• Title/Summary/Keyword: EyeTracking

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Human-Computer Interface using the Eye-Gaze Direction (눈의 응시 방향을 이용한 인간-컴퓨터간의 인터페이스에 관한 연구)

  • Kim, Do-Hyoung;Kim, Jea-Hean;Chung, Myung-Jin
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.6
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    • pp.46-56
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    • 2001
  • In this paper we propose an efficient approach for real-time eye-gaze tracking from image sequence and magnetic sensory information. The inputs to the eye-gaze tracking system are images taken by a camera and data from a magnetic sensor. The measuring data are sufficient to describe the eye and head movement, because the camera and the receiver of a magnetic sensor are stationary with respect to the head. Experimental result shows the validity of real time application aspect of the proposed system and also shows the feasibility of the system as using a new computer interface instead of the mouse.

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Characteristics of Visual Attention for the Different Type of Material Finishing in Cafe Space Using by Eye-tracking (시선추적을 이용한 카페 공간 마감재 차이의 시각주의력 특성)

  • Choi, Jin-Kyung;Kim, Ju-Yeon
    • Korean Institute of Interior Design Journal
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    • v.27 no.2
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    • pp.3-11
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    • 2018
  • This study aims to investigate whether there is intensionally changing eye - gaze on the cafe space images with floor finishing materials. In the Yarbus' experiment, he argued that changing information that an observer is asked to obtain from an image changes pattern of eye movements. Based on the scan path evidence, this research have questions as (1) the difference of visual attention on finishing floor material stimulus, (2) visual attention of initial activity time and type of movement paths on AOIs, and (3) visual relation floor area with another AOIs. Eye movements were recorded with the SMI REDn Scientific, which sampled eye position at 30Hz and lasted 2 minutes(120s). Although viewing was binocular, only the right eye was tracked. Of the 66 observers(mean age 22 years, standard deviation: ${\pm}1.82$) who participated in the experiment done by the four point calibration and validation procedures at the beginning tasks. Analyzing qualitative data from the number of fixation and duration on AOIs divided into four parts (AOI I-Floor, AOI II-Wall, AOI III-Ceiling, and AOI IV-Counter) in the stimulus. The results from this experiment analyzed as follows. First, it was significant in the difference of the average number of AOIs fixation times observed for the spatial image using the wood tile flooring material and the polishing tile. The wood tile flooring of stimulus had higher fixation number on AOI-II, AOI-III, and AOI-IV than the polishing tile. On seeing AOI-I was higher attention in the polishing tile stimulus. Second, the observers examined AOI-II intensively in both stimuli. However, the visual intensity was also followed by on the AOI-IV and AOI-I in the wood tile flooring stimulus, and on AOI-I, AO-IV in the polishing tile. Third, visual attention data on each AOIs have divided into the time range of "5 sec" for both images. In the wood tile stimulus, the horizontal movement path followed by AOI-II, AOI-IV, and AOI-II. In the polished tile stimulus, the movement path followed by moving vertically to AOI-II, AOI-I, and AOI-II. This study approached meaningfully and found out the characteristics of visual attention, according to the different intentions of visual attention, the relationship pathways of visual mechanism appeared and also activated by eye-tracking experiments.

A Distortion Correction Method for the Fish-Eye Lens using Photogrammetric Techniques (사진측량 기법을 사용한 어안렌즈 왜곡보정에 관한 연구)

  • Kang, Jin-A;Park, Jae-Min;Kim, Byung-Guk
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.161-164
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    • 2007
  • The paper studies in the wide-angle lens and distortion tendency and employs the correction techniques suitable to the fish-eye lens using the existing photographic survey methods. After carrying out the calibration of the the fish-eye lens, we calculated the correction parameters, and then developed the method that convert the original image-point to new image-point correcting distortion. The objectives of suggested calibration method in this paper are to calibrate the image of the the fish-eye lens used in the computer-vision and the control-instrumentation field widely. The proposed technique expects to improve the accuracy of the image of the fish-eye lens in the indoor tracking and monitoring field. Also the referenced cross point auto-extraction program is embodied for improving efficiency of the lens correction techniques. Consequently, this calibration method would be applied to the automated distorting correction method on not only the fish-eye lens also general lens.

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Automatic Depth-of-Field Control for Stereoscopic Visualization (입체영상 가시화를 위한 자동 피사계 심도 조절기법)

  • Kang, Dong-Soo;Kim, Yang-Wook;Park, Jun;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.502-511
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    • 2009
  • In order to simulate a depth-of-field effect in real world, there have been several researches in computer graphics field. It can represent an out-of-focused scene by calculating focal plane. When a point in a 3D coordinate lies on further or nearer than focal plane, the point is presented as a blurred circle on image plane according to the characteristic of the aperture and the lens. We can generate a realistic image by simulating the effect because it provides an out-of-focused scene like human eye dose. In this paper, we propose a method to calculate a disparity value of a viewer using a customized stereoscopic eye-tracking system and a GPU-based depth-of-field control method. They enable us to generate more realistic images reducing side effects such as dizziness. Since stereoscopic imaging system compels the users to fix their focal position, they usually feel discomfort during watching the stereoscopic images. The proposed method can reduce the side effect of stereoscopic display system and generate more immersive images.

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An Eye-tracking Study: Consumer Perceptual Processing of SPA Brand Extensions (Eye-tracking 연구: SPA 브랜드 확장에 대한 소비자 지각 과정)

  • Kang, Jungsuk
    • Science of Emotion and Sensibility
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    • v.18 no.4
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    • pp.87-98
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    • 2015
  • As SPA brands are growing in Korean apparel markets, they are extending their well-established brands into new markets (i.e., SPA brand extensions). To investigate psychological mechanism underlying SPA brand extensions, this study conceptually proposed such consumer information processing of SPA brand extensions as (1) perception of similarity between SPA brand extensions and their original brands and (2) evaluations on the SPA brand extensions (i.e., attitude and purchase intent). For hypothetical SPA brand extensions (high, moderate and low similarity conditions), perceived similarity was measured by using a eye-tracker and evaluations were assessed by using a self-reported questionnaire. The results reveal that the amount of external information searching for SPA brand extensions was larger in the following order: moderate, low and high similarity conditions. The depth of SPA brand information processing was also deeper in the same order. Evaluations on SPA brand extensions were higher in high and moderate similarity conditions than in low similarity condition. The findings suggest that the evaluations are affected by perceived similarity and the amount of cognitive efforts in processing SPA brand extensions.

Eye-Tracking 3D Display System Using Variable Parallax Barrier and DDC/CI (가변형 패럴랙스 배리어와 DDC 통신을 이용한 시점추적형 3D 디스플레이 시스템)

  • Che, Ho-Byoung;Yoo, Young-Rok;Kim, Jin-Soo;Lee, Sang-Hun;Lee, Seung-Hyun
    • Korean Journal of Optics and Photonics
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    • v.20 no.2
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    • pp.102-109
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    • 2009
  • In this paper, we introduce an eye-tracking 3D display system using variable parallax barrier and DDC communication. A barrier of variable parallax barrier composed of 4 sub-barriers and a commercially available web camera is utilized to implement the eye-tracking system. The coordinates of a viewer is extracted from the web camera transfer to 3D display via DDD/CI communication. The variable barrier attached to the LCD moves electrically according to the right eye position for 3D images. This system is compared experimentally with the commercial parallax barrier methods.

Real-Time Automatic Tracking of Facial Feature (얼굴 특징 실시간 자동 추적)

  • 박호식;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.6
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    • pp.1182-1187
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    • 2004
  • Robust, real-time, fully automatic tracking of facial features is required for many computer vision and graphics applications. In this paper, we describe a fully automatic system that tracks eyes and eyebrows in real time. The pupils are tracked using the red eye effect by an infrared sensitive camera equipped with infrared LEDs. Templates are used to parameterize the facial features. For each new frame, the pupil coordinates are used to extract cropped images of eyes and eyebrows. The template parameters are recovered by PCA analysis on these extracted images using a PCA basis, which was constructed during the training phase with some example images. The system runs at 30 fps and requires no manual initialization or calibration. The system is shown to work well on sequences with considerable head motions and occlusions.

Tracking of eyes based on the iterated spatial moment using weighted gray level (명암 가중치를 이용한 반복 수렴 공간 모멘트기반 눈동자의 시선 추적)

  • Choi, Woo-Sung;Lee, Kyu-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1240-1250
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    • 2010
  • In this paper, an eye tracking method is presented by using on iterated spatial moment adapting weighted gray level that can accurately detect and track user's eyes under the complicated background. The region of face is detected by using Haar-like feature before extracting region of eyes to minimize an region of interest from the input picture of CCD camera. And the region of eyes is detected by using eigeneye based on the eigenface of Principal component analysis. Also, feature points of eyes are detected from darkest part in the region of eyes. The tracking of eyes is achieved correctly by using iterated spatial moment adapting weighted gray level.

Tracking of eyes based on the spatial moment using weighted gray level (명암 가중치를 이용한 공간 모멘트기반 눈동자 추적)

  • Choi, Woo-Sung;Lee, Kyu-Won;Kim, Kwan-Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.198-201
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    • 2009
  • In this paper, an eye tracking method is presented by using on iterated spatial moment adapting weighted gray level that can accurately detect and track user's eyes under the complicated background. The region of face is detected by using Haar-like feature before extracting region of eyes to minimize an region of interest from the input picture of CCD camera. And the region of eyes is detected by using eigeneye based on the eigenface of Principal component analysis. And then feature points of eyes are detected from darkest part in the region of eyes. The tracking of eyes is achieved correctly by using iterated spatial moment adapting weighted gray level.

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