• Title/Summary/Keyword: Functional Prototype

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A Development of Multi-Emotional Signal Receiving Modules for Cellphone Using Robotic Interaction

  • Jung, Yong-Rae;Kong, Yong-Hae;Um, Tai-Joon;Kim, Seung-Woo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2231-2236
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    • 2005
  • CP (Cellular Phone) is currently one of the most attractive technologies and RT (Robot Technology) is also considered as one of the most promising next generation technology. We present a new technological concept named RCP (Robotic Cellular Phone), which combines RT and CP. RCP consists of 3 sub-modules, $RCP^{Mobility}$, $RCP^{Interaction}$, and $RCP^{Integration}$. $RCP^{Interaction}$ is the main focus of this paper. It is an interactive emotion system which provides CP with multi-emotional signal receiving functionalities. $RCP^{Interaction}$ is linked with communication functions of CP in order to interface between CP and user through a variety of emotional models. It is divided into a tactile, an olfactory and a visual mode. The tactile signal receiving module is designed by patterns and beat frequencies which are made by mechanical-vibration conversion of the musical melody, rhythm and harmony. The olfactory signal receiving module is designed by switching control of perfume-injection nozzles which are able to give the signal receiving to the CP-called user through a special kind of smell according to the CP-calling user. The visual signal receiving module is made by motion control of DC-motored wheel-based system which can inform the CP-called user of the signal receiving through a desired motion according to the CP-calling user. In this paper, a prototype system is developed for multi-emotional signal receiving modes of CP. We describe an overall structure of the system and provide experimental results of the functional modules.

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A Process Model for Project Management of Design-Build System and Method for Constitution of Database (건축 프로젝트의 설계시공일괄 수행방식 관리를 위한 프로세스 모델 개발 및 데이터 베이스 구축 방안)

  • Kim Eui-Suk;Kim Chang-Gyo;Lee Kyung-Kook;Park Sang-Jun;Son Bo-Sik;Chun Jae-Youl
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.242-245
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    • 2004
  • Recently, the design-build delivery system is being generalized in domestic construction project. The design-build system is becoming an increasingly preferable alterative to design-bid-build delivering method. In design-build project, however, a large construction company and design firm make up consortium as a design-build contractor rather than single company performs design and construction work. In this case, usually the construction companies take a leading role but due to their lack of managerial know-how in the design-build system, they could miss the merits of this approach. Therefore, it is necessary to investigated throughly the function and information flows all over the design-build project. In this research suggests a process model and database in the whole phase of design-build project. This process model and database system will also support to Improve the consistency of functional process and minimize incoherent activities in each phase of design-build project.

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A study for the establishment of analysis tool for the visible area of three dimensional space - Based on the Raster operation using 3D game engine - (다시점 가시영역 분석도구설정에 관한 기초연구 - 3D게임엔진을 이용한 래스터 연산방식을 중심으로 -)

  • Kim, Suk-Tae;Jun, Han-Jong
    • Korean Institute of Interior Design Journal
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    • v.16 no.5
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    • pp.38-46
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    • 2007
  • In the late 1970s, the method of quantitative and scientific space structural analysis based on graph theory was introduced to the process of space design, which arranges design and functional elements, as relying heavily on intuition could produce errors due to unverified experiences and prejudices of the designer. As the method of space analysis is complex and hard to express visually and requires repetitive operations, it was discussed theoretically only. However, with the development of computer performance and graphic in recent years, visualization became possible. But the method of visual structural analysis of space is at the level of two dimensions and it is not easy to get accurate data when it is applied to limited three dimensional space such as an interior space. For the visual structural analysis of space, this study presents 4 indices including visibility volume level, pure visibility connection frequency, effective visibility connection frequency, and path visibility connection frequency. This study also presents space division using three dimensional arrangement rather than the existing vector operation method and raytracing algorithm at the lattice constant. Based on this, an analysis tool for the visible regions of three dimensional space that is capable of evaluating at multiple points by using three dimensional game engine and presentation tool that allows the analyzer to interpret the data effectively is made. It is applied to 2 prototype models by displacing Z axis, and the results are compared with UCL Depthmap to verify the validity of data and evaluate its usefulness as a multidimensional, multi-view space analysis tool.

Self-Configuration System based on Context Adaptiveness (상황적응기능기반 자가구성 시스템)

  • Lee, Seung-Hwa;Lee, Eun-Seok
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.647-656
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    • 2005
  • This paper proposes an adaptive resource self-management system that collects system resources, user information, and usage patterns as context information for utilization in self-configuration. This system ill ease the system maintenance burden on users by automation of large part of configuration tasks such as install, reconfiguration and update, and will also decrease cost and errors. Working from the gathered context information, this system allows users to select appropriate components and install them for user's system context. This also offers a more personalized configuration setting by using user's existing application setting and usage pattern. To avoid the overload on central server to transfer and manage related files, we employ Peer-to-Peer method. h prototype was developed to evaluate the system and a comparison study with the conventional methods of manual configuration and MS-IBM systems was conducted to validate the proposed system in terms of functional capacity, install time and etc.

The Methodology for Performance Prediction in Architectural Design Stage of Software using Queuing Network Model (큐잉 네트웍 모델을 이용한 소프트웨어 아키텍처 설계 단계에서의 성능 예측 방법론)

  • Youn, Hyun-Sang;Jang, Su-Hyeon;Lee, Eun-Seok
    • Journal of KIISE:Software and Applications
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    • v.34 no.8
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    • pp.689-696
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    • 2007
  • It is important issue for software architects to estimate performance of software in the early phase of the development process due to the need to verify non-functional requirements and estimation of performance in various stages of architectural design. In order to analyze performance of software, there are many approaches to translate software architecture represented by Unified Modeling Language, into analytical models. However, in the development of agent-based systems, these approaches ignore or simplify the crucial details of the underlying performance of the agent platform. In this paper, we propose performance prediction methodology for agent based system using formal semantic descriptions, and then, we transform the descriptions into queuing network model which model reflects performance of hardware and software platform. We prove the accuracy of proposed methodology using prototype implementation. The accuracy is summarized at 80%.

A Methodology of Architectural Integrated Design Education based on 'Material Organization' (현대건축의 '물질조직화' 개념을 활용한 통합설계교육방법론 연구)

  • Kim, Jung Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.12
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    • pp.735-743
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    • 2017
  • This study examined a methodology of architectural integrated design education from the design methodology of architects in 1990s, particularly FOA, who thought of architecture as a material organization. Their design method starts from a prototype, which is a technical and material mediator, and processes a number of materials as specific information into an architectural organization. This method is used in the architectural design studio so that the students can integrate the knowledge leant from other classes into architectural proposals. Three case studies show they can successfully organize their proposals with structural and functional materials, which suggests that the FOA's design methodology is a potential solution for architectural integrated design education.

An Implementation of Flood Simulation in the Saemangeum Water Resources Management System using an Object-oriented Geographic Information System (객체-지향 지리정보시스템을 이용한 새만금 수자원 관리 시스템의 홍수방어 시뮬레이션 구현)

  • Lee, Hong-Lo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.6 no.2
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    • pp.33-45
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    • 2003
  • This paper defines the prototype of the geographic-object field that links the geographic-object and the geographic-field using an object-oriented geographic information system, and then implements the flood simulation in the saemangeum water resources management system that manipulates the water quantity of saemangeum lake and the height of gate using the watershed-object field. This paper combines the natural phenomena with the artificial phenomena that occurs on the water resources of the saemangeum, and designs the object oriented class hierarchy that is composed of the total watershed-object field, and then presents the algorithm for flood control. To visualize the class hierarchy of the whole geographic-object field and the partial geographic-object field, I use the UML(Unified Modeling Language). Attributes and methods of each class can acquire the functional reusability and compatibility using the COM of the ZEUS and the Visual Basic 6.0 of Win32 APIs. By means of implementing the flood simulation in the Saemangeum water resources management system, finally, this paper contributes on the efficient management of water resources.

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Development of the Standard Worksheet System for the Quality Risk Management of Apparel Products (패션의류제품의 품질 리스크 관리를 위한 표준작업지시서 시스템 개발)

  • 이원자;유지선
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.9_10
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    • pp.1160-1171
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    • 2003
  • This study is intended to examine the current situation and the problems of the "worksheets, regarding various factors that exert influences onto the quality-risk management, which is one of the most significant factors specifying an apparel product. This paper advances according to the following sequences: 1. Literature survey 2. Field research on actual "apparel vendors" and production factories 3. Investigating the requirements relating to the worksheet 4. Developing standard format of the worksheet 5. Effectiveness analysis on the standard worksheet 6. Proposal of an intelligent model applying standard worksheet system. This study is performed with the following research methods; those are questionnaire surveys, statistical analysis, interviews, collecting & analyzing worksheets, product sample quality experiment, functional analysis of the system, and materialization of the prototype system. The significance of this research is that it suggests the possible effective use of worksheet, which reflects the customers' needs in terms of the product quality, at the stage of the product planning process. Despite its importance, the current work structure does not visibly reflect these components. Therefore, with the result of this research, it is considered that the worksheet systems will meet more useful improvements in risk management process. The limitations of this research are as follows. Although it is evident that the standard worksheets bring effective results in quality improvements of products, considerations must be made onto some additional payoffs arising from the additional cost of necessary labor forces with expert knowledge and cost of the effort and time inputting correct information for running the system.

The Process Model for Project Management of Design-Build System and Constitution of Database (설계시공일괄 방식의 건축 프로젝트 관리를 위한 프로세스 모델 및 데이터베이스 구축)

  • Chun Jae-youl
    • Korean Journal of Construction Engineering and Management
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    • v.6 no.1 s.23
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    • pp.109-116
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    • 2005
  • Recently, the design-build delivery system is being generalized in domestic construction project. The design-build system is becoming an increasingly preferable alternative to design-bid-build delivering method. In design-build project, however, a large construction company and design firm make up consortium as a design-build contractor rather din single company performs design and construction work. In this case, usually the construction companies take a leading role but due to their lack of managerial t31ow-how in the design-build system, they could miss the merits of this approach. Therefore, it is necessary to investigate throughly the function and information flows all over the design-build project. This research suggests a process model and database in the whole phase of design-build project. This process model and database system will also support to improve the consistency of functional process and minimize incoherent activities of the design-build projects.

Realtime Image Transmission System based-on the Zigbee Protocol (지그비기반의 실시간 이미지전송시스템의 설계 및 구현)

  • Park, Byoung-Seob
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.91-98
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    • 2010
  • In order to control moving facilities on a remote place effectively, it are required to acquire a environment informations such as images where the moving facilities are placed. However, since there is no tools to acquire such informations to the central control system based on the non-networked sensor environments, it is difficult to control the moving facilities remotely. Therefore, we design and implement the Zigbee based image transmission system and communication protocol to control the moving target remotely. The wireless control utilizing the Zigbee protocol is that electrically consumption is more small than the Bluetooth and reliability of data transmission is better. The implemented Zigbee based control systems and communication protocol have the normal and replay function for a realtime control of the moving target under the server PC and the mobile FDA with the WiFi protocol. The functional operability and performance are analyzed by a designed prototype under the wireless home network environment.