• Title/Summary/Keyword: FlashVideo

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Development of Web-based Multimedia Content for a Physical Examination and Health Assessment Course (웹기반의 건강사정 멀티미디어 컨텐츠 개발)

  • Oh Pok-Ja;Kim Il-Ok;Shin Sung-Rae;Jung Hoe-Kyung
    • Journal of Korean Academy of Nursing
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    • v.34 no.6
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    • pp.994-1003
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    • 2004
  • Purpose: This study was to develop Web-based multimedia content for Physical Examination and Health Assesment. Method: The multimedia content was developed based on Jung's teaching and learning structure plan model, using the following 5 processes: 1) Analysis Stage, 2) Planning Stage, 3) Storyboard Framing and Production Stage, 4) Program Operation Stage, and 5) Final Evaluation Stage. Results: The web based multimedia content consisted of an intro movie, main page and sub pages. On the main page, there were 6 menu bars that consisted of Announcement center, Information of professors, Lecture guide, Cyber lecture, Q&A, and Data centers, and a site map which introduced 15 week lectures. In the operation of web based multimedia content, HTML, JavaScript, Flash, and multimedia technology(Audio and Video) were utilized and the content consisted of text content, interactive content, animation, and audio & video. Consultation with the experts in context, computer engineering, and educational technology was utilized in the development of these processes. Conclusions: Web-based multimedia content is expected to offer individualized and tailored learning opportunities to maximize and facilitate the effectiveness of the teaching and learning process. Therefore, multimedia content should be utilized concurrently with the lecture in the Physical Examination and Health Assesment classes as a vital teaching aid to make up for the weakness of the face-to- face teaching-learning method.

8-bit 10-MHz A/D Converter for Video Signal Processing (영상 신호 처리용 8-bit 10-MHz A/D 변환기)

  • Park Chang-Sun;Son Ju-Ho;Lee Jun-Ho;Kim Chong-Min;Kim Dong-Yong
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.173-176
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    • 1999
  • In this work, a A/D converter is implemented to obtain 8bit resolution at a conversion rate of 10Msample/s for video applications. Proposed architecture is designed low power A/D converter that pipelined architecture consists of flash A/D converter. This architecture consists of two identical stages that consist of sample/hold circuit, low power comparator, voltage reference circuit and MDAC of binary weighted capacitor array. Proposed A/D converter is designed using $0.25{\mu}m$ CMOS technology The SNR is 76.3dB at a sampling rate of 10MHz with 3.9MHz sine input signal. When an 8bit 10Msample/s A/D converter is simulated, the Differential Nonlinearity / Integral Nonlinearity (DNL/ INL) error are ${\pm}0.5/{\pm}2$ LSB, respectively. The power consumption is 13mW at 10Msample/s.

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Edge Adaptive Color Interpolation for Ultra-Small HD-Grade CMOS Video Sensor in Camera Phones

  • Jang, Won-Woo;Kim, Joo-Hyun;Yang, Hoon-Gee;Lee, Gi-Dong;Kang, Bong-Soon
    • Journal of information and communication convergence engineering
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    • v.8 no.1
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    • pp.51-58
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    • 2010
  • This paper proposes an edge adaptive color interpolation for an ultra-small HD-grade complementary metal-oxide semiconductor (CMOS) video sensor in camera phones that can process 720-p/30-fps videos. Recently, proposed methods with great image quality perceptually reconstruct the green component and then estimate the red/blue component using the reconstructed green and neighbor red and blue pixels. However, these methods require the bulky memory line buffers in order to temporally store the reconstructed green components. The edge adaptive color interpolation method uses seven or nine patterns to calculate the six edge directions. At the same time, the threshold values are adaptively adjusted by the sum of the color values of the selected pixels. This method selects the suitable one among the patterns using two flowcharts proposed in this paper, and then interpolates the missing color values. For verification, we calculated the peak-signal-to-noise-ratio (PSNR) in the test images, which were processed by the proposed algorithm, and compared the calculated PSNR of the existing methods. The proposed color interpolation is also fabricated with the 0.18-${\mu}m$ CMOS flash memory process.

Design of Moving Picture Retrieval System using Scene Change Technique (장면 전환 기법을 이용한 동영상 검색 시스템 설계)

  • Kim, Jang-Hui;Kang, Dae-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.3
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    • pp.8-15
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    • 2007
  • Recently, it is important to process multimedia data efficiently. Especially, in case of retrieval of multimedia information, technique of user interface and retrieval technique are necessary. This paper proposes a new technique which detects cuts effectively in compressed image information by MPEG. A cut is a turning point of scenes. The cut-detection is the basic work and the first-step for video indexing and retrieval. Existing methods have a weak point that they detect wrong cuts according to change of a screen such as fast motion of an object, movement of a camera and a flash. Because they compare between previous frame and present frame. The proposed technique detects shots at first using DC(Direct Current) coefficient of DCT(Discrete Cosine Transform). The database is composed of these detected shots. Features are extracted by HMMD color model and edge histogram descriptor(EHD) among the MPEG-7 visual descriptors. And detections are performed in sequence by the proposed matching technique. Through this experiments, an improved video segmentation system is implemented that it performs more quickly and precisely than existing techniques have.

Implementation of an Efficient Browsing using Metadata of Digital Contents (디지털 콘텐츠의 메타데이타를 이용한 효율적인 브라우징의 구현)

  • Chun, Soo-Duck;Shin, Jung-Hoon;Lee, Sang-Jun
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06c
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    • pp.7-10
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    • 2008
  • 정보기술과 디지털 기술의 발전에 힘입어 디지털 콘텐츠에 대한 수요가 증가하였다. 디지털 콘텐츠 중 비디오 콘텐츠는 순차적인 특성을 가지며, 시간과 공간정보가 결합된 3차원 데이타로써 처리시간이 높은 작업이기 때문에 검색이나 브라우징이 대단히 어렵다. 이러한 문제의 해결을 위하여 비디오 데이타를 구조화하는 동영상 내용 편집 도구(Authoring Tool for Video Contents)를 제안했었다. 본 논문에서는 동영상 내용 편집 도구의 연구를 확장하여, 이러한 구조화된 데이타를 이용하여 원하는 부분을 쉽게 볼 수 있을 뿐만 아니라, 검색을 위한 주석의 내용까지 보여줌으로써 사용자에게 효율적으로 제공할 수 있는 브라우징을 제안한다. 메타데이타가 저장된 XML파일을 이용하여 플렉스 솔루션으로 구현하였다. 즉, 웹 어플리케이션에 플래시를 도입시킨 것으로 플래시 플레이어(Flash Player)가 동작한다면 운영체제, 브라우저, 디바이스에 대해 독립적으로 실행될 수 있으며, 인터넷 익스플로어, 파이어 폭스, PDA, 핸드폰, 위성 단말기 등 어디에서든지 인터넷으로 같은 어플리케이션을 공유할 수 있는 환경을 제공할 수 있다.

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Exploiting Flash Memory for Reducing Disk Energy Consumption in Video Playback. (동영상 재생에서 디스크 에너지 감소를 위한 플래시 메모리 활용 기법)

  • Kim, Jaewoo;Song, Minseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.724-726
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    • 2009
  • 본 논문에서는 하드디스크 탑재 시스템에서의 동영상 재생시 DRAM과 플래시 메모리를 버퍼로 사용하여, 하드디스크를 가능한 오래 저전력 모드로 동작시켜 하드디스크가 소비하는 에너지를 줄일 수 있는 방법에 대해 제안하고 모델링한다. 기존의 시스템에서는 동영상 플레이어의 요청이 있을 때마다 하드디스크에서 데이터를 제공하였기 때문에 하드디스크에서의 에너지 소모가 많았다. 모델링에서 사용한 방법은 동영상 플레이어가 데이터를 요청하기전에 데이터를 DRAM과 플래시 메모리에 선반입하여 하드디스크를 대기모드로 진입시키고, 요청된 데이터를 플래시 메모리에서 처리하는 방법이다. 모델링 결과 제안한 방법은 버퍼를 사용하지 않은 경우와 비교하여 에너지 감소율이 월등한 것으로 나타났다.

Study on utilization status of internet and needs assessment for developing nutrition education programs among elementary school children

  • Ahn, Yun;Kim, Kyung-Won
    • Nutrition Research and Practice
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    • v.1 no.4
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    • pp.341-348
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    • 2007
  • This study was to investigate utilization status of internet, health/nutrition websites among children, and to assess the needs for developing nutrition websites and education programs for children. The survey questionnaire was administered to 5-6th grade students (n=434) at two elementary schools. About 32% used the internet every day while 19.5% used it whenever they needed, showing significant differences in internet usage by gender (p<0.01). Although the subjects used the internet frequently, those who used health/nutrition websites were 23.3%. The purpose of using these sites were mainly 'to obtain health/nutrition information' (55%), 'to get information regarding weight control' (17%). Fifty-six percent of the users were satisfied with the nutrition websites, but only 30% said that they were helpful. The preferred topics in developing nutrition websites were assessment of obesity, exercise methods, weight control methods, nutrition information (e.g., diet for stature growth), dietary assessment and food hygiene. Girls showed more interest in these topics than boys (p<0.05). For school nutrition education, girls showed more interest than boys in topics for cooking snacks (p<0.001) and selecting snacks (p<0.05). In nutrition websites, subjects wanted to have information and game/quiz, as well as getting information using Flash animation. The favorite colors for screen and text were slightly different by gender (p<0.01). In school nutrition education, 89.5% of subjects liked to have activities (e.g., cooking, exercise, game). They also liked materials using computers, video and internet than printed materials. If nutrition education was done at schools, subjects wanted to receive 5.7 times of education per semester on average (mean length: 42.6 min/session). This study suggests that nutrition websites and education programs for children should include the topics such as assessment of obesity or diet, weight control and special information (e.g., diet for growth) as well as general information. In designing nutrition websites and programs, methods including game, quiz, Flash animation and activities (cooking, exercise) could be appropriately used to induce the interest and involvement of children.

Research on Effects of Three Different Designs and Implementations on Cyber Education (정보활용기술 발전에 따른 효과적 사이버 교육을 위한 설계 및 구현의 차이에 대한 연구)

  • Ha, Tai-Hyun;Kang, Jung-Hwa
    • The Journal of Korean Association of Computer Education
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    • v.6 no.4
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    • pp.71-83
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    • 2003
  • This study is aimed to develop and evaluate different approaches for cyber education. The project involved the development of sample cyber education programs using different design approaches, with built-in evaluation mechanisms. The different design approaches depend on what delivery technologies are involved. In the First Generation, the delivery technologies use text, flash and animation, whereas the synchronized content to video and audio are used in the Second and the Third Generations but the difference is the delivery method used by the videoclip. Tests were carried out through self-assessment to measure and analyze the efficient teaching. The results show that the Third generation technologies were the most effective method for cyber education. However, since the Third generation program is developed in multimedia, it tends 10 require higher development costs, and more advanced hardware and software as well as a higher bandwidth for network. Therefore, the research indicates that the development of technical supports, like loading speed, has to be solved simultaneously with the development of multimedia products for effective cyber education.

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Content based Video Segmentation Algorithm using Comparison of Pattern Similarity (장면의 유사도 패턴 비교를 이용한 내용기반 동영상 분할 알고리즘)

  • Won, In-Su;Cho, Ju-Hee;Na, Sang-Il;Jin, Ju-Kyong;Jeong, Jae-Hyup;Jeong, Dong-Seok
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1252-1261
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    • 2011
  • In this paper, we propose the comparison method of pattern similarity for video segmentation algorithm. The shot boundary type is categorized as 2 types, abrupt change and gradual change. The representative examples of gradual change are dissolve, fade-in, fade-out or wipe transition. The proposed method consider the problem to detect shot boundary as 2-class problem. We concentrated if the shot boundary event happens or not. It is essential to define similarity between frames for shot boundary detection. We proposed 2 similarity measures, within similarity and between similarity. The within similarity is defined by feature comparison between frames belong to same shot. The between similarity is defined by feature comparison between frames belong to different scene. Finally we calculated the statistical patterns comparison between the within similarity and between similarity. Because this measure is robust to flash light or object movement, our proposed algorithm make contribution towards reducing false positive rate. We employed color histogram and mean of sub-block on frame image as frame feature. We performed the experimental evaluation with video dataset including set of TREC-2001 and TREC-2002. The proposed algorithm shows the performance, 91.84% recall and 86.43% precision in experimental circumstance.

Development and Evaluation of a Web-based Education Program for Nursing Students on Control of Vancomycin-resistant Enterococcus Infection (간호학생을 위한 웹기반 VRE 감염관리 교육프로그램의 개발 및 효과)

  • Gong, Ju;Kang, Ji-Yeon
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.19 no.1
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    • pp.122-133
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    • 2012
  • Purpose: The purpose of this study was to develop a web-based education program on control vancomycin-resistant enterococci (VRE) infections and to identify the effects of the program on knowledge and performance of nursing students. Methods: The web-based VRE infection control education program was developed by using the network-based instructional systems design model. The nursing students in the experimental group could access this web-based education program at any time, and as many times as they wanted, during the clinical training period. Effects were evaluated by assessing knowledge and performance of VRE infection control measures during the clinical training period. Results: The contents of the education program included diagnosis, transmission, and treatment of VRE, contact precautions, hand washing, personal protective equipment, environment management, and quizzes. The lecture portion was filmed in a virtual screen studio using flash animation, video, and sound effects, and it was uploaded on an internet site. The knowledge and performance scores of the experimental group after using the education program were significantly higher than those of the control group. Conclusion: The results suggest that the web-based VRE infection control education program is an effective educational method to enhance knowledge and performance of VRE infection control measures.