• Title/Summary/Keyword: Fusion and Convergence

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A Study on the Use of Drones for Disaster Damage Investigation in Mountainous Terrain (산악지형에서의 재난피해조사를 위한 드론 맵핑 활용방안 연구)

  • Shin, Dongyoon;Kim, Dajinsol;Kim, Seongsam;Han, Youkyung;Nho, Hyunju
    • Korean Journal of Remote Sensing
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    • v.36 no.5_4
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    • pp.1209-1220
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    • 2020
  • In the case of forest areas, the installation of ground control points (GCPs) and the selection of terrain features, which are one of the unmanned aerial photogrammetry work process, are limited compared to urban areas, and safety problems arise due to non-visible flight due to high forest. To compensate for this problem, the drone equipped with a real time kinematic (RTK) sensor that corrects the position of the drone in real time, and a 3D flight method that fly based on terrain information are being developed. This study suggests to present a method for investigating damage using drones in forest areas. Position accuracy evaluation was performed for three methods: 1) drone mapping through GCP measurement (normal mapping), 2) drone mapping based on topographic data (3D flight mapping), 3) drone mapping using RTK drone (RTK mapping), and all showed an accuracy within 2 cm in the horizontal and within 13 cm in the vertical position. After evaluating the position accuracy, the volume of the landslide area was calculated and the volume values were compared, and all showed similar values. Through this study, the possibility of utilizing 3D flight mapping and RTK mapping in forest areas was confirmed. In the future, it is expected that more effective damage investigations can be conducted if the three methods are appropriately used according to the conditions of area of the disaster.

Customizing feature analysis for super mario maker (슈퍼마리오 메이커의 커스터마이징 특징 분석)

  • Park, Sang-Tae;Sohn, Jong-Nam;Lee, Chang-Jo
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.339-345
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    • 2016
  • While a game market has been growing consistently world widely, a market of arcade or video game has been detained. In this stagnation, the latest one in 2015, "Super Mario Maker" of Mario series that's been running in good for 30 years, the notable sale and growth of which are extraordinary. As for a study in customizing, a literature of game customizing and studies that are foregone were mostly handling contents about a game character. In the survey that's done in this thesis about knowledge and needs in customizinge game users have, it was shown they want to customize sides of a rule and a character. I analyzed what the main factors are in this game which uses a main concept of customizing and the reason for high profits and popularity. As a result of the analysis, four features, possibility to customize a game rule, share data among users, collaboration in marketing with NFC figure characters, offering updates with sustained and new customizing features were found out. I am certain a game customizing will be helping to meet users and be used for various industries without limit of existing character.

Real-time and Parallel Semantic Translation Technique for Large-Scale Streaming Sensor Data in an IoT Environment (사물인터넷 환경에서 대용량 스트리밍 센서데이터의 실시간·병렬 시맨틱 변환 기법)

  • Kwon, SoonHyun;Park, Dongwan;Bang, Hyochan;Park, Youngtack
    • Journal of KIISE
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    • v.42 no.1
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    • pp.54-67
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    • 2015
  • Nowadays, studies on the fusion of Semantic Web technologies are being carried out to promote the interoperability and value of sensor data in an IoT environment. To accomplish this, the semantic translation of sensor data is essential for convergence with service domain knowledge. The existing semantic translation technique, however, involves translating from static metadata into semantic data(RDF), and cannot properly process real-time and large-scale features in an IoT environment. Therefore, in this paper, we propose a technique for translating large-scale streaming sensor data generated in an IoT environment into semantic data, using real-time and parallel processing. In this technique, we define rules for semantic translation and store them in the semantic repository. The sensor data is translated in real-time with parallel processing using these pre-defined rules and an ontology-based semantic model. To improve the performance, we use the Apache Storm, a real-time big data analysis framework for parallel processing. The proposed technique was subjected to performance testing with the AWS observation data of the Meteorological Administration, which are large-scale streaming sensor data for demonstration purposes.

Numerical Investigation of Ion and Radical Density Dependence on Electron Density and Temperature in Etching Gas Discharges (식각공정용 가스방전에서 이온 및 활성종 밀도의 전자밀도 및 온도 의존성에 대한 수치해석적 분석)

  • An, Choong-Gi;Park, Min-Hae;Son, Hyung-Min;Shin, Woo-Hyung;Kwon, Deuk-Chul;You, Shin-Jae;Kim, Jung-Hyung;Yoon, Nam-Sik
    • Journal of the Korean Vacuum Society
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    • v.20 no.6
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    • pp.422-429
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    • 2011
  • Dependence of radical and ion density on electron density and temperature is numerically investigated for $Cl_2$/Ar, $CF_4$, $CF_4/O_2$, $CF_4/H_2$, $C_2F_6$, $C_4F_8$ and $SF_6$ discharges which are widely used for etching process. We derived a governing equation set for radical and ion densities as functions of the electron density and temperature, which are easier to measure relatively, from continuity equations by assuming steady state condition. Used rate coefficients of reactions in numerical calculations are directly produced from collisional cross sections or collected from various papers. If the rate coefficients have different values for a same reaction, calculation results were compared with experimental results. Then, we selected rate coefficients which show better agreement with the experimental results.

Optimal Parameter Analysis and Evaluation of Change Detection for SLIC-based Superpixel Techniques Using KOMPSAT Data (KOMPSAT 영상을 활용한 SLIC 계열 Superpixel 기법의 최적 파라미터 분석 및 변화 탐지 성능 비교)

  • Chung, Minkyung;Han, Youkyung;Choi, Jaewan;Kim, Yongil
    • Korean Journal of Remote Sensing
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    • v.34 no.6_3
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    • pp.1427-1443
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    • 2018
  • Object-based image analysis (OBIA) allows higher computation efficiency and usability of information inherent in the image, as it reduces the complexity of the image while maintaining the image properties. Superpixel methods oversegment the image with a smaller image unit than an ordinary object segment and well preserve the edges of the image. SLIC (Simple linear iterative clustering) is known for outperforming the previous superpixel methods with high image segmentation quality. Although the input parameter for SLIC, number of superpixels has considerable influence on image segmentation results, impact analysis for SLIC parameter has not been investigated enough. In this study, we performed optimal parameter analysis and evaluation of change detection for SLIC-based superpixel techniques using KOMPSAT data. Forsuperpixel generation, three superpixel methods (SLIC; SLIC0, zero parameter version of SLIC; SNIC, simple non-iterative clustering) were used with superpixel sizes in ranges of $5{\times}5$ (pixels) to $50{\times}50$ (pixels). Then, the image segmentation results were analyzed for how well they preserve the edges of the change detection reference data. Based on the optimal parameter analysis, image segmentation boundaries were obtained from difference image of the bi-temporal images. Then, DBSCAN (Density-based spatial clustering of applications with noise) was applied to cluster the superpixels to a certain size of objects for change detection. The changes of features were detected for each superpixel and compared with reference data for evaluation. From the change detection results, it proved that better change detection can be achieved even with bigger superpixel size if the superpixels were generated with high regularity of size and shape.

A study on the Interaction of Immersive Contents Focusing on the National Museum of Korea Immersive Digital Gallery and Arte Museum Jeju (실감콘텐츠의 인터랙션 연구 -국립중앙박물관 디지털실감영상관과 아르떼뮤지엄제주를 중심으로-)

  • Ahn, Hyeryung;Kim, Kenneth Chi Ho
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.575-584
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    • 2022
  • The purpose of this study is to derive interaction types that appear variously in immersive contents through John Dewey's empirical theory, and to explore how the derived types are delivered in real cases. For this reason, two cases of the National Museum of Korea 'Immersive Digital Gallery' and 'Arte Museum Jeju' were analyzed through interaction types derived from the empirical theory. The interaction types derived based on the experience theory are the elements of 'multi-sensory', 'simultaneous experience' and 'sensory expansion'. In both cases, these types appear connected rather than grafted one by one in common. In one direction, 'multi-sensory' leads to 'sensory expansion', and in two directions, 'simultaneous experience' leads to 'sensory expansion'. As such, the core types of communication between technology and humans are not delivered one by one, but a cycle of interaction is formed in multiple ways. Therefore, it can be seen that the interaction type of immersive contents is expanded step by step by fusion of various senses and experiences in various fields, rather than a 1:1 partial delivery method. Based on this, it will be necessary to study how types are expanded and how viewers are affected when interaction is implemented in immersive contents in the future.

Development of a High-Performance Concrete Compressive-Strength Prediction Model Using an Ensemble Machine-Learning Method Based on Bagging and Stacking (배깅 및 스태킹 기반 앙상블 기계학습법을 이용한 고성능 콘크리트 압축강도 예측모델 개발)

  • Yun-Ji Kwak;Chaeyeon Go;Shinyoung Kwag;Seunghyun Eem
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.36 no.1
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    • pp.9-18
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    • 2023
  • Predicting the compressive strength of high-performance concrete (HPC) is challenging because of the use of additional cementitious materials; thus, the development of improved predictive models is essential. The purpose of this study was to develop an HPC compressive-strength prediction model using an ensemble machine-learning method of combined bagging and stacking techniques. The result is a new ensemble technique that integrates the existing ensemble methods of bagging and stacking to solve the problems of a single machine-learning model and improve the prediction performance of the model. The nonlinear regression, support vector machine, artificial neural network, and Gaussian process regression approaches were used as single machine-learning methods and bagging and stacking techniques as ensemble machine-learning methods. As a result, the model of the proposed method showed improved accuracy results compared with single machine-learning models, an individual bagging technique model, and a stacking technique model. This was confirmed through a comparison of four representative performance indicators, verifying the effectiveness of the method.

Emotion fusion video communication services for real-time avatar matching technology (영상통신 감성융합 서비스를 위한 실시간 아바타 정합기술)

  • Oh, Dong Sik;Kang, Jun Ku;Sin, Min Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.283-288
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    • 2012
  • 3D is the one of the current world in the spotlight as part of the future earnings of the business sector. Existing flat 2D and stereoscopic 3D to change the 3D shape and texture make walking along the dimension of the real world and the virtual reality world by making it feel contemporary reality of coexistence good show. 3D for the interest of the people has been spreading throughout the movie which is based on a 3D Avata. 3D TV market of the current conglomerate of changes in the market pioneer in the 3D market, further leap into the era of the upgrade was. At the same time, however, the modern man of the world, if becoming a necessity in the smartphone craze new innovation in the IT market mobile phone market and also has made. A small computer called a smartphone enough, the ripple velocity and the aftermath of the innovation of the telephone, the Internet as much as to leave many issues. Smartphone smart phone is a mobile phone that can be several functions. The current iPhone, Android. In addition to a large number of Windows Phone smartphones are released. Above the overall prospects of the future and a business service model for 3D facial expression as input avatar virtual 3D character on camera on your smartphone camera to recognize a user's emotional expressions on the face of the person is able to synthetic synthesized avatars in real-time to other mobile phone users matching, transmission, and be able to communicate in real-time sensibility fused video communication services to the development of applications.

Light ID and HMD-AR Based Interactive Exhibition Design for Jeonju Hanok Village Immersive 3D View (전주 한옥마을의 실감 3D View를 위한 Light ID 및 HMD-AR 기반 인터렉티브 전시 설계)

  • Min, Byung-Jun;Mariappan, Vinayagam;Cha, Jae-Sang;Kim, Dae-Young;Cho, Ju-Phil
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.414-420
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    • 2018
  • The digital convergence looking for new ways to engage visitors by superimposing virtual content on projection over the real world captured media contents. This paper propose the Light ID based interactive 3D immersive exhibition things view using HMD AR technology. This approach does not required to add any additional infrastructure to be built-in to enable service and uses the installed Lighting or displays devices in the exhibit area. In this approach, the Light ID can be used as a Location Identifier and communication medium to access the content unlike the QR Tag which supports provide the download information through web interface. This utilize the advantages of camera based optical wireless communication (OWC) to receive the media content on smart device to deliver immersive 3D content visualization using AR. The proposed exhibition method is emulated on GALAXY S8 smart phone and the visual performance is evaluated for Jeonju Hanok Village. The experimental results shows that the proposed method can give immersive 3D view for exhibit things in real-time.

Comparison on Influencing Factors on Consciousness of Biomedical Ethics in Nursing Students and General Students (간호대학생과 일반대학생의 생명의료윤리의식 영향요인 비교)

  • Lee, Keum Jae;Lee, Eliza;Park, Yeon-Suk
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.377-388
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    • 2016
  • This study was done to compare consciousness of biomedical ethics in nursing and general students. Participants were 382 nursing and general students at a college in S city. Mean score of consciousness of biomedical ethics(range:1~4) in nursing students was 3.04 and general students, 3.12. Thus, mean score of consciousness of biomedical ethics of two group were above the average and general students significantly higher than nursing students. Life-respect consciousness, perceived ethical values in nursing students were shown as significant predictors on consciousness of biomedical ethics and life-respect consciousness, sexual attitude, value regarding child rearing in general students. The most influential predictor of two groups was life-respect consciousness. To establish desirable biomedical ethics of nursing students, it is necessary that subjects related to biomedical ethics should be mandatory, and it is necessary to raise the proportion of credit for the curriculum.