• Title/Summary/Keyword: Finger number

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A Study on the Rake Finger System Design for the System Performance Improvement in the Mobile Communications (시스템 효율향상을 위한 이동통신망 Rake Finger 시스템 설계에 관한 연구)

  • Lee Seon-Keun;Lim Soon-Ja
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1A
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    • pp.31-36
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    • 2004
  • In this paper, we proposed the new structure of the Rake Finger using Walsh Switch, the shared accumulator, and the pipeline-FWHT algorithm for reducing the signal processing complexity resulting from the increase of the number of data correlator. The function simulation of the proposed architecture is performed by Synopsys tool and the timing simulation is performed by Compass tool. The number of computational operation in the proposed data correlators is 160 additions and the conventional ones is 512 additions when the number of walsh code N=4. As a result, it is reduced about 3.2 times other than the number of computational operation of the conventional ones. Also, the result shows that the data processing time of the proposed Rake Finger architecture is 90,496[ns] and the conventional ones is 110,696[ns]. It is $18.3\%$ faster than the data processing time of the conventional Rake Finger architecture.

Study on Ovum Pick-up(OPU) with Finger-Sensibility using Oocyte Recovery in Holstein Heifers (젖소에서 초음파기기를 이용한 난자 채취에 있어서 손가락 촉지를 이용한 난포란의 채란)

  • 진종인;홍승표;정장용;이지삼;박희성
    • Journal of Embryo Transfer
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    • v.15 no.3
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    • pp.279-286
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    • 2000
  • This study was conducted to develop an improved method for oocyte pick-up(OPU) with finger-sensibility using ultrasound-guidance from ovarian follicles in Holstein heifers. Oocytes were aspirated from ovarian follicles of clear-outline (>2mm), obscure-outline and invisible($\leq$ 2mm) on ultrasound images with 3 different vacuum pressure(40, 80, 120mmHg). Total number of oocytes recovered/follicles were 309/237(130.4%). 113/80(141.3%) and 107/74(144.6%) with 40, 80 and 120 mmHg of vacuum pressure, respectively. Mean number of oocytes recovered was higher in 2 OPU/week (18.3$\pm$5.3) than 1 OPU/week(14.5$\pm$4.1), but this difference was not statistical1y significant. The recovery rates were not affected by the number of OPU as 135.6%(282 oocytes/208 follicles) in 1~20 OPU, 137.7% (168/122) in 21~40 OPU and 148.4%(92/62) in 41~60 OPU, respectively. The proportions of good oocytes (Grades I) recovered were not significantly different by the number of OPU until 40 OPU(12.4% in 1~20 OPU vs 16.7% in 21~40 OPU). However, a significantly(P<0.05) lower recovery rate resulted from more than 40 OPU compared to less than 40 OPU(7.6%). These results imply that more fertilizable oocytes can be produced from invisible-immature follicles by transvaginal aspiration with finger-sensibility from Holstein heifers.

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The Study on Effect of sEMG Sampling Frequency on Learning Performance in CNN based Finger Number Recognition (CNN 기반 한국 숫자지화 인식 응용에서 표면근전도 샘플링 주파수가 학습 성능에 미치는 영향에 관한 연구)

  • Gerelbat BatGerel;Chun-Ki Kwon
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.1
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    • pp.51-56
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    • 2023
  • This study investigates the effect of sEMG sampling frequency on CNN learning performance at Korean finger number recognition application. Since the bigger sampling frequency of sEMG signals generates bigger size of input data and takes longer CNN's learning time. It makes making real-time system implementation more difficult and more costly. Thus, there might be appropriate sampling frequency when collecting sEMG signals. To this end, this work choose five different sampling frequencies which are 1,024Hz, 512Hz, 256Hz, 128Hz and 64Hz and investigates CNN learning performance with sEMG data taken at each sampling frequency. The comparative study shows that all CNN recognized Korean finger number one to five at the accuracy of 100% and CNN with sEMG signals collected at 256Hz sampling frequency takes the shortest learning time to reach the epoch at which korean finger number gestures are recognized at the accuracy of 100%.

New Finger-vein Recognition Method Based on Image Quality Assessment

  • Nguyen, Dat Tien;Park, Young Ho;Shin, Kwang Yong;Park, Kang Ryoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.2
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    • pp.347-365
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    • 2013
  • The performance of finger-vein recognition methods is limited by camera optical defocusing, the light-scattering effect of skin, and individual variations in the skin depth, density, and thickness of vascular patterns. Consequently, all of these factors may affect the image quality, but few studies have conducted quality assessments of finger-vein images. Therefore, we developed a new finger-vein recognition method based on image quality assessment. This research is novel compared with previous methods in four respects. First, the vertical cross-sectional profiles are extracted to detect the approximate positions of vein regions in a given finger-vein image. Second, the accurate positions of the vein regions are detected by checking the depth of the vein's profile using various depth thresholds. Third, the quality of the finger-vein image is measured by using the number of detected vein points in relation to the depth thresholds, which allows individual variations of vein density to be considered for quality assessment. Fourth, by assessing the quality of input finger-vein images, inferior-quality images are not used for recognition, thereby enhancing the accuracy of finger-vein recognition. Experiments confirmed that the performance of finger-vein recognition systems that incorporated the proposed quality assessment method was superior to that of previous methods.

Implement of Finger-Gesture Remote Controller using the Moving Direction Recognition of Single (단일 형상의 이동 방향 인식에 의한 손 동작 리모트 컨트롤러 구현)

  • Jang, Myeong-Soo;Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.91-97
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    • 2013
  • A finger-gesture remote controller using the single camera is implemented in this paper, which is base on the recognition of finger number and finger moving direction. Proposed method uses the transformed YCbCr color-difference information to extract the hand region effectively. The number and position of finger are computer by using a double circle tracing method. Specially, a user continuous-command can be performed repeatedly by recognizing the finger-gesture direction of single shape. The position information of finger enables a user command to amplify a same command in the User eXperience. Also, all processing tasks are implemented by using the Intel OpenCV library and C++ language. In order to evaluate the performance of the our proposed method, after applying to the commercial video player software as a remote controller. As a result, the proposed method showed the average 89% recognition ratio by the user command-mode.

Correlation analysis of finger movements in dynamic hand grasping (잡기 동작에서 손가락 동작의 상관관계 분석)

  • Ryu, Tae-Beom;Yun, Myeong-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.20 no.3
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    • pp.11-25
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    • 2001
  • AS human movements have the inherent property of anticipating target and can be coordinated to realize a given schedule, finger movements have stereotyped patterns during hand grasping. Finger movements have been studied in the past to find out the coordination pattern of hand joint angular movement. These studies analyzed only a few finger joints for a limited number of hand postures. This study investigated fourteen joint angles during eight hand-grasping motions to analyze the angular correlations between finger joints and to suggest motion factors which represent hand grasping. Hand grasping motions including forward arm motion were examined in ten healthy volunteers. Eight objects were used to represent real hand grasping tasks. $CyberGlove^{TM}$ and $Fasreack^{TM}$ measured hand joint angles and wrist origin. Joint angle correlations between PIJ(proximal interphalangeal joint) and MPJ(metacarpophalangeal joint) at one finger, between neighboring PIJs and MPJs were four factors related to the fast phase of hand grasping motions and eight factors related to the slow phase of hand grasping motions.

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Rosition control of a Flexible Finger Driven by Piezoelectric Bimorph Cells Using Fuzzy Algorithms

  • 류재춘;박종국
    • Journal of the Korean Institute of Intelligent Systems
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    • v.7 no.3
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    • pp.81-88
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    • 1997
  • This paper dealt with the position control of a flexible miniature finger driven by piezoelectric bimorph cells, cemented on both side of the finger. Bending moments generated by cells drives the finger, and end-point of the finger is controlled, so as to move in synchrony with fluctation of target and maintain a constant distance between target surface and inger's tip. The voltage applied for the cell is controlled by tip displacement error and error rate. We proposed a PD-Fuzzy controller under conception of PD control strategy. It brought and advantage which reduce number of rules than that of same type conventional fuzzy system and more correct redponse than PID control results.

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A Study on LED Electrode Optimal Disposition by Resistor Network Model (저항 네트워크 모델을 통한 LED 전극의 최적화 배치에 대한 연구)

  • Gong, Myeong-Kook;Kim, Do-Woo
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2007.11a
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    • pp.457-458
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    • 2007
  • We investigated a resistor network model for the horizontal AlInGaN LED. Adding the proposed current density dependent relative quantum efficiency, the power simulation can be also obtained. Comparing the simulation and the measurement results for the LED with the size of $350{\mu}m$, the model is reasonable to simulate the forward voltage and the light output power. Using this model we investigated the optimization of the position and the number of the finger electrodes in a given chip area. It shows that the center disposition of the p-finger electrode in p-area is optimal for the voltage and best for the power. And the minimum number of the n-finger electrodes is best for the power.

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Finger-Gesture Recognition Using Concentric-Circle Tracing Algorithm (동심원 추적 알고리즘을 사용한 손가락 동작 인식)

  • Hwang, Dong-Hyun;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.12
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    • pp.2956-2962
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    • 2015
  • In this paper, we propose a novel algorithm, Concentric-Circle Tracing algorithm, which recognizes finger's shape and counts the number of fingers of hand using low-cost web-camera. We improve algorithm's usability by using low-price web-camera and also enhance user's comfortability by not using a additional marker or sensor. As well as counting the number of fingers, it is possible to extract finger's shape information whether finger is straight or folded, efficiently. The experimental result shows that the finger gesture can be recognized with an average accuracy of 95.48%. It is confirmed that the hand-gesture is an useful method for HCI input and remote control command.

Implementation of Finger-Gesture Game Controller using CAMShift and Double Circle Tracing Method (CAMShift와 이중 원형 추적법을 이용한 손 동작 게임 컨트롤러 구현)

  • Lee, Woo-Beom
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.2
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    • pp.42-47
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    • 2014
  • A finger-gesture game controller using the single camera is implemented in this paper, which is based on the recognition of the number of fingers and the index finger moving direction. Proposed method uses the CAMShift algorithm to trace the end-point of index finger effectively. The number of finger is recognized by using a double circle tracing method. Then, HSI color mode transformation is performed for the CAMShift algorithm, and YCbCr color model is used in the double circle tracing method. Also, all processing tasks are implemented by using the Intel OpenCV library and C++ language. In order to evaluate the performance of the proposed method, we developed a shooting game simulator and validated the proposed method. The proposed method showed the average recognition ratio of more than 90% for each of the game command-mode.