• Title/Summary/Keyword: Full Browsing

Search Result 27, Processing Time 0.019 seconds

A Study of High Performance WebKit Mobile Web Browser (WebKit 모바일 웹 브라우저의 성능 향상을 위한 기법 연구)

  • Kim, Cheong-Ghil
    • Journal of Satellite, Information and Communications
    • /
    • v.7 no.1
    • /
    • pp.48-52
    • /
    • 2012
  • As the growing popularity of smartphones, mobile web browsing has become one of the most important and popular applications in mobile devices. Furthermore, it is clear that the demand for PC-like full browser performance on mobile devices is increasing greatly. WebKit is an open source web browser engine adopted by Google Android. This paper proposed a technique of increasing the performance of WebKit by paralleling its libraries. This method was applied to JPEG library and the performance evaluation was conducted in PC environment. The results was used to estimate the performance prediction on multi-core mobile embedded architecture and to show the feasibility of the proposed method to estimate the performance gain on heterogeneous multi-core embedded architecture.

Designing Researcher Information Retrieval Interface based on Ontological Analysis (온톨로지 기반의 연구자정보 검색 인터페이스 설계)

  • Seo, Eun-Gyoung;Park, Mi-Hyang
    • Journal of the Korean Society for information Management
    • /
    • v.26 no.2
    • /
    • pp.173-194
    • /
    • 2009
  • Recently, semantic search techniques which are based on information space as consisting of nonambiguous, non-redundant, formal pieces of ontological knowledge have been developed so that users do exploit large knowledge bases. The purpose of the study is to design more user-friendly and smarter retrieval interface based on ontological analysis, which can provide more precise information by reducing semantic ambiguity or more rich linked information based on well-defined relationships. Therefore, this study, first of all, focuses on ontological analysis on researcher information as selecting descriptive elements, defining classes and properties of descriptive elements, and identifying relationships between the properties and their restriction between relationships. Next, the study designs the prototypical retrieval interface based on ontology-based representation, which supports to semantic searching and browsing regarding researchers as a full-fledged domain. On the proposed retrieval interface, users can search various facts for researcher information such as research outputs or the personal information, or carrier history and browse the social connection of the researchers such as researcher group that is lecturing or researching on the same subject or involving in the same intellectual communication.

Mobile Web Automatic Generation using the Web users usage pattern (사용자 이용패턴을 이용한 모바일웹 컨텐츠 자동 생성에 관한 연구)

  • Ko, Hee-Ae;Kim, Jong-Keun;Sim, Kun-Ho;Meihua, Zhao;Yin, Chang-Yi;Lim, Young-Hwan
    • Journal of Digital Contents Society
    • /
    • v.9 no.4
    • /
    • pp.583-590
    • /
    • 2008
  • These days Mobile web Full Browsing is getting the issues which displays whole Web Site contents in browser of mobile device. Since the size of browser is too small, in this paper, it recommends a new method that web users can choose variable service and web contents for mobile contents by adopting new platform. The mobile web would be generated automatically to apply the web 2.0 through the web users pattern. The platform is that no one belong in data, anyone can use this, anyone can modify the data, so variable users can create new contents for proper mobile web. It is the Mobilder application which can build Mobile web pages. Any User can make mobile web pages with Mobilder Before producing the program, in this paper, it will build mobile web pages by web users navigation pattern. After analysing the web users pattern, we will produce the mobile web pages through this.

  • PDF

An Analysis Model for Journal Evaluation in Special Libraries (전문도서관에서의 학술지 평가를 위한 경제성 분석에 관한 연구)

  • Jung, Hye-Kyung;Jung, Eun-Joo
    • Journal of the Korean Society for information Management
    • /
    • v.23 no.1 s.59
    • /
    • pp.121-138
    • /
    • 2006
  • This study attempts to derive an economic analysis model for journal evaluation and conducts a case analysis based on the model. Total costs are calculated and include administrative fees (such as binding, ordering, claiming, etc.) and subscription costs. The model quantifies qualitative benefits to users, a utility that combines usage data that has also been evaluated in the existing economic analysis models. The model is designed by the usage statistics of the web-based electronic journals, which have become important resources for research. Rankings are assigned based on how items are utilized to the goal of the mother institution. In the case study based on the KDI School Library, the highest ranking off was assigned to journals that patrons used for citation in their outputs. For journals that were used background information, i.e., full text downloading or browsing , each was assigned ranking of 2 and 1, respectively. According to the analysis, the top 20 journals provided 75% of the entire library utility, showing different user behaviors among different cohorts. We expect that the model makes it possible for librarians to measure the value of journals. It can provide a basic tool for journal selection, particularly in special libraries with custom needs.

Image Contrast and Sunlight Readability Enhancement for Small-sized Mobile Display (소형 모바일 디스플레이의 영상 컨트라스트 및 야외시인성 개선 기법)

  • Chung, Jin-Young;Hossen, Monir;Choi, Woo-Young;Kim, Ki-Doo
    • Journal of IKEEE
    • /
    • v.13 no.4
    • /
    • pp.116-124
    • /
    • 2009
  • Recently the CPU performance of modem chipsets or multimedia processors of mobile phone is as high as notebook PC. That is why mobile phone has been emerged as a leading ICON on the convergence of consumer electronics. The various applications of mobile phone such as DMB, digital camera, video telephony and internet full browsing are servicing to consumers. To meet all the demands the image quality has been increasingly important. Mobile phone is a portable device which is widely using in both the indoor and outside environments, so it is needed to be overcome to deteriorate image quality depending on environmental light source. Furthermore touch window is popular on the mobile display panel and it makes contrast loss because of low transmittance of ITO film. This paper presents the image enhancement algorithm to be embedded on image enhancement SoC. In contrast enhancement, we propose Clipped histogram stretching method to make it adaptive with the input images, while S-shape curve and gain/offset method for the static application And CIELCh color space is used to sunlight readability enhancement by controlling the lightness and chroma components which is depended on the sensing value of light sensor. Finally the performance of proposed algorithm is evaluated by using histogram, RGB pixel distribution, entropy and dynamic range of resultant images. We expect that the proposed algorithm is suitable for image enhancement of embedded SoC system which is applicable for the small-sized mobile display.

  • PDF

Design and Implementation of Event Based Message Exchange Architecture between Servers for Server Push (서버 푸시를 위한 이벤트 기반 서버간 메시지 교환 아키텍처의 설계 및 구현)

  • Cho, Dong-Il;Rhew, Sung-Yul
    • Journal of Internet Computing and Services
    • /
    • v.12 no.4
    • /
    • pp.181-194
    • /
    • 2011
  • Server push which is technology of sending contents from servers to browsers in real time using long polling requests enables real time bidirectional communications between servers and browsers in HTTP environment. Recently, thanks to the rapid supply of mobile devices having ability of full browsing, server push is being applied to various applications. However, because servers providing services should offer distributed contents to a large number of users simultaneously in various user environments, they have a burden that offers contents quickly distinguishing much more concurrent users than before. The method of message exchange so far achieved in distributed server environment has difficulties in the performance of simultaneous user request process, the identification of users and the contents delivery. In this paper, We proposed message exchange architecture between servers for offering server push in the distributed server environment. The proposed architecture enables message exchange in the method of push between servers based on event driven architecture. In addition, the proposed architecture enables flexible identification of a event agent and event processing under the connected environment of a lot of users. In this paper, we designed and implemented the proposed architecture and compared performance with the previous way through a performance test. In addition, function is confirmed through the case realization. As a result of the performance test, the proposed architecture can lessen the use of server Thread and response time of users and increase simultaneous throughput.

A Mobile Landmarks Guide : Outdoor Augmented Reality based on LOD and Contextual Device (모바일 랜드마크 가이드 : LOD와 문맥적 장치 기반의 실외 증강현실)

  • Zhao, Bi-Cheng;Rosli, Ahmad Nurzid;Jang, Chol-Hee;Lee, Kee-Sung;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
    • /
    • v.18 no.1
    • /
    • pp.1-21
    • /
    • 2012
  • In recent years, mobile phone has experienced an extremely fast evolution. It is equipped with high-quality color displays, high resolution cameras, and real-time accelerated 3D graphics. In addition, some other features are includes GPS sensor and Digital Compass, etc. This evolution advent significantly helps the application developers to use the power of smart-phones, to create a rich environment that offers a wide range of services and exciting possibilities. To date mobile AR in outdoor research there are many popular location-based AR services, such Layar and Wikitude. These systems have big limitation the AR contents hardly overlaid on the real target. Another research is context-based AR services using image recognition and tracking. The AR contents are precisely overlaid on the real target. But the real-time performance is restricted by the retrieval time and hardly implement in large scale area. In our work, we exploit to combine advantages of location-based AR with context-based AR. The system can easily find out surrounding landmarks first and then do the recognition and tracking with them. The proposed system mainly consists of two major parts-landmark browsing module and annotation module. In landmark browsing module, user can view an augmented virtual information (information media), such as text, picture and video on their smart-phone viewfinder, when they pointing out their smart-phone to a certain building or landmark. For this, landmark recognition technique is applied in this work. SURF point-based features are used in the matching process due to their robustness. To ensure the image retrieval and matching processes is fast enough for real time tracking, we exploit the contextual device (GPS and digital compass) information. This is necessary to select the nearest and pointed orientation landmarks from the database. The queried image is only matched with this selected data. Therefore, the speed for matching will be significantly increased. Secondly is the annotation module. Instead of viewing only the augmented information media, user can create virtual annotation based on linked data. Having to know a full knowledge about the landmark, are not necessary required. They can simply look for the appropriate topic by searching it with a keyword in linked data. With this, it helps the system to find out target URI in order to generate correct AR contents. On the other hand, in order to recognize target landmarks, images of selected building or landmark are captured from different angle and distance. This procedure looks like a similar processing of building a connection between the real building and the virtual information existed in the Linked Open Data. In our experiments, search range in the database is reduced by clustering images into groups according to their coordinates. A Grid-base clustering method and user location information are used to restrict the retrieval range. Comparing the existed research using cluster and GPS information the retrieval time is around 70~80ms. Experiment results show our approach the retrieval time reduces to around 18~20ms in average. Therefore the totally processing time is reduced from 490~540ms to 438~480ms. The performance improvement will be more obvious when the database growing. It demonstrates the proposed system is efficient and robust in many cases.