• Title/Summary/Keyword: Eye-tracking

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Information Architecture Design using Eye-Tracking Method (Eye-Tracking Method를 이용한 메뉴구조 설계 및 평가)

  • Park, Jong-Soon;Lee, Sun-Jung;Myung, Ro-Hae
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.15-20
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    • 2007
  • 본 연구는 시선 추적 방법(Eye-Tracking Method)을 이용한 디지털 컨버전스 제품의 정보 설계 및 평가에 관한 방법론을 제시하였다. Eye-tracking 데이터는 visual search의 효율성 뿐 아니라 타겟의 유의미성이나 가시성등을 측정하는데 유익하다. 응시 횟수와 응시 시간을 통하여 사용자의 심성 모형에 따른 시선 행위와 제품 메뉴 구조간의 전체적인 일치도를 정량적으로 분석하였고, 각 메뉴 item의 세부적인 인지 반응 정도를 평가하였다. 컨버전스 제품의 한 예로 휴대폰을 선정하여 실험을 실시하였으며, 활성화 확산 실험(SAT)을 수행하여 메뉴 항목 상호간의 인지반응 정도를 통한 문제점을 도출한 후 사용자 시나리오를 작성하였다. 1차 테스트를 통하여 피실험자의 시나리오 수행 시 어려움을 알 수 있었으며, 1차 테스트의 결과와 인터뷰 결과를 바탕으로 프로토타입의 메뉴명을 개선하여 2차 테스트를 실시하였다. 실험 결과 개선 전보다 후의 응시 횟수, 응시 시간 또한 감소하여 수행도가 향상됨으로 메뉴 구조의 개선된 결과를 가져왔다. 본 연구는 인간의 눈 움직임 측정치 결과를 토대로 사용자 심성 모형에 부합하여 누구나 접근이 쉬운 정보 구조를 설계할 수 있었다. 그러므로 본 연구에서 제시하는 Eye-tracking Method는 디지털 컨버전스로 인한 복잡한 정보 구조의 설계와 평가에 기여할 것으로 보인다.

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A Preliminary Study for Development of the Advanced Eye Inspection Method Using Eye-tracking Technology (시선추적기술을 활용한 건설분야 육안점검 고도화 기술 개발을 위한 기초연구)

  • Nam, Jihyun;Lim, Jonglok;Park, Chan Young;Yun, Sungmin
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2021.05a
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    • pp.275-276
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    • 2021
  • In the construction industry, many of the inspection activities have been conducted by experts' eyes. The inspection performance of this kind of method is highly influenced by experience and knowledge of the expert. The experts who have fluent experience may show better inspection performance than the novice. The problem is the deficiency of experts in the near future due to the acceleration of retirement of the aging expert. Eye-tracking technology can be a solution to effectively educate the novice through transferring the knowledge of an expert and to advance the inspection activities using experts' eyes. This study, as an initial step to suggest the solution, (1) figured out the state of the art of eye-tracking technology, (2) reviewed the previous research to improve the inspection in construction using experts' eye, (3) explored the potential of the application area of eye-tracking technology, and (4) established the framework to develop the advanced inspection method in two application area which are construction site safety management and infrastructure performance measurement.

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An Efficient Camera Calibration Method for Head Pose Tracking (머리의 자세를 추적하기 위한 효율적인 카메라 보정 방법에 관한 연구)

  • Park, Gyeong-Su;Im, Chang-Ju;Lee, Gyeong-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.77-90
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    • 2000
  • The aim of this study is to develop and evaluate an efficient camera calibration method for vision-based head tracking. Tracking head movements is important in the design of an eye-controlled human/computer interface. A vision-based head tracking system was proposed to allow the user's head movements in the design of the eye-controlled human/computer interface. We proposed an efficient camera calibration method to track the 3D position and orientation of the user's head accurately. We also evaluated the performance of the proposed method. The experimental error analysis results showed that the proposed method can provide more accurate and stable pose (i.e. position and orientation) of the camera than the conventional direct linear transformation method which has been used in camera calibration. The results of this study can be applied to the tracking head movements related to the eye-controlled human/computer interface and the virtual reality technology.

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Analysis of the monopulse radar tracking errors according to the JSR of cross-eye jammer and radar reflection signals (크로스아이 재머와 레이다 반사 신호 비(JSR)에 따른 모노펄스 레이다 추적 오차 분석)

  • Lim, Joong-Soo;Chae, Gyoo-Soo
    • Journal of Convergence for Information Technology
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    • v.11 no.8
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    • pp.23-28
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    • 2021
  • In this paper, we analyze the tracking errors of monopulse radar according to the JSR of retrodirective cross-eye and radar skin return signals. The cross-eye jammer gain(Gc) is used to calculate the radar tracking errors, and the relationship between the jammer gain and the JSR is represented mathematically. We analyze the radar tracking errors by varying the tracking angle and JSR. Analysis results of the phase difference(ϕ) and amplitude ratio(a) between the two jammer signals and the changing JSR show that the closer the phase difference of the two jammer signals is to 180, the greater the tracking error and it shows that if the JSR is above 20dB, the tracking errors no longer increase. This work presents an effective utilization of retrodirective cross-eye jammers through various tracking error analyses based on the JSR, tracking angles, two-jammer phase differences and amplitude ratios of two-jammer signals.

Technical Survey on the Real Time Eye-tracking Pointing Device as a Smart Medical Equipment (실시간 시선 추적기반 스마트 의료기기 고찰)

  • Park, Junghoon;Yim, Kangbin
    • Smart Media Journal
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    • v.10 no.1
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    • pp.9-15
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    • 2021
  • The eye tracking system designed in this paper is an eye-based computer input device designed to give an easy access for those who are uncomfortable with Lou Gehrig's or various muscle-related diseases. It is an eye-based-computer-using device for users whose potential demand alone amounts to 30,000. Combining the number of Lou Gehrig's patients in Korea estimated at around 1,700, and those who are unable to move their bodies due to various accidents or diseases. Because these eye input devices are intended for a small group of users, many types of commercial devices are available on the market. It is making them more expensive and difficult to use for these potential users, less accessible. For this reason, each individual's economic situation and individual experience with smart devices are slightly different. Therefore, making it difficult to access them in terms of cost or usability to use a commercial eye tracking system. Accordingly, attempts to improve accessibility to IT devices through low-cost but easy-to-use technologies are essential. Thus, this paper proposes a complementary superior performance eye tracking system that can be conveniently used by far more people and patients by improving the deficiencies of the existing system. Through voluntary VoCs(Voice of Customers) of users who have used different kinds of eye tracking systems that satisfies it through various usability tests, and we propose a reduced system that the amount of calculation to 1/15th, and eye-gaze tracking error rate to 0.5~1 degree under.

The Validation of Spreading Activation Model as Evaluation Methodology of Menu Structure: Eye Tracking Approach (메뉴 구조의 평가 방법론으로서 활성화 확산 모델의 타당성 검증: Eye-Tracking 접근 방법)

  • Park, Jong-Soon;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.103-112
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    • 2007
  • This study was designed to validate Spreading Activation Theory (SAT) for an evaluation methodology for menu structure through Eye-Tracking approach. When a visual search is on the way, more eye fixations and time are necessary to visually process complex and vague area. From the aspect of recognition, well-designed menu structures were hypothesized to have fewer numbers of fixations and shorter duration because well-designed menu structures reflecting the users' mental model would be well matched with the product's menu structure, resulting in reducing the number of fixations and duration time. The results show that the shorter reaction times for SAT had significantly fewer numbers of fixation and shorter duration time as the hypothesis for this study stated. In conclusion, SAT was proved to be an effective evaluation methodology for menu structure with the eye tracking equipment. In addition, using SAT instead of the real performance experiment would be useful for designing user-centered systems and convenient information structures because SAT was proven to be the theoretical background for design and evaluation of menu structures.

Development of Eye Protection App using Realtime Eye Tracking and Distance Measurement Method (실시간 시선 추적과 거리 측정 기법을 활용한 눈 보호 앱 개발)

  • Lee, Hye-Ran;Lee, Jun Pyo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.223-224
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    • 2019
  • 본 논문에서는 카메라의 실시간 영상에서 얻을 수 있는 데이터를 수집 및 분석하여 일반인들에게 스마트폰의 실제 사용량, 최적화면 표현, 그리고 건조증 위험도의 정보를 제공하는 "i-eye" 응용 앱을 제안하여 눈 건강관리를 가능하게 한다. 제안하는 앱은 발전된 스마트 폰을 기반으로 동작되며 아이트래킹(eye-gaze tracking), 영상거리측정(image distance measurement), 눈 데이터분석(eye data analysis)의 3가지 핵심기술을 제안한다.

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Real-Time Eye Tracking Using IR Stereo Camera for Indoor and Outdoor Environments

  • Lim, Sungsoo;Lee, Daeho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.3965-3983
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    • 2017
  • We propose a novel eye tracking method that can estimate 3D world coordinates using an infrared (IR) stereo camera for indoor and outdoor environments. This method first detects dark evidences such as eyes, eyebrows and mouths by fast multi-level thresholding. Among these evidences, eye pair evidences are detected by evidential reasoning and geometrical rules. For robust accuracy, two classifiers based on multiple layer perceptron (MLP) using gradient local binary patterns (GLBPs) verify whether the detected evidences are real eye pairs or not. Finally, the 3D world coordinates of detected eyes are calculated by region-based stereo matching. Compared with other eye detection methods, the proposed method can detect the eyes of people wearing sunglasses due to the use of the IR spectrum. Especially, when people are in dark environments such as driving at nighttime, driving in an indoor carpark, or passing through a tunnel, human eyes can be robustly detected because we use active IR illuminators. In the experimental results, it is shown that the proposed method can detect eye pairs with high performance in real-time under variable illumination conditions. Therefore, the proposed method can contribute to human-computer interactions (HCIs) and intelligent transportation systems (ITSs) applications such as gaze tracking, windshield head-up display and drowsiness detection.

Real-Time Eye Detection and Tracking Under Various Light Conditions

  • Park Ho Sik;Nam Kee Hwan;Seol Jeung Bo;Cho Hyeon Seob;Ra Sang Dong;Bae Cheol Soo
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.862-866
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    • 2004
  • Non-intrusive methods based on active remote IR illumination for eye tracking is important for many applications of vision-based man-machine interaction. One problem that has plagued those methods is their sensitivity to lighting condition change. This tends to significantly limit their scope of application. In this paper, we present a new real-time eye detection and tracking methodology that works under variable and realistic lighting conditions. Based on combining the bright-pupil effect resulted from IR light and the conventional appearance-based object recognition technique, our method can robustly track eyes when the pupils are not very bright due to significant external illumination interferences. The appearance model is incorporated in both eyes detection and tracking via the use of support vector machine and the mean shift tracking. Additional improvement is achieved from modifying the image acquisition apparatus including the illuminator and the camera.

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A Proposal of Eye-Voice Method based on the Comparative Analysis of Malfunctions on Pointer Click in Gaze Interface for the Upper Limb Disabled (상지장애인을 위한 시선 인터페이스에서 포인터 실행 방법의 오작동 비교 분석을 통한 Eye-Voice 방식의 제안)

  • Park, Joo Hyun;Park, Mi Hyun;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.23 no.4
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    • pp.566-573
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    • 2020
  • Computers are the most common tool when using the Internet and utilizing a mouse to select and execute objects. Eye tracking technology is welcomed as an alternative technology to help control computers for users who cannot use their hands due to their disabilities. However, the pointer execution method of the existing eye tracking technique causes many malfunctions. Therefore, in this paper, we developed a gaze tracking interface that combines voice commands to solve the malfunction problem when the upper limb disabled uses the existing gaze tracking technology to execute computer menus and objects. Usability verification was conducted through comparative experiments regarding the improvements of the malfunction. The upper limb disabled who are hand-impaired use eye tracking technology to move the pointer and utilize the voice commands, such as, "okay" while browsing the computer screen for instant clicks. As a result of the comparative experiments on the reduction of the malfunction of pointer execution with the existing gaze interfaces, we verified that our system, Eye-Voice, reduced the malfunction rate of pointer execution and is effective for the upper limb disabled to use.