• Title/Summary/Keyword: Eye fatigue

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Visual Discomfort and Visual Fatigue: Comparing Head-Mounted Display and Smartphones

  • Han, Jungmin;Bae, Seon Hee;Suk, Hyeon-Jeong
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.4
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    • pp.293-303
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    • 2017
  • Objective: This study aims to evaluate visual discomfort and visual fatigue caused by watching HMD and smartphones by conducting both subjective and objective measure. Background: With the rapid development of mobile Head-Mounted Display (HMD), the problem of visual discomfort and visual fatigue caused by watching Virtual Reality (VR) contents became a crucial concern for consumers and manufacturers, especially given that the casing of mobile HMD keeps the phone at a specified distance from the lenses that is close to the eyes. Method: Two smartphones were chosen for a preliminary study: LG G5 and Galaxy S7. As for a main study, iPhone 6S and Galaxy S7 were used. After being exposed to the selected clips, participants were asked to answer Simulator Sickness Questionnaire (SSQ) and went through optometric tests that measure tear break-up time, spherical equivalent, and contrast sensitivity. Results: The subjective assessments indicate that HMD causes more visual discomfort compared to watching a smartphone. Furthermore, the experimental result confirms that watching a HMD causes more eye dryness compared to smartphones. Conclusion: The result of the study compared visual discomfort and visual fatigue of two different displays, HMD and smartphone, and confirmed that watching HMD causes more visual discomfort and visual fatigue. Application: Ultimately, this study could help manufacturers understand the strengths and weaknesses of different display forms, providing guidance for an effective application of HMD.

Visual fatigue in Watching 3 Dimension Television (3D TV 시청에 있어서 시청 피로)

  • Yoon, Jeong Ho;Lee, Ikhan;Kim, Taehyun;Kim, Jae-Do
    • Journal of Korean Ophthalmic Optics Society
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    • v.17 no.1
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    • pp.47-52
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    • 2012
  • Purpose: This study was to evaluate visual fatigue with passing of watching 3D TV in short term and with experience of watching 3DTV in long term. Methods: 98 adult subjects aged $33.5{\pm}5.5$ years (22 to 51 years; 12 females and 86 males) agreed to participate in this study. Subjects were asked to watch 52 inch LED 2D and 3D television (Shutter glasses method) at 2.7 meters for 65minutes with wearing their habitual glasses or contact lenses. For evaluating visual fatigue, subjects were verbally responded to 11 questions : eye straining, eye paining, dry eye, sore eye, watery eye, photophobia, blur vision, diplopia, eye fatigue, headache, and dizziness with scale 0 to 3 at each measurement while watching 3D and 2D TV. Results: The mean scores of visual fatigue were $2.08{\pm}2.14$, $3.19{\pm}3.02$, $3.40{\pm}3.37$, $3.53{\pm}3.07 $for after 5 minutes, 25 minutes, 45 minutes, and 65 minutes respectively for 3D TV, and $0.40{\pm}1.03$, $0.22{\pm}0.70$, $0.22{\pm}0.58$, and $0.17{\pm}0.52$ after 25, 45, and 65 minutes respectively for 2D TV. Visual fatigue for watching 3D TV was significantly higher than for watching 2D TV at all measurements sessions (paired t-test, p < 0.001). The visual fatigue significantly increased during watching 3D TV for 65 minutes (p < 0.001, RM-ANOVA). The visual fatigue during watching 3D TV was significantly increased until 25 minutes (paired t-test, p < 0.001), stable after that. For correlation between visual fatigue and 3D watching experience, the more 3D watching experiences were significantly the less visual fatigues in photophobia, blur vision, diplopic and dizzy symptoms (ANOVA, all F(1, 96) = 4.500, all p < 0.05), but there was not significantly different in the other symptoms (ANOVA, F (1, 96) = 2.123, p = 0.148). Conclusions: Visual fatigue for watching 3D TV was higher than for watching 2D TV, increase by 25 minutes. It was different by symptoms for correlation between visual fatigue and 3D watching experience.

Industrial Fatigue and Low Back Pain of the Workers (산업장 근로자들의 피로자각증상과 요통)

  • Kim, Soon-Lae;Moon, Jung-Soon
    • Research in Community and Public Health Nursing
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    • v.7 no.2
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    • pp.400-409
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    • 1996
  • To investigate industrial fatigue and low back pain, the questionaire survey for subjective symptoms of fatigue and low back pain was carried out among 591 male workers aged 20-55 employed in an automobile industry in Korea. Workers participated to this study were divided into low back pain group(LBP) and control group, according to the self-reports by written questionaires. The subjective sysptoms of fatigue comprised three groups of 10 items each, representing dullness and sleepiness(level of cerebral activation), difficulty in concentration(level of motivation) and bodily projection of fatigue. The resultant data were processed for $\chi^2-test$, t-test and a pearson's correlation coefficient to confirm the relationships. The results were as follows: 1. 30 items of fatigue subjective symptoms exeptone item, 'lack in perseverance', were directly associated with low back pain. 2. The percentage of fatigue complaint were sig nificantly higher in LBP group. 3. Of the 30 items of fatigue subjective symptoms, the highest percentage was accounted for 'eye strain'(27.9%), followed by 'whole body feels tired' and 'legs feel heavy'(22.9%), 'feel like lying'(21.4%), 'feel a pain in the low back'(18.7%), 'feel drowsy'(16.4%) and 'feel stiffness in the neck or the shoulders'(16.2%) in the order of sequence. 4. The average weighted score for the first group of fatigue items(dullness and sleepiness) was the largest among three groups and was followed by the second group(difficulty in concentration) and the third group(bodily projection of fatigue) in the order of sequence, suggesting the heavier shift work stress of the workers. 5. In the groups of the aged 30-40, work duration of 5-7yrs, heavy work amount and irregular work speed, significant high fatigue complaints were revealed in terms of eye strain, whole body feels tired, legs feel heavy, feel like lying, feel a pain in the low back and feel stiffness in the neck or the shoulders. 6. A significant negative correlations were shown between age, work duration and eleven subjective symptoms while positive reciprocal correlations were shown between eleven items with one another.

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A New Ergonomic Interface System for the Disabled Person (장애인을 위한 새로운 감성 인터페이스 연구)

  • Heo, Hwan;Lee, Ji-Woo;Lee, Won-Oh;Lee, Eui-Chul;Park, Kang-Ryoung
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.229-235
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    • 2011
  • Objective: Making a new ergonomic interface system based on camera vision system, which helps the handicapped in home environment. Background: Enabling the handicapped to manipulate the consumer electronics by the proposed interface system. Method: A wearable device for capturing the eye image using a near-infrared(NIR) camera and illuminators is proposed for tracking eye gaze position(Heo et al., 2011). A frontal viewing camera is attached to the wearable device, which can recognize the consumer electronics to be controlled(Heo et al., 2011). And the amount of user's eye fatigue can be measured based on eye blink rate, and in case that the user's fatigue exceeds in the predetermined level, the proposed system can automatically change the mode of gaze based interface into that of manual selection. Results: The experimental results showed that the gaze estimation error of the proposed method was 1.98 degrees with the successful recognition of the object by the frontal viewing camera(Heo et al., 2011). Conclusion: We made a new ergonomic interface system based on gaze tracking and object recognition Application: The proposed system can be used for helping the handicapped in home environment.

A methodology for evaluating human operator's fitness for duty in nuclear power plants

  • Choi, Moon Kyoung;Seong, Poong Hyun
    • Nuclear Engineering and Technology
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    • v.52 no.5
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    • pp.984-994
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    • 2020
  • It is reported that about 20% of accidents at nuclear power plants in Korea and abroad are caused by human error. One of the main factors contributing to human error is fatigue, so it is necessary to prevent human errors that may occur when the task is performed in an improper state by grasping the status of the operator in advance. In this study, we propose a method of evaluating operator's fitness-for-duty (FFD) using various parameters including eye movement data, subjective fatigue ratings, and operator's performance. Parameters for evaluating FFD were selected through a literature survey. We performed experiments that test subjects who felt various levels of fatigue monitor information of indicators and diagnose a system malfunction. In order to find meaningful characteristics in measured data consisting of various parameters, hierarchical clustering analysis, an unsupervised machine-learning technique, is used. The characteristics of each cluster were analyzed; fitness-for-duty of each cluster was evaluated. The appropriateness of the number of clusters obtained through clustering analysis was evaluated using both the Elbow and Silhouette methods. Finally, it was statistically shown that the suggested methodology for evaluating FFD does not generate additional fatigue in subjects. Relevance to industry: The methodology for evaluating an operator's fitness for duty in advance is proposed, and it can prevent human errors that might be caused by inappropriate condition in nuclear industries.

The Effects of Self-acupressure on the Visual Health of College Students (자가 경혈지압이 대학생의 눈 건강에 미치는 효과)

  • Kim, Mee-Kyung;Yoon, Hyun-Min;Jung, Hyang-Mi
    • Journal of Acupuncture Research
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    • v.29 no.5
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    • pp.39-50
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    • 2012
  • Objectives : The purpose of this study was to identify the effects of self-acupressure on the visual health of college students. Methods : A nonequivalent control group pretest-posttest design was used. Participants were determined by OSDI(ocular surface disease index) and the Schirmer test, they were assigned to an experimental group of 22 and control group of 22. The experimental group participated in self-acupressure, which were practiced 2 times a day, 5 days a week for 4 weeks. Results : Scores of ocular surface disease index, Schirmer test and ocular fatigue were significantly better in the experimental group after the intervention compared to the control group. Conclusions : The result indicate that self-acupressure is an effective nursing intervention for improving the dry eye syndrome and decreasing ocular fatigue in college students.

Influence of 3D Characteristics Perception on Presence, and Presence on Visual Fatigue and Perceived Eye Movement (3D 영상 특성 인식이 프레즌스, 그리고 프레즌스가 시각 피로도와 인지된 안구운동에 미치는 영향)

  • Yang, Ho-Cheol;Chung, Dong-Hun
    • Journal of Broadcast Engineering
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    • v.17 no.1
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    • pp.60-72
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    • 2012
  • After the movie "AVATAR" became a good model of cash-cow in 3D movie, the profit of 3D-movie significantly reduced. One of the reasons why it happens comes from rare understanding of human factors for instance how viewers get immersed, but sometimes tired. Although 3D images should be more considered human visual system including eye, unfortunately most communication research ignored human factors. For those reasons this study observed the effect of 3D video on viewers' psychological response, especially for perceived eye movement, perceived characteristics, visual fatigue, and presence. With 90 participants, the results show that viewers' perceived feature effects on their presence. In detail, first, materiality and tangibility are more important factors than clarity in 3D video, and it means that when making 3D content or devices, materiality and tangibility should be considers that any other factor. Second, this study examined whether we perceive our eyes as media, and the result shows that as viewers' presence level became higher we perceive eye movements more, and as viewers' presence level became higher perceived visual fatigue became lower. This result means that when we move eyes, we interact with surrounded environment, so 3D content needs to provide vivid features to be more interactive. On the other hand, since level of presence increase visual fatigue, it must be balanced when producing and playing.

Implementation of Driver Fatigue Monitoring System (운전자 졸음 인식 시스템 구현)

  • Choi, Jin-Mo;Song, Hyok;Park, Sang-Hyun;Lee, Chul-Dong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8C
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    • pp.711-720
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    • 2012
  • In this paper, we introduce the implementation of driver fatigue monitering system and its result. Input video device is selected commercially available web-cam camera. Haar transform is used to face detection and adopted illumination normalization is used for arbitrary illumination conditions. Facial image through illumination normalization is extracted using Haar face features easily. Eye candidate area through illumination normalization can be reduced by anthropometric measurement and eye detection is performed by PCA and Circle Mask mixture model. This methods achieve robust eye detection on arbitrary illumination changing conditions. Drowsiness state is determined by the level on illumination normalize eye images by a simple calculation. Our system alarms and operates seatbelt on vibration through controller area network(CAN) when the driver's doze level is detected. Our algorithm is implemented with low computation complexity and high recognition rate. We achieve 97% of correct detection rate through in-car environment experiments.

A Study on the Proper Illuminance Considering the Task Amenity of the Occupant in the Office Space (사무공간의 재실자의 작업면 쾌적성을 고려한 적정조도 도출)

  • Kim, In-Hye;Kim, Sung-Kyung;Hong, Won-Hwa
    • Journal of the Architectural Institute of Korea Structure & Construction
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    • v.36 no.3
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    • pp.159-167
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    • 2020
  • For modern people who spend most of their time indoors, the indoor environment is very important. The efficiency of work depends on the amenity level of the occupants who use the office space. Therefore, the experiment was conducted to derive the proper illuminance according to the amenity level of the occupants. The experiment was conducted in an office in Chilgok County for 6 days. The illuminance of the indoor was changed every day, the feeling brightness of the occupants was measured every 10 minutes, the eye fatigue was measured every 30 minutes, and the overall illuminance and the work surface illuminance were measured every hour. Experimental results show that the feeling brightness is different depending on the position of the occupants. Also, it was found that the brightness survey preferred by the occupants required more proper illuminance than the brightness. In addition, it is considered that there is a correlation with indoor temperature and humidity as the eye fatigue of occupants. Brightness preference by time of day was analysis from feeling brightness of occupants and preference brightness of occupants, and then it was analyzed like eye fatigue to derive proper illuminance per hour. Based on these results, it can be utilized for improvement of eye amenity existing office space.

During the COVID-19 pandemic, Relationship between smart device usage time, eye health status, and eye health awareness among health college students (COVID-19 판데믹 시기에 보건계열대학생의 스마트기기 사용시간, 눈건강 실태, 눈건강 의식 간의 관계)

  • Yoon, Hyeon Gyeong;Kim, So Yeong;Park, Min Ji;Park, Ji Eun;Jeon, Hye Jin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.187-195
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    • 2022
  • This study was conducted to confirm the relationship between smart device usage time, eye health status, and eye management consciousness during the COVID-19 Pandemic period for college students in the health field. The study participants were 188 health-related university students, and data analysis was performed using descriptive statistics, independent t-test, Chi-square test, one-way ANOVA, and Pearson's correlation coefficients using the SPSS 26.0 program. As a result of the study, the average of the subjects' eye fatigue score was 15.23±13.71, the dry eye subjective symptom score was 21.87±12.02, and the eye health management consciousness score was 3.48±1.09. Eye care awareness, dry eye symptoms (r=.152, p=.005) and eye fatigue, dry eye symptoms (r=.650, p<.001) were statistically significant positive correlation in the group using smartphones for 2 hours or more per day on average. Based on the results of this study, it is necessary to find a way to prevent eye health due to the use of smart devices by college students, and repeated studies are needed to confirm the factors affecting eye health.