• Title/Summary/Keyword: Extended Multimedia

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Extended GTRBAC Model for Access Control Enforcement in Enterprise Environments (기업환경의 접근제어를 위한 확장된 GTRBAC 모델)

  • Park Dong-Eue;Hwang Yu-Dong
    • Journal of Korea Multimedia Society
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    • v.8 no.2
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    • pp.211-224
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    • 2005
  • With the wide acceptance of the Internet and the Web, volumes of information and related users have increased and companies have become to need security mechanisms to effectively protect important information for business activities and security problems have become increasingly difficult. This paper proposes a improved access control model for access control enforcement in enterprise environments through the integration of the temporal constraint character of the GT-RBAC model and sub-role hierarchies concept. The proposed model, called Extended GT-RBAC(Extended Generalized Temporal Role Based Access Control) Model, supports characteristics of GTRBAC model such as of temporal constraint, various time-constrained cardinality, control now dependency and separation of duty constraints(SoDs). Also it supports unconditional inheritance based on the degree of inheritance and business characteristics by using sub-roles hierarchies in order to allow expressing access control policies at a finer granularity in corporate enterprise environments.

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A Design and Implementation of Multimedia Contents Delivery System Using the ZigBee (ZigBee를 활용한 멀티미디어 Contents Delivery 시스템 설계 및 구현*)

  • Kim, Min-Sung;Chung, Yeong-Jee
    • Journal of Information Technology Services
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    • v.9 no.2
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    • pp.151-161
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    • 2010
  • Recently, as the era of ubiquitous has arrived, an infrastructure for the short-distance wireless communication has been extended socially, and thus a variety of services are being proposed. The Multimedia Contents Delivery System using the ZigBee, in particular, has an important stance in enlargement of a variety of services in the aspect of individual-oriented service support though Wireless Personal Area Network (WPAN). Nonetheless, the ZigBee, or the IEEE 802.15.4 Standard, has many restrictions on the Multimedia Contents Delivery System due to the low data transport rate. In order to improve the ZigBee which presents a limit on the transport rate at the IEEE 802.15.4 Standard, this thesis has designed the burst mode which is a method of transmitting a certain amount of data in block units at a high speed without any stoppage until the completion of the transmission. Also, to provide a Multimedia Contents Delivery Service with an application of the normal data transmission mode, it improved the transmission performance of the ZigBee. In addition, for the Multimedia Contents Delivery Service under the ubiquitous environment, it designed and implemented a broadcasting Multimedia Contents Delivery System based on the ZigBee to conduct a comparative analysis on the data transmission performance according to the transmission method.

A Query Language for Multimedia Presentation Graphs and Query Processing Techniques with Algebra (멀티미디어 상연그래프 질의언어와 대수를 이용한 질의처리방법)

  • Lee, Tae-Kyong
    • Journal of KIISE:Databases
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    • v.27 no.2
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    • pp.185-198
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    • 2000
  • Recently the technological advance in the hardware dealing with multimedia data as well as the explosive increase of the volume of multimedia data bring about new interest in the use of multimedia presentations in many application domains. To use multimedia presentations efficiently, the integration of multimedia presentations into DBMS is necessary. This paper presents a multimedia presentatation query language based on contents and query processing techniques. Presently, multimedia presentation authoring tools denote a multimedia presentation using a presentation graph which is a DAG. A Node in the graph is a same type of media stream and edges denote a play-out order and a synchronization way among nodes. The contents of presentations graphs are the information of each stream, the sequential order of the information inside each stream and the play-out order among the streams. GCalculus/S is a calculus-based query language and can deal with the contents of a presentation graph and physical characteristics of multimedia data. It expresses the sequential order of information inside each stream and the play-out order of streams of a presentation graph using temporal operators Next, Connected and Until. O-Algebra, which is object algebra, is extended to process GCalculus/S queries.

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Design and Implementation of A Video Information Management System for Digital Libraries (디지털 도서관을 위한 동영상 정보 관리 시스템의 설계 및 구현)

  • 김현주;권재길;정재희;김인홍;강현석;배종민
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.131-141
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    • 1998
  • Video data occurred in multimedia documents consist of a large scale of irregular data including audio-visual, spatial-temporal, and semantic information. In general, it is difficult to grasp the exact meaning of such a video information because video data apparently consist of unmeaningful symbols and numerics. In order to relieve these difficulties, it is necessary to develop an integrated manager for complex structures of video data and provide users of video digital libraries with easy, systematic access mechanisms to video informations. This paper proposes a generic integrated video information model(GIVIM) based on an extended Dublin Core metadata system to effectively store and retrieve video documents in digital libraries. The GIVIM is an integrated mo이 of a video metadata model(VMN) and a video architecture information model(VAIM). We also present design and implementation results of a video document management system(VDMS) based on the GIVIM.

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An Extension Scheme of the Berkeley Socket Interface for Multipeer Multimedia Communications

  • Kim, Yong-Woon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1998.11a
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    • pp.500-506
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    • 1998
  • This paper proposes an extension scheme of the well-known Berkeley Socket Interface for supporting QoS-provided multipeer multimedia communications. The current BSD Socket Interface has been TCP/IP-centric historically and the protocol suite was developed for the peer-to-peer best effort data communications. In order to support multiparty multimedia applications, such key functions as group management, QoS control, and reliable multicast transport should be exploited in the current simple unicast communication architecture and the well-known interface should be extended to cover the functions. This paper proposes a few new API functions and some changes in the current APIs.

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Study on Android Game Framework Using Document-View Pattern (DVAGF) (Document-View 패턴을 활용한 안드로이드 게임 프레임워크에 관한 연구)

  • Choi, Youngmee
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.789-795
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    • 2016
  • Analyze the Android game framework that can be apply to the Application development of new areas and suggest Document-View pattern of a design pattern, design that this applies the Android framework(DVAGF) for novice Game programming learner. Case of Snake game development through DVAGF is supporting modularity of the code, reusability and expandability that seems that the learners can easily understand the game programming basic structure. In addition, the Android framework (DVAGF) seems to provide a basis that can be easily extended to 2D and 3D games.

An Architecture of the P2P based e-Business Platform for Multimedia Content Distribution (멀티미디어 컨텐트 유통 e-Business를 위한 P2P 플랫폼의 구조)

  • Cho, Dai-Yon;Lee, Kyoung-Jun
    • Journal of Information Technology Services
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    • v.2 no.2
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    • pp.53-62
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    • 2003
  • Current P2P (Peer-to-Peer) applications have the limited functions such as file search and transfer between peers and have the limitations such as trust problem on search results, copyright problem, and profitable business model problem. For a P2P application to be used as a business platform for the distribution of various multimedia contents, this paper proposes an extended P2P application architecture and its prototype system including distributed collaborative filtering, automated price negotiation system, and payment mechanism.

Recognizing Hand Digit Gestures Using Stochastic Models

  • Sin, Bong-Kee
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.807-815
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    • 2008
  • A simple efficient method of spotting and recognizing hand gestures in video is presented using a network of hidden Markov models and dynamic programming search algorithm. The description starts from designing a set of isolated trajectory models which are stochastic and robust enough to characterize highly variable patterns like human motion, handwriting, and speech. Those models are interconnected to form a single big network termed a spotting network or a spotter that models a continuous stream of gestures and non-gestures as well. The inference over the model is based on dynamic programming. The proposed model is highly efficient and can readily be extended to a variety of recurrent pattern recognition tasks. The test result without any engineering has shown the potential for practical application. At the end of the paper we add some related experimental result that has been obtained using a different model - dynamic Bayesian network - which is also a type of stochastic model.

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A Reservation-Based Protocol for Timely Web Services Transaction (시간 요구 웹서비스 트랜잭션을 위한 예약기반 규약)

  • Lin, Qing;Nasridinov, Aziz;Byun, Jeongyong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.996-999
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    • 2010
  • Business transactional process is usually long running computation which requests services from multiple enterprises. Web Services Transaction specification (WS-TX) defines a protocol, WS-BusinessActivity which is specifically designed for such lengthy interaction and maintains overall consistency through compensation. However timely web services transaction is prone to compensate due to tasks' missing deadline. Therefore, this paper proposes a reservation-based protocol which is used to select providers who can provide resources promptly and deselect ones who may fail. And this selection happens during resource reservation phase and before real commitment. In this way, we achieve the goal of minimizing transactions' compensation. Finally, we design the framework architecture for the proposed protocol that is extended from WS-BusinessActivity.

Multiresolution Mesh Editing based on the Extended Convex Combination Parameterization (확장 볼록 조합 매개변수화 기반의 다중해상도 메쉬 편집)

  • 신복숙;김형석;김하진
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1302-1311
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    • 2003
  • This paper presents a more stable method of multiresolution editing for a triangular mesh. The basic idea of our paper is to embed an editing area of a mesh onto a 2D region and to produce 3D surfaces which interpolate the editing-information. In this paper, we adopt the extended convex combination approach based on the shape-preserving parameterization for the embedding, which guarantees no self-intersection on the 2D embedded mesh. That is, the result of the embedding is stable. Moreover, we adopt the multi-level B-spline approach to generate the surface containing all of 3D editing-information, which can make us control the editing area in several levels. Hence, this method supports interactive editing and thus can produce intuitive editing results.

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