• Title/Summary/Keyword: Forward market

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The Ecosystem of the Smartphone Industry in Korea: Perspectives on Its Sustainable Growth (지속적 성장 관점에서 본 한국 스마트폰 산업 생태계)

  • Park, Jinsoo;Choi, Youngseok
    • Information Systems Review
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    • v.15 no.1
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    • pp.25-43
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    • 2013
  • The Korean Smartphone industry has advanced rapidly. There seems to have a considerable change in Korea smartphone industry as the security policy related to wireless devices is changed from Whitelist Policy to Blacklist Policy. In regard to such a change, this paper analyzes the smartphone market in terms of the Business Ecosystem Model suggested by Moore. This study examines how Korean Smartphone Ecosystem has been formed and how any shifts in policy will have an effect on the ecosystem. In line with this policy shift, this study also suggests the ways how these ecosystem members should establish a strategy for the continuous development of this smartphone ecosystem. Furthermore, this study presents cooperation directions among ecosystem members based on the organic connections in the ecosystem as well as each individual's corresponding measures. In addition, based on this analysis, this study puts forward Korean smartphone ecosystem's current problems, improvement, and its future.

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An Empirical Analysis of the Valley of Death: Large-scale R&D Project Performance in a Japanese Diversified Company

  • Osawa Yoshitaka;Miyazaki Kumiko
    • Journal of Technology Innovation
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    • v.14 no.2
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    • pp.93-116
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    • 2006
  • The purpose of this study is to contribute reference material that provides insight into innovative process management that increases R&D output in commercializing new products. A model of a process from research to commercialization with the cumulative profit and loss curve is put forward and hypotheses related to success and failure are developed at the stages up to product launch. Seventeen large projects that have resulted in successful product launches have been examined from the initial research stage to commercialization. Prefect duration, standardized cumulative R&D expenditures and research resource concentration are analyzed in terms of statistical method and patterns in cumulative profit and loss curves after product sales, as well as the reasons for and other aspects of success/failure are investigated and analyzed. Consequently, valuable information on future management tasks has been obtained such as: (1) project duration differs depending on market sectors, product types and presence/absence of materials research (2) cumulative profit and loss curves can be categorized into four patterns (3) reasons for failure can be divided into technological and market problem categories and (4) these factors have an impact on product sales.

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Secure Electronic Ticketing System based on Consortium Blockchain

  • Li, Xuelian;Niu, Jie;Gao, Juntao;Han, Yue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.5219-5243
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    • 2019
  • In electronic ticketing system, the malicious behavior of scalpers damages the customer's interest and disturbs the normal order of market. In order to solve the problem of scalpers, we took two steps. Firstly, we established the electronic ticketing system based on the consortium blockchain (CB-ETS). By establishing CB-ETS, we can make the ticketing market develop better in a controlled environment and be managed by the members in the consortium blockchain. Secondly, we put forward a kind of taxation mechanism for suppressing scalpers based on CB-ETS. Together with the regulatory mechanism, our scheme can effectively reduce the scalpers' profits and further inhibit scalpers. Through the above two steps, the scheme can effectively resist the malicious behavior of scalpers. Among them, in the process of transferring tickets, we optimized the transfer mechanism to achieve a win-win situation. Finally, we analyzed the security and efficiency of our scheme. Our scheme realizes the anonymity through the mixed currency protocol based on ring signature and guarantees the unforgeability of tickets by multi-signature in the process of modifying the invalidity of tickets. It also could resist to Dos attacks and Double-Spending attacks. The efficiency analysis shows that our scheme is significantly superior to relevant works.

Challenges Facing Internationalization of SMEs in Emerging Economies: A Study on OECD Model

  • SANYAL, Shouvik;HISAM, Mohammed Wamique;BAAWAIN, Ali Mohsin Salim
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.2
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    • pp.281-289
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    • 2020
  • This research analyses the challenges facing SMEs in Oman in their quest for internationalization. The study is based on the OECD Model of Internationalization put forward in the report titled "How to Foster the Internationalization of SMEs through the Pacific Alliance Integration Process" which focuses on four factors namely finance, business environment, firm capabilities and market access, which are appropriate for an emerging economy like Oman. This study used a descriptive and quantitative research design in attempting to analyze the challenges being faced by Omani SMEs in their endeavors to internationalize. The research investigates causal relationship between variables using positivist and deductive approach. Data collected from 102 respondents was analysed by Structural Equation Modeling(SEM) using AMOS. It was found that finance availability was the most significant predictor of internationalization challenges followed by market access and business environment, while firm capabilities had no impact. Thus SMEs need easier access to credit and have to develop their international business networks and their marketing capabilities in order to grow internationally. Keeping in mind the contribution made by SMEs the government has to intervene by opening up easy lines of credit to SME exporters and allowing them relaxations in customs and other duties.

On the Application of Game Theory to the Competition among Major Ports in NE Asia for T/S Cargos (환적화물 유치를 위한 동북아 항만간 경쟁에 게임이론의 응용)

  • Han, Xu;Park, Gyei-Kark;Ahn, Tae-Young
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.2
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    • pp.261-266
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    • 2012
  • Due to rapid growth of East Asian economy, some changes are being made in trade volume and shipping market of this area. Busan port in Korea and Shanghai port in China are continually increasing their investment in port development and competitiveness in order to become the logistics hub of Northeast Asia. Especially the competition for transshipment containers becomes more and more fierce. So in this study, we set a goal of increasing the port competitiveness on transshipment cargo by an analysis of competition strategies. We choose the Busan port and the Shanghai port as the research objects, game competition model and real data is used to analyze the two ports' price strategies and market share. According to the results, some advices will be put forward to enhance competitiveness of the two ports.

Research on Factors Affecting South Korea's OFDI Based on a Spatial Measurement Model

  • Su, Shuai;Zhang, Fan
    • Journal of Korea Trade
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    • v.26 no.1
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    • pp.99-112
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    • 2022
  • Purpose - This paper empirically investigates via a spatial lag model from the perspective of space economy to find the influencing factors of South Korea's OFDI along with 60 countries. Design/methodology - In the study of regional economic phenomena, we must first test the corresponding spatial correlation, and on this basis, complete the construction of the spatial model. For the target research object, after testing the spatial correlation, if there is spatial correlation, a spatial measurement model is needed. This paper uses the global Moran's I index for calculation. Based on the characteristics and research needs of the research object, this paper selects the spatial lag model to verify the existence of the spatial effect and factors affecting OFDI. Findings - Our results show that export scale, infrastructure, technology level, political stability, resource endowment, market size, distance and labor cost have a certain impact on Korea's OFDI, but at present the distance and market size factors are the most important influencing factors for South Korea's OFDI, The technical level and political stability have little effect on South Korea's OFDI, and are not main factors determining South Korea's OFDI. Originality/value - Through spatial measurement verification, it was found that the spatial effect has a significant impact on OFDI, along with more than 60 countries. On this basis, relevant suggestions are put forward, which have strong practical significance for South Korea's OFDI to achieve healthy and sustainable development.

Growth of Gameday and Strategy in Changing Mobile Environment (게임데이의 성장과 모바일 환경 변화에 따른 대응 전략)

  • Yoo, Byung-Joon;Ahn, Dae-Hwan;Rhee, Cheul
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.3
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    • pp.143-149
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    • 2012
  • With the increasing use of mobile phones, mobile game is emerging as an entertainment for move. Furthermore, smart phone is widely spread, so mobile game market is rapidly growing. According to "Republic of Korea 2010 Games White Paper" mobile game market is growing annual average 10% or more, and is expected to reach $ 9.8 billion in 2011. It is almost doubled compared to 2007. It became possible to realize complicated high-capacity game with mobile phone developed to smart phone. And at the same time, mobile game is associated with Social Network Services (SNS) and is worldwide growing as a part of 'mobile life'. Apple launched an application open market, App Store, in 2008, and mobile game industry welcomed an innovative turning point. Global smart phone application market (App Store) is opened, so Gameday is able to launch mobile games easily to the global market getting out of the domestic market. In addition, Apple App Store has the structure of sharing their revenue with the developer with 7 to 3 which is more favorable terms for the developer compared to supply mobile contents to the mobile carrier who monopolized the market in the past. The largest proportion of the current App Store application is game, and Gameday has the opportunity to make a significant leap forward by keeping pace with the new environment changes.

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Pricing Policy of Music Service in Digital Music Market-focused on the Regulations for the Digital Music Service (디지털 음악시장에서 음원사용료 징수 개정안의 고찰-2013년 징수개정안을 중심으로)

  • Jung, Ji-Young
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.341-348
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    • 2015
  • As a result of growth of digital music market in Korea, Creator's rights and interests have been at the heart of the debate in terms of legal system. In the music industry, digital music revenue has now overtaken records sales and compared to download service it is now clear that music streaming and subscription is mainstream model in the rise of the worldwide market of digital music. This trend is also indentical to the domestic and withholding regulations for music service and creator's rights and interests have become an ever growing issue. Ministry of Culture, Sports ad Tourism decided the revision of withholding regulations for the digital music service in 2013. The amendment is to change its policy of charging music service from the flat rate pricing to a usage-based system. This paper brought forward some disputable points such as fair division of profit, reasonable pricing for consumers etc. about the revision. Therefore, improvement of system and change in the perception of such copyrights are still required for both the encouragement of creator's activities and the high consumer satisfaction.

A Study on the Strategy for Medical Disputes of Foreign Patients, With Focus on Foreign's Agency (의료관광 분쟁에 관한 연구 : 외국인환자 유치업체를 중심으로)

  • You, Sang-Hee;Kim, Kee-Hong
    • Journal of Arbitration Studies
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    • v.26 no.4
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    • pp.111-128
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    • 2016
  • Trade between nations has been considered as exchange for material things. According to recent changes in the paradigm of global trade, trade is shifting focus on the exchange of an immaterial being. Among them, the service sector is growing fast and the health service has shown exceptional growth as the healthcare market is consistently expanding. It is also part of the global service targeting people all around the world. People visiting other countries for medical service tend to spend more money and stay longer than a traveler. For these reasons, global medical service is in the spotlight as a promising and higher value-added business. The global medical service industry has been developed around Asia, specifically Thailand, Singapore, India, etc. Compared to them, Korea has come late into the market of global healthcare and the Korean government is striving to attract foreign patients. Nevertheless, there is a lack of effort to make foreign patients visiting Korea revisit Korea. Regarding foreign patients' medical disputes, these are not yet a problem officially; however, the government cannot leave the matter as it is. Medical dispute related with foreign patients is a highly complex issue due to different languages, nationalities, cultures, etc. Particularly, Korea's medical tourism is developed with Chinese visiting Korea for plastic surgery and cosmetic procedure. Thus, the Korean medical tourism market can be crowded with a lot of minor medical agencies, so-called brokers, getting foreign patients connected to the medical institutions. Consequently, Korea has received a large number of complaints and dissatisfaction. No one can predict and know what's supposed to happen in the future. Efforts of the Korean government and medical institute attracting foreign patients could be in vain. In order to take a step forward, this paper will do research on present conditions and look for strategies of improving this industry, focusing on the part of medical agency and contributing to the improvement of the Korean medical tourism industry.

Implementation of Augmented Reality Website Using Three.js and React (Three JS와 React를 이용한 증강현실 웹사이트 구현)

  • Kim, Seon-hwa;Moon, Sang-Ho;Lee, Sung-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.529-531
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    • 2022
  • According to the 2021 Mobile Augmented Reality Market Report by Korea Innovation Foundation, the augmented reality market has been growing recently due to the growth of the mobile augmented reality market along with the development of smartphones. In order to provide augmented reality services to mobile users, it is necessary to create native apps for each device. However, there are problems such as maintenance costs for multi-platform and low accessibility due to app download. Recently, the construction of augmented reality system in a web-based environment by using the WebXR Device API is in progress, but it is judged that the system using the WebXR Device API is still in the research stage. In this paper, a responsive multi-platform environment was built using the WebXR Device API, Three JS, and React, and a function to provide augmented reality service to mobile and web users was implemented. As a result of the experiment, it was confirmed that the interlocking of augmented reality was successfully implemented in a responsive web environment, and look forward to the augmented reality service operating on the web in the future.

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