• Title/Summary/Keyword: First Order Motion

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Surgical Resection of Neurogenic Heterotopic Ossification around Hip Joint in Stroke Patients: A Safety and Outcome Report

  • Jae-Young Beom;WengKong Low;Kyung-Soon Park;Taek-Rim Yoon;Chan Young Lee;Hyeongmin Song
    • Hip & pelvis
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    • v.35 no.4
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    • pp.268-276
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    • 2023
  • Purpose: Resection remains the most reliable treatment for established heterotopic ossification, despite questions regarding its effectiveness due to the potential for complications. This study evaluated the clinical outcomes and complications of neurogenic heterotopic ossification (NHO) resection in stroke patients' ankylosed hips. Materials and Methods: We retrospectively analyzed nine hip NHO resections performed on seven patients from 2010 to 2018. The pre- and postoperative range of motion of the operated hip were compared. Analysis of postoperative complications, including infection, recurrence, iatrogenic fracture, and neurovascular injury was performed. Results: The mean operative time was 132.78±21.08 minutes, with a mean hemoglobin drop of 3.06±0.82 g/dL within the first postoperative week. The mean duration of postoperative follow-up was 52.08±28.72 months for all patients. Postoperative range of motion showed improvement from preoperative. Flexion and external rotation (mean, 58.89±30.60° and 16.67±18.03°, respectively) showed the greatest gain of motion of the operated hip joint. Postoperative infections resolved in two cases through surgical debridement, and one case required conversion to total hip arthroplasty due to instability. There were no recurrences, iatrogenic fractures, or neurovascular injuries. Conclusion: Resection is a beneficial intervention for restoring the functional range of motion of the hip in order to improve the quality of life for patients with NHO and neurological disorders. We recommend performance of a minimal resection to achieve a targeted functional arc of motion in order to minimize the risk of postoperative complications.

Motion Adjustment for Dynamic Balance (동적 균형을 위한 동작 변환)

  • Tak, Se-Yun;Song, O-Yeong;Go, Hyeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.5 no.2
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    • pp.33-41
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    • 1999
  • This paper presents a new algorithm about motion adjustment for dynamic balance. It adjusts an unbalanced motion to an balanced motion while preserving the nuance of original motion. We solve dynamic balancing problem using the zero moment point (ZMP) which is often used for controlling the balance of biped robot. Our algorithm is consists of four steps. First, it fits joint angle data to spline curves for reducing noise. Second, the algorithm analyzes the ZMP trajectory so that it can detects the dynamically-unbalanced duration. Third, the algorithm project the ZMP trajectory into the supporting area if the trajectory deviates from the area. Finally, the algorithm produces the balanced motion that satisfies the new ZMP trajectory. In this step, the constrained optimization method is used so that the new motion keeps the original motion characteristics as much as possible. We make several experiments in order to prove that our algorithm is useful to add physical realism to a kinematically edited motion.

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3D Character Motion Synthesis and Control Method for Navigating Virtual Environment Using Depth Sensor (깊이맵 센서를 이용한 3D캐릭터 가상공간 내비게이션 동작 합성 및 제어 방법)

  • Sung, Man-Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.827-836
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    • 2012
  • After successful advent of Microsoft's Kinect, many interactive contents that control user's 3D avatar motions in realtime have been created. However, due to the Kinect's intrinsic IR projection problem, users are restricted to face the sensor directly forward and to perform all motions in a standing-still position. These constraints are main reasons that make it almost impossible for the 3D character to navigate the virtual environment, which is one of the most required functionalities in games. This paper proposes a new method that makes 3D character navigate the virtual environment with highly realistic motions. First, in order to find out the user's intention of navigating the virtual environment, the method recognizes walking-in-place motion. Second, the algorithm applies the motion splicing technique which segments the upper and the lower motions of character automatically and then switches the lower motion with pre-processed motion capture data naturally. Since the proposed algorithm can synthesize realistic lower-body walking motion while using motion capture data as well as capturing upper body motion on-line puppetry manner, it allows the 3D character to navigate the virtual environment realistically.

The Sloshing Effect on the Roll Motion and 2-DoF Motions of a 2D Rectangular Cylinder (2차원 사각형 주상체의 횡동요 및 2자유도 운동에 미치는 슬로싱의 영향)

  • Kim, Yun-Ho;Sung, Hong-Gun;Cho, Seok-Kyu;Choi, Hang-Shoon
    • Journal of the Society of Naval Architects of Korea
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    • v.50 no.2
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    • pp.69-78
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    • 2013
  • This study is constructed to investigate the sloshing effect on the motions of a two-dimensional rectangular cylinder experimentally and numerically. The modes of motion under consideration are sway and roll, and also experimental cases are divided by two categories; 1-DoF roll motion and 2-DoF motion (Coupling sway and roll). It is found that the sway response is considerably affected by the motion of the fluid, particularly near the sloshing natural frequency, while the roll response changes comparatively small. The dominant mode of motion is analyzed for 2-DoF experiments as well. The measured data for 1-DoF motions is compared with numerical results obtained by the Multi-modal approach. The numerical schemes vary in detail with the number of dominant sloshing modes; i.e. there is a single dominant mode for the Single-dominant method, while the Model 2 method assumes that the first two modes are superior. For the roll motion, numerical results obtained by the two different methods are relatively in good agreement with the experiments, and these two results are similar in most wave frequency range. However, the discrepancies are apparent where the fluid motion is not governed by a single mode. But both of numerical methods over-predict the motion at the vicinity of the sloshing natural frequency. In order to correct the discrepancy, the modal damping needs to be investigated more precisely. Furthermore, another multi-modal approach, such as the Boussinesq-type method, seems to be required in the region of the intermediate liquid.

AN ENERGY-STABLE AND SECOND-ORDER ACCURATE METHOD FOR SOLVING THE INCOMPRESSIBLE NAVIER-STOKES EQUATIONS

  • KIM, JEONGHO;JUNG, JINWOOK;PARK, YESOM;MIN, CHOHONG;LEE, BYUNGJOON
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.23 no.2
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    • pp.93-114
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    • 2019
  • In this article, we introduce a finite difference method for solving the Navier-Stokes equations in rectangular domains. The method is proved to be energy stable and shown to be second-order accurate in several benchmark problems. Due to the guaranteed stability and the second order accuracy, the method can be a reliable tool in real-time simulations and physics-based animations with very dynamic fluid motion. We first discuss a simple convection equation, on which many standard explicit methods fail to be energy stable. Our method is an implicit Runge-Kutta method that preserves the energy for inviscid fluid and does not increase the energy for viscous fluid. Integration-by-parts in space is essential to achieve the energy stability, and we could achieve the integration-by-parts in discrete level by using the Marker-And-Cell configuration and central finite differences. The method, which is implicit and second-order accurate, extends our previous method [1] that was explicit and first-order accurate. It satisfies the energy stability and assumes rectangular domains. We acknowledge that the assumption on domains is restrictive, but the method is one of the few methods that are fully stable and second-order accurate.

Simplified Analytic Solution of Submerged Wave Board Motion and Its Application on the Design of Wave Generator (조파판 수중운동의 근사해석과 조파기 설계에 응용)

  • Kwon, Jongoh;Kim, Hyochul;Lew, Jae-Moon;Oh, Jungkeun
    • Journal of the Society of Naval Architects of Korea
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    • v.54 no.6
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    • pp.461-469
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    • 2017
  • A segment of the wave board has been expressed as a submerged line segment in the two dimensional wave flume. The lower end of the line segment could be extended to the bottom of the wave flume and the other opposite upper end of the board could be extended to the free surface. It is assumed that the motion of the wave board could be defined by the sinusoidal motion in horizontal direction on either end of the wave board. When the amplitude of sinusoidal motion of the wave board on lower and upper end are equal, the wave board motion could express the horizontally oscillating submerged segment of piston type wave generator. The submerged segment of flap type wave generator also could be expressed by taking the motion amplitude differently for the either end of the board. The pivot point of the segment motion could play a role of hinge point of the flap type wave generator. Simplified analytic solution of oscillating submerged wave board segment in water of finite depth has been derived through the first order perturbation method at two dimensional domain. The case study of the analytic solution has been carried out and it is found out that the solution could be utilized for the design of wave generator with arbitrary shape by linear superposition.

Hierarchical Feature Based Block Motion Estimation for Ultrasound Image Sequences (초음파 영상을 위한 계층적 특징점 기반 블록 움직임 추출)

  • Kim, Baek-Sop;Shin, Seong-Chul
    • Journal of KIISE:Software and Applications
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    • v.33 no.4
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    • pp.402-410
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    • 2006
  • This paper presents a method for feature based block motion estimation that uses multi -resolution image sequences to obtain the panoramic images in the continuous ultrasound image sequences. In the conventional block motion estimation method, the centers of motion estimation blocks are set at the predetermined and equally spaced locations. This requires the large blocks to include at least one feature, which inevitably requires long estimation time. In this paper, we propose an adaptive method which locates the center of the motion estimation blocks at the feature points. This make it possible to reduce the block size while keeping the motion estimation accuracy The Harris-Stephen corner detector is used to get the feature points. The comer points tend to group together, which cause the error in the global motion estimation. In order to distribute the feature points as evenly as Possible, the image is firstly divided into regular subregions, and a strongest corner point is selected as a feature in each subregion. The ultrasound Images contain speckle patterns and noise. In order to reduce the noise artifact and reduce the computational time, the proposed method use the multi-resolution image sequences. The first algorithm estimates the motion in the smoothed low resolution image, and the estimated motion is prolongated to the next higher resolution image. By this way the size of search region can be reduced in the higher resolution image. Experiments were performed on three types of ultrasound image sequences. These were shown that the proposed method reduces both the computational time (from 77ms to 44ms) and the displaced frame difference (from 66.02 to 58.08).

Slow Drift Motion Analyses for a FPSO with Spread Mooring Systems (다점 계류된 원유 저장선에 대한 저주파수 운동 해석)

  • 이호영;박종환;곽영기
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.13 no.3
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    • pp.195-201
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    • 2001
  • The time simulation of slow drift motions of moored FPSO in waves is presented. The equation of motion based on Cummin's theory of impulse responses are employed, and are consisted of horizontal plane motions such as surge, sway and yaw. The added mass, wave damping coefficients, first order wave exciting forces and the second order wave drift forces involved in the equations are obtained from three-dimensional panel method in the frequency domain. The mooring lines are modeled as quasi-static catenary cable. As a numerical example, time domain analyses are carried out for a box-type FPSO in long crest irregular wave condition.

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Development and Evaluation of Ergonomic Patterns for Korean Female Soldier's Winter Jacket (한국 여자 군인 방한복의 인간공학적 패턴 개발 및 평가)

  • Han, Hyunsook;Han, Hyunjung
    • Fashion & Textile Research Journal
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    • v.21 no.6
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    • pp.776-788
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    • 2019
  • This study developed an ergonomic Korean female military winter jacket and (inner and outer) pattern in in order to increase dimension and operational suitability for military missions. First we developed the 1st development pattern and sample jackets with improved dimensions and operational suitability based on a previous investigation of fitness and motion suitability of Korean female military winter jackets (inner and outer) and motion suitability by a wearing test. The evaluation result of fitness for the 1st development pattern were over 4.0 (5.0 Likert scale) for both the inner and outer jacket, a positive result and the result of motion suitability were over 3.5 in both the inner and outer jacket except for the neck front part by collar height. However, we did not modify the collar height because decreases in warmth and military regulations. We also evaluated appearance by experts that showed good results in both the inner and outer jacket. Finally, we developed a final pattern based on evaluation results and military regulations. Existing military uniform research was conducted mainly on male soldiers. Beginning with this study, we expect to expand research on the development of military uniform patterns suitable for a female soldier body type.

Inverse Kinematics Solution and Optimal Motion Planning for Industrial Robots with Redundancy (여유 자유도를 갖는 산업용 로봇의 역기구학 해석 및 최적 동작 계획)

  • Lee, Jong-Hwa;Kim, Ja-Young;Lee, Ji-Hong;Kim, Dong-Hyeok;Lim, Hyun-Kyu;Ryu, Si-Hyun
    • The Journal of Korea Robotics Society
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    • v.7 no.1
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    • pp.35-44
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    • 2012
  • This paper presents a method to optimize motion planning for industrial manipulators with redundancy. For optimal motion planning, first of all, particular inverse kinematic solution is needed to improve efficiency for manipulators with redundancy working in various environments. In this paper, we propose three kinds of methods for solving inverse kinematics problems; numerical and combined approach. Also, we introduce methods for optimal motion planning using potential function considering the order of priority. For efficient movement in industrial settings, this paper presents methods to plan motions by considering colliding obstacles, joint limits, and interference between whole arms. To confirm improved performance of robot applying the proposed algorithms, we use two kinds of robots with redundancy. One is a single arm robot with 7DOF and another is a dual arm robot with 15DOF which consists of left arm, right arm with each 7DOF, and a torso part with 1DOF. The proposed algorithms are verified through several numerical examples as well as by real implementation in robot controllers.