• Title/Summary/Keyword: Experience of Learning

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Design and Implementation of Blended PBL Systems for Information Communication Ethics Education (정보통신윤리 교육을 위한 블랜디드 문제중심학습 시스템 설계 및 구현)

  • Lee, Jun-Hee;Yoo, Kwan-Hee
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.179-188
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    • 2011
  • The purpose of this thesis was to implement effective blended PBL(Problem-Based Learning) systems for information communication ethics education. The proposed systems, Online learning and face-to-face classes were systematically combined and Moodle is used for online learning platform. We proposed the use of wikis and blogs not just for creation of knowledge, but as active learning tool to support PBL. In the proposed system, learners used the web 2.0 as a open place to create new knowledge and experience various effects of PBL, such as (1) Improvement of problem solving ability, (2) Understanding of cooperative learning. The blended PBL systems with teaching and learning model were evaluated learners' level of satisfaction and educational achievement in the study of information communication ethics. The result shows that blended PBL learning method is more effective in cultivating consciousness of information communication ethics and showed more higher level of learners' satisfaction and educational achievement than the face-to-face PBL learning method.

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Scholastic Improvement in Mathematics Learning resulting from Changes in Attribution through Structural Preparations by Counseling and Assignment Projects suitable for an individuals′ ability (귀인상담과 능력별 예습과제의 활용을 통한 귀인성향의 변화가 수학학습 능력에 미치는 효과)

  • 오후진;구완규
    • Journal of the Korean School Mathematics Society
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    • v.2 no.1
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    • pp.15-30
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    • 1999
  • For the purpose of turning learners' locus of control into internal-controllable variables, counseling materials were developed, and attribution counseling was given. The counseling effects were practically confirmed by way of teaching and evaluation in the actual classes, and furthermore the efforts to provide learners with successful experiences in learning were repeatedly made. As a result, the conclusions are as follows: 1. The procedure of Individual counseling for learning attribution based on individual standard grades and data of the variable order of merit apparently shows learners that if learners are to try their best in learning, they will surely go far in terms of learning in the near future. 2. The procedure of Individual counseling for teaming attribution based on achievement distribution in individual behavior-oriented fields suggests to learners that how to learn is as important as how much effort they make. Surely enough, learners are required to make more effective and efficient efforts, considering their own learning abilities. 3. With the above 1, 2 procedures involved, learners have attributed locus of causality in achievement to their internal-controllable causes. 4. With preparatory assignments according to learner's abilities provided, even slower learners came to be assured that their constant efforts could give rise to success in learning achievement. 5. Above all, it was confirmed that the learners' struggling attitude might well have a significant correlation with achievement success. The learners who are willing to attribute locus of causality in achievement to their internal-controllable causes or strenuous efforts and intrinsic motivation tend to be convinced that they can address themselves to whatever faces them, so they can set up specific learning goals fit for their abilities. Accordingly, they will bit by bit acquire successful experiences (often called 'Aha' experiences) and in turn, feeling the senses of self-efficacy and self-esteem enough to push their efforts even further, they can grow to form a positive self-concept. With one successful experience after another fed back into learners, they are gradually motivated to bring the oncoming achievement expectation to a higher level. To conclude, it is necessary that instruction leading to internal-controllable attribution should be provided, inducing learners to recognize success and failure in learning achievement as a result of their strenuous efforts.

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Convergence thinking learning effect of SW liberal arts education for non-majors (교양수업에서 비전공자의 SW교육의 융합사고 학습 효과)

  • Won, Dong-Hyun;Kang, Yun-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.12
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    • pp.1832-1837
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    • 2022
  • In the SW education of non-majors who encounter liberal arts education experience difficulties in the SW development environment and understanding they encounter for the first time, relevance to their major, and convergence thinking ability. In order to compensate for the difficulties of non-major learners in liberal arts education, a relatively easily accessible software was used to utilize a demonstration-oriented model that can be applied to beginners in SW education. In order to understand the logical flow of applications and problem solving used in real life, we proposed a convergence SW teaching method that combines repeated implementation through demonstration by the instructor and imitation of the learner, and learning indicators to increase the learning satisfaction and achievement of the learner. In the experiment applying the teaching and learning method proposed in this paper, meaningful results were shown when evaluating the learning effect, academic achievement, learning satisfaction, and teaching and learning method aspects of SW education.

Meaning of Play ~ Learning in the Context of Early Childhood Curriculum (유아교육과정의 맥락 속에서 살펴본 '놀이~배움'의 의미)

  • Boo Yeun Lim
    • The Journal of Learner-Centered Curriculum and Instruction (JLCCI)
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    • v.19 no.3
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    • pp.265-287
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    • 2019
  • This study explored the meaning of 'play ~ learning in early childhood education. There have been various studies related to existing plays. But often play in early childhood is misunderstood as a way to learn or develop. Therefore, in this study, it is necessary to explore the continuous relation between play and learning and its meaning again. So, this study looked into the relationship and practice between play and learning in the context of early childhood curriculum. Play has the attribute of Dionysus pleasantness connected with the life of children. At this point, learning occurs internally in the play-eventified experiences of children. And the play and the learning connected with each other and forming the 'rhizome' relationship. Furthermore, the play of the children who live in the curriculum is a voluntary and competent learning in itself. This study is meaningful in that it examined the vivid mobility of the curriculum in play ~ learning of children. It is also meaningful that the facts were found in the lives of children who are spreading in various ways.

Assessing the Success rate of e-Learning Systems Aadoption in Saudi Higher Education Institutions during COVID-19 Pandemic: Student Perspective

  • Aljuhani, Nouf;Matar, Zinah;Alzahrani, Asma;Saeedi, Kawther;Badri, Sahar;Fakieh, Bahjat
    • International Journal of Computer Science & Network Security
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    • v.22 no.3
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    • pp.77-88
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    • 2022
  • In response to the significant COVID-19 outbreak, countries have enforced the use of E-learning systems as an alternative to traditional learning; to contain the virus and minimize the infection rate while maintaining the continuity of the learning experience. However, the effective adoption of E-learning systems requires a well-understanding of critical factors, especially in times of crisis. In this regard, this study intends to assess the success of the E-learning system adoption by Higher Education Institutions (HEIs) during the crisis of COVID-19 by utilizing the Information Systems Success (ISS) model. This study's adopted model consists of nine interdependent dimensions, namely: Technical System Quality, Information Quality, Service Quality, Learner Quality, Perceived Satisfaction, Perceived Usefulness, System Use, Intention to Use, and System Success. An electronic survey was distributed among higher education students from different universities in Saudi Arabia to explore each model's dimension. Structural Equation Modeling (SEM) has been applied via SmartPLS software to test the causal relationships between dimensions. This study's main results revealed that students' Service Quality, Learner Quality, and the Intention to Use by students are essential drives for E-learning System Use during the Covid-19 pandemic. Meanwhile, the Intention to Use the system is significantly influenced by Perceived Satisfaction and Perceived Usefulness dimensions. Further, Perceived Satisfaction, Perceived Usefulness, and System Use are interdependent, and all three have a significant positive impact on E-learning System Success.

Educational Effects and Learners' Experiences during Collaborative Learning (협력학습의 교육적 효과 및 학습자들의 수업 경험)

  • Lee, Soon-Deok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.243-254
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    • 2016
  • The purpose of this study was to examine the effects of collaborative learning and explore the learners' experiences in three dimensions: cognition, emotion and motivation. Another purpose of this study was to make an in-depth examination of learners' experiences during collaborative learning. Data were collected from 44 students at N university who participated in collaborative learning for 7 weeks. The results were as follows: First, collaborative learning had significant effects on the higher group of collaborative tendencies on academic achievements. Second, collaborative learning had no significant effects on their epistemological beliefs, the higher group of collaborative tendencies and the lower beliefs involving simple knowledge and tentative knowing. Finally, learners amassed cognitive, emotional, and motivational experience during collaborative learning. We suggest that the for the effective implementation of collaborative learning.

A study on the Convergence Learning Guidance Method for Adolescents with Disabilities Applying the Eurhythmics Rhythm Element (유아문화예술교육의 학습원리와 교육효과를 적용한 교수학습지도방안 연구)

  • Byun Gi Dam;Nam Sang Moon
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.551-557
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    • 2024
  • Early childhood cultural and artistic education is a process of expressing oneself and understanding society, which has a great impact on the lives of young children. It utilizes the principle of individualization, which means that individual diversity should be considered because each toddler has different developmental characteristics; the principle of play-centeredness, which means that toddlers form active attitudes toward experiential activities through enjoyment through play; the principle of integration, which is the foundation for holistic development; and the principle of direct experience, which means that toddlers have the experience of touching and manipulating materials. In the introduction, children are encouraged to explore and think about materials, read and share books together, and express their thoughts creatively through artistic expressions such as art, music, physical expression, drama, movies, and photography in the first and second phases. In the final stage, a teaching and learning plan was developed that consisted of a circle time for the children to share their opinions with each other in the process of appreciating the results created by the children and presenting their thoughts. As the educational effectiveness of early childhood cultural arts education is best developed in the early childhood period, when learning is emphasized by children exploring according to their interests, this study presented a learning guidance plan that reflects various educational methods and genre convergence education that can be applied to early childhood cultural arts education.

Statistical Modeling of Learning Curves with Binary Response Data (이항 반응 자료에 대한 학습곡선의 모형화)

  • Lee, Seul-Ji;Park, Man-Sik
    • Communications for Statistical Applications and Methods
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    • v.19 no.3
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    • pp.433-450
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    • 2012
  • As a worker performs a certain operation repeatedly, he tends to become familiar with the job and complete it in a very short time. That means that the efficiency is improved due to his accumulated knowledge, experience and skill in regards to the operation. Investing time in an output is reduced by repeating any operation. This phenomenon is referred to as the learning curve effect. A learning curve is a graphical representation of the changing rate of learning. According to previous literature, learning curve effects are determined by subjective pre-assigned factors. In this study, we propose a new statistical model to clarify the learning curve effect by means of a basic cumulative distribution function. This work mainly focuses on the statistical modeling of binary data. We employ the Newton-Raphson method for the estimation and Delta method for the construction of confidence intervals. We also perform a real data analysis.

Effects of simulation integrated problem based learning (Si-PBL) on Critical thinking, Problem solving, Learning motivation according to Myers-Briggs Type Indicator (MBTI) Personality Type -Pilot study (문제기반학습 연계의 시뮬레이션 교육이 MBTI 성격유형에 따라 비판적 사고, 문제해결능력, 학습동기에 미치는 효과 -모의 실험)

  • Kim, Hye-Young;Moon, Kyoung-Ja
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.3963-3972
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    • 2015
  • This study was conducted to evaluate the effects of simulation integrated with problem based learning in terms of critical thinking, problem solving, learning motivation according to Myers-Briggs type indicator(MBTI) personality type in advanced nursing course students. This study was a non-equivalent control posttest only design. Students were all enrolled in advanced nursing course which included 1) 6 weeks problem based learning 2) 5 weeks simulation integrated with PBL and debriefing. Total 19 students' data were collected and analyzed on SPSS win 21.0. The results showed students who have out patients working experience were significantly higher learning motivation(${\chi}^2=9.85$, p=.044), no experienced simulation were significantly higher critical thinking(${\chi}^2=4.44$, p=.035) and as temperament of MBTI, NT types were significantly higher on critical thinking(${\chi}^2=8.53$, p=.036). Students show various personality types and it might be impact on attitudes of learning and the results. Thus we need to understand their diversity and consider it to apply teaching methods on nursing education.

The Educational Significance of Place Experience through Folklore (설화를 통한 장소 경험의 융합교육적 의의 -청주 지역 전승의 <지네 장터> 설화를 중심으로)

  • Hwang, Yun-jeong;Seo, Myug-hee
    • Journal of Korean Classical Literature and Education
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    • no.34
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    • pp.75-113
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    • 2017
  • The purpose of fusion education is to acquire educational contents efficiently and gain a new worldview. To realize this purpose, I point out that it is urgent to provide common educational content and suggest "place experience" as common content for literature and geography. Local legends present a concrete space and a sharp confrontation with the human world, while shaping the tradition of a place's name. Place experience as common educational content enables a three-dimensional experience of a place that utilizes the characteristics of these local legends. The physical condition, human activity, and implied meaning of a place mediate the student's empirical understanding of folktales. The common area of "place experience" allows us to expect a stereotypical understanding of a learner's place by providing a literary context to learning contents that can flow from the existing geography subject to the simple provision of information. In addition, it facilitates learners' empirical understanding by providing actual and specific objects to learning contents, which can flow abstractly in the existing literature subject. Through this discussion, convergence education demonstrates educational significance by achieving educational efficiency through common educational content and enabling the formation of new thinking.