• Title/Summary/Keyword: Facial expression

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Emotion Recognition based on Tracking Facial Keypoints (얼굴 특징점 추적을 통한 사용자 감성 인식)

  • Lee, Yong-Hwan;Kim, Heung-Jun
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.1
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    • pp.97-101
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    • 2019
  • Understanding and classification of the human's emotion play an important tasks in interacting with human and machine communication systems. This paper proposes a novel emotion recognition method by extracting facial keypoints, which is able to understand and classify the human emotion, using active Appearance Model and the proposed classification model of the facial features. The existing appearance model scheme takes an expression of variations, which is calculated by the proposed classification model according to the change of human facial expression. The proposed method classifies four basic emotions (normal, happy, sad and angry). To evaluate the performance of the proposed method, we assess the ratio of success with common datasets, and we achieve the best 93% accuracy, average 82.2% in facial emotion recognition. The results show that the proposed method effectively performed well over the emotion recognition, compared to the existing schemes.

Dynamic Emotion Model in 3D Affect Space for a Mascot-Type Facial Robot (3차원 정서 공간에서 마스코트 형 얼굴 로봇에 적용 가능한 동적 감정 모델)

  • Park, Jeong-Woo;Lee, Hui-Sung;Jo, Su-Hun;Chung, Myung-Jin
    • The Journal of Korea Robotics Society
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    • v.2 no.3
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    • pp.282-287
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    • 2007
  • Humanoid and android robots are emerging as a trend shifts from industrial robot to personal robot. So human-robot interaction will increase. Ultimate objective of humanoid and android would be a robot like a human. In this aspect, implementation of robot's facial expression is necessary in making a human-like robot. This paper proposes a dynamic emotion model for a mascot-type robot to display similar facial and more recognizable expressions.

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3D Facial Landmark Tracking and Facial Expression Recognition

  • Medioni, Gerard;Choi, Jongmoo;Labeau, Matthieu;Leksut, Jatuporn Toy;Meng, Lingchao
    • Journal of information and communication convergence engineering
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    • v.11 no.3
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    • pp.207-215
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    • 2013
  • In this paper, we address the challenging computer vision problem of obtaining a reliable facial expression analysis from a naturally interacting person. We propose a system that combines a 3D generic face model, 3D head tracking, and 2D tracker to track facial landmarks and recognize expressions. First, we extract facial landmarks from a neutral frontal face, and then we deform a 3D generic face to fit the input face. Next, we use our real-time 3D head tracking module to track a person's head in 3D and predict facial landmark positions in 2D using the projection from the updated 3D face model. Finally, we use tracked 2D landmarks to update the 3D landmarks. This integrated tracking loop enables efficient tracking of the non-rigid parts of a face in the presence of large 3D head motion. We conducted experiments for facial expression recognition using both framebased and sequence-based approaches. Our method provides a 75.9% recognition rate in 8 subjects with 7 key expressions. Our approach provides a considerable step forward toward new applications including human-computer interactions, behavioral science, robotics, and game applications.

Analyzing facial expression of a learner in e-Learning system (e-Learning에서 나타날 수 있는 학습자의 얼굴 표정 분석)

  • Park, Jung-Hyun;Jeong, Sang-Mok;Lee, Wan-Bok;Song, Ki-Sang
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.160-163
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    • 2006
  • If an instruction system understood the interest and activeness of a learner in real time, it could provide some interesting factors when a learner is tired of learning. It could work as an adaptive tutoring system to help a learner to understand something difficult to understand. Currently the area of the facial expression recognition mainly deals with the facial expression of adults focusing on anger, hatred, fear, sadness, surprising and gladness. These daily facial expressions couldn't be one of expressions of a learner in e-Learning. They should first study the facial expressions of a learner in e-Learning to recognize the feeling of a learner. Collecting as many expression pictures as possible, they should study the meaning of each expression. This study, as a prior research, analyzes the feelings of learners and facial expressions of learners in e-Learning in relation to the feelings to establish the facial expressions database.

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Emotion Recognition Based on Facial Expression by using Context-Sensitive Bayesian Classifier (상황에 민감한 베이지안 분류기를 이용한 얼굴 표정 기반의 감정 인식)

  • Kim, Jin-Ok
    • The KIPS Transactions:PartB
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    • v.13B no.7 s.110
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    • pp.653-662
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    • 2006
  • In ubiquitous computing that is to build computing environments to provide proper services according to user's context, human being's emotion recognition based on facial expression is used as essential means of HCI in order to make man-machine interaction more efficient and to do user's context-awareness. This paper addresses a problem of rigidly basic emotion recognition in context-sensitive facial expressions through a new Bayesian classifier. The task for emotion recognition of facial expressions consists of two steps, where the extraction step of facial feature is based on a color-histogram method and the classification step employs a new Bayesian teaming algorithm in performing efficient training and test. New context-sensitive Bayesian learning algorithm of EADF(Extended Assumed-Density Filtering) is proposed to recognize more exact emotions as it utilizes different classifier complexities for different contexts. Experimental results show an expression classification accuracy of over 91% on the test database and achieve the error rate of 10.6% by modeling facial expression as hidden context.

A facial expressions recognition algorithm using image area segmentation and face element (영역 분할과 판단 요소를 이용한 표정 인식 알고리즘)

  • Lee, Gye-Jeong;Jeong, Ji-Yong;Hwang, Bo-Hyun;Choi, Myung-Ryul
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.243-248
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    • 2014
  • In this paper, we propose a method to recognize the facial expressions by selecting face elements and finding its status. The face elements are selected by using image area segmentation method and the facial expression is decided by using the normal distribution of the change rate of the face elements. In order to recognize the proper facial expression, we have built database of facial expressions of 90 people and propose a method to decide one of the four expressions (happy, anger, stress, and sad). The proposed method has been simulated and verified by face element detection rate and facial expressions recognition rate.

The Study of Skeleton System for Facial Expression Animation (Skeleton System으로 운용되는 얼굴표정 애니메이션에 관한 연구)

  • Oh, Seong-Suk
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.47-55
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    • 2008
  • This paper introduces that SSFE(Skeleton System for Facial Expression) to deform facial expressions by rigging of skeletons does same functions with 14 facial muscles based on anatomy. A three dimensional animation tool (MAYA 8.5) is utilized for making the SSFE that presents deformation of mesh models implementing facial expressions around eyes, nose and mouse. The SSFE has a good reusability within diverse human mesh models. The reusability of SSFE can be understood as OSMU(One Source Multi Use) of three dimensional animation production method. It can be a good alternative technique for reducing production budget of animations. It can also be used for three dimensional animation industries such as virtual reality and game.

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Multiscale Adaptive Local Directional Texture Pattern for Facial Expression Recognition

  • Zhang, Zhengyan;Yan, Jingjie;Lu, Guanming;Li, Haibo;Sun, Ning;Ge, Qi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.9
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    • pp.4549-4566
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    • 2017
  • This work presents a novel facial descriptor, which is named as multiscale adaptive local directional texture pattern (MALDTP) and employed for expression recognition. We apply an adaptive threshold value to encode facial image in different scales, and concatenate a series of histograms based on the MALDTP to generate facial descriptor in term of Gabor filters. In addition, some dedicated experiments were conducted to evaluate the performance of the MALDTP method in a person-independent way. The experimental results demonstrate that our proposed method achieves higher recognition rate than local directional texture pattern (LDTP). Moreover, the MALDTP method has lower computational complexity, fewer storage space and higher classification accuracy than local Gabor binary pattern histogram sequence (LGBPHS) method. In a nutshell, the proposed MALDTP method can not only avoid choosing the threshold by experience but also contain much more structural and contrast information of facial image than LDTP.

The Accuracy of Recognizing Emotion From Korean Standard Facial Expression (한국인 표준 얼굴 표정 이미지의 감성 인식 정확률)

  • Lee, Woo-Ri;Whang, Min-Cheol
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.476-483
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    • 2014
  • The purpose of this study was to make a suitable images for korean emotional expressions. KSFI(Korean Standard Facial Image)-AUs was produced from korean standard apperance and FACS(Facial Action coding system)-AUs. For the objectivity of KSFI, the survey was examined about emotion recognition rate and contribution of emotion recognition in facial elements from six-basic emotional expression images(sadness, happiness, disgust, fear, anger and surprise). As a result of the experiment, the images of happiness, surprise, sadness and anger which had shown higher accuracy. Also, emotional recognition rate was mainly decided by the facial element of eyes and a mouth. Through the result of this study, KSFI contents which could be combined AU images was proposed. In this future, KSFI would be helpful contents to improve emotion recognition rate.