• Title/Summary/Keyword: Free-viewpoint

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Design and Implementation of Free-view Player using OpenGL and Nvidia Video Codec (OpenGL과 Nvidia 영상코덱을 사용한 실시간 자유시점 재생기 설계 및 구현)

  • Gu, Dongjun;Ahn, Heejune
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.263-266
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    • 2020
  • 사용자에게 본인이 원하는 시점과 시각을 선택할 수 있도록 하는 자유시점 (Free Viewpoint) MPEG-I 과제를 통하여 3DOF, 3DOF+, 6DOF의 표준을 개발 중이다. 실사 영상의 자유시점 영상을 구현하는 방법으로는 깊이정보를 사용한 렌더링 기법을 사용하는데, 이를 실시간 재생할 수 있는 시스템은 개발되지 않았다. 본 논문에서는 PC 사양에서 NVIDIA 영상 코덱과 OpenGL사용하는 rtRVSlibrary를 바탕으로, 최대 8개의 HD급 다중 뷰 영상 입력 (컬러+깊이)을 자유 시점을 실시간 생성하여 디스플레이하는 재생기를 설계 및 개발하였다. 사용자는 원하는 시점으로 상하좌우앞뒤(회전)로 자유롭게 이동할 수 있으며, 계산양과 화질 효율성을 고려하여 디코딩한 입력영상 중에 두 개의 시점을 선별하는 알고리즘을 개발하여 실시간 동작 (25fps)을 검증하였다.

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Hole-filling Algorithm Based on Extrapolating Spatial-Temporal Background Information for View Synthesis in Free Viewpoint Television (자유 시점 TV에서 시점 합성을 위한 시공간적 배경 정보 추정 기반 홀 채움 방식)

  • Kim, Beomsu;Nguyen, Tien-Dat;Hong, Min-cheol
    • Journal of IKEEE
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    • v.20 no.1
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    • pp.31-44
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    • 2016
  • This paper presents a hole-filling algorithm based on extrapolating spatial-temporal background information used in view synthesis for free-viewpoint television. A new background codebook is constructed and updated in order to extract reliable temporal background information. In addition, an estimation of spatial local background values is conducted to discriminate an adaptive boundary between the background region and the foreground region as well as to update the information about the hole region. The holes then are filled by combining the spatial background information and the temporal background information. In addition, an exemplar-based inpainting technique is used to fill the rest of holes, in which a priority function using background-depth information is defined to determine the order in which the holes are filled. The experimental results demonstrated that the proposed algorithm outperformed the other comparative methods about average 0.3-0.6 dB, and that it synthesized satisfactory views regardless of video characteristics and type of hole region.

A Study on the Free Surface Vortex in the Pipe System (배관내 자유수면에서 와류현상에 대한 연구)

  • Kim, Sang-Nyung;Jang, Wan-Ho
    • Nuclear Engineering and Technology
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    • v.24 no.3
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    • pp.311-318
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    • 1992
  • During mid-loop operation of Nuclear Power Plant, to prevent the Decay Heat Removal System (DHRS) from failure due to air entrainment of free surface vortex in the piping system, a set of simulating experiments was performed. Through these experiments, a relation between the non-dimensionalized numbers, such as H/d, Froude number, Reynolds number, was found. It was also found that the perturbation of the system by the disturbance such as pump start, valve operation, etc., has a strong effect on the free surface vortex. Furthermore, from viewpoint of reactor safety, a modified inlet device which is reducer type is strongly recommended for the prevention of air entrainment into DHRS.

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Numerical simulation of hot embossing filling (핫엠보싱 충전공정에 관한 수치해석)

  • Kang T. G.;Kwon T. H.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2005.05a
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    • pp.43-46
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    • 2005
  • Micro molding technology is a promising mass production technology for polymer based microstructures. Mass production technologies such as the micro injection/compression molding, hot embossing, and micro reaction molding are already in use. In the present study, we have developed a numerical analysis system to simulate three-dimensional non-isothermal cavity filling for hot embossing, with a special emphasis on the free surface capturing. Precise free surface capturing has been successfully accomplished with the level set method, which is solved by means of the Runge-Kutta discontinuous Galerkin (RKDG) method. The RKDG method turns out to be excellent from the viewpoint of both numerical stability and accuracy of volume conservation. The Stokes equations are solved by the stabilized finite element method using the equal order tri-linear interpolation function. To prevent possible numerical oscillation in temperature Held we employ the streamline upwind Petrov-Galerkin (SUPG) method. With the developed code we investigated the detailed change of free surface shape in time during the mold filling. In the filling simulation of a simple rectangular cavity with repeating protruded parts, we find out that filling patterns are significantly influenced by the geometric characteristics such as the thickness of base plate and the aspect ratio and pitch of repeating microstructures. The numerical analysis system enables us to understand the basic flow and material deformation taking place during the cavity filling stage in microstructure fabrications.

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Free Vibration Analysis of Circular Strip Foundations (원호형 띠기초의 자유진동 해석)

  • Lee, Jong-Kook;Kang, Hee-Jong;Lee, Byoung-Koo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.898-901
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    • 2004
  • Since soil-structure interactions are one of the most important subjects in the structural/foundation engineering, much study concerning the soil-structure interactions had been carried out. One of typical structures related to the soil-structure interactions is the strip foundation which is basically defined as the beam or strip rested on or supported by the soils. At the present time, lack of studies on dynamic problems related to the strip foundations is still found in the literature. From these viewpoint, this paper aims to theoretically investigate dynamics of the circular strip foundations and also to present the practical engineering data for the design purpose. Differential equations governing the free, out-of-plane vibrations of such strip foundations are derived, in which effects of the rotatory and torsional inertias and also shear deformation are included although the warping of the cross-section is excluded. Governing differential equations subjected to the boundary conditions of corresponding end constraints are numerically solved for obtaining the natural frequencies and mode shapes by using the numerical integration technique and the numerical method of non-linear equation.

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Obesity from the viewpoint of metabolic rate (대사량의 측면에서 본 비만)

  • Shin, Sang-Won;Kim, Ho-Jun;Kim, Su-Jin
    • Journal of Korean Medicine for Obesity Research
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    • v.3 no.1
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    • pp.95-105
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    • 2003
  • The obesity is the matter of the energy balance in essential. The energy balance in human body is energy expenditure subtracted from energy intake. The energy intake is mainly supplied by carbohydrates, proteins and lipids in food, and the energy expenditure is composed of basal metabolic rate or resting energy expenditure, physical activity and thermogenesis including diet-induced thermogenesis. The resting energy expenditure is measured by direct calorimetry and indirect calorimetry. Generally we can simply use predictive equation with the variables of weight, height, age and fat-free mass to yield metabolic rate. But there is discrepancy between the estimate and real metabolic rate because the equations can not reflect individuality and environments. The resting energy expenditure is influenced by many factors but the fundamental factor is fat-free mass. We briefly reviewed the concept and evaluation of the energy balance, intake and expenditure, which are important parts in the study of obesity. Finally, we surveyed the correlation between metabolic rate and obesity and suggested applicable herb medication to increase metabolic rate.

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A Depth-based Disocclusion Filling Method for Virtual Viewpoint Image Synthesis (가상 시점 영상 합성을 위한 깊이 기반 가려짐 영역 메움법)

  • Ahn, Il-Koo;Kim, Chang-Ick
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.48-60
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    • 2011
  • Nowadays, the 3D community is actively researching on 3D imaging and free-viewpoint video (FVV). The free-viewpoint rendering in multi-view video, virtually move through the scenes in order to create different viewpoints, has become a popular topic in 3D research that can lead to various applications. However, there are restrictions of cost-effectiveness and occupying large bandwidth in video transmission. An alternative to solve this problem is to generate virtual views using a single texture image and a corresponding depth image. A critical issue on generating virtual views is that the regions occluded by the foreground (FG) objects in the original views may become visible in the synthesized views. Filling this disocclusions (holes) in a visually plausible manner determines the quality of synthesis results. In this paper, a new approach for handling disocclusions using depth based inpainting algorithm in synthesized views is presented. Patch based non-parametric texture synthesis which shows excellent performance has two critical elements: determining where to fill first and determining what patch to be copied. In this work, a noise-robust filling priority using the structure tensor of Hessian matrix is proposed. Moreover, a patch matching algorithm excluding foreground region using depth map and considering epipolar line is proposed. Superiority of the proposed method over the existing methods is proved by comparing the experimental results.

The Visual Aesthetics of Drone Shot and Hand-held Shot based on the Representation of Place and Space : focusing on World Travel' Peninsula de Yucatán' Episode (장소와 공간의 재현적 관점에서 본 드론 쇼트와 핸드헬드 쇼트의 영상 미학 : <세계테마기행> '유카탄 반도'편을 중심으로)

  • Ryu, Jae-Hyung
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.251-265
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    • 2020
  • The Drone shot is moving images captured by a remotely controlled unmanned aerial vehicle, takes usually bird's eye view. The hand-held shot is moving images recorded by literal handheld shooting which is specialized to on-the-spot filming. It takes a walker's viewpoint through vivid realism of its self-reflexive camera movements. The purpose of this study is to analyze comparatively aesthetic functions of the drone shot and the hand-held shot. For this, the study understood Certeau's concepts of 'place' and 'space,' chose World Travel 'Peninsula de Yucatan' episode as a research object, and analytically applied two concepts to the scenes clearly presenting two shots' aesthetic characteristics. As a result, the drone shot took the authoritative viewpoint providing the general information and atmosphere as it overlooked the city with silent movements removing the self-reflexivity. This aesthetic function was reinforced the narration and subtitles mediating prior-knowledge about proper rules and orders of the place. The drone shot tended to project the location as a place. Conversely, the hand-held shot practically experienced the space with free walking which is free from rules and orders inherent in the city. The aesthetics of hand-held images represented the tactic resisting against the strategy of a subject of will and power in that the hand-held shot practiced anthropological walking by means of noticing everyday lives of the small town and countryside than main tourist attraction. In opposition to the drone shot, the hand-held shot tended to reflect the location as a space.

3DImmersion Type Virtual Environment System : Training Interruption-free Live-Line Workers (무정전 활선작업 피교육자를 위한 3차원 몰입형 가상환경 교육시스템의 개발)

  • 정영범;박창현;김기현;장길수
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.53 no.1
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    • pp.22-30
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    • 2004
  • As an information-oriented society comes, many people use PC and depend on database that network server has. However, the online data can be missed when a blackout happens and also a power failure effects on standard of judgment on Power Quality. Thus, it is reason of a trend using interruption-free live-line work when a trouble happens to power system. However, the 83% among the number of people who receive an electric shock experience when a laborer is doing interruption-free live-line works. In interruption-free method, the education and the training problem has been issued. However, we have a few instructors for that training. Furthermore, the trainees have short training period, just 4 weeks. In this paper, to develope the method that has no restriction of a time and place and reduce the wasteful materials, immersion type virtual reality(or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by doing same action in the real safe environment. Thus, it can be valuable to apply this training system to a dangerous work like as "Interruption-free live-line work exchanging COS(Cut-Out-Switch)". In this program, the user works with a instruction on the window and speaker and can't work other tasks until each part of the task completed. The workers using this system can use their hands and viewpoint movement as he is in a real environment but the trainee can't use all parts and senses of a real body with the current VR technology. Despite of this weak point, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has a high potentiality.

A Study on the Barrier Free Composition of Kindergarten (유치원의 장애물 없는 생활환경 조성에 관한 연구 - 광주광역시를 중심으로 -)

  • Song, Jung-Ran;Lee, Yong-Hwan
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.16 no.3
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    • pp.9-17
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    • 2017
  • This study investigates and analyzes the convenience facilities to strengthen or mitigate the Barrier Free awareness and Kindergarten Barrier Free for the kindergarten school staff and the public facility officials of the education office. In addition, to improve the Barrier Free, the improvement facilities of the kindergarten were investigated and analyzed. First, from the institutional viewpoint, it is necessary to amend the existing regulations of the Act for the Promotion of the Convenience Promotion of Disabled Persons, Elderly and Pregnant Women in Korea, and to change the facilities for duties and recommended installation of the kindergarten and the Barrier Free certification standards. Second, in order to apply the Barrier Free certification system to the kindergarten in terms of facility environment, it is necessary to activate the barrier kind of the kindergarten so as to receive the Barrier Free certification by lowering the score of the items difficult to improve due to the terrain or building structure. Third, the perception of Barrier Free is still not high in terms of social awareness. The purpose of this study is to investigate the method of creating a Barrier Free for a kindergarten in the education and living space of children who are the socially underprivileged. Therefore, based on this study, it is anticipated that it will be an opportunity to promote change of Barrier Free in Kindergarten if an attempt is made to improve the Barrier Free certification index suitable for public kindergarten.