural networks for learning correlation between user reactions and usefulness of pages. The amounts of each type of user reactions are inputted to neural networks. Also the numbers of characters and images of pages are used as inputs because the amount of users' behaviors has a tendency to increase as the length of pages increase. The experiment is conducted with 113 people and 74 pages. Each page is ranked by users with a questionnaire. The proposed method shows more close ranking results to the user ranks than Google. That is, our system evaluates web pages more closely to users' viewpoint than Google. Although our experiment is limited, our result shows powerful potential of new element for web page evaluation. Some approaches evaluate web pages with their contents and some evaluate web pages with structural attributes, particularly links, of pages. Web page evaluation is for users, so the best evaluation can be done by users themselves. So, user feedback is one of the most important factors for web page evaluation. This paper proposes a new method which reflects user feedbacks on web pages.