• Title/Summary/Keyword: Face-painting

Search Result 39, Processing Time 0.028 seconds

The Effect of Baby Boom Generation' Leisure Activities on ICT Skills (베이비붐 세대의 여가활동이 ICT 이용 능력에 미치는 영향)

  • Oh, Joo Hyun
    • Journal of Digital Convergence
    • /
    • v.16 no.3
    • /
    • pp.1-12
    • /
    • 2018
  • The objective of this study is to explore the way to improve baby boom generation's ICT skills in their daily life. This study explores the effect of leisure activities on ICT skills. The analysis used 2016 Korea Media Panel data. Results show that the more leisure activities baby-boomers participate, the higher ICT skills they could get. The result of 2SLS regression also supports the leisure activities' effect on the improvement of ICT skills. More specifically, watching performing art such as movies, musicals, affects the improvement of the integrated ICT skills, and creative hobbies such as cooking, painting, affect the ability to use video contents and e-commerce; shopping affects the improvement of communication and information searching with a digital device. These findings suggest that leisure activities could improve ICT skills for baby boom generation who are familiar with face to face communication.

A Study on the Women's Underwear in our country - Based on the trousers - (한국 여자 내의 문화에 관한 연구 -바지를 중심으로 -)

  • 김선우
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.21 no.5
    • /
    • pp.865-879
    • /
    • 1997
  • Journal of the Korean Society of Clothing and Textiles Vol. 21, Nt. 5 (1997) p. 865∼879 The purpose of the study is to identify a historical change about the women's underwear and trousers this nation of ours until an ancient times to modern ages. Because the record of the women's trousers exist scarcely anything, the study refers to several documents, for example, the literatures of the Chinese and the Chosun Dynasty, the Koryu's fresco, the Tou of Shinra, the painting of the rock face, the archaeological dresses and genre pictures, and The folkways methods through the residents is used to collect and to arrange of an enlightened age and modern times. Originally, the women's trousers appeared for the nomadism and the hunting in the northern distric and the northeastern provinces. Male and female, old and young wear the trousers which are the clothes native to Korea. The trousers which are originally narrow trousers are influnced by Chinese wide trousers. The trousers at the time of Samsuk hand down until Korea. The Skirt on the trousers is nothing but a courtesy. But gradually, it is distinguished only the trousers, and then, there are exchanged an underwear which not only the protection angainst the cold but also the beautiful. Therefore, the form of skirt is diminished, and the underwear is simplified as the increasing status and the activity of woman in the age of civilization. In a way, the reform trousers and Three-kingdom era trousers appeared and the Dansogok and Sogok disappeared at present. There are confirmed in my investigation of folk customs.

  • PDF

Proposal of Makeup's Function on the Metaverse Digital Platform - Focusing on Zepeto - (메타버스 디지털 플랫폼의 메이크업 기능 제안 - 제페토를 중심으로 -)

  • Se Mi Nam;Eun Sil Kim
    • Fashion & Textile Research Journal
    • /
    • v.25 no.6
    • /
    • pp.739-744
    • /
    • 2023
  • With the popularization of 5G networks and the development of AI (artificial intelligence) technology, Metaverse, which creates production capacity by combining virtual space and reality, is attracting attention. In this study, we searched for makeup applications with more than 100 million downloads from October 11, 2020 to November 3, 2020 through the Google Play Store. As a result of the search, four applications were found: YouCam Makeup, YouCam Perfect, Beauty Plus, and Sweet Snap. Based on the functions provided by the four applications, we attempted to suggest makeup functions applicable to Zepeto's avatar. Functions for the eyes (eyeliner, eyelashes, mascara, eye shadow, eye shape, eyebrow shape, lenses, double eyelids), functions for the nose (nose shape), functions for the mouth (lipstick, lip shape, smile function) ) Functions corresponding to the facial contour (contour, skin foundation, blusher, shading, highlighter, face painting, theme makeup) and functions corresponding to the body (body adjustment) were proposed. This study is the first in the beauty field to propose a method of applying the functions of the Metaverse platform as the importance of digital platforms is highlighted, and is the first to propose a makeup function applied to the Metaverse so that it can be used as important basic data in the future.

A Research on Aesthetic Aspects of Checkpoint Models in [Stable Diffusion]

  • Ke Ma;Jeanhun Chung
    • International journal of advanced smart convergence
    • /
    • v.13 no.2
    • /
    • pp.130-135
    • /
    • 2024
  • The Stable diffsuion AI tool is popular among designers because of its flexible and powerful image generation capabilities. However, due to the diversity of its AI models, it needs to spend a lot of time testing different AI models in the face of different design plans, so choosing a suitable general AI model has become a big problem at present. In this paper, by comparing the AI images generated by two different Stable diffsuion models, the advantages and disadvantages of each model are analyzed from the aspects of the matching degree of the AI image and the prompt, the color composition and light composition of the image, and the general AI model that the generated AI image has an aesthetic sense is analyzed, and the designer does not need to take cumbersome steps. A satisfactory AI image can be obtained. The results show that Playground V2.5 model can be used as a general AI model, which has both aesthetic and design sense in various style design requirements. As a result, content designers can focus more on creative content development, and expect more groundbreaking technologies to merge generative AI with content design.

Stylized Facial Illustration (스타일화된 얼굴 일러스트레이션)

  • Son, Min-Jung;Cho, Sung-Hyun;Lee, Seung-Wook;Koo, Bon-Ki;Lee, Seung-Yong
    • Journal of the Korea Computer Graphics Society
    • /
    • v.14 no.2
    • /
    • pp.27-33
    • /
    • 2008
  • We propose a stylized facial illustration method that expresses important features of a target highly abstractly but effectively from a human facial picture. Our method first detects facial components such as eyes and their associated regions from an input image, and then uses the detected results to render a stylized portrait. Our illustration method mainly consists of two key components and additional components: a tonal illustration component to draw simple tones, a line illustration component to draw a set of lines, and additional illustration components for hair, clothes. etc. The illustration part of the proposed method aims at illustrating features of a target effectively in a highly abstracted way like hand-drawn paintings. In order to achieve this goal, our method adopts an oriental black-ink painting style, which expresses objects effectively with empty spaces and simple expressions such as abstracted lines.

  • PDF

The Femme Fatale Image in Fashion Illustration (패션 일러스트레이션에 나타난 팜므 파탈(Femme Fatale) 이미지)

  • Choi, Jung-Hwa
    • The Research Journal of the Costume Culture
    • /
    • v.15 no.3 s.68
    • /
    • pp.431-445
    • /
    • 2007
  • The purpose of this study was to analyze and theorize the characteristics of femme fatale in fashion illustration since 1980. The method of this study was to analyze the documentaries for theoretical studies about femme fatale and the visual characteristics in fashion illustration works since 1980. The results of this study were as follows: Femme fatale expressed in the general realm of art was icon of fatal and seductive eroticism in late 19th century. She is composed of diverse images like mythology, exoticism, fear and sensuality. The characteristics of her image in fashion illustration were expressed into de-body image by union of animal and female body, or machine and female body, duplicity of death and sexuality, sexual decadence or abnormality and powerful masculine taste. First, de-body image by union of animal and female body, or machine and female body was expressed in transformed mythical image or bizarre and demonic image, grotesque image linked by picture of female body and painting of animal image, and cyborg image linked by machine and realistic female body by digital media. Second, duplicity of death and sexuality was expressed in juxtaposition by sexual pose, body and something metaphorical and symbolic depiction and de-constructive depiction of death. Third, sexual decadence or abnormality was expressed in fetishistic style, obscene depiction of cheap and hedonistic sexuality, masochistic depiction like antisocial and diseased sex appeal. Forth, powerful masculine taste was expressed in man's face, body, pose, masculine fashion, man's role related to crime and threatening weapon, etc. As mentioned above, femme fatale in fashion illustration was expressed in diverse images by fashion illustrator's point of view. Although she was originated by men's fantastic vision, she brings a catharsis to human being. And she is also recognized as new paradigm and positive cultural sign in our times.

  • PDF

A Study on Fashion Souvenir Ornament Design for Female Dolls with the Application of Relic and Painting Motifs in the Late Goryeo Period -Focus on Investigated Design and Costume Coordination- (고려 말기 복식유물문양과 회화자료를 응용한 여성형 인형장신구 문화상품 디자인 연구 -고증디자인 및 복식 코디네이션을 중심으로-)

  • Choi, Jeong
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.37 no.5
    • /
    • pp.691-703
    • /
    • 2013
  • The costume culture of ladies in late Goryeo is an important and rare source for cultural fashion souvenir design. This study investigates the historical costume design sources of late Goryeo to suggest high quality traditional and practical ornament souvenir designs for female dolls as well as examples of coordination with doll costumes. The costume culture of late Goryeo contained golden Buddhism and a revival of $12^{th}$ century Goryeo costume characteristic after the period of Mongolian influences from the Yuan. The main sources for doll ornament designs are $14^{th}$ century Buddhist paintings, a few ornament relics of Goryeo, ancient literature, and portraits of ladies in the $14^{th}$ century that originated from five doll's traditional ornaments (lotus hairpin, cloud-shaped hairpin, Buddhist flower hair ornament, vase-shaped Binyeo, and bell of animalhuman face) and three wig designs (wigs from Buddhist paintings and portraits, and hairpiece) with bleached gilding silver, silk, various gemstones and synthetic hair. These doll ornament and wig designs imply the symbol of Buddhism, exorcism, and costume culture of $14^{th}$ century Goryeo ladies that can be matched with two doll gowns, half-sleeved jacket, skirt, two Jogoris, apron, under trousers as formal, semi-formal, and town-wear according to the T.P.O of late Goryeo; in addition, five ornaments can be used as owner's ornaments. The partial changing colors and materials due to the characteristics of doll ornament goods as well as better communication between researcher and constructor remain to be improved.

A Study on the Simplified Representation of Product Model for Shipbuilding CIMS (조선 CIM을 위한 제품 모델의 간명한 표현법)

  • D.Y. Yoon;H.J. Jo;H.W. Suh;K.E. Kim;Y.H. Ko;W.J. Lee;H.J. Kim;H.G. Lim;I.K. Woo;C.B. Song
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.31 no.1
    • /
    • pp.42-49
    • /
    • 1994
  • The purpose of CIM for shipbuilding should be focused on the efficient processing of information among design, process planning and scheduling activities. The most essential technology for shipbuilding CIM is the product model. This model should not only define a physical product "ship" but also a process "ship production". Major activity for ship production is assembly, which requires intensive use of the relationships among parts of ship structure. Other production information are painting area. shape. weight, etc. The fact that major ship structure is "stiffened-plate" type, which allows us to handle the plate thickness as non-geometric information for practical purpose. Therefore. the geometric model for ship product model should handle the relationship among parts(so called topology) efficiently. We find that a face oriented non manifold data structure can meet this requirement. We apply this non-manifold data structure to the ship compartmentation, structural design, and assembly.

  • PDF

A Study on the Changes of the Form of costume related to the recognition of the beauty of the body -from prehistorical period to Ch'ing Dynasty in Chinese female costume- (인체미 인식과 복식형태의 변천 - 선사~청대까지 중국 여성복식을 중심으로-)

  • 김민지
    • Journal of the Korean Society of Costume
    • /
    • v.32
    • /
    • pp.225-242
    • /
    • 1997
  • This study is historical research on the relationship between the Changes of the Form of costume and the recognition of the beauty of the body from prehistorical period to Ch'ing Dynasty in Chinese female costume. In figure painting a significant point was to describe the spirit of the figure so Chinese painters were less interested in ideal body pro-portion or body shape than Westerns. But idealized beauty of the female body existed and changed keeping abreast with the form of costume in each period. In the prehistorical period Wemen fasten waist belt so enabled to distinguish upper part of the body from lower one. "Locust-forehead moth-eyebrows(蝗首蛾毛)" recorded in "the Book of odes(詩經)" was the canon of beaty and Wemen tried to make their forehead broad and square from Zhou Dynasty to the Wei Jin periods. From the age of Civil War to han Dynasty Slender waist was loved so waist was tightly fastened and hemline became broader. in the course of that time Plump body in big cloth with broad sleeve emerged but that was less significant than Tang Dynasty. During Wei Jin and the Southern/Northern Dynasty undergo disruption and division they admired Taoist images. Loose fitting style with handkerchief hemline and broad sash belt was prevailed while miserable life was reflected gaunt face and lean body. Suk Dynasty also preferred a slim and long body silhouette. The style was presented extremely high waist line long and narrow sleeve slim and long skirt which expressed dynamic and straight image. The culture of Tang Dynasty was open and diverse and that character enabled blod decolletate revealing body line by tight fitting and special make-up-Social background of uion and stabilization made female body extremely plump full face. full breast and hips with most erotic image. The period of Kaiyuan Tianbao fashioned mannish disguise presented androgynous image. Five Dynasty and Song Dynasty restored standard body type so upper garments concealed neck and bust high waist line lowered which represented refined and simple outfit. But another eroticism emerged as foot-binding in Song Dynasty. For the sake of covering up deformed top of the feet and ankle gaiters and arrow shaped shoes were devised. During Ming Ch'ing Dynasties body shape became more slim weak and young causing to escort instinct that reflects 'Lust' or 'Mundanity'.

  • PDF

A Qualitative Study on English Speaking Tasks Experienced by Beginner Level EFL Learners (초급 수준의 영어학습자들이 경험한 그림을 활용한 영어 말하기 과업에 관한 연구)

  • Kim, Byung-Sun;Yoon, Tecnam
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.10
    • /
    • pp.603-612
    • /
    • 2021
  • The purpose of this study is to allow beginner level English learners to experience the English speaking task using pictures, and to analyze the meanings of the experience using a phenomenological research method. As research participants, 10 freshmen majoring in Power Generation Facilities at Korean Polytechnic University in Gangwon-do were selected. Face-to-face interviews and SNS were used for data collection, and Colaizzi's research method was adopted for data analysis. As a result of the analysis, 9 themes, 4 theme clusters, and 2 categories were derived. The results are as follows. First, the participants were able to find hope that they could speak English at their own level through the English speaking task using pictures. Second, they stated that the effect of the visual medium of painting increased concentration and curiosity and lowered anxiety. Third, it was recognized that self-confidence, a speaker like a native speaker, and quickness of speaking improved due to familiarity with speaking English. Fourth, the biggest difficulty in the English speaking task was vocabulary. So, they felt the limitation in explaining the picture, and they were having a lot of trouble in translating Korean words into English words. Finally, through the results of this study, the effect of the medium of picture was confirmed, and necessary future studies were suggested.