Objective: This study aimed to investigate the effects of children's characteristics and childcare teachers' attributes on the frequency and level of imaginative play in two-year-old classrooms. Methods: The study involved 191 toddlers, their mothers, and 32 teachers from childcare centers. Toddler characteristics encompassed temperament along with demographic variables such as gender and age. Teacher' attributes related to play included playfulness, play-support belief, and interactions with toddlers. Data analysis was conducted using SPSS 22.0 and HLM 8.2 software, employing basic analysis, hierarchical linear analysis, and hierarchical regression analysis. Results: First, as toddlers' age increased, both the frequency and level of their imaginative play increased. Second, individual-level model analysis revealed a positive effect of toddlers' extroversion on the level of imaginative play. Third, the class-level model results indicated that teachers' emotions had a negative effect, whereas their encouragement positively influenced the level of imaginative play. Conclusion/Implications: The significance of this study lies in its utilization of a multilayered model analysis, which offers a more robust examination of variable influences by accounting for hierarchical data structures.
Journal of the Korean Society of Clothing and Textiles
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v.33
no.4
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pp.574-585
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2009
This study intended to identify regional and gender differences between high school students groups in clothing-wearing motives, casual brand preference and actual purchasing condition. Using a $2{\times}2$ sampling frame, 100 responses were collected for each regional and gender group: male students in Seoul, females in Seoul, males in Gumi, and females in Gumi. In terms of clothing-wearing motives, Gumi students and female students showed more highly extroverted motives than males and Seoul students, respectively. And three groups were determined on the basis of clothing-wearing motives: the extroversion group, the introversion group, and the least clothing-cognizing group. Concerning the brand preference factor, female students showed more dispersed brand preference than males. Adidas and Puma were preferred by all 4 groups. Polo and Guess were preferred by Seoul students, and Clide, Banila B, and TBJ were preferred by female students. The determinants of brand preference were identified as quality, reliability, affirmative image, and some brand personas such as 'neat', 'natural' and 'polished'. The students from Seoul tend to pay more money for clothing than those from Gumi, and Seoul students' main purchasing place was identified as department store while Gumi students shop more at brand chain stores.
The Journal of Korean Society for School & Community Health Education
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v.13
no.3
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pp.1-12
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2012
Objectives: This study was attempted to understand the relation between MBTI personality types and stress, resilience, school Adaptation of nursing students. Methods: The subjects were 177 freshmen of Nursing College who agreed on participating in this research. Data was collected from April, 2nd, 2012 to April, 5th. The data was analyzed by operating t-test and Pearson correlation coefficient with PASW 18.0. Results: It was appeared that ESFJ type was the highest MBTI type among the objects of this study, and ISTJ, ESFP were ranked to next to it. Among the four indexes of MBTI, it was appeared that E(Extroversion), S(Sensing), F(Feeling), and J(Judging) were higher. According to personality types, it showed that I type students perceived stress higher than E type, and E type students adapted themselves to school lives better than I type, and the degree of resilience was higher. Also, the higher the degree of stress they had, the lower school Adaptation and the degree of resilience they got. While, as the school Adaptation got higher, the degree of resilience grew higher. Conclusions: It is needed to help the freshmen of Nursing College to adapt to school efficiently, by testing their MBTI personality types, and then to help I type students to overcome their stress and adapt to school better. Also, it is considered to develop and operate the programs which can improve the resilience, since the results of this study have indicated that the students showing the higher scores of resilience were acclimating to school well.
I made a careful study of affective variables in foreign language learning Affective variables have not been adequately investigated in the study of second language acquisition. Egoism and inhibition are two egocentric factors which play important roles in foreign language learning. Three sociocultural variables. cultural factors, introversion / extroversion, and aggression may be keys to understanding the social nature of second language learning. And the emerging of cognition and affect in "cognitive styles", which vary within and among individuals, might account for varying degree of success in learning a second language. In the process of learning English. the students new to foreign language come to face the language barrier. though they express the deep interest and feel excited at the beginning stage. Of course, the several reasons can explain this fact. but more specially they can be explained in terms of such personal affective factors as age, aptitude, personality, and first of all, motivation. Also the socicultural factors between language and culture can be considered to the learner's aptitude toward the language. Affective factors of students are involved in personality. and personality and affective factors affect English learning. Affective variables of students affect the will to take part in English learning, and the rate of participation in English learning affect the fluency. If students feel inconvenience in English class, it is rarely that they run a risk. Students who do not run a risk in English class are short of spontaneous participation Consequently, it may have negative influence on the accuracy and the fluency of English. Therefore, teachers must be more influential in motivating students and specially attentive so that the students may not make the negative and inhibitive language learning attitude.
The purpose of this study is to suggest a suitable learning style for 300 college students who are attending Duniversity in Jeonnam providence according to QSSC(Questionnaire of Sasang Contribution Classification), major and brain dominance after finding out the difference of learning style according to Sasang constitution and major and brain dominance according to major. First, Soyangin's learning style was found out extroversion -type, but soeumin's learning style was found out introvert type. There was difference on physical type on learning style according to major. Third, there were found difference for a few questionnaire of the dominance of brain. According to above findings, The results of study suggest that we need to develop a unique teaching method which based on learners constitution and major instead of uniform teaching method.
Purpose: The purpose of this study was to assess the association between sleep disturbances and personality type. Methods: Five hundred twenty-four college students in Gyeonggi-do completed the Myers-Briggs Type Indicator (MBTI) and a questionnaire and collected data were analyzed by SAS 9.4 program. Results: Extroversion (E) type, sensation (S) type, and perceiving (P) type had significantly higher prevalence of insomnia than introversion (I) type (p<0.05), intuition (N) type (p<0.05), and judging (J) type (p<0.001), respectively. Tooth grinding, snoring and insomnia appeared to occur more frequently in feeling (F) type than in thinking (T) type. Tooth clenching, tooth grinding and snoring seemed to occur more frequently in S type than in N type. Insomnia occurred significantly the most frequently in sensation-feeling (SF) type (p<0.05). Tooth grinding and snoring seemed to occur the most frequently in SF type. A significantly increased percentage of sensation-perceiving (SP) type demonstrated insomnia (p<0.001). Tooth clenching, tooth grinding and snoring seemed to occur the most frequently in sensation-judging (SJ) type. Sensitive or nervous type of personality had significantly higher prevalence of insomnia than relaxed or general type of personality (p<0.01). A significantly increased percentage of subjects with bad general health status showed insomnia (p<0.0001). Tooth clenching and snoring seemed to occur the most frequently in subjects with bad general health status. A significantly decreased percentage of normal weight subjects demonstrated tooth grinding (p<0.05). Snoring occurred significantly the most frequently in overweight subjects (p<0.001). Tooth clenching showed significant correlation with stress (p<0.01) and personality (p<0.05). Snoring showed significant correlation with stress (p<0.05) and body weight (p<0.001). Insomnia showed significant correlation with stress (p<0.0001), personality (p<0.01), and general health status (p<0.0001). Conclusions: Sleep disturbances including tooth clenching and insomnia were associated with personality type and it is desirable to manage them considering personality type.
If the game characters in the cyber world speak the same dialogues as in the real world, it will give game players more fun and realism. And game players are more and more immersed into the cyber space. However, we observed that only simple and primitive dialogues are used at the market places in most MMORPGS. We introduce personality psychology theory for generating the personality of NPC in MMORPG. And we suggest how to make a conversation between PC (Playable Character) and NPC (Non - Playable Character) according to 'Extroversion - Introversion dimension' and 'Neuroticism dimension'. And we implement the personality dialogue generation program, which is composed of two parts. One is for generating personality, and the other for making dialogue. Personality generator can set a NPC's personality automatically, and Dialogue Maker can control the dialogue styles, quantities, and characteristics of NPC. Thus, the program implemented in this paper can help game designer and scenario writer to make game characters easily. The approach in this paper can be applied to generate various game characters and used to represent agents and avatars of real-time animation.
A study is presented that examines the effect of personality on preference and purchase intention of positive and negative novelty design products. Participants evaluated their preference and purchase intention on 18 design products including positive and negative novelty design products. A cute Scream character was created as a positive novelty design and a skeleton Mickey character was used as a negative one. We measured extroversion, neuroticism, and visual product aesthetics as individual traits. The results shows that people, of course, prefer(and want to buy) the positive novelty design product to the negative novelty design product. Only in the case of the negative novelty design product, the more neurotic people is, the more they prefer it. Also, among the people who like the negative novelty design product, introvert ones are likely to purchase it but extroverted ones are not. These findings imply that personality plays an important role in liking and purchasing negative novelty design product.
Journal of Physiology & Pathology in Korean Medicine
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v.30
no.1
/
pp.61-65
/
2016
The purpose of this study is to examine the relationship between Myers-Briggs Type Indicator(MBTI) personality type and academic achievement of Korean medical students. A total of 97 (57 men, 40 women; ages 24 to 36) fourth-year Korean medical students participated in this study. The MBTI questionnaire was administered to all the students for identification of their personality type and academic performance. The results are as follows. First, the proportions of Personality type of Korean medical students were Extroversion (E) 33.0% - Introversion (I) 67.0%, Sensing (S) 70.1%- Intuition (N) 29.9%, Thinking (T) 58.8%- Feeling (F) 41.2%, and Judging (J) 54.6% - Perceiving (P) 45.3%. Second, the most common personality type was ISTJ (22.7%), followed by ISTP (13.4%), ISFJ (12.3%). Third, according to the analysis of this study, academic achievement was significantly related with their personality type in the preference : Sensing (S) - Intuition (N) and Judging (J)-Perceiving (P). In analysis of Sensing (S) - Intuition (N) and Judging (J)-Perceiving (P) index, Sensing (S) and Judging (J) type students had higher academic achievement than Intuition (N) and Perceiving (P) type students. This is the study to identify the characteristics of MBTI in Korean Medical students. The findings indicate that academic achievement was significantly related to their personality type in the preference. Using the results of MBTI in Korean medical students, is helpful in selection of appropriate teaching and learning strategies to provide better education.
As the beauty industry has strong intangible attributes unlike the other service industry, the provision of service quality capable of fulfilling customer's desire and customer's satisfaction activity due to this are important. The purpose of this research is to provide marketing materials capable of maximizing consumer's satisfaction as a study on assessment of service quality according to a character type of customers by beauty shop type with the target of customers using a beauty shop. The sub-dimension of a personality type of beauty shop's customers is five factors, which were named neurose, sincerity, extroversion, openness and affinity, and the sub-dimension of service quality is five factors, which were named specialty, responsiveness, empathy, tangibility and reliability. It could be known that the service quality according to the character type of customers by beauty shop has influence on all of tangibility, reliability, expertise, responsiveness and empathy factors. Accordingly, this research would be utilized as good material for service improvement that can divide service quality by beauty shop and maximize satisfaction of consumers. Based on the above research results, marketing implications are that the customized promotional management according to the character type of customers by beauty shop is necessary and the granular management manual according to customer's differentiation by beauty shop is necessary. The effect that a personality type of customers by beauty shop has on the empathy factor among service quality factors shows a significant difference in neurose and openness factors in case of beauty salons, and shows a significant difference in sincerity and openness factors in case of skin care salons.
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