• Title/Summary/Keyword: Finger Contour

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Real Time Recognition of Finger-Language Using Color Information and Fuzzy Clustering Algorithm

  • Kim, Kwang-Baek;Song, Doo-Heon;Woo, Young-Woon
    • Journal of information and communication convergence engineering
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    • v.8 no.1
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    • pp.19-22
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    • 2010
  • A finger language helping hearing impaired people in communication A sign language helping hearing impaired people in communication is not popular to ordinary healthy people. In this paper, we propose a method for real-time sign language recognition from a vision system using color information and fuzzy clustering system. We use YCbCr color model and canny mask to decide the position of hands and the boundary lines. After extracting regions of two hands by applying 8-directional contour tracking algorithm and morphological information, the system uses FCM in classifying sign language signals. In experiment, the proposed method is proven to be sufficiently efficient.

A Systemic Review of Pulse Contour Analysis and Fourier Spectrum Analysis on the Photoplethysmography of Digit (지첨용적맥파의 파형분석과 주파수분석에 대한 문헌적 연구)

  • Nam, Tong-Hyun;Park, Young-Bae;Park, Young-Jae;Shin, Sang-Hoon
    • The Journal of the Society of Korean Medicine Diagnostics
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    • v.11 no.1
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    • pp.48-60
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    • 2007
  • Palpation of the pulse has been used in Korean traditional medicine since ancient times to assess physical health. Pulse wave contour may be obtained by measuring arterial pressure or blood volume change of skin. The latter is called as Photoplethysmography(PPG) or digital volume pulse(DVP). The PPG signal is measured by a device comprising an infrared light sourece and a photodetector. Although less widely used, this technique deserves further consideration because of its simplicity and ease of use. The contour of the PPG is formed as a result of a complex interaction between the left ventricle and the systemic circulation. It usually exhibits an early systolic peak and an early diastolic peak. the first peak is formed mainly by pressure trasmitted along a direct path from the left ventricle to the finger. The second peak is formed in part by pressure transmitted along the aorta and large arteries to sites of impedance mismatch in the lower body. The contour of the PPG is sensitive to changes in arterial tone and is influenced by ageing and large artery stiffness. Measurements taken directly from the PPG or from its second derivative can be used to assess these properties. In some mathematical approaches, the extraction of periodic components using frequency analysis was tried to analysis of the PPG. But we don't understand yet what kind of factor in the cardiovascular system or human body is related with the respective specific Fourier components of PPG. This review describes the background to measurement principles, representative contour, contour analysis and frequency domain analysis of PPG, and current and future.

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Development of Analytical Method of Organophosphates in Sea water by Finger Printing Fluorescence Spectroscopy (형광분석을 이용한 지문방식의 해수중 유기인의 분석 방법)

  • PARK Mi-Ok
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.30 no.3
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    • pp.377-387
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    • 1997
  • Primary fluorescence characteristics of ten standard solutions of organophosphates, sea water, and water from agricultural land were investigated by fluorescence contour. All the standard solutions of organophosphates has shown characteristics countours. Their emission maxima were shown between 296 nm and 437 nm. According to their numbers of emission maxima on the fluorescence contours, the organophosphates can be categorized in two different groups. Ateric and Diazinon are the first group with two emission maxima. DDVP with other seven standard organophosphates belong to the second group. The second group has two subgroups. One is characterized by the similar emission and excitation maxima, which are 310 nm and 280 nm, respectively. Those are DDVP, Hinosan, Kitazin, Locsion, Meta. The other sub-group shows quite different emission and excitation maxima from the first sub-group. They are Monopho, Thaconyl and Gropho and their emisson maxima were in far longer (437 nm) or shorter wavelength (296 nm). From agricutural samples, one of the investigated organophosphates was detetected by its characteristic retention time $(t_r=12min)$. HPIC-fluorescence data gave an additional parameter for differentiation between two organophosphates which has similar excitation and emission maxima.

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Image Processing Based Virtual Reality Input Method using Gesture (영상처리 기반의 제스처를 이용한 가상현실 입력기)

  • Hong, Dong-Gyun;Cheon, Mi-Hyeon;Lee, Donghwa
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.129-137
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    • 2019
  • Ubiquitous computing technology is emerging as information technology advances. In line with this, a number of studies are being carried out to increase device miniaturization and user convenience. Some of the proposed devices are user-friendly and uncomfortable with hand-held operation. To address these inconveniences, this paper proposed a virtual button that could be used in watching television. When watching a video on television, a camera is installed at the top of the TV, using the fact that the user watches the video from the front, so that the camera takes a picture of the top of the head. Extract the background and hand area separately from the filmed image, extract the outline to the extracted hand area, and detect the tip point of the finger. Detection of the end point of the finger produces a virtual button interface at the top of the image being filmed in front, and the button activates when the end point of the detected finger becomes a pointer and is located inside the button.

Implementation of Paper Keyboard Piano with a Kinect (키넥트를 이용한 종이건반 피아노 구현 연구)

  • Lee, Jung-Chul;Kim, Min-Seong
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.219-228
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    • 2012
  • In this paper, we propose a paper keyboard piano implementation using the finger movement detection with the 3D image data from a kinect. Keyboard pattern and keyboard depth information are extracted from the color image and depth image to detect the touch event on the paper keyboard and to identify the touched key. Hand region detection error is unavoidable when using the simple comparison method between input depth image and background depth image, and this error is critical in key touch detection. Skin color is used to minimize the error. And finger tips are detected using contour detection with area limit and convex hull. Finally decision of key touch is carried out with the keyboard pattern information at the finger tip position. The experimental results showed that the proposed method can detect key touch with high accuracy. Paper keyboard piano can be utilized for the easy and convenient interface for the beginner to learn playing piano with the PC-based learning software.

Real-Time Recognition Method of Counting Fingers for Natural User Interface

  • Lee, Doyeob;Shin, Dongkyoo;Shin, Dongil
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.5
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    • pp.2363-2374
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    • 2016
  • Communication occurs through verbal elements, which usually involve language, as well as non-verbal elements such as facial expressions, eye contact, and gestures. In particular, among these non-verbal elements, gestures are symbolic representations of physical, vocal, and emotional behaviors. This means that gestures can be signals toward a target or expressions of internal psychological processes, rather than simply movements of the body or hands. Moreover, gestures with such properties have been the focus of much research for a new interface in the NUI/NUX field. In this paper, we propose a method for recognizing the number of fingers and detecting the hand region based on the depth information and geometric features of the hand for application to an NUI/NUX. The hand region is detected by using depth information provided by the Kinect system, and the number of fingers is identified by comparing the distance between the contour and the center of the hand region. The contour is detected using the Suzuki85 algorithm, and the number of fingers is calculated by detecting the finger tips in a location at the maximum distance to compare the distances between three consecutive dots in the contour and the center point of the hand. The average recognition rate for the number of fingers is 98.6%, and the execution time is 0.065 ms for the algorithm used in the proposed method. Although this method is fast and its complexity is low, it shows a higher recognition rate and faster recognition speed than other methods. As an application example of the proposed method, this paper explains a Secret Door that recognizes a password by recognizing the number of fingers held up by a user.

Skinny Smudge Blending Method Using Arbitrary-shaped Master (임의 형상 마스터를 이용한 스키니 스머지 블렌딩 방법)

  • Kwak, Noyoon
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.333-338
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    • 2012
  • This paper is related to a skinny smudge blending method using the arbitrary-shaped master adhered closely to the contour shape. The smudge tool is the popular graphic tool embedded in Adobe Photoshop CS6. The smudge tool is used to smear paint on your canvas. The effect is much like finger painting. We can use the smudge tool by selecting its icon on the toolbox of Adobe Photoshop CS6 and dragging in the direction you want to smudge while holding the mouse button down on the image. As the smudge tool blends all the pixels within a radius of the master to generate the result image, its disadvantages are to smudge even the pixels in the undesired region. In this paper to reduce the disadvantage, the skinny smudge blending method using arbitrary-shaped master is proposed. The proposed blending method has the advantage of applying the smudge effect to the desired regions regardless of the background as the arbitrary-shaped master adhered closely to the contour shape is extracted by color image segmentation.

Non-Destructive Detection of Hydride Blister in PHWR Pressure Tube Using an Ultrasonic Velocity Ratio Method

  • Cheong Yong-Moo;Lee Dong-Hoon;Kim Sang-Jae;Kim Young-Suk
    • Nuclear Engineering and Technology
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    • v.35 no.5
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    • pp.369-377
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    • 2003
  • Since Zr-2.5Nb pressure tubes have a high risk for the formation of blisters during their operation in pressurized heavy water reactors, there has been a strong incentive to develop a method for the non-destructive detection of blisters grown on the tube surfaces. However, because there is little mismatch in acoustic impedance between the hydride blisters and zirconium matrix, it is not easy to distinguish the boundary between the blister and zirconium matrix with conventional ultrasonic methods. This study has focused on the development of a special ultrasonic method, so called ultrasonic velocity ratio method for a reliable detection of blisters formed on Zr-2.5Nb pressure tubes. Hydride blisters were grown on the outer surface of the Zr-2.5Nb pressure tube using a cold finger attached to a steady state thermal diffusion equipment. To maximize a difference in the ultrasonic velocity in hydride blisters and the zirconium matrix, the ultrasonic velocity ratio of longitudinal wave to shear wave, $V_L/V_S$, has been determined based on the flight time of the longitudinal echo and reflected shear echo from the outer surface of the tubes. The feasibility of the ultrasonic velocity ratio method is confirmed by comparing the contour plots reproduced by this method with those of the blisters grown on the Zr-2.5Nb pressure tubes.

NATURAL INTERACTION WITH VIRTUAL PET ON YOUR PALM

  • Choi, Jun-Yeong;Han, Jae-Hyek;Seo, Byung-Kuk;Park, Han-Hoon;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.341-345
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    • 2009
  • We present an augmented reality (AR) application for cell phone where users put a virtual pet on their palms and play/interact with the pet by moving their hands and fingers naturally. The application is fundamentally based on hand/palm pose recognition and finger motion estimation, which is the main concern in this paper. We propose a fast and efficient hand/palm pose recognition method which uses natural features (e.g. direction, width, contour shape of hand region) extracted from a hand image with prior knowledge for hand shape or geometry (e.g. its approximated shape when a palm is open, length ratio between palm width and pal height). We also propose a natural interaction method which recognizes natural motion of fingers such as opening/closing palm based on fingertip tracking. Based on the proposed methods, we developed and tested the AR application on an ultra-mobile PC (UMPC).

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Skinny Smudge Tool (스키니 스머지 툴)

  • Woo, Seung-Beom;Kwak, No-Yoon
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.111-115
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    • 2009
  • This paper is related to a skinny smudge tool based on the image segmentation for a master shape. The smudge tool is the popular graphic tool embedded in Adobe Photoshop. The smudge tool is used to smear paint on your canvas. The effect is much like finger painting. You can use the smudge tool by clicking on the smudge icon and clicking on the canvas and while holding the mouse button down, dragging in the direction you want to smudge. A disadvantage of previous smudge tool is to also smear pixels in the undesired region according to generating the target image as blending all pixels in a diameter of the master. In this paper to reduce the disadvantage, the skinny smudge tool based on the image segmentation for a master shape is proposed. The proposed skinny smudge tool has the advantage of applying the smudge effect to the desired regions regardless of the background as the master shape adhered closely to the contour shape is extracted by color image segmentation.

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