• Title/Summary/Keyword: FAST software

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A Fast Intra Skip Detection Algorithm for H.264/AVC Video Encoding

  • Kim, Byung-Gyu;Kim, Jong-Ho;Cho, Chang-Sik
    • ETRI Journal
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    • v.28 no.6
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    • pp.721-731
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    • 2006
  • A fast intra skip detection algorithm based on the ratedistortion (RD) cost for an inter frame (P-slices) is proposed for H.264/AVC video encoding. In the H.264/AVC coding standard, a robust rate-distortion optimization technique is used to select the best coding mode and reference frame for each macroblock (MB). There are three types of intra predictions according to profiles. These are $16{\times}16$ and $4{\times}4$ intra predictions for luminance and an $8{\times}8$ intra prediction for chroma. For the high profile, an $8{\times}8$ intra prediction has been added for luminance. The $4{\times}4$ prediction mode has 9 prediction directions with 4 directions for $16{\times}16$ and $8{\times}8$ luma, and $8{\times}8$ chrominance. In addition to the inter mode search procedure, an intra mode search causes a significant increase in the complexity and computational load for an inter frame. To reduce the computational load of the intra mode search at the inter frame, the RD costs of the neighborhood MBs for the current MB are used and we propose an adaptive thresholding scheme for the intra skip extraction. We verified the performance of the proposed scheme through comparative analysis of experimental results using joint model reference software. The overall encoding time was reduced up to 32% for the IPPP sequence type and 35% for the IBBPBBP sequence type.

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Framework for efficient development of embedded software in open source hardware (오픈소스 하드웨어에서 효율적인 임베디드 소프트웨어 개발을 위한 프레임워크)

  • Kang, Kiwook;Lee, Jeonghwan;Hong, Jiman
    • Smart Media Journal
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    • v.5 no.4
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    • pp.49-56
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    • 2016
  • Various sensor devices has been developed as the wireless Internet and IoT technology are widely used. Recently, open source hardware has evolved for providing various services in IoT environments. However, in comparison to the development of the open source hardware, the development of human resources is missing. In order to solve such a phenomenon, in this paper, we propose a software framework for the embedded software development in open source hardware. The proposed framework provides a fast and intuitive development environment by using the visual programming language and providing fast feedbacks to developers. In addition, we discuss the strengths and weaknesses of the proposed scheme based on the implement on a real board.

Word-Based FCSRs with Fast Software Implementations

  • Lee, Dong-Hoon;Park, Sang-Woo
    • Journal of Communications and Networks
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    • v.13 no.1
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    • pp.1-5
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    • 2011
  • Feedback with carry shift registers (FCSRs) over 2-adic number would be suitable in hardware implementation, but the are not efficient in software implementation since their basic unit (the size of register clls) is 1-bit. In order to improve the efficiency we consider FCSRs over $2^{\ell}$-adic number (i.e., FCSRs with register cells of size ${\ell}$-bit) that produce ${\ell}$ bits at every clocking where ${\ell}$ will be taken as the size of normal words in modern CPUs (e.g., ${\ell}$ = 32). But, it is difficult to deal with the carry that happens when the size of summation results exceeds that of normal words. We may use long variables (declared with 'unsigned _int64' or 'unsigned long long') or conditional operators (such as 'if' statement) to handle the carry, but both the arithmetic operators over long variables and the conditional operators are not efficient comparing with simple arithmetic operators (such as shifts, maskings, xors, modular additions, etc.) over variables of size ${\ell}$-hit. In this paper, we propose some conditions for FCSRs over $2^{\ell}$-adic number which admit fast software implementations using only simple operators. Moreover, we give two implementation examples for the FCSRs. Our simulation result shows that the proposed methods are twice more efficient than usual methods using conditional operators.

Fast MAS Reallocation Method for Efficient Video Streaming Service of WiMedia MAC DRP (WiMedia MAC DRP 프로토콜에서 효율적인 영상 스트리밍 서비스를 위한 Fast MAS 재조정 기법)

  • Chung, Taewook;Chung, Chulho;Kim, Jaeseok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.6
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    • pp.1048-1057
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    • 2015
  • In this paper, we propose a fast MAS reallocation method that can avoid reservation conflicts in the DRP process of WiMedia system in real time. WiMedia MAC DRP has been developed aimed QoS support for audio and video transmission that generate traffic periodically. The size variation of the video streaming data causes DRP reservation conflicts frequently, so that DRP could not support QoS of the video streaming service which is delay-sensitive. Fast MAS reallocation method could avoid reservation conflicts in real-time analyzing reservation requests information of the other device. Our proposed method is evaluated with test sequences using the software simulation and implemented in hardware/software with the integrated WiMedia MAC/PHY system.

Design of Product-Line Architecture based-on Common Architecture (공통 아키텍처 기반 제품계열 아키텍처 설계)

  • Oh, Young-Bae;Shin, Sung-Oog;Kim, Young-Gab;Baik, Doo-Kwon
    • Journal of Information Technology Services
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    • v.5 no.2
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    • pp.155-168
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    • 2006
  • Software product line is a software product or a set of software system, which has common functions. We can develop a specific software product, which satisfies requirements of a particular market segment and a mission in a specific domain by reusing the core asset such as the developed software architecture through the software product line. Software development methodology based on the software product line can develop a software more easily and fast by reusing the developed software core asset. Developed countries of software technology select software product line as a core field of software production technology, and support technology development. In case of USA, CMU/SEI(Carnegie Mellon University/Software Engineering Institute) developed product-line framework 4.0 together with the industry and the Department of Defense. Europe is supporting the development of product line technology through ITEA(IT for European Advancement) program. However, industries in our country understand the necessity of software production technology based on product line concept for the purpose of increasing productivity, it is not sufficient to invest for this technology development. In this paper, we aim to construct the common architecture of software product line for production of the software product line.

A Model Study for Software Development Effort and Cost Estimation by Adaptive Neural Fuzzy Inference System

  • Kim, Dong-Hwa
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.376-376
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    • 2000
  • Several algorithmic models have been proposed to estimate software cost and other management parameters. In particular, early prediction of completion time is absolutely essential for proper advance planning and a version of the possible ruin of a project. However, estimation is difficult because of its similarity to export judgment approaches and for its potential as an expert assistant in support of human judgment. Especially, the nature of the Norden/Rayleigh curve used by Putnam, renders it unreliable during the initial phases of the project, in projects involving a fast manpower buildup, as is the case with most software projects. Estimating software development effort is more complexity, because of infrastructure software related to target-machines hardware and process characteristics should be considered in software development for DCS (Distributed Control System). In this paper, we propose software development effort estimation technique using adaptive neural fuzzy inference system. The methods is applied to case-based projects and discussed.

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Operation-level Early Termination Algorithm for Inter-predictions in HEVC

  • Rhee, Chae Eun
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.4
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    • pp.235-242
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    • 2016
  • The emerging High-Efficiency Video Coding (HEVC) standard attempts to improve coding efficiency by a factor of two over H.264/Advanced Video Coding (AVC) at the expense of an increase in computational complexity. Mode decision with motion estimation (ME) is still one of the most time-consuming computations in HEVC, as it is with H.264/AVC. Thus, fast mode decisions are not only an important issue to be researched, but also an urgent one. Several schemes for fast mode decisions have been presented in reference software and in other studies. However, the conventional hierarchical mode decision can be useless when block-level parallelism is exploited. This paper proposes operation-level exploration that offers more chances for early termination. An early termination condition is checked between integer and fractional MEs and between the parts of one partition type. The fast decision points of the proposed algorithm do not overlap those in previous works. Thus, the proposed algorithms are easily used with other fast algorithms, and consequently, independent speed-up is possible.

A Case Study of Rapid AI Service Deployment - Iris Classification System

  • Yonghee LEE
    • Korean Journal of Artificial Intelligence
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    • v.11 no.4
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    • pp.29-34
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    • 2023
  • The flow from developing a machine learning model to deploying it in a production environment suffers challenges. Efficient and reliable deployment is critical for realizing the true value of machine learning models. Bridging this gap between development and publication has become a pivotal concern in the machine learning community. FastAPI, a modern and fast web framework for building APIs with Python, has gained substantial popularity for its speed, ease of use, and asynchronous capabilities. This paper focused on leveraging FastAPI for deploying machine learning models, addressing the potentials associated with integration, scalability, and performance in a production setting. In this work, we explored the seamless integration of machine learning models into FastAPI applications, enabling real-time predictions and showing a possibility of scaling up for a more diverse range of use cases. We discussed the intricacies of integrating popular machine learning frameworks with FastAPI, ensuring smooth interactions between data processing, model inference, and API responses. This study focused on elucidating the integration of machine learning models into production environments using FastAPI, exploring its capabilities, features, and best practices. We delved into the potential of FastAPI in providing a robust and efficient solution for deploying machine learning systems, handling real-time predictions, managing input/output data, and ensuring optimal performance and reliability.

Statistical Characteristics and Complexity Analysis of HEVC Encoder Software (HEVC 부호화기 소프트웨어의 통계적 특성 및 복잡도 분석)

  • Ahn, Yongjo;Hwang, Taejin;Yoo, Sungeun;Han, Woo-Jin;Sim, Donggyu
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.1091-1105
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    • 2012
  • In this paper, we analyzed statistical characteristics and complexity of HEVC encoder as a leading research of acceleration, optimization and parallelization. Computational complexity of the HEVC encoder is approximately twice the compression performance compared to H.264/AVC. But, the increase of encoder complexity remains a problem to be solved in the future. Before performing the research on acceleration, optimization and parallelization to reduce high complexity of HEVC encoder, we measure the complexity each module for HEVC encoder using it's reference software HM 7.1. We also measured the predicted complexity of fast HEVC encoder software, used in real applications, using HM 7.1 applying fast encoding method. The complexity is measured in terms of the operating cycle of the encoder software under the common test sequences and conditions in the Windows PC environment. In addition, we analyze statistical characteristics of HEVC encoder software according to encoding structures and limitation using coded bitstreams.

Software Cost Estimation Considering Acquisition Process (획득 프로세스를 고려한 소프트웨어 비용 산정방안)

  • Song Young-Il;Lee Gil-Sup
    • The Journal of Information Systems
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    • v.14 no.2
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    • pp.173-189
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    • 2005
  • Recently, Korean software industry has enjoyed fast growth, thus phenomenon drew attention to the need for more precise and standardized cost estimation system for software development. However, many obstacles exist in achieving a more precise and universally applicable cost measurement. These obstacles include : (1) the intangible nature of intellectual efforts, (2) lack of cost standards, (3) lack of quantitative yardstick to determine the potential complication, (4) lack of both cost monitoring during development and coordinating between acquisition process and cost estimation. The purpose of this study is to facilitate software development cost estimation considering acquisition process that will meet korean user's needs, and to create better models that will be cost for software development particularly for Korean environment.

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