• Title/Summary/Keyword: Frame Coherence

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Ultrahigh-Resolution Spectral Domain Optical Coherence Tomography Based on a Linear-Wavenumber Spectrometer

  • Lee, Sang-Won;Kang, Heesung;Park, Joo Hyun;Lee, Tae Geol;Lee, Eun Seong;Lee, Jae Yong
    • Journal of the Optical Society of Korea
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    • v.19 no.1
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    • pp.55-62
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    • 2015
  • In this study we demonstrate ultrahigh-resolution spectral domain optical coherence tomography (UHR SD-OCT) with a linear-wavenumber (k) spectrometer, to accelerate signal processing and to display two-dimensional (2-D) images in real time. First, we performed a numerical simulation to find the optimal parameters for the linear-k spectrometer to achieve ultrahigh axial resolution, such as the number of grooves in a grating, the material for a dispersive prism, and the rotational angle between the grating and the dispersive prism. We found that a grating with 1200 grooves and an F2 equilateral prism at a rotational angle of $26.07^{\circ}$, in combination with a lens of focal length 85.1 mm, are suitable for UHR SD-OCT with the imaging depth range (limited by spectrometer resolution) set at 2.0 mm. As guided by the simulation results, we constructed the linear-k spectrometer needed to implement a UHR SD-OCT. The actual imaging depth range was measured to be approximately 2.1 mm, and axial resolution of $3.8{\mu}m$ in air was achieved, corresponding to $2.8{\mu}m$ in tissue (n = 1.35). The sensitivity was -91 dB with -10 dB roll-off at 1.5 mm depth. We demonstrated a 128.2 fps acquisition rate for OCT images with 800 lines/frame, by taking advantage of NVIDIA's compute unified device architecture (CUDA) technology, which allowed for real-time signal processing compatible with the speed of the spectrometer's data acquisition.

Fourier Domain Optical Coherence Tomography for Retinal Imaging with 800-nm Swept Source: Real-time Resampling in k-domain

  • Lee, Sang-Won;Song, Hyun-Woo;Kim, Bong-Kyu;Jung, Moon-Youn;Kim, Seung-Hwan;Cho, Jae-Du;Kim, Chang-Seok
    • Journal of the Optical Society of Korea
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    • v.15 no.3
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    • pp.293-299
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    • 2011
  • In this study, we demonstrated Fourier-domain/swept-source optical coherence tomography (FD/SS-OCT) at a center wavelength of 800 nm for in vivo human retinal imaging. A wavelength-swept source was constructed with a semiconductor optical amplifier, a fiber Fabry-Perot tunable filter, isolators, and a fiber coupler in a ring cavity. Our swept source produced a laser output with a tuning range of 42 nm (779 to 821 nm) and an average power of 3.9 mW. The wavelength-swept speed in this configuration with bidirectionality is 2,000 axial scans per second. In addition, we suggested a modified zero-crossing method to achieve equal sample spacing in the wavenumber (k) domain and to increase the image depth range. FD/SS-OCT has a sensitivity of ~89.7 dB and an axial resolution of 10.4 ${\mu}m$ in air. When a retinal image with 2,000 A-lines/frame is obtained, an acquisition speed of 2.0 fps is achieved.

Uncertain Region Based User-Assisted Segmentation Technique for Object-Based Video Editing System (객체기반 비디오 편집 시스템을 위한 불확실 영역기반 사용자 지원 비디오 객체 분할 기법)

  • Yu Hong-Yeon;Hong Sung-Hoon
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.529-541
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    • 2006
  • In this paper, we propose a semi-automatic segmentation method which can be used to generate video object plane (VOP) for object based coding scheme and multimedia authoring environment. Semi-automatic segmentation can be considered as a user-assisted segmentation technique. A user can initially mark objects of interest around the object boundaries and then the selected objects are continuously separated from the un selected areas through time evolution in the image sequences. The proposed segmentation method consists of two processing steps: partially manual intra-frame segmentation and fully automatic inter-frame segmentation. The intra-frame segmentation incorporates user-assistance to define the meaningful complete visual object of interest to be segmentation and decides precise object boundary. The inter-frame segmentation involves boundary and region tracking to obtain temporal coherence of moving object based on the object boundary information of previous frame. The proposed method shows stable and efficient results that could be suitable for many digital video applications such as multimedia contents authoring, content based coding and indexing. Based on this result, we have developed objects based video editing system with several convenient editing functions.

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Object-based Stereo Sequence Coding using Disparity and Motion Vector Relationship (변이-움직임 벡터의 상관관계를 이용한 객체기반 스테레오 동영상 부호화)

  • 박찬희;손광훈
    • Journal of Broadcast Engineering
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    • v.7 no.3
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    • pp.238-247
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    • 2002
  • In this paper, we propose an object-based stereo sequence compression technique using disparity-motion vector relationship. The proposed method uses the coherence of motion vectors and disparity vectors in the left and right Image sequences. After two motion vectors and one disparity vector ate computed using FBMA(Fixed Block Matching Algorithm), the disparity vector of the current stereoscopic pall is computed by disparity-motion vector relationship with vectors which are previously estimated. Moreover, a vector regularization technique is applied in order to obtain reliable vectors. For an object-based coding. the object is defined and coded in terms of layers of VOP such as in MPEG-4. we present a method using disparity and motion vector relationship for extending two-frame compensation into three-frame compensation method for prediction coding of B-VOP. The proposed algorithm shows a high performance when comparing with a conventional method.

A Shadow Culling Algorithm for Interactive Ray Tracing (대화형 광선 추적법을 위한 그림자 컬링 알고리즘)

  • Nah, Jae-Ho;Park, Woo-Chan;Han, Tack-Don
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.179-189
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    • 2009
  • We present a novel shadow culling algorithm for interactive ray tracing. Our approach exploits frame-to-frame coherence instead of preprocessing of building shadow data, so this algorithm is suitable for dynamic ray raying. In this algorithm, shadow processing results are stored to each primitive and used in the next frames. We also present a novel occlusion testing method. This method corrects potential shadow errors in our culling algorithm and requires low overhead. Experiment results show that our algorithm reduced both the traversal cost by 7-19 percent and the intersection cost by 9-24 percent.

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Fast Generation of Stereoscopic Virtual Environment Display Using P-buffer

  • Heo, Jun-Hyeok;Jung, Soon-Ki;Wohn, Kwang-Yun
    • Journal of Electrical Engineering and information Science
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    • v.3 no.2
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    • pp.202-210
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    • 1998
  • This paper is concerned with an efficient generation of stereoscopic views for complex virtual environments by exploiting frame coherence in visibility. The basic idea is to keep visible polygons throughout the rendering process. P-buffer, a buffer of image size, holds the id of the visible polygon for each pixel. This contrasts to the frame buffer and the Z-buffer which hold the color information and the depth information, respectively. For the generation of a consecutive image, the position and the orientation of the visible polygons in the current view are updated according to the viewer's movements, and re-rendered on the current image under the assumption that, when the viewer moves slightly, the visibility of polygons remains unchanged. In the case of stereoscopic views, it may not introduce much difficulty when we render the right(left) image using visible polygons on the (right) image only, The less difference in two images is, the easier the matching becomes in perceiving depth. Some psychophysical experiments have been conducted to support this claim. The computational complexity for generating a fight(left) image from the previous left(right) image is bounded by the size of image space, and accordingly. It is somewhat independent of the complexity of the 3-D scene.

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High Performance Piezoelectric Microspeakers and Thin Speaker Array System

  • Kim, Hye-Jin;Koo, Kun-Mo;Lee, Sung-Q;Park, Kang-Ho;Kim, Jong-Dae
    • ETRI Journal
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    • v.31 no.6
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    • pp.680-687
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    • 2009
  • This paper reports on an improved piezoelectric microspeaker with a high sound pressure level of 90 dB, a total harmonic distortion of less than 15%, and coherence higher than 0.9. The fabricated Pb(Zr,Ti)$O_3$ (PZT) microspeakers have a thickness of only 1 mm including the speaker frame and an active area of 18 mm${\times}$20 mm. To achieve higher sound pressure and lower distortion, the PZT piezoelectric microspeaker has a well-designed speaker frame and a piezoelectric diaphragm consisting of a tilted PZT membrane and silicone buffer layer. From the simulation and measurement results, we confirmed that the silicon buffer layer can lower the first resonant frequency, which enhances the microspeaker's sound pressure at a low frequency range and can also reduce useless distortion generated by the harmonics. The fabricated PZT piezoelectric microspeakers are implemented on a multichannel speaker array system for personal acoustical space generation. The output sound pressure at a 30 cm distance away from the center of the speaker line array is 15 dB higher than the sound pressure at the neighboring region 30 degrees from the vertical axis.

Video Story Segmentation using Nearest Neighbor Clustering Method (Nearest Neighbor 클러스터링 방법을 이용한 비디오 스토리 분할)

  • 이해만;최영우;정규식
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.101-104
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    • 2000
  • 비디오 데이터의 효율적인 검색, 요약 등에 활용하기 위해서 대용량의 비디오 데이터를 프레임(Frame), 샷(Shot),스토리(Story)의 계층적인 구조로 표현하는 방법들이 요구되고 있으며, 이에 따라 비디오를 샷, 스토리 단위로 분할하는 연구들이 수행되고 있다. 본 논문은 비디오가 샷 단위로 분할되어 있다고 가정한 후, 인접한 샷들을 결합하여 의미 있는 최소 단위인 스토리를 분할하는 방법을 제안한다. 제안하는 방법은 각 샷에서 추출된 대표 프레임들을 비교하기 위한 CCV(Color Coherence Vector) 영상 특징을 추출한다. CCV 특징의 시각적인 유사도의 초기임계값과 일정한 시간 안에 반복되는 프레임들을 찾기 위한 시간적인 유사도의 시간 임계값을 설정하여NN(Nearest Neighbor) 클러스터링 방법을 이용하여 클러스터링을 한다. 클러스터링된 정보와 같은 장면이 한번이상 반복되는 스토리의 특성을 이용해 비디오를 스토리로 분할한다. 영화 비디오 데이터를 이용한 실험을 통해 제안하는 방법의 유효성을 검증하였다.

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외부공진 반도체 레이저 기반의 초고속 파장훑음 광원

  • Kim, Chang-Seok;Lee, Hwi-Don
    • Proceedings of the Korean Vacuum Society Conference
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    • 2013.02a
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    • pp.123-123
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    • 2013
  • OCT (Optical Coherence Tomography)는 의료용 생체조직의 단층 영상을 레이저 빛을 이용하여 구현하는 첨단 의료기술이다. Time-domain과 Fourier-domain을 기반으로 다양한 광간섭 신호의 획득이 연구되고 있으며, 영상획득 속도의 향상을 위한 경쟁이 세계적으로 치열한 상황이다. 최근 초고속 파장훑음 광원(Wavelength-swept source)의 개발을 통하여 초당 300 frame 이상의 단층 영상이 구현되고 있다. 본 발표에서는 초고속 파장훑음 레이저 광원(Wavelength swept laser)이 능동형 모드잠금(Active mode locking) 외부공진 반도체 공진 구조를 기반으로 새롭게 구현된 연구 성과를 포함한다. 분산에 의한 모드 잠금에 의하여 발진 파장이 결정되어 가변하므로 1 MHz 급 이상의 초고속 반복이 가능하며, 특히 의료용 산업용 분야의 다양한 광센서 및 광영상 응용에 활발히 응용되고 있다.

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Interlaced Scanning Volume Raycasting (비월주사식 볼륨 광선 투사법)

  • Choi, Ei-Kyu;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.89-96
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    • 2009
  • In general, the size of volume data is large since it has logical 3D structure so it takes long time to manipulate. Much work has been done to improve processing speed of volume data. In this paper, we propose a interlaced scanning volume rendering that reduce computation time by using temporal coherence with minimum loss of image quality. It renders a current frame by reusing information of previous frame. Conventional volume raycasting renders each frame by casting rays on every pixels. On the other hand, our methods divided an image into n-pixel blocks, then it casts a ray on a pixel of a block per each frames. Consequently, it generates an image by accumulating pixel values of previous n frames. The quality of rendered image of our method is better than that of simple screen space subsampling method since it uses afterimage effect of human cognitive system, and it is n-times faster that the previous one.

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