• 제목/요약/키워드: Experience utilizing

검색결과 572건 처리시간 0.022초

컨설팅전문성과 활용경험이 구전의도에 미치는 영향연구 : 컨설팅사브랜드를 매개효과로 (A Study on the Influence of Consulting Expertise and Experience of utilizing of Word of mouth intentions : Focused on the Mediating Effects of Consulting Firms Brand)

  • 조영준
    • 디지털융복합연구
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    • 제10권1호
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    • pp.195-202
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    • 2012
  • 본 연구는 컨설팅사브랜드가 컨설팅전문성, 활용경험과 구전의도사이에서의 매개 역할을 하는 것을 검증하였다. 본 연구 결과 첫째, 컨설팅전문성과 활용경험이 구전의도에 정(+)의 영향을 미치는 것으로 나타났다. 둘째, 컨설팅사브랜드는 컨설팅 전문성, 활용경험이 구전의도 관계에서 매개역할에 정(+)의 영향을 미치는 것으로 나타났다. 이를 통해 구전의도는 우선적으로 컨설팅사브랜드 가치를 높여야 하며 이를 위한 컨설팅전문성과 활용경험의 중요성을 인식하고 컨설팅사브랜드를 통한 컨설팅전문성과 활용경험 가치를 높여야 한다는 것을 확인한 것은 시사하는 바가 크다고 할 수 있다.

환경기초시설을 활용한 환경교육 현장체험학습 프로그램 개발 -埋立場을 中心으로- (The Development of the Field-Experience Learning Program of Environmental Education Utilizing Environmental Facilities - Focus on the sanitary landfill -)

  • 곽홍탁;이두곤
    • 한국환경교육학회지:환경교육
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    • 제13권2호
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    • pp.91-102
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    • 2000
  • National curriculum for environmental education recommends various teaching-learning methods including survey and discussion of environmental problems, investigation of case studies, experiments, role play, and field-experience learning in addition to the traditional lecture-oriented teaching methods. The field experience learning in environmental education is considered to be a good method to develop environmentally sound attitude and to cultivate environmental sensitivity, but here has been very limited research concerning models for field-experience learning. The aim of this study is to develop a model of the field-experience learning program of environmental education utilizing environmental facilities. In this study a kind of such a basic model was developed and presented. The developed basic model of the field-experience learning was applied to the case utilizing landfill facilities. A specific application of the landfill program to the Bangcheon-ri landfill, in Daegu, was also presented with related teaching materials developed in this studies. And various aspects in the program was discussed.

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Young Children Teacher's Application Experience and Utilizing Observation of Digital Device

  • Kim, Dae-Wook;Song, Yun-Kyung
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.126-136
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    • 2022
  • The purpose of this study is to investigate the application experience and observation of young children's teachers' digital devices. The participants of this study were 6 young children teachers using digital devices. Individual interviews were conducted as a data collection method. It was conducted 2-3 times per research participant. Data collection was conducted from November to December 2020. The Data analysis was focused on the young children's teachers' digital device application experience and observation use. 'Easy and simple use', 'using existing familiar apps', 'providing healing to teachers', and 'improving the utilization of spare time' were derived as early childhood teachers' experience of applying digital devices. 'Easy use of observation records', 'Use together in various ways', 'Use for parent counseling', 'Use appropriate for observation of revised Nuri Curriculum' through early childhood teacher's experience of observing digital devices ' was derived. As a conclusion of this study, first, it is easy for young children's teachers to apply digital devices to the field. Second, if young children's teachers use digital devices, they can make a wide range of observations, enabling high-quality early childhood education practices.

유휴농지 활용유형별 사례 비교 연구 (A Comparative Study on the Cases of Utilizing Type of Idle Farmlands)

  • 김경찬;정인호;구승모
    • 농촌계획
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    • 제21권2호
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    • pp.189-199
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    • 2015
  • This study made use of 9 types of utilizing idle farmland deducted from existing research in order to examine cases by type of idle farmland, and selected representative cases by type after analyzing contents of 165 available newspaper articles. Selected Cases were assorted into agricultural use and nonagricultural use, and agricultural use are as followed. (1)Community Service/Farming type is the case of Gimhae city reported on 'Busan Ilbo', (2)High Income/Farming type is the case of cooperative unit of Geumjeong crude drug in Yeongam appeared in 'Newsis', and the case of Omija industry in Mungyeong reported on 'Hankyoreh', (3)Tourism/Landscape/Farming type is the case of rape flowers and buckwheat flowers in Gupo village reported on 'Asia News Agency', (4)Stock Raising/Farming type is the case of growing foraging crops published in 'The Daejeon Ilbo', (5)Weekend farm type is the case of utilizing idle farmlands and creating weekend farm reported on 'Mediawatch', (6)High income/Forest type is creating Mulberry cultivation areas in Hamyang-Gun published in 'Yonhap News', (7)Ecology/Landscape/Forest type is forestation project of idle land reported on 'Newsis', (8)Agricultural Experience Study type is the case of managing agricultural experience study center in Dosun elementary center published in 'Sisajeju' and the case of non-agricultural application case, (9)Ecological Environment type is the case of wetland restoration of idle farmland in Gochang. This study investigated and arranged detailed contents by the literature search and interview investigation according to investigating items such as utilizing area, main agent, purpose, utilizing item, utilizing content, etc. by case. With that, it deducted implications as well as case characteristics, and finally suggested political proposals through the case analysis.

후레임 모델에의한 연삭가공용 데이터베이스의 설계 (Design of Grinding Datab ase Based on the Frame Model)

  • 김건희
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1997년도 춘계학술대회 논문집
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    • pp.102-106
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    • 1997
  • Grinding has difficulty in satisfying the qualitative knowledge based on the skilled expert as well as quantitative data for all user. Design of grinding database is based on the frame-based model for utilizing the empirical and qualitative knowledge. Inthis paper, basic strategy to develop the grinding database by frame-based model, which is strongly dependent upon experience and intuition, frame-base model, which is strongly dependent upon experience and intuition, is described. Design of grinding database is based on the frame-based model for utilizing the ambiguous knowledge and inference is accomplised by the object-oriented paradigm system.

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Investigating Islamic Studies Teachers' Attitudes Towards Utilizing Virtual Learning Environment in Distance Teaching among Primary Stage Pupils

  • Osama Mohamed Ahmed Salem;Mohammed bin Muthayb Al-Baqami
    • International Journal of Computer Science & Network Security
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    • 제23권2호
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    • pp.152-163
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    • 2023
  • This research aimed at investigating Islamic Studies teachers' attitudes towards utilizing virtual learning environment in distance teaching among primary stage pupils. It also aimed at determining the statistical differences among variables due to sex, educational qualification, number of years of experience, and training sessions. This research adopted the descriptive approach. The sample consisted of male and female primary teachers of Islamic Studies (N=250) in governmental schools in Taif. The questionnaire was used as a main research tool. It included (20) items. Results showed that Islamic Studies teachers' attitudes towards utilizing virtual learning environment in distance teaching among primary stage pupils were ranked to a medium degree. There was a statistically significant difference among primary Islamic Studies teachers' attitudes due to sex variable. It was recommended to adopt more training sessions and seminars for adopting the idea of utilizing virtual learning environments among Islamic Studies teachers at boys' and girls' school in Mecca through emphasizing its significance and benefits in Teaching.

정성적 지식을 활용한 숫돌선택법 (Establishment of Grinding Wheel Based on the Qualitative Knowledge)

  • 김건회;이재경;송지복
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1993년도 추계학술대회 논문집
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    • pp.142-148
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    • 1993
  • Recectly, development of expert system utilizing the domain specific knowledge focuses upon the machining operations. This paper describes an expert system for selecting the optimum grinding wheel based on the Analytic Hierarchy Process and Fuzzy Logic. Knowledge-base, in this system, for selecting of grinding wheel is designed to appling the knowhow and experience knowledge of skilled hands. In this paper, firstly determination method of fuzzy membership function utilizing the qualitative knowledge, and then selection of the optimum wheel from among the available components according to Saaty's priority rule are described. Lastly,some implementation results are suggested.

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증강현실 광고의 사용자경험에 대한 탐색적 연구 (An Exploratory Study on User Experience of Augmented Reality Advertising)

  • 성정연;조재욱
    • 디지털융복합연구
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    • 제14권8호
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    • pp.177-183
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    • 2016
  • 증강현실은 인공지능과 더불어 빅데이터, 사물인터넷(IoT)과의 초연결성을 통해 더욱 발전되고 있고 광고의 영역에서도 증강현실광고에 대한 관심이 나날이 확대되고 있어, 기술적인 측면에 대한 연구와 더불어 사용자 경험에 기반 한 증강현실광고의 활용에 대해 살펴볼 필요가 있겠다. 본 연구에서는 증강현실을 활용한 분야 중, 특히 증강 현실 광고를 통해 사용자경험을 살펴보고, 앞으로의 광고 활용에 있어 가이드라인을 제공하기 위한 탐색적 연구라는 점에 의의가 있다. 특히 증강현실 광고를 통해 사용자가 어떤 생각을 가지고 접근하는지, 실제 증강현실 광고를 직접 경험한 후, 평가와 개선할 점에 대해 정성조사를 실시하였다. 또한, 정량조사를 통해 사용자가 평가하는 증강현실의 실용적, 경험적 가치가 소비자태도 중 하나인 브랜드 태도에 미치는 영향에 대해 검증함으로서 탐색적 연구의 타당성을 높였다. 본 연구를 통해 사용자경험에 기반 한 증강현실 광고의 장점과 단점, 개선방안을 살펴봄으로써 증강 현실 광고 활용에 가이드라인을 제공할 것이며, 더 나아가 교육, 전시와 같은 다양한 분야에 증강현실 기술을 활용한 융합콘텐츠를 개발 및 적용하는 데 있어 실질적 가치를 제공하고자 한다.

농촌관광마을의 체험활동 분류 및 분석 연구 (A Study on the Types Classification and Analysis of Experience Activities in Rural Tourism Village)

  • 한송희;손진관;최윤지;윤유식
    • 농촌지도와개발
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    • 제22권1호
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    • pp.31-41
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    • 2015
  • Rural tourism village experience is proceeded quantitatively without distinct characteristic. This research aimed at analyzing the experience and utilizing in the establishment of differentiation and contents development. Type of experience activity was classified as 10 types in Level 1 and 0~4 types in Level 2. As the result of analyzing 3,007 experiences in 168 villages, types of experience activity implemented per 1 village was 17.9. Among them, ecological experience type appeared to be the most, and appeared in order of food, agriculture farming experience. In respect of agriculture farming experience, 'harvest and utilization' was analyzed to be the highest, and regarding rural farmhouse living experience displayed 'farmhouse living' experience the highest. Tradition courtesy experience displayed 'traditional culture' experience the highest, and rural food experience was analyzed to implement 'food making' experience the most. Ecological experience mainly consisted of 'hunting and collecting' and 'observation/learning', in case of play experience, 'traditional play' experience activity was analyzed to be performed the most. Considering utilization material, it appeared in order of 'rice', 'sweet potato', 'potato', 'corn', 'chili', 'agricultural implement', 'farmhouse', 'animal', 'culture', 'history', 'rice cake', 'alcoholic drink', 'tofu', 'kimchi', etc. The place of ecological experience was performed in the forest the most, and lots of experience was performed in stream, valley, and river. The researcher expects that characteristic experience activity will be developed based on this result, by avoiding doubleness of the experience activity among the regions and the villages.