• 제목/요약/키워드: Eye point

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우세눈과 비우세눈의 높낮이 식별 인지능력 차이에 관한 연구 (The Study on Difference in Height Cognition Ability in Dominant and Non-dominant Eye)

  • 최율정;이준용;심현보
    • 대한정형도수물리치료학회지
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    • 제22권2호
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    • pp.29-33
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    • 2016
  • Background: The purpose of this study was to investigate the difference of height cognition ability according to dominant or non-dominant eye. Methods: Forty one healthy adults (male: 19, female: 22, 22-43 years) participated in this study. Hole in the card test was performed to identify dominant eye. To figure out height cognition ability between dominant and non-dominant eye, we had subjects answer which point is higher or even on the monitor. Results: The Right answer on dominant eye was $8.15{\pm}1.44$ point and the right answer on non-dominant eye was $7.56{\pm}1.55$ point. There was a statistically significant difference between dominant eye group and non-dominant eye group (p<.05). Conclusion: We think that the dominant eye may be used for reliable diagnosis. In future study, investigate on relation between dominant hand and dominant eye and the difference of dominant eye and non-dominant eye when to palpation are required.

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컴퓨터 바둑에서 String안정도와 Group 영역에 의한 정적분석 (Static Analysis of String Stability and Group Territory in Computer Go)

  • 박현수;이두한;김항준
    • 전자공학회논문지CI
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    • 제40권6호
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    • pp.76-86
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    • 2003
  • 우리는 컴퓨터 바둑에서 String의 안정도를 휴리스틱하게 정의하고 Group의 영역을 분할한다. String 안정도의 요소는 눈(eye, E), 유사눈(eye-like, EL), 특수눈(special-eye, SE), 확장가능점(extension-point, EX), 공배수(liberty, L), 그리고 연결가능점(connection-point, CP)이다. String의 안정도(stability)는 완전한 삶(Complete Alive, C), 삶(Alive, A), 모름(Unsettled, U), 위험(Danger, D), 그리고 죽음(Killed, K)의 5단계로 휴리스틱하게 정의한다. Group은 String과 연결 링크 점에 의해 만들어지고 Group 영역(Territory)을 가진다. Group의 영역 분할은 String과 String사이에 마름모, 한 칸, 날 일자, 그리고 두 칸의 연결 링크 점과 String의 안정도에 의해 획득되어진다. 우리는 실험을 통하여 제안한 방법과 프로기사의 형세판단을 비교하였다. 결과로 평균 오차가 8.7로 나타났다.

사진측량 기법을 사용한 어안렌즈 왜곡보정에 관한 연구 (A Distortion Correction Method for the Fish-Eye Lens using Photogrammetric Techniques)

  • 강진아;박재민;김병국
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2007년도 춘계학술발표회 논문집
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    • pp.161-164
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    • 2007
  • The paper studies in the wide-angle lens and distortion tendency and employs the correction techniques suitable to the fish-eye lens using the existing photographic survey methods. After carrying out the calibration of the the fish-eye lens, we calculated the correction parameters, and then developed the method that convert the original image-point to new image-point correcting distortion. The objectives of suggested calibration method in this paper are to calibrate the image of the the fish-eye lens used in the computer-vision and the control-instrumentation field widely. The proposed technique expects to improve the accuracy of the image of the fish-eye lens in the indoor tracking and monitoring field. Also the referenced cross point auto-extraction program is embodied for improving efficiency of the lens correction techniques. Consequently, this calibration method would be applied to the automated distorting correction method on not only the fish-eye lens also general lens.

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몬테카를로 방법과 점 패턴 매칭을 활용한 바둑에서의 사활문제 해결을 위한 원형 안형의 분류 (Prototypical Eye Shape Classification to Solve Life-and-Death Problem in Go, using Monte-Carlo Method and Point Pattern Matching)

  • 이병두
    • 한국게임학회 논문지
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    • 제21권6호
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    • pp.31-40
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    • 2021
  • 바둑은 2,500년 이상의 역사를 지녔고, 바둑에서의 사활문제는 컴퓨터 바둑을 구축 시에 반드시 해결해야 되는 기본 문제영역이 된다. 본 논문에서는 사활문제와 직결되는 3, 4, 5, 6궁에 대한 원형 안형의 개수 확인과 4-튜플 형식으로 표현된 원형 안형을 분류하고자 했다. 실험은 몬테카를로 방법과 점 패턴 매칭에 의해 수행되었다. 실험 결과에 따르면 원형 안형의 개수는 3궁 2개, 4궁 5개, 5궁 12개, 6궁 35개가 된다. 아울러 4-튜플 형식으로 된 원형 안형을 분류하면 3궁 1가지, 4궁 3가지, 5궁 4가지, 6궁 8가지로 분류된다.

E.O.G.를 이용한 Corrective Saccadic 안구운동 특성 (Characteristics of Corrective Saccadic Eye Movement with E.O.G.)

  • 김윤수;박상희
    • 대한의용생체공학회:의공학회지
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    • 제2권1호
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    • pp.21-30
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    • 1981
  • In this study, measuring eye movements with E.O.G. to targets beyond 20$^{\circ}$ from fixation point, results are as follows. (1) When the eyes turn toward targets of more than 20$^{\circ}$ eccentricity, the first saccadic eye movement falls short of the target. The presence of image of the target off the fovea(visual error signal) subsequent to such an undershoot elicits, after short interval, corrective saccadic eye movements(usually one) which place the image of the target on the fovea. (2) There are different programming modes at retina for eye movement to targets within and beyond 20$^{\circ}$ from the fixation point. (3) Saccadic system, preparing the direction and amplitude of eye movement completes the corrective saccadic eye movements. (4) Distribution of latency and intersaccadic interval(I.S.I.)are frequently multi modal, with a seperation between modes of 25[msec]. (5) There are two types of saccadic eye movements for the double-step targets. This fact suggests that the visual information is sampled stochastically. (6) The new model of saccadic system including the dissociation of visual functions dependent on retinal eccentricity is required.

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3차원 시선 추적에 의한 시각 제어 마우스 구현 연구 (Implementation of eye-controlled mouse by real-time tracking of the three dimensional eye-gazing point)

  • 김재한
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2006년도 춘계종합학술대회
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    • pp.209-212
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    • 2006
  • This paper presents design and implementation methods of the eye-controlled mouse using the real-time tracking of the three dimensional gazing point. The proposed method is based on three dimensional data processing of eye images in the 3D world coordinates. The system hardware consists of two conventional CCD cameras for acquisition of stereoscopic image and computer for processing. And in this paper, the advantages of the proposed algorithm and test results are described.

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고령운전자의 Eye Point와 전방 시계 특성에 관한 연구 (A Study on Eye Point and Field of View of Older Drivers)

  • 이성일;최지호;황인준;송교현
    • 대한인간공학회지
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    • 제29권1호
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    • pp.67-71
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    • 2010
  • This study examined the field of view of older drivers based on their eye points. The subjects were 25 people whose age was over 65 years and 10 contrasting subjects on their 20s. For the experiment, we expanded the width of the A-pillar of a test vehicle. With a measuring apparatus designed for the study, we analyzed 3 axes of coordinates from glabella to a fixed point of the vehicle that would be used as CAD data of vehicle design. Result shows that average eye point of the older subjects was located significantly farther from the seat than that of the 20s approximately by 31.62mm(p=0.05). It was also found that the Binocular FOV was not significantly different between the older subjects and the 20s(p=0.85), and the effect of the width of the A-pillar on the FOV could not be found. We also measured the left and right side of the Ambinocular FOV of the older subjects. It was found that the older subjects had much wider visual angle than the 20s by 2.84 degree (F=4.78, p=0.01) on the left side, while the 20s showed significantly wider average angle than the older subjects by about 4.88 degree (F=4.78, p<0.05) on the right side. The results of this study can be used to improve the FOV based on the optimal eye points when designing a vehicle for older drivers.

Designing Real-time Observation System to Evaluate Driving Pattern through Eye Tracker

  • Oberlin, Kwekam Tchomdji Luther.;Jung, Euitay
    • 한국멀티미디어학회논문지
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    • 제25권2호
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    • pp.421-431
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    • 2022
  • The purpose of this research is to determine the point of fixation of the driver during the process of driving. Based on the results of this research, the driving instructor can make a judgement on what the trainee stare on the most. Traffic accidents have become a serious concern in modern society. Especially, the traffic accidents among unskilled and elderly drivers are at issue. A driver should put attention on the vehicles around, traffic signs, passersby, passengers, road situation and its dashboard. An eye-tracking-based application was developed to analyze the driver's gaze behavior. It is a prototype for real-time eye tracking for monitoring the point of interest of drivers in driving practice. In this study, the driver's attention was measured by capturing the movement of the eyes in real road driving conditions using these tools. As a result, dwelling duration time, entry time and the average of fixation of the eye gaze are leading parameters that could help us prove the idea of this study.

고속신호 무결성 분석을 통한 PCI Express Gen3 시스템 설계 (PCI Express Gen3 System Design using High-speed Signal Integrity Analysis)

  • 권원옥;김영우
    • 전자공학회논문지
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    • 제52권4호
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    • pp.125-132
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    • 2015
  • PCI Express는 고속 차동신호를 사용한 점대점(point-to-point) 프로토콜로 시스템 설계 시 Eye Diagram을 통한 신호의 손실(Loss)과 지터(Jitter) 분석이 필요하다. 특히 PCI Express Gen3 물리 신호는 8Gbps의 고속 직렬신호로 고속신호분석에 의한 시스템 설계가 반드시 요구된다. 본 논문은 PCI Express Gen3 서버 연결망 스위치카드 시스템 제작을 통하여 고속 직렬신호의 토폴로지 추출, 채널분석, 채널의 S-파라미터 추출 및 송수신 버퍼를 포함한 시스템의 신호분석 시뮬레이션을 다룬다. 채널의 손실을 보안하기 위해 수신단 Eye diagram 분석을 통하여 송신 버퍼의 이퀄라이저 파라미터를 조정하여 송신단 최적의 De-emphasis와 Preshoot 파라미터 값을 시뮬레이션을 통하여 찾고 있다.

Rotation Matrix를 이용한 안구운동의 수학적 표현 (Mathematical Expression of Eye Movement Using Rotation Matrix)

  • 김용근
    • 한국안광학회지
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    • 제4권2호
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    • pp.51-55
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    • 1999
  • 안구운동의 회선점을 중심으로 한 안구운동은 직각좌표의 좌표축 회전변환에 의한 회전행렬 $R_x$, $R_y$, $R_z$로 표현할 수 있으며, 6가지의 눈의 주된 회전 형태인 외-내전, 상-하전, 내-외방 회선 등으로 기술된다. 제1안위에서 제3안위까지의 안구운동은 회전행렬의 조합으로 구성되고, 6가지의 주회전과 8가지의 보조회전으로 6개의 외안근 운동을 표현 할 수 있다. 안구운동에 의한 동공점인 각막정점의 위치를 각각좌표의 회전행렬을 구좌표$(r,{\theta},{\phi})$로 전환하여 9가지로 기술된다.

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