• Title/Summary/Keyword: Feedback-based

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Safety Enhancement of Teleoperation using Haptic Control (햅틱 제어에 의한 원격작업의 안전성 향상)

  • Kim, Yun Bae;Choi, Gi Sang;Choi, Gi Heung
    • Journal of the Korean Society of Safety
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    • v.28 no.4
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    • pp.19-25
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    • 2013
  • For safe remote control, information on remote environment has to be delivered to operator realistically, and there have been numerous research efforts on this respect. Among them, haptic technology can significantly enhance safety and overall effectiveness of remote operation by delivering various kinds of information on virtual or real environment to operator. In this study, remote control based on haptic feedback is applied to control of mobile robot moving according to the command from operator avoiding collision with environmental obstacles and maintaining safe distance from them using ultrasonic sensors. Specifically, a remote feedback control structure for mobile robot is proposed. The controller is based on the inner feedback loop that directly utilizes information on distance to obstacles, and the outer feedback loop that the operator directly commands using the haptic device on which the computed reaction force based on the distance information is acting. Effectiveness of the proposed remote control scheme using double feedback loops is verified through a series of experiments on mobile robot.

A Novel Stabilizing Control for Neural Nonlinear Systems with Time Delays by State and Dynamic Output Feedback

  • Liu, Mei-Qin;Wang, Hui-Fang
    • International Journal of Control, Automation, and Systems
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    • v.6 no.1
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    • pp.24-34
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    • 2008
  • A novel neural network model, termed the standard neural network model (SNNM), similar to the nominal model in linear robust control theory, is suggested to facilitate the synthesis of controllers for delayed (or non-delayed) nonlinear systems composed of neural networks. The model is composed of a linear dynamic system and a bounded static delayed (or non-delayed) nonlinear operator. Based on the global asymptotic stability analysis of SNNMs, Static state-feedback controller and dynamic output feedback controller are designed for the SNNMs to stabilize the closed-loop systems, respectively. The control design equations are shown to be a set of linear matrix inequalities (LMIs) which can be easily solved by various convex optimization algorithms to determine the control signals. Most neural-network-based nonlinear systems with time delays or without time delays can be transformed into the SNNMs for controller synthesis in a unified way. Two application examples are given where the SNNMs are employed to synthesize the feedback stabilizing controllers for an SISO nonlinear system modeled by the neural network, and for a chaotic neural network, respectively. Through these examples, it is demonstrated that the SNNM not only makes controller synthesis of neural-network-based systems much easier, but also provides a new approach to the synthesis of the controllers for the other type of nonlinear systems.

Design and Implementation of e-SRM System Supporting Individual Adjusting Feedback in Web-based Learning Environment (웹 기반 학습 환경에서 개별 적응적 피드백을 지원하는 e-SRM 시스템의 설계 및 구현)

  • Baek, Jang-Hyeon;Kim, Yung-Sik
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.307-317
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    • 2004
  • In web-based education environment, it is necessary to provide individually adjusting feedback according to learner's characteristic. Despite this necessity, it is a current state that there are difficulties in deriving the variables of learners' characteristics and lack in developing the systematic strategies and practical tools for providing individually adjusting feedback. This study analyzed the learners' learning patterns, one of learner's characteristic variables regarded as important in web-based teaching and learning environment by employing Apriori algorithm, and also grouped the learners by learning pattern. Under this framework, the e-SRM feedback system was designed and developed to provide learning content, learning channel, and learning situation, etc. for individual learners. The proposed system in this study is expected to provide an optimal learning environment complying with learner's characteristic.

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Effects of auditory feedback and task difficulty on the cognitive load and virtual presence in a virtual reality dental simulation

  • Kim, Byunggee;Yang, Eunbyul;Choi, Namki;Kim, Seonmi;Ryu, Jeeheon
    • The Journal of the Korean dental association
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    • v.58 no.11
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    • pp.670-682
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    • 2020
  • This research examined the difference in cognitive load and the virtual presence depending on auditory feedback and task difficulty in haptic-based dental simulation. In the field of dental education, practice-centered training using handpiece has been crucial because a practitioner's psychomotor experience has a significant impact on the mastery of treatment skills. For the novice, it is necessary to reduce errors in dental treatment to enhancing skill acquisition in the haptic practice. In the training process, the force-feedback is crucial to elaborate subtle movement to guide what to do and how it should be hard or soft. However, It is not easy to add force-feedback to generate kinetic experience training. As an alternative method, we examined that auditory feedback can help learners' skill training. In this study, we analyzed how the presence/absence of auditory feedback at the different levels of task difficulty impacts learners' psychological demand and virtual presence in the virtual reality simulation. For this study, 29 dental college students participated in a dental simulation. The participants were grouped into two conditions that are with and without auditory feedback. Additionally, two consecutive tooth preparation tasks with different levels of difficulty were used in the simulation. The auditory feedback condition gives alarms to a learner when he treats a non-targeted tooth with a virtual handpiece. The user's cognitive load and virtual presence were measured to examine the effects of auditory feedback. The results revealed that the main effect was found in cognitive loads. Also, a significant interaction effect was shown in the virtual presence. We discussed the effective design methods for the virtual reality-based dental simulation through the result of this study.

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The Effects of the Types of Web-based Corrective Feedback on the Learning Achievement (웹 기반 교정적 피드백 유형이 학업성취도에 미치는 영향)

  • Baek, Janghyeon;Jang, Sehee;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.59-67
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    • 2002
  • In this study, we have designed and established a formative evaluation system which provides the web-based corrective feedback in the current situation that the importance of feedback as well as the formative evaluation is getting highlighted in the course of learning and instruction. This system is composed of three types of corrective feedback. The first one is the informations providing feedback by stage. It provides the explanations or the correct answers-related informations for the wrong answered questions by stage and directly. The second one is the error corrective feedback, which provides the informations about the reasons of the errors on each wrong answered question so that the learner can correct his errors. Lastly, the corrective feedback by the accumulated marks shows the learner's total marks and their wrong answered questions to enable the learner to learn for themselves. We analyzed how these three corrective feedback effects on the learning achievement after applying them to learners, and testified the type of the most effective corrective feedback in enhancing the degree of learning achievement.

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Performance Evaluation of Common Feedback Channels for Multicast Transmission and Optimization of System Parameters (멀티캐스트 전송을 위한 공용 피드백 채널의 성능 분석 및 파라미터 최적화 설계 방법)

  • Jung, Young-Ho;Kim, Byung-Gun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.5B
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    • pp.489-497
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    • 2009
  • In the 3GPP LTE and IEEE 802.16m standardizations for IMT-Advanced, the efficient transmission of multicast and broadcast data is one of the important issues to improve system performance. Especially, to guarantee each user's QoS in the multicast group, H-ARQ or adaptive modulation are considered to be adoption, however, reduction of feedback overhead is one of the most important issues. In this paper, performance of the previously proposed OOK (On-Off Keying) based common ACK/NACK feedback channel is analyzed through theoretical analysis and simulation. Based on the results, system parameter optimization methods for common feedback channel are proposed. In addition, through computer simulation, it is shown that the common feedback method according to the proposed feedback parameter optimization can feedback ACK/NACK information for multicast H-ARQ transmission, more reliably than the conventional user dedicated feedback method in 3GPP LTE systems, and can reduce the feedback overhead as well.

FPGA-based Hardware Prediction Rendering for Low-Latency Touch Platform

  • Song, Seok Bin;Kim, Jin Heon
    • Journal of Multimedia Information System
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    • v.5 no.1
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    • pp.59-62
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    • 2018
  • The delay between input action and visual interface feedback ("Latency") in a touchscreen inking task reduces the user's performance. When the latency is less than 2.38ms, the user cannot perceive the latency in dragging task. This value is difficult to achieve on recent touchscreens and general purpose computers. So, methods of predicting touch points to reduce perceptible latency has been proposed. In general, touch points prediction is not perfect. When using point prediction, feedback of the predicted points is displayed on the screen, after a while, erased when the actual points are displayed. When this task is implemented by software, it causes additional latency to work to erase predicted points feedback. It therefore propose a platform for rendering point prediction feedback without additional latency by the FPGA. This platform transmits input points and HDMI signals rendering feedback of input points to the FPGA. The FPGA draws the feedback of points predicted based on the input points on the HDMI and displays the screen. Since hardware rendering changes the HDMI signal every frame, it does not require erasing work and rendering can be done within an early time regardless of the amount of rendering, so we will reduce the latency.

Performance Analysis of Proportional Fair Scheduling with Partial Feedback Information for Multiuser MIMO-OFDMA Systems (다중 사용자 MIMO-OFDMA 시스템에서 부분 궤환 정보를 이용한 비례적 공정 스케줄링의 성능 분석)

  • Kang, Min-Gyu;Byun, Il-Mu;Park, Jin-Bae;Kim, Kwang-Soon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.6A
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    • pp.643-651
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    • 2008
  • In this paper, we analyze the performance of normalized SNR based proportional fair scheduling with partial feedback information for multiuser MIMO-OFDMA systems. The closed form expression on the downlink capacity of the selective partial CQI feedback scheme is derived and its asymptotic behavior is investigated. From the performance analysis and numerical results, it is found that the optimal growth rate of downlink capacity can be achieved with bounded average feedback overhead irrespective of the number of users.

A study on improving the effectiveness of a boolean retrieval system with feedback information (피드백 정보를 이용한 불논리 검색 시스템의 성능 증진에 관한 실험적 연구)

  • 신은자;정영미
    • Journal of the Korean Society for information Management
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    • v.15 no.1
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    • pp.129-148
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    • 1998
  • The objective of this study is to develop a useful relevance feedback retrieval technique that can be applied to the current Boolean retrieval system. A feedback retrieval technique based on user model is recommended here to achieve this objective. To prove the usefulness of this feedback retrieval technique, two enhanced Boolean retrieval models including DNF model and P-norm model were evaluated first through retrieval effectiveness experiments. After selecting DNF model as the retrieval model, two feedback retrieval experiments were performed using initial and extended user models. It is proved that the feedback retrieval based on user model can greatly enhance the effectiveness of a Boolean retrieval system with a small modification.

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Servo-Writing Method using Feedback Error Learning Neural Networks for HDD (피드백 오차 학습 신경회로망을 이용한 하드디스크 서보정보 기록 방식)

  • Kim, Su-Hwan;Chung, Chung-Choo;Shim, Jun-Seok
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.699-701
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    • 2004
  • This paper proposes the algorithm of servo- writing based on feedback error learning neural networks. The controller consists of feedback controller using PID and feedforward controller using gaussian radial basis function network. Because the RBFNs are trained by on-line rule, the controller has adaptation capability. The performance of the proposed controller is compared to that of conventional PID controller. Proposed algorithm shows better performance than PID controller.

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