• 제목/요약/키워드: Formative Elements

검색결과 286건 처리시간 0.024초

A Study of Fashion Expression on the end of 20th Century -Focusing on Distopia-

  • Song, Young-Kyoung
    • 패션비즈니스
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    • 제8권6호
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    • pp.123-136
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    • 2004
  • The purpose of this the end of 20th century fashion about various phenomenon of distopia. This study have the analysis and consideration through the elements and peculiarity of distopia. This study give us the various figures of distopia st fashion as well as the common features of distopia. The study method refers to sundry records, thesis, fashion magazine, publication, the collection works and internet. It is as follows. 'Distopia' prefix to dis of Utopia and means unknown future. Distopia trends towards future negatively. The end of 20th century, it is well brought out various cultures. Movie, novel and pop culture have effect on end of the 20th fashion with a view of distopia. It is the fear and uncertainty of the future. The characters of distopia through the works are divided into formative characteristics and aesthetics meaning. The future fashion of distopia expression mixed and various cultural life, also the mixed of utopia and distopia fashion. Distopia stimulates the designers to the new expression and expose their new areas.

자연에 내재하는 황금비례와 색채조화에 관한고찰-실내디자인에 나타난 사례를 중심으로 - (An Investigation on the Golden Ratio and Colour Harmony in Nature -Mainly Around Examples of Interior Design-)

  • 박효철
    • 한국실내디자인학회논문집
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    • 제8호
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    • pp.23-31
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    • 1996
  • The purpose of this study was to prove that there is inherently golden ratio and color harmony in nature and to investigate some examples that have applied this elements in and out of construction . This is to provide a momentum to explore another new principles of nature and apply them to not only interior but also another design field. Under this purpose, the author of this study reviewed general theories on golden ratio and colour harmony and related them to leaves of plant and flowers to consider. As a result, it has revealed that theoretical golden ratio and colour harmony coincide with the order of nature, and this has made the author to investigate certain examples applied some orders owe can see in the plants to the interior or exterior parts of construction. There are lots of principles in nature still unrevealed to us, and therefore we must consistently make efforts to study new formative orders to apply them.

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감성인식을 위한 색채 조화 인식 (Recognition of Color Harmony for Sensitivity Recognition)

  • 백정욱;신성윤;이양원
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 추계학술대회
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    • pp.173-174
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    • 2009
  • 색채의 조화란 조형의 기본 요소인 선, 형태, 색채가 잘 어울리는 것이다. 본 논문에서는 색채 조화론 중에서 요하네스 이텐의 색채 조화론을 구현을 통하여 제시하고자 한다. 노랑, 빨강, 파랑의 1차색을 기준으로 그 사이에 혼합색인 2차색을 배치하고, 다시 1차색과 2차색 사이에 3차색을 배치하여 12색상환을 만들었다. 이 12 색상환을 인식하도록 한다. 또한 에지 추출은 Canny 연산자를 이용하여 추출하도록 하고, 레이블링 및 클러스터링을 통해 색을 표현하였다.

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몸의 움직임과 의상의 관찰체계 연구 (Developing an Observation System for Body Movements and Clothes)

  • 임소영;하지수
    • 한국의류학회지
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    • 제47권3호
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    • pp.531-543
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    • 2023
  • Unlike a still body in a photograph, the concept of time applies to a moving body wearing clothes. Clothes change shape according to movement, and multidimensional formative observation elements are required to perceive this. Thus, the purpose of this research is to develop a system for observing body movements and clothing. This experimental study was designed based on embodiment research. The first stage of the study derived body movement and clothing observation items from theory. In the second stage, 11 fashion personnel participated in experimental research to verify the observation items and identify those that needed correction or supplementation. The results showed that body movement and clothing observation items can be classified as follows: large moving bodies, moving clothes, body and clothes movement, and body and clothes space. The observation system for body movement and clothes presented can be used to construct the formation of moving clothes.

Development of the Instructional Design Guideline utilizing Goal-based Scenario for Culinary Practice Education

  • Ko, Beom-Seok;Na, Tae-Kyun
    • 한국조리학회지
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    • 제22권1호
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    • pp.141-152
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    • 2016
  • Recently, not only development of curriculum associated directly with job, the development of new education model is in great need. So, the purpose of this study is to develop the instructional design guideline utilizing goal-based scenario(GBS) for college students who major in culinary arts. First, to achieve this goal, we recognized the 7 core elements(learning goal, mission, cover story, role activity, scenario operating, resource, feedback) composing GBS through literature review and case study. Second, we drew a conclusion about the problem and guideline for traditional culinary practice course by conducting inspection about culinary practice environment and needs with professors who are teaching culinary arts. Third, we applied the instructional design guideline for culinary practice to regular classes according to GBS's factors, and then we did formative evaluation with content experts and educational technology expert. Finally, we designed the final instructional design guideline for culinary practice by modifying early model reflected the result of formative evaluation. The results of this study are as following. First, when we applied GBS to culinary practice, professors have to focus on process of materialization by developing easy scenario to students. Also, they have to prepare the class circumstance to feel about sense of realism in advance. Second, to give a conjugally new skill at working, professors's effort is important. culinary practice education at college has responsibility to carry out the vocational training that has competitiveness and difference with labor market's needs. Therefore, it is necessary for us to develop the teaching and learning model for culinary practice which is suitable for major based on the manpower demand for industry without causing job mismatch from demand for industry.

18세기부터 19세기까지 여성 복식스타일에 나타난 장식에 관한 연구 (A study on the Decoration of Women's costume style from the 18th century to the 19th century)

  • 손효림;김정미
    • 한국의상디자인학회지
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    • 제20권1호
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    • pp.29-47
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    • 2018
  • This study aims at looking into women's costume style seen in 18th century to 19th century, and reason out a major decoration, then the formative and aesthetic characteristics of the decoration were analyzed. Research results are same as follows. Firstly, the style of women's costumes in the 18th and 19th century includes the Rococo style, Polonaise style, Neo-classic style, Romantic style and Bustle-style. The main decorations shown in these styles are the gather pleats drape of Fold decoration, the flat embroidery quilting of embroidery decoration, and the ribbon braid fringe button feather and fur of attachment decoration. Secondly, the analyzed results found the formative and aesthetic characteristics of the decoration in the 18th and 19th century women's costumes. Fold decorations appeared as a voluminous property in the form of gown mantua jacket pelisse and dress. Especially, femininity and exaggeration were expressed through greatly inflated skirts. Embroidery decoration appeared as planarity by making patterns of gown mantua jacket stomacher overskirt coat dress shawl and dolman. Especially, exaggeration and extravagance were expressed through embroidered mantua surfaces with peony rose poppy primrose daffodil morning glory tulip leaf and lattice patterns in variety of colored silk threads. Attachment decorations were mixed with elements of heterogeneity added to jackets, coats, gowns, petticoats, stomachers, mantuas, pelisses, mantles, dolmans, capes, overskirts and dresses. In particular, exaggeration and extravagance strongly expressed through the decoration with white fox fur at the hemline, neckline and sleeves of cream colored silk dolman.

십이지신 캐릭터 소재 문화상품디자인 가이드라인 (A Study on the Guideline for the Cultural Goods Design Based on the Characters of the Twelve Horary Signs of Gods)

  • 문금희
    • 한국콘텐츠학회논문지
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    • 제16권8호
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    • pp.601-610
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    • 2016
  • 21세기는 문화의 시대로 문화상품은 한 민족의 정신문화가 깃들어 있어 세계화속에서 그 민족의 전통과 문화 및 기술의 척도가 되고 있다. 십이지신은 통일신라시대 이후 오늘날까지 이어온 우리 민족의 고유한 신앙과 사상의 산물이다. 따라서 문화상품의 범주에는 많은 것들이 속할 것이나 본 연구에서는 십이지신 캐릭터에 한정해 문화상품으로서 디자인을 하기 위한 가이드라인을 구축하고자 하였다. 십이지신 캐릭터 문화상품 가이드라인을 제시하기 위해 문화상품의 개념 및 분류, 한국 전통의 조형적 특성, 캐릭터의 개념 및 구성요소, 십이지신의 상징적 의미 및 특성, 십이지신 캐릭터의 의인화, 십이지신 캐릭터의 유형별 이미지들을 연구하였다. 연구를 통해 문화상품화 대상의 기준, 문화상품의 이미지, 십이지신 캐릭터의 적용대상 분류, 적용할 한국 전통의 조형적 특성, 캐릭터의 선호도, 십이지신 캐릭터의 의인화 및 십이지신 캐릭터 문화상품 개발에 대한 디자인 가이드라인을 제시하였다.

목 가구 디자인에서 곡면 성형을 위한 베큠프레스의 활용 (Practical Use of Vacuum Press for Curvature Formation in Wooden Furniture Design)

  • 위한림
    • 디자인학연구
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    • 제18권4호
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    • pp.155-164
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    • 2005
  • 가구디자인의 분야는 다른 제품디자인 분야와 다르게 순수 디자인영역과 함께 스튜디오작업을 병행하는 경우가 많다. 이러한 경우는 대량 생산하는 산업가구보다는 다품종 소량생산이나 맞춤형 주문가구, 혹은 부가가치를 극대화한 작품가구 등을 들 수 있으며, 이러한 작업은 주로 소규모의 공방에서 이루어진다. 이와 같은 소규모 가구 스튜디오에서의 디자인과 제작은 대량생산에 비해 형태와 조형성애서 비교적 자유로울 수 있으며 그에 대한 대표적 조형의 요소는 '곡선'이라고 볼 수 있다. 나무는 그 재료적 특성 상 원목의 곡선 카빙을 제외한 자유로운 곡선의 조형이 까다롭기 때문에 특별한 벤딩기법을 적용해야하는데 이를 위해서 본 연구에서는 베큠프레스의 벤딩기법의 효용성과 가능성을 연구하였다. 베큠프레스의 특징과 다양한 기능분석 및 이를 바탕으로 한 기법개발과 실험을 통해서, 특히 가구디자이너를 위한 소규모 스튜디오에서의 베큠프레스의 효율성과 생산성의 가치를 파악하고 보다 효과적인 벤딩의 작업성을 위해 적절한 충족조건 등을 찾아내고자 하였다.

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서양 악의 상징물에 나타난 조형성 연구 (A Study of Formativeness in the Western Symbolic Icons of Evil)

  • 이영화
    • 한국융합학회논문지
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    • 제9권4호
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    • pp.127-135
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    • 2018
  • 인간은 선과 악을 함께 가지고 있기 때문에 양면적이라 할 수 있다. 이러한 인간은 악을 더욱 구체화하기 위해 악을 형상화하여 조형적 요소로 악의 상징물을 만들었다. 이에 본 연구자는 악의 개념부터 인간이 가지고 있는 악에 본질이 상징물로 표현되었을 때 나타나는 조형성에 관하여 조사 분석해 보고자 하였다. 조형성의 분류 항목을 구축하여 설문지를 작성하여 다음과 같은 분석의 결과를 도출하였다. 구성유형에서는 문자보다는 그림 또는 기호로 표현되었으며, 표현대상에서는 신화 속 인물과 동물의 형태로 나타났다. 레이아웃에서는 방사형이 가장 많이 나타났으며 묘사방법에서는 단순성과 복잡성의 형태로 외곽형태는 원형이 가장 높게 나타났다. 이러한 구성유형의 항목들이 높은 점수를 보인 상징물은 서로간의 조형적인 상관관계로 그려지고 사용되었으며, 발전해 왔다는 것을 알 수 있었다.

인공적인 빛을 활용한 현대 패션의 미적 특성 연구 (A Study on the Aesthetic Characteristics of Contemporary Fashion that Uses Artificial Light)

  • 정현;금기숙
    • 복식
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    • 제58권4호
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    • pp.113-127
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    • 2008
  • Artificial lights have effected the changes of art and fashion concepts as well as human life since the invention of electric light bulb in late 19th century. Artist and designer have had more interested in these artificial lights as the development of digital technology and the change of millennium and they have tried to apply the lights into their works. The purpose of this study is to analyze the aesthetic characteristics of contemporary fashion design using artificial light as a medium. Artificial light for fashion design means the light using luminescent material like phosphorescent and fluorescent materials or in combination with electroluminescent digital technology or the light that can be perceived as images when light projects from media using a light projector or other digital equipment. Fashion design using this light type can change colors or form temporarily and it can playa role as a gadget for hm or as equipment to provide information much as a computer monitor does. And designer can create virtual patterns on the surface of clothes, or virtual fashion like a 3-dimensional holography in empty space. In these fashion designs, the virtual image of light is substituted for physical formative elements in fashion, and the viewer can experience an ambiguity between reality and virtuality. The results of the study were as follow; The formative characteristics of those fashion designs were identified as visibility, indeterminacy, integration and virtuality. And they reflected the internal meanings; the persue of protection and safety, the search for experiment and innovation, the will for interaction and communication and the desire for the deviation and fun.